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Haste is a static ability that lets a creature ignore summoning sickness. The creature is able to attack without waiting for one turn and use its activated abilities.

Ingame Description[]

Creatures with haste ignore summoning sickness. They can attack and their Tap abilities can be activated no matter when they entered the battlefield.

Color Distribution[]

Haste can often be found on Red creatures.

Archetype Deck[]

Aggro decks use creatures with haste to bring in damage early or as surprise tactic.

Comprehensive Rules[]

702.10. Haste

702.10a Haste is a static ability.

702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since his or her most recent turn began. (See rule 302.6.)

702.10c If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since his or her most recent turn began. (See rule 302.6.)

702.10d Multiple instances of haste on the same creature are redundant.[1]

Haste Cardlist[]

86 results
Act of Treason Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
ORIC
Ahn-Crop Crasher Ahn-Crop Crasher 2Red (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Akoum Firebird Akoum Firebird 2RedRed (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay 4RedRed. If you do, return Akoum Firebird from your graveyard to the battlefield.

BFZM
Akoum Stonewaker Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Arlinn Kord Arlinn Kord 2RedGreen (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

SOIM
Bloodlust Inciter Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
AKHC
Boiling Earth Boiling Earth 1Red (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Bomat Courier Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR
Brazen Scourge Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)
Haste
KLDU
Cartouche of Zeal Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Chandra, Flamecaller Chandra, Flamecaller 4RedRed (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

OGWM
Chasm Guide Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZU
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Clutch of Currents Clutch of Currents Blue (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Coastal Discovery Coastal Discovery 3Blue (4)
Sorcery
Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Cogwork Assembler Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
AERU
Crocodile of the Crossing Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Cyclone Sire Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU
Decimator of the Provinces Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)
Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

EMNM
Dust Stalker Dust Stalker 2BlackRed (4)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

BFZR
Eldrazi Aggressor Eldrazi Aggressor 2Red (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

OGWC
Eldrazi Obligator Eldrazi Obligator 2Red (3)
Creature — Eldrazi (3/1)
Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay 1Mana C. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Mana C represents colorless mana.)
Haste

OGWR
Elemental Uprising Elemental Uprising 1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
OGWC
Ember-Eye Wolf Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)
Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

SOIC
Embodiment of Fury Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Embodiment of Insight Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Enraged Giant Enraged Giant 5Red (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Trample, haste

AERU
Enthralling Victor Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
ORIU
Expedite Expedite Red (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

OGWC
Firefiend Elemental Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Flameshadow Conjuring Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR
Fleetwheel Cruiser Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Forerunner of Slaughter Forerunner of Slaughter BlackRed (2)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

1: Target colorless creature gains haste until end of turn.

BFZU
Gaea's Revenge Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR
Geier Reach Bandit Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR
Glorybringer Glorybringer 3RedRed (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR
Goblin War Paint Goblin War Paint 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC
Gurmag Swiftwing Gurmag Swiftwing 1Black (2)
Creature — Bat (1/2)
Flying, first strike, haste
DU
Hanweir Battlements Hanweir Battlements (0)
Land
Tap: Add Mana C to your mana pool.

Red, Tap: Target creature gains haste until end of turn.
3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

EMNR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

EMNR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

EMNR
Haunted Cloak Haunted Cloak 3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip 1

SOIU
Hazoret the Fervent Hazoret the Fervent 3Red (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
2Red, Discard a card: Hazoret deals 2 damage to each opponent.

AKHM
Hazoret's Favor Hazoret's Favor 2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR
Hijack Hijack 1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC
Impetuous Devils Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

EMNR
Incorrigible Youths Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)
Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Infectious Bloodlust Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC
Kari Zev's Expertise Kari Zev's Expertise 1RedRed (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

AERR
Lathnu Hellion Lathnu Hellion 2Red (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

KLDR
Markov Crusader Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

EMNU
Mire's Malice Mire's Malice 3Black (4)
Sorcery
Target opponent discards two cards.

Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Mournwillow Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

EMNU
Munda, Ambush Leader Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

BFZR
Nahiri, the Harbinger Nahiri, the Harbinger 2RedWhite (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

SOIM
Nissa, Steward of Elements Nissa, Steward of Elements XGreenBlue (2)
Planeswalker — Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

AKHM
Nissa, Vital Force Nissa, Vital Force 3GreenGreen (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

KLDM
Olivia's Bloodsworn Olivia's Bloodsworn 1Black (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Red: Target Vampire gains haste until end of turn.

SOIU
Olivia, Mobilized for War Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

SOIM
Ondu Rising Ondu Rising 1White (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—4White (If you cast this spell for 4White, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Ormendahl, Profane Prince Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
SOIR
Ovalchase Dragster Ovalchase Dragster 4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Part the Waterveil Part the Waterveil 4BlueBlue (6)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6BlueBlueBlue (If you cast this spell for 6BlueBlueBlue, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZM
Planar Outburst Planar Outburst 3WhiteWhite (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—5WhiteWhiteWhite (If you cast this spell for 5WhiteWhiteWhite, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Press into Service Press into Service 4Red (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

OGWU
Reality Smasher Reality Smasher 4Mana C (5)
Creature — Eldrazi (5/5)
(Mana C represents colorless mana.)

Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

OGWR
Reclusive Artificer Reclusive Artificer 2BlueRed (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

ORIU
Rising Miasma Rising Miasma 3Black (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—5BlackBlack (If you cast this spell for 5BlackBlack, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Roil Spout Roil Spout 1WhiteBlue (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—4WhiteBlue (If you cast this spell for 4WhiteBlue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Saheeli Rai Saheeli Rai 1BlueRed (3)
Planeswalker — Saheeli (3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

KLDM
Samut, Voice of Dissent Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
White, Tap: Untap another target creature.

AKHM
Scatter to the Winds Scatter to the Winds 1BlueBlue (3)
Instant
Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Sheer Drop Sheer Drop 2White (3)
Sorcery
Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Snare Thopter Snare Thopter 4 (4)
Artifact Creature — Thopter (3/2)
Flying, haste
KLDU
Speedway Fanatic Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

KLDU
Spontaneous Artist Spontaneous Artist 3Red (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

KLDC
Stormchaser Mage Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

OGWU
Strider Harness Strider Harness 3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip 1

DC
Thopter Engineer Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

ORIU
Traitorous Instinct Traitorous Instinct 3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
DC
Voldaren Duelist Voldaren Duelist 3Red (4)
Creature — Vampire Warrior (3/2)
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

SOIC
Wall of Resurgence Wall of Resurgence 2White (3)
Creature — Wall (0/6)
Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU
Wrangle Wrangle 1Red (2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
AERC
Yahenni, Undying Partisan Yahenni, Undying Partisan 2Black (3)
Legendary Creature — Aetherborn Vampire (2/2)
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

AERR

References[]

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