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First strike is a static ability that creates an additional combat damage step. Creatures with first strike (and double strike) deal combat damage before other creatures.

Ingame Description[]

Attacking and blocking creatures that have first strike and double strike deal combat damage before other creatures. Then, all creatures except those with first strike deal combat damage.
Creatures that have double strike deal combat damage twice each combat.
It's possible for a creature to be destroyed before it can deal its combat damage.

Color Distribution[]

First strike can often be found on White and Red creatures.

Skill Quest[]

You can play the skill quest "First Strike" to see how this game concept works.

Normally, all attacking and blocking creatures deal combat damage at the same time. However, a creature with first strike deals its combat damage first, before creatures without first strike. This means a creature with first strike can often destroy an enemy creature before that creature gets the chance to hit back.
Well done! First strike is advantageous on both offense and defense.

Comprehensive Rules[]

702.7. First Strike

702.7a First strike is a static ability that modifies the rules for the combat damage step. (See rule 510, “Combat Damage Step.”)

702.7b If at least one attacking or blocking creature has first strike or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

702.7c Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t prevent that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).

702.7d Multiple instances of first strike on the same creature are redundant.[1]

First strike Cardlist[]

36 results
Abandon Reason.png Abandon Reason 2Red (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNU.png
Aether Chaser.png Aether Chaser 1Red (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Akroan Sergeant.png Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC.png
Angelic Destiny.png Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM.png
Ashmouth Blade.png Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip 3

SOIU.png
Borrowed Hostility.png Borrowed Hostility Red (1)
Instant
Escalate 3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

EMNC.png
Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM.png
Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM.png
Cartouche of Solidarity.png Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC.png
Combustible Gearhulk.png Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

KLDM.png
Consul's Lieutenant.png Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

ORIU.png
Flayer Drone.png Flayer Drone 1BlackRed (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

OGWU.png
Gearshift Ace.png Gearshift Ace 1White (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

KLDU.png
Gisela, the Broken Blade.png Gisela, the Broken Blade 2WhiteWhite (4)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

EMNM.png
Gurmag Swiftwing.png Gurmag Swiftwing 1Black (2)
Creature — Bat (1/2)
Flying, first strike, haste
DU.png
Hope Against Hope.png Hope Against Hope 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU.png
It That Rides as One.png It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
EMNU.png
Kari Zev, Skyship Raider.png Kari Zev, Skyship Raider 1Red (2)
Legendary Creature — Human Pirate (1/3)
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

AERR.png
Knight of the White Orchid.png Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

ORIR.png
Kor Bladewhirl.png Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
DU.png
Kor Scythemaster.png Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)
Kor Scythemaster has first strike as long as it's attacking.
OGWC.png
Lone Rider.png Lone Rider 1White (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

EMNU.png
Looming Spires.png Looming Spires (0)
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
Tap: Add Red to your mana pool.

BFZC.png
Neheb, the Worthy.png Neheb, the Worthy 1BlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

AKHR.png
Ondu Greathorn.png Ondu Greathorn 3White (4)
Creature — Beast (2/3)
First strike

Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

BFZC.png
Paranoid Parish-Blade.png Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SOIU.png
Razorfoot Griffin.png Razorfoot Griffin 3White (4)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

DC.png
Reckless Racer.png Reckless Racer 2Red (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

DU.png
Rhet-Crop Spearmaster.png Rhet-Crop Spearmaster 2White (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
DC.png
Scourge Wolf.png Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR.png
Siege Modification.png Siege Modification 1RedRed (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

DU.png
Stensia Masquerade.png Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU.png
Thalia, Heretic Cathar.png Thalia, Heretic Cathar 2White (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

EMNR.png
Toolcraft Exemplar.png Toolcraft Exemplar White (1)
Creature — Dwarf Artificer (1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
KLDR.png
Veteran Warleader.png Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

BFZR.png
Zada's Commando.png Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)
First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.

OGWC.png

References[]

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