The final pages of the mysterious journal lead Jace to the doors of the foreboding Thraben Cathedral. The ground is broken, and the once proud, gleaming spires are warped and twisted. The townspeople and cathars of Thraben swarm around Jace. Their paranoid suspicions quickly give way to violence.
Try to stabilize in the early game. Fog Bank can help to keep early aggression at bay. Your opponent doesn't have hard removal or combat tricks, so play out the creatures with highest toughness to serve as blockers. Don't try to rush in damage. Don't attack, if you will lack blockers on the next turn. Build up a good defense.
Once you have control over the battlefield focus on fliers. Your opponent has no creatures with flying rendering yours practically unblockable.
Sleep can end the game early. If your opponent has no cards in hand and you can do damage half of his life total, only a lucky draw can save him.