The fourth mission in Gideon's campaign follows his defense of Akros against cyclopes. It is another introductory duel where the order of cards in each library is predetermined.


Intro Text
A terrifying cyclops approaches the main gate, and he's not alone. You and your Irregulars are the only ones who can stop the monsters from storming the city. Fail to defeat them, and Akros will fall. Succeed, and you'll become a hero worthy of the gods.

Victory Text
Your heroism at the gates of Akros did not go unnoticed. Heliod, god of the sun, seeks a champion to face an even greater foe. He offers you a sun-blessed spear and instructs you to destroy a mighty titan who serves Erebos, god of the dead.


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Kytheon's deck (55 cards)

24 Lands Icon land
24 Plains
23 Creatures Icon creature
3 Elite Vanguard
1 Cavalry Pegasus
3 Oreskos Swiftclaw
4 Traveling Philosopher
4 Eagle of the Watch
4 Great Hart
2 Skyspear Cavalry
2 Supply-Line Cranes
4 Enchantments Icon enchantment
2 Honor of the Pure
2 Armored Ascension
4 Instants Icon instant
4 Glorious Charge

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Cyclops's deck (55 cards)

24 Lands Icon land
11 Mountain
11 Forest
2 Rootbound Crag
18 Creatures Icon creature
2 Brushstrider
4 Bloodrock Cyclops
2 Bladetusk Boar
4 Cyclops of One-Eyed Pass
2 Heroes' Bane
2 Cyclops of Eternal Fury
2 Vulpine Goliath
3 Enchantments Icon enchantment
3 Font of Fertility
4 Instants Icon instant
4 Lightning Strike
6 Sorceries Icon sorcery
3 Rampant Growth
3 Pinnacle of Rage


This duel introduces enchantments (Honor of the Pure and Armored Ascension). The duel is fairly simple if the player attacks aggressively enough, so the player may not even see the Armored Ascension (which is drawn on turn 8).

It is possible to defeat the Cyclops on turn 5 as follows:

  • On turn 1, play Elite Vanguard.
  • On turn 2, attack for 2, then play Traveling Philosopher. (Cyclops at 18.)
  • On turn 3, attack for 4 (the Cyclops will have a Brushstrider available to block, but declines to do so), then play Eagle of the Watch. (Cyclops at 14.)
    • On the Cyclops's turn 3, decline to block the Brushstrider.
  • On turn 4, attack with just Eagle of the Watch (the Cyclops has a 3/3 to block your other creatures with), then play Great Hart. (Cyclops at 12.)
    • On the Cyclops's turn 4, block the Brushstrider with Great Hart and decline to block the Bloodrush Cyclops.
  • On turn 5, play Honor of the Pure and Glorious Charge, so you can attack with four creatures with 4 power while the Cyclops only has one creature (Cyclops of One-Eyed Pass) to block with, guaranteeing 12 damage. (Cyclops at 0.)

The AI's unwillingness to block with Brushstrider on turn 3 and its attack with the 3/1 Brushstrider into the player's 2/4 on its turn 4 are heavy contributors to the player's ability to execute this turn-5 win.