Cycling is an ability which let's you discard the card from your hand to draw another card.
Some cards have additional bonuses for cycling them. These are written "When you cycle [this card's name], [effect]."
Ingame Description[]
coming soon
Color Distribution[]
coming soon
Expansion Info[]
Cycling was introduced into Magic Duels with the eighth expansion Amonkhet.
Skill Quest[]
coming soon
Video[]
Watch this explanatory video to see how this game concept works.
Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.
Archetype Deck[]
coming soon (if available)
Comprehensive Rules[]
702.28. Cycling
702.28a Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”
702.28b Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.
702.28c Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle [this card]” means “When you discard [this card] to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.
702.28d Some cards have abilities that trigger whenever a player “cycles or discards” a card. These abilities trigger only once when a card is cycled.[1]
Cycling Cardlist[]
19 results | ||
Archfiend of Ifnir (5) Creature — Demon (5/4) Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. |
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Cast Out (4) Enchantment Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. |
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Censor (2) Instant Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.) |
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Compelling Argument (2) Sorcery Target player puts the top five cards of his or her library into his or her graveyard. Cycling (, Discard this card: Draw a card.) |
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Curator of Mysteries (4) Creature — Sphinx (4/4) Flying Whenever you cycle or discard another card, scry 1. |
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Desert Cerodon (6) Creature — Beast (6/4) Cycling (, Discard this card: Draw a card.) |
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Djeru's Resolve (1) Instant Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.) |
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Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
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Hieroglyphic Illumination (4) Instant Draw two cards. Cycling (, Discard this card: Draw a card.) |
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Horror of the Broken Lands (5) Creature — Horror (4/4) Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Oketra's Attendant (5) Creature — Bird Soldier (3/3) Flying Cycling (, Discard this card: Draw a card.) |
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Pursue Glory (4) Instant Attacking creatures get +2/+0 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Renewed Faith (3) Instant You gain 6 life. Cycling (, Discard this card: Draw a card.) |
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River Serpent (6) Creature — Serpent (5/5) River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.) |
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Scarab Feast (1) Instant Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.) |
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Shimmerscale Drake (5) Creature — Drake (3/4) Flying Cycling (, Discard this card: Draw a card.) |
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Stir the Sands (6) Sorcery Create three 2/2 black Zombie creature tokens. Cycling (, Discard this card: Draw a card.) |
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Unburden (3) Sorcery Target player discards two cards. Cycling (, Discard this card: Draw a card.) |
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Vizier of Tumbling Sands (3) Creature — Human Cleric (1/3) : Untap another target permanent. Cycling (, Discard this card: Draw a card.) |