Trample is static ability that lets a creature deal excess combat damage to a defending player or planeswalker while attacking.
Ingame Description[]
If a creature with trample would deal enough combat damage to its blockers to destroy them, it deals the rest of its damage to the defending player.
Color Distribution[]
Trample can often be found on and creatures.
Skill Quest[]
You can play the skill quest "Group Blocking and Trample" to see how this game concept works.
Usually, an attacking creature will deal all its damage to the creature that blocked it. But a creature with trample can deal its excess damage to the defending player.
Comprehensive Rules[]
702.19. Trample
702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, “Combat Damage Step.”)
702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.
- Example: A 2/2 creature that can block an additional creature blocks two attackers: a 1/1 with no abilities and a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.
- Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature’s controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker’s protection ability. The attacking creature’s controller can divide the rest of the damage as he or she chooses between the blocking creature and the defending player.
702.19c If an attacking creature with trample is blocked, but there are no creatures blocking it when damage is assigned, all its damage is assigned to the player or planeswalker it’s attacking.
702.19d If a creature with trample is attacking a planeswalker, none of its combat damage can be assigned to the defending player, even if that planeswalker has been removed from combat or the damage the attacking creature could assign is greater than the planeswalker’s loyalty.
702.19e Multiple instances of trample on the same creature are redundant.[1]
Trample Cardlist[]
83 results | ||
Aetherstream Leopard (3) Creature — Cat (2/3) Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). |
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Aetherwind Basker (7) Creature — Lizard (7/7) Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. |
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Akoum Stonewaker (2) Creature — Human Shaman (2/1) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. |
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Arborback Stomper (5) Creature — Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life. |
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Arlinn, Embraced by the Moon (4) Planeswalker — Arlinn +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. |
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Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
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Baloth Pup (2) Creature — Beast (3/1) Baloth Pup has trample as long as it has a +1/+1 counter on it. |
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Brute Strength (2) Instant Target creature gets +3/+1 and gains trample until end of turn. |
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Built to Smash (1) Instant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
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Call of the Full Moon (2) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) |
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Cartouche of Strength (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Chorus of Might (4) Instant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
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Cinder Hellion (5) Creature — Hellion (4/4) Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. |
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Decimator of the Provinces (10) Creature — Eldrazi Boar (7/7) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. |
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Distemper of the Blood (2) Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Dronepack Kindred (5) Creature — Eldrazi Werewolf (5/7) Trample : Dronepack Kindred gets +1/+0 until end of turn. |
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Eldrazi Devastator (8) Creature — Eldrazi (8/9) Trample |
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Embermaw Hellion (5) Creature — Hellion (4/5) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
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Embodiment of Fury (4) Creature — Elemental (4/3) Trample Land creatures you control have trample. |
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Empyreal Voyager (3) Creature — Vedalken Scout (2/3) Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters). |
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Engineered Might (5) Sorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. |
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Enraged Giant (6) Creature — Giant (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste |
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Equestrian Skill (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Flaring Flame-Kin (3) Creature — Elemental Warrior (2/2) As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn." |
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Fleetwheel Cruiser (4) Artifact — Vehicle (5/3) Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. |
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Furyblade Vampire (2) Creature — Vampire Berserker (1/2) Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. |
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Grove Rumbler (4) Creature — Elemental (3/3) Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. |
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Hanweir, the Writhing Township (3) Legendary Creature — Eldrazi Ooze (7/4) Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. |
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Hanweir, the Writhing Township (3) Legendary Creature — Eldrazi Ooze (7/4) Trample, haste Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. |
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Haunted Cloak (3) Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip |
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Honored Hydra (6) Creature — Snake Hydra (6/6) Trample Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) |
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Howlpack Resurgence (3) Enchantment Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. |
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Impetuous Devils (4) Creature — Devil (6/1) Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. |
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Infuse with the Elements (4) Instant Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. |
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Intrepid Provisioner (4) Creature — Human Scout (3/3) Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. |
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Invigorated Rampage (2) Instant Choose one — • Target creature gets +4/+0 and gains trample until end of turn. |
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It That Rides as One (2) Creature — Eldrazi Horror (4/4) First strike, trample, lifelink |
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Khenra Charioteer (3) Creature — Jackal Warrior (3/3) Trample Other creatures you control have trample. |
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Kird Chieftain (4) Creature — Ape (3/3) Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
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Larger Than Life (2) Sorcery Target creature gets +4/+4 and gains trample until end of turn. |
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Lifecraft Cavalry (5) Creature — Elf Warrior (4/4) Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. |
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Makindi Sliderunner (2) Creature — Beast (2/1) Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. |
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Mina and Denn, Wildborn (4) Legendary Creature — Elf Ally (4/4) You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn. |
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Mindwrack Demon (4) Creature — Demon (4/5) Flying, trample When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. |
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Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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Neck Breaker (3) Creature — Werewolf (4/3) Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. |
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Nef-Crop Entangler (2) Creature — Human Warrior (2/1) Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
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Ondu Champion (4) Creature — Minotaur Warrior Ally (4/3) Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. |
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Oran-Rief Hydra (6) Creature — Hydra (5/5) Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. |
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Ovalchase Dragster (4) Artifact — Vehicle (6/1) Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Peema Outrider (4) Creature — Elf Artificer (3/3) Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Plated Crusher (7) Creature — Beast (7/6) Trample, hexproof |
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Pyre Hound (4) Creature — Elemental Hound (2/3) Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. |
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Reality Smasher (5) Creature — Eldrazi (5/5) ( represents colorless mana.) Trample, haste |
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Relentless Hunter (3) Creature — Human Warrior (3/3) : Relentless Hunter gets +1/+1 and gains trample until end of turn. |
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Renegade Freighter (3) Artifact — Vehicle (4/3) Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Rhonas the Indomitable (3) Legendary Creature — God (5/5) Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. |
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Rhonas's Monument (3) Legendary Artifact Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. |
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Rhox Maulers (5) Creature — Rhino Soldier (4/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Ride Down (2) Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
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Riparian Tiger (5) Creature — Cat (4/4) Trample When Riparian Tiger enters the battlefield, you get (two energy counters). |
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Rush of Adrenaline (1) Instant Target creature gets +2/+1 and gains trample until end of turn. |
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Salivating Gremlins (3) Creature — Gremlin (2/3) Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. |
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Savage Alliance (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Scrapyard Mongrel (4) Creature — Hound (3/3) As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
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Silverfur Partisan (3) Creature — Wolf Warrior (2/2) Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. |
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Tajuru Pathwarden (5) Creature — Elf Warrior Ally (5/4) Vigilance, trample |
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Territorial Gorger (4) Creature — Gremlin (2/2) Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn. |
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Timber Shredder (2) Creature — Werewolf (4/2) Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. |
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Ulrich's Kindred (3) Creature — Wolf (3/2) Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn. |
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Untethered Express (4) Artifact — Vehicle (4/4) Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. |
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Verdurous Gearhulk (5) Artifact Creature — Construct (4/4) Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. |
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Vestige of Emrakul (4) Creature — Eldrazi Drone (3/4) Devoid (This card has no color.) Trample |
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Veteran Warleader (3) Creature — Human Soldier Ally (*/*) Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. |
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Vildin-Pack Outcast (5) Creature — Werewolf Horror (4/4) Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. |
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Vile Aggregate (3) Creature — Eldrazi Drone (*/5) Devoid (This card has no color.) Vile Aggregate's power is equal to the number of colorless creatures you control. |
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Voltaic Brawler (2) Creature — Human Warrior (3/2) When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn. |
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Walker of the Wastes (5) Creature — Eldrazi (4/4) ( represents colorless mana.) Trample |
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Waxing Moon (2) Instant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
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Werewolf of Ancient Hunger (5) Creature — Werewolf (*/*) Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. |
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Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
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Woodland Wanderer (4) Creature — Elemental (2/2) Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
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Yavimaya Wurm (6) Creature — Wurm (6/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) |