Turn a Vehicle Artifact into an Artifact Creature by tapping another creature. Gain additional benefits if the tapped creature has the Pilot subtype.
Ingame Description[]
Vehicles are artifacts that can become artifact creatures until end of turn using the crew ability. To crew a Vehicle, tap any number of untapped creatures you control with total power at least equal to the crew number.
Card/Color Distribution[]
Crew can exclusively be found on Artifacts with the Vehicle Subtype.
Creatures with the Pilot Subtype can mostly be found in and .
Expansion Info[]
Crew was introduced into Magic Duels with the sixth expansion Kaladesh.
Skill Quest[]
You can play the skill quest "Vehicles" to see how this game concept works.
The inventors of Kaladesh have pioneered awe-inspiring Vehicles, ready for battle! These artifacts can turn into artifact creatures for the turn with the help of a brave crew. Activate the crew ability by tapping any number of creatures you control with total power at least equal to the crew number.
Outstanding! Remember you can tap any untapped creature you control to activate a crew ability, including creatures with summoning sickness and even other crewed Vehicles!
Video[]
Watch this explanatory video to see how this game concept works.
Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.
Comprehensive Rules[]
301.7. Some artifacts have the subtype “Vehicle.” Vehicles have a crew ability, which allows them to become artifact creatures. See rule 702.121, “Crew.”
301.7a Each Vehicle has a printed power and toughness, but it has these characteristics only if it’s also a creature. See rule 208.3.
301.7b If a Vehicle becomes a creature, it immediately has its printed power and toughness. Other effects, including the effect that makes it a creature, may modify these values or set them to different values.
702.121. Crew
702.121a Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”
702.121b A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.
702.121c If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.[1]
Crew Cardlist[]
20 results | ||
Aethersphere Harvester (3) Artifact — Vehicle (3/5) Flying When Aethersphere Harvester enters the battlefield, you get (two energy counters). |
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Aradara Express (5) Artifact — Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Ballista Charger (5) Artifact — Vehicle (6/6) Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Bomat Bazaar Barge (4) Artifact — Vehicle (5/5) When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Consulate Dreadnought (1) Artifact — Vehicle (7/11) Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Cultivator's Caravan (3) Artifact — Vehicle (5/5) : Add one mana of any color to your mana pool. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Daredevil Dragster (3) Artifact — Vehicle (4/4) At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Demolition Stomper (6) Artifact — Vehicle (10/7) Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Fleetwheel Cruiser (4) Artifact — Vehicle (5/3) Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. |
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Heart of Kiran (2) Legendary Artifact — Vehicle (4/4) Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Irontread Crusher (4) Artifact — Vehicle (6/6) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Mobile Garrison (3) Artifact — Vehicle (3/4) Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Ovalchase Dragster (4) Artifact — Vehicle (6/1) Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Peacewalker Colossus (3) Artifact — Vehicle (6/6) : Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Renegade Freighter (3) Artifact — Vehicle (4/3) Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Revoke Privileges (3) Enchantment — Aura Enchant creature Enchanted creature can't attack, block, or crew Vehicles. |
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Sky Skiff (2) Artifact — Vehicle (2/3) Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Skysovereign, Consul Flagship (5) Legendary Artifact — Vehicle (6/5) Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. |
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Smuggler's Copter (2) Artifact — Vehicle (3/3) Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. |
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Untethered Express (4) Artifact — Vehicle (4/4) Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. |
Pilot Cardlist[]
8 results | ||
Aeronaut Admiral (4) Creature — Human Pilot (3/1) Flying Vehicles you control have flying. |
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Depala, Pilot Exemplar (3) Legendary Creature — Dwarf Pilot (3/3) Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. |
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Gearshift Ace (2) Creature — Dwarf Pilot (2/1) First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. |
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Ovalchase Daredevil (4) Creature — Human Pilot (4/2) Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. |
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Reckless Racer (3) Creature — Human Pilot (2/3) First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. |
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Renegade Wheelsmith (3) Creature — Dwarf Pilot (3/2) Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. |
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Speedway Fanatic (2) Creature — Human Pilot (2/1) Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. |
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Veteran Motorist (2) Creature — Dwarf Pilot (3/1) When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. |