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A Vehicle Artifact with Crew

Turn a Vehicle Artifact into an Artifact Creature by tapping another creature. Gain additional benefits if the tapped creature has the Pilot subtype.

Ingame Description[]

Vehicles are artifacts that can become artifact creatures until end of turn using the crew ability. To crew a Vehicle, tap any number of untapped creatures you control with total power at least equal to the crew number.

Card/Color Distribution[]

Crew can exclusively be found on Artifacts with the Vehicle Subtype.
Creatures with the Pilot Subtype can mostly be found in White and Red.

Expansion Info[]

Crew was introduced into Magic Duels with the sixth expansion Kaladesh.

Skill Quest[]

You can play the skill quest "Vehicles" to see how this game concept works.

The inventors of Kaladesh have pioneered awe-inspiring Vehicles, ready for battle! These artifacts can turn into artifact creatures for the turn with the help of a brave crew. Activate the crew ability by tapping any number of creatures you control with total power at least equal to the crew number.

Outstanding! Remember you can tap any untapped creature you control to activate a crew ability, including creatures with summoning sickness and even other crewed Vehicles!

Video[]

Watch this explanatory video to see how this game concept works.

Kaladesh_Spotlight_-_Vehicles

Kaladesh Spotlight - Vehicles

Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.

Comprehensive Rules[]

301.7. Some artifacts have the subtype “Vehicle.” Vehicles have a crew ability, which allows them to become artifact creatures. See rule 702.121, “Crew.”

301.7a Each Vehicle has a printed power and toughness, but it has these characteristics only if it’s also a creature. See rule 208.3.

301.7b If a Vehicle becomes a creature, it immediately has its printed power and toughness. Other effects, including the effect that makes it a creature, may modify these values or set them to different values.

702.121. Crew

702.121a Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”

702.121b A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.

702.121c If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.[1]

Crew Cardlist[]

20 results
Aethersphere Harvester.png Aethersphere Harvester 3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR.png
Aradara Express.png Aradara Express 5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Ballista Charger.png Ballista Charger 5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

DU.png
Bomat Bazaar Barge.png Bomat Bazaar Barge 4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU.png
Consulate Dreadnought.png Consulate Dreadnought 1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
AERU.png
Cultivator's Caravan.png Cultivator's Caravan 3 (3)
Artifact — Vehicle (5/5)
Tap: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Daredevil Dragster.png Daredevil Dragster 3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU.png
Demolition Stomper.png Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU.png
Fleetwheel Cruiser.png Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Heart of Kiran.png Heart of Kiran 2 (2)
Legendary Artifact — Vehicle (4/4)
Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

AERM.png
Irontread Crusher.png Irontread Crusher 4 (4)
Artifact — Vehicle (6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
DC.png
Mobile Garrison.png Mobile Garrison 3 (3)
Artifact — Vehicle (3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

DC.png
Ovalchase Dragster.png Ovalchase Dragster 4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU.png
Peacewalker Colossus.png Peacewalker Colossus 3 (3)
Artifact — Vehicle (6/6)
1White: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR.png
Renegade Freighter.png Renegade Freighter 3 (3)
Artifact — Vehicle (4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Revoke Privileges.png Revoke Privileges 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

KLDC.png
Sky Skiff.png Sky Skiff 2 (2)
Artifact — Vehicle (2/3)
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Skysovereign, Consul Flagship.png Skysovereign, Consul Flagship 5 (5)
Legendary Artifact — Vehicle (6/5)
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDM.png
Smuggler's Copter.png Smuggler's Copter 2 (2)
Artifact — Vehicle (3/3)
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Untethered Express.png Untethered Express 4 (4)
Artifact — Vehicle (4/4)
Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU.png

Pilot Cardlist[]

8 results
Aeronaut Admiral.png Aeronaut Admiral 3White (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU.png
Depala, Pilot Exemplar.png Depala, Pilot Exemplar 1RedWhite (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

KLDR.png
Gearshift Ace.png Gearshift Ace 1White (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

KLDU.png
Ovalchase Daredevil.png Ovalchase Daredevil 3Black (4)
Creature — Human Pilot (4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
KLDU.png
Reckless Racer.png Reckless Racer 2Red (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

DU.png
Renegade Wheelsmith.png Renegade Wheelsmith 1RedWhite (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
DU.png
Speedway Fanatic.png Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

KLDU.png
Veteran Motorist.png Veteran Motorist RedWhite (2)
Creature — Dwarf Pilot (3/1)
When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

KLDU.png

References[]

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