Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
249 results | ||
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Acrobatic Maneuver (3) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
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Aerial Modification (5) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Aeronaut Admiral (4) Creature — Human Pilot (3/1) Flying Vehicles you control have flying. |
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Aether Inspector (4) Creature — Dwarf Artificer (2/3) Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). |
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Aetherstorm Roc (4) Creature — Bird (3/3) Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). |
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Ahn-Crop Champion (4) Creature — Human Warrior (4/4) You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) |
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Airdrop Aeronauts (5) Creature — Dwarf Scout (4/3) Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. |
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Ajani Unyielding (6) Planeswalker — Ajani (4) +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. |
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Akroan Jailer (1) Creature — Human Soldier (1/1) , : Tap target creature. |
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Alley Evasion (1) Instant Choose one — • Target creature you control gets +1/+2 until end of turn. |
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Allied Reinforcements (4) Sorcery Create two 2/2 white Knight Ally creature tokens. |
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Always Watching (3) Enchantment Nontoken creatures you control get +1/+1 and have vigilance. |
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Ampryn Tactician (4) Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Angel of Invention (5) Creature — Angel (2/1) Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
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Angel of Renewal (6) Creature — Angel Ally (4/4) Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. |
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Angelic Destiny (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. |
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Angelic Purge (3) Sorcery As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Anguished Unmaking (3) Instant Exile target nonland permanent. You lose 3 life. |
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Anointed Procession (4) Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. |
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Anointer of Champions (1) Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
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Anointer Priest (2) Creature — Human Cleric (1/3) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Apothecary Geist (4) Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
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Archangel Avacyn (5) Legendary Creature — Angel (4/4) Flash Flying, vigilance |
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Audacious Infiltrator (2) Creature — Dwarf Rogue (3/1) Audacious Infiltrator can't be blocked by artifact creatures. |
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Auramancer (3) Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
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Avacynian Missionaries (4) Creature — Human Cleric (3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. |
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Aven Wind Guide (4) Creature — Bird Warrior (2/3) Flying, vigilance Creature tokens you control have flying and vigilance. |
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Aviary Mechanic (2) Creature — Dwarf Artificer (2/2) When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. |
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Ayli, Eternal Pilgrim (2) Legendary Creature — Kor Cleric (2/3) Deathtouch , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. |
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Bastion Enforcer (3) Creature — Dwarf Soldier (3/2) |
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Binding Mummy (2) Creature — Zombie (2/2) Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. |
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Blessed Alliance (2) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blood-Cursed Knight (3) Creature — Vampire Knight (3/2) As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) |
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Boonweaver Giant (7) Creature — Giant Monk (4/4) When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. |
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Borrowed Grace (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Bruna, the Fading Light (7) Legendary Creature — Angel Horror (5/7) When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance |
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Built to Last (1) Instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Bygone Bishop (3) Creature — Spirit Cleric (2/3) Flying Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Call for Unity (5) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. |
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Call the Gatewatch (3) Sorcery Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. |
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Campaign of Vengeance (5) Enchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. |
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Captured by the Consulate (4) Enchantment — Aura Enchant creature you don't control Enchanted creature can't attack. |
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Cartouche of Solidarity (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. |
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Cast Out (4) Enchantment Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. |
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Cataclysmic Gearhulk (5) Artifact Creature — Construct (4/5) Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. |
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Caught in the Brights (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Celestial Flare (2) Instant Target player sacrifices an attacking or blocking creature. |
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Champion of Arashin (4) Creature — Hound Warrior (3/2) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Citadel Castellan (3) Creature — Human Knight (2/3) Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Cleric of the Forward Order (2) Creature — Human Cleric (2/2) When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. |
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Cliffhaven Vampire (4) Creature — Vampire Warrior Ally (2/4) Flying Whenever you gain life, each opponent loses 1 life. |
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Cliffside Lookout (1) Creature — Kor Scout Ally (1/1) : Creatures you control get +1/+1 until end of turn. |
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Cloudblazer (5) Creature — Human Scout (2/2) Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. |
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Collective Effort (3) Sorcery Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Compulsory Rest (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Consul's Lieutenant (2) Creature — Human Soldier (2/1) First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Consul's Shieldguard (4) Creature — Dwarf Soldier (3/4) When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn. |
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Conviction (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+3. |
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Countless Gears Renegade (2) Creature — Dwarf Artificer (2/2) Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. |
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Courageous Outrider (4) Creature — Human Scout (3/4) When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Courier Griffin (4) Creature — Griffin (2/3) Flying When Courier Griffin enters the battlefield, you gain 2 life. |
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Dauntless Cathar (3) Creature — Human Soldier (3/2) , Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. |
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Dauntless River Marshal (2) Creature — Human Soldier (2/1) Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature. |
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Dawn (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Dawnfeather Eagle (5) Creature — Bird (3/3) Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. |
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Dazzling Reflection (2) Instant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. |
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Deadeye Harpooner (3) Creature — Dwarf Warrior (2/2) Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. |
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Declaration in Stone (2) Sorcery Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. |
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Deft Dismissal (4) Instant Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. |
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Depala, Pilot Exemplar (3) Legendary Creature — Dwarf Pilot (3/3) Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. |
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Desperate Sentry (3) Creature — Human Soldier (1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
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Devoted Crop-Mate (3) Creature — Human Warrior (3/2) You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) |
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Djeru's Resolve (1) Instant Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.) |
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Drana's Emissary (3) Creature — Vampire Cleric Ally (2/2) Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. |
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Dusk (4) Sorcery Destroy all creatures with power 3 or greater. |
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Emeria Shepherd (7) Creature — Angel (4/4) Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. |
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Emissary of the Sleepless (5) Creature — Spirit (2/4) Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. |
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Engineered Might (5) Sorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. |
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Enshrouding Mist (1) Instant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. |
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Expedition Envoy (1) Creature — Human Scout Ally (2/1) |
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Expedition Raptor (5) Creature — Bird (2/2) Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
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Expose Evil (2) Instant Tap up to two target creatures. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Exquisite Archangel (7) Creature — Angel (5/5) Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. |
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Extricator of Sin (3) Creature — Human Cleric (0/3) When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. |
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Faith Unbroken (4) Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. |
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Faithbearer Paladin (5) Creature — Human Knight (3/4) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Fan Bearer (1) Creature — Zombie (1/2) , : Tap target creature. |
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Felidar Cub (2) Creature — Cat Beast (2/2) Sacrifice Felidar Cub: Destroy target enchantment. |
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Fortified Rampart (2) Creature — Wall (0/6) Defender |
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Fragmentize (1) Sorcery Destroy target artifact or enchantment with converted mana cost 4 or less. |
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Gearshift Ace (2) Creature — Dwarf Pilot (2/1) First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. |
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General Tazri (5) Legendary Creature — Human Ally (3/4) When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. : Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. |
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Ghirapur Osprey (3) Creature — Bird (2/2) Flying |
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Ghostly Sentinel (5) Creature — Kor Spirit (3/3) Flying, vigilance |
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Gideon of the Trials (3) Planeswalker — Gideon (3) +1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. |
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Gideon's Reproach (2) Instant Gideon's Reproach deals 4 damage to target attacking or blocking creature. |
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Gideon, Ally of Zendikar (4) Planeswalker — Gideon (4) +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. |
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Gideon, Battle-Forged (1) Planeswalker — Gideon (3) +2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. |
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Gisela, the Broken Blade (4) Legendary Creature — Angel Horror (4/3) Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. |
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Glint-Sleeve Artisan (3) Creature — Dwarf Artificer (2/2) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Glory-Bound Initiate (2) Creature — Human Warrior (3/1) You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) |
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Grasp of the Hieromancer (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
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Guardian of Pilgrims (2) Creature — Spirit Cleric (2/2) When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. |
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Gust Walker (2) Creature — Human Wizard (2/2) You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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Hanweir Militia Captain (2) Creature — Human Soldier (2/2) At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. |
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Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Hero of Goma Fada (5) Creature — Human Knight Ally (4/3) Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. |
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Heron's Grace Champion (4) Creature — Human Knight (3/3) Flash Lifelink |
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Hidden Stockpile (2) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1. |
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Hixus, Prison Warden (5) Legendary Creature — Human Soldier (4/4) Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) |
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Honored Crop-Captain (2) Creature — Human Warrior (3/2) Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. |
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Hope Against Hope (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. |
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In Oketra's Name (2) Instant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. |
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Inquisitor's Ox (4) Creature — Ox (2/5) Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Invocation of Saint Traft (3) Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." |
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Iroas's Champion (3) Creature — Human Soldier (2/2) Double strike (This creature deals both first-strike and regular combat damage.) |
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Ironclad Slayer (3) Creature — Human Warrior (3/2) When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. |
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Isolation Zone (4) Enchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
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Joraga Auxiliary (3) Creature — Elf Soldier Ally (2/3) : Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
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Kambal, Consul of Allocation (3) Legendary Creature — Human Advisor (2/3) Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. |
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Kinsbaile Skirmisher (2) Creature — Kithkin Soldier (2/2) When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. |
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Knight of the Pilgrim's Road (3) Creature — Human Knight (3/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Knight of the White Orchid (2) Creature — Human Knight (2/2) First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. |
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Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Kor Bladewhirl (2) Creature — Kor Soldier Ally (2/2) Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. |
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Kor Castigator (2) Creature — Kor Wizard Ally (3/1) Kor Castigator can't be blocked by Eldrazi Scions. |
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Kor Entanglers (5) Creature — Kor Soldier Ally (3/4) Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. |
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Kor Scythemaster (3) Creature — Kor Soldier Ally (3/1) Kor Scythemaster has first strike as long as it's attacking. |
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Kor Sky Climber (3) Creature — Kor Soldier Ally (3/2) : Kor Sky Climber gains flying until end of turn. |
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Kytheon's Irregulars (4) Creature — Human Soldier (4/3) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Tap target creature. |
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Kytheon's Tactics (3) Sorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Kytheon, Hero of Akros (1) Legendary Creature — Human Soldier (2/1) At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. : Kytheon gains indestructible until end of turn. |
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Lantern Scout (3) Creature — Human Scout Ally (3/2) Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. |
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Linvala, the Preserver (6) Legendary Creature — Angel (5/5) Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. |
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Lone Rider (2) Creature — Human Knight (1/1) First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. |
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Long Road Home (2) Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
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Lunarch Inquisitors (4) Creature — Human Cleric (4/4) When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. |
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Lunarch Mantle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn." |
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Make a Stand (3) Instant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Makindi Aeronaut (2) Creature — Kor Scout Ally (1/3) Flying |
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Makindi Patrol (3) Creature — Human Knight Ally (2/3) Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. |
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Master Trinketeer (3) Creature — Dwarf Artificer (3/2) Servos and Thopters you control get +1/+1. : Create a 1/1 colorless Servo artifact creature token. |
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Militant Inquisitor (3) Creature — Human Cleric (2/3) Militant Inquisitor gets +1/+0 for each Equipment you control. |
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Moorland Drifter (2) Creature — Spirit (2/2) Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. |
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Munda, Ambush Leader (4) Legendary Creature — Kor Ally (3/4) Haste Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. |
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Nahiri's Machinations (2) Enchantment At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : Nahiri's Machinations deals 1 damage to target blocking creature. |
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Nahiri, the Harbinger (4) Planeswalker — Nahiri (4) +2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. |
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Nimbus Wings (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has flying. |
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Oath of Ajani (2) Legendary Enchantment When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost less to cast. |
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Oath of Gideon (3) Legendary Enchantment When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. |
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Oketra the True (4) Legendary Creature — God (3/6) Double strike, indestructible Oketra the True can't attack or block unless you control at least three other creatures. |
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Oketra's Attendant (5) Creature — Bird Soldier (3/3) Flying Cycling (, Discard this card: Draw a card.) |
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Ondu Greathorn (4) Creature — Beast (2/3) First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. |
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Ondu Rising (2) Sorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Ondu War Cleric (2) Creature — Human Cleric Ally (2/2) Cohort — , Tap an untapped Ally you control: You gain 2 life. |
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Paranoid Parish-Blade (3) Creature — Human Soldier (3/2) Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. |
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Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Pious Evangel (3) Creature — Human Cleric (2/2) Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. , , Sacrifice another permanent: Transform Pious Evangel. |
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Planar Outburst (5) Sorcery Destroy all nonland creatures. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Prepare (2) Instant Untap target creature. It gets +2/+2 and gains lifelink until end of turn. |
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Propeller Pioneer (4) Creature — Human Artificer (2/1) Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Puncturing Light (2) Instant Destroy target attacking or blocking creature with power 3 or less. |
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Razorfoot Griffin (4) Creature — Griffin (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) |
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Reaper of Flight Moonsilver (5) Creature — Angel (3/3) Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Reflector Mage (3) Creature — Human Wizard (2/3) When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. |
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Refurbish (4) Sorcery Return target artifact card from your graveyard to the battlefield. |
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Regal Caracal (5) Creature — Cat (3/3) Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink. |
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Relic Seeker (2) Creature — Human Soldier (2/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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Renegade Rallier (3) Creature — Human Warrior (3/2) Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. |
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Renegade Wheelsmith (3) Creature — Dwarf Pilot (3/2) Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. |
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Renewed Faith (3) Instant You gain 6 life. Cycling (, Discard this card: Draw a card.) |
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Reprisal (2) Instant Destroy target creature with power 4 or greater. It can't be regenerated. |
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Restoration Gearsmith (4) Creature — Human Artificer (3/3) When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. |
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Retreat to Emeria (4) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. |
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Revoke Privileges (3) Enchantment — Aura Enchant creature Enchanted creature can't attack, block, or crew Vehicles. |
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Rhet-Crop Spearmaster (3) Creature — Human Warrior (3/1) You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) |
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Ride Down (2) Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
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Roil Spout (3) Sorcery Put target creature on top of its owner's library. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Roil's Retribution (5) Instant Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. |
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Sacred Cat (1) Creature — Cat (1/1) Lifelink Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) |
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Selfless Spirit (2) Creature — Spirit Cleric (2/1) Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. |
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Serene Steward (2) Creature — Human Cleric Ally (2/2) Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature. |
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Shadow Glider (3) Creature — Kor Soldier (2/2) Flying |
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Sheer Drop (3) Sorcery Destroy target tapped creature. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Shoulder to Shoulder (3) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. |
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Siege Mastodon (5) Creature — Elephant (3/5) |
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Siegecraft (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+4. |
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Sigardian Priest (2) Creature — Human Cleric (1/2) , : Tap target non-Human creature. |
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Sigil of the Empty Throne (5) Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
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Skyhunter Skirmisher (3) Creature — Cat Knight (1/1) Flying, double strike |
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Skyswirl Harrier (5) Creature — Bird (3/4) Flying |
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Skywhaler's Shot (3) Instant Destroy target creature with power 3 or greater. Scry 1. |
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Solemn Offering (3) Sorcery Destroy target artifact or enchantment. You gain 4 life. |
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Solemn Recruit (3) Creature — Dwarf Warrior (2/2) Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. |
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Sorin, Grim Nemesis (6) Planeswalker — Sorin (6) +1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. |
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Sparring Mummy (4) Creature — Zombie (3/3) When Sparring Mummy enters the battlefield, untap target creature. |
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Spawnbinder Mage (4) Creature — Human Wizard Ally (2/4) Cohort — , Tap an untapped Ally you control: Tap target creature. |
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Spectral Reserves (4) Sorcery Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
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Spectral Shepherd (3) Creature — Spirit (2/2) Flying : Return target Spirit you control to its owner's hand. |
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Spell Queller (3) Creature — Spirit (2/3) Flash Flying |
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Spire Patrol (4) Creature — Human Soldier (3/2) Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Sram's Expertise (4) Sorcery Create three 1/1 colorless Servo artifact creature tokens. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. |
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Sram, Senior Edificer (2) Legendary Creature — Dwarf Advisor (2/2) Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. |
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Stalwart Aven (3) Creature — Bird Soldier (1/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Start (3) Instant Create two 1/1 white Warrior creature tokens with vigilance. |
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Steadfast Cathar (2) Creature — Human Soldier (2/1) Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. |
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Steppe Glider (5) Creature — Elemental (2/4) Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. |
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Stone Haven Medic (2) Creature — Kor Cleric (1/3) , : You gain 1 life. |
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Stoneforge Acolyte (1) Creature — Kor Artificer Ally (1/2) Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Subjugator Angel (6) Creature — Angel (4/3) Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. |
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Suntail Hawk (1) Creature — Bird (1/1) Flying |
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Suppression Bonds (4) Enchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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Survive the Night (3) Instant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Tah-Crop Elite (4) Creature — Bird Warrior (2/2) Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) |
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Tamiyo, Field Researcher (4) Planeswalker — Tamiyo (4) +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. |
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Tandem Tactics (2) Instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
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Temmet, Vizier of Naktamun (2) Legendary Creature — Human Cleric (2/2) At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Tenacity (4) Instant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
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Thalia's Lieutenant (2) Creature — Human Soldier (1/1) When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. |
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Thalia, Heretic Cathar (3) Legendary Creature — Human Soldier (3/2) First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. |
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Thopter Arrest (3) Enchantment When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. |
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Those Who Serve (3) Creature — Zombie (2/4) |
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Thriving Ibex (4) Creature — Goat (2/4) When Thriving Ibex enters the battlefield, you get (two energy counters). Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Thunderclap Wyvern (4) Creature — Drake (2/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Time to Reflect (1) Instant Exile target creature that blocked or was blocked by a Zombie this turn. |
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Toolcraft Exemplar (1) Creature — Dwarf Artificer (1/1) At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. |
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Topan Freeblade (2) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Topplegeist (1) Creature — Spirit (1/1) Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. |
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Totem-Guide Hartebeest (5) Creature — Antelope (2/5) When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Tragic Arrogance (5) Sorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. |
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Trial of Solidarity (3) Enchantment When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |
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Trueheart Duelist (2) Creature — Human Warrior (2/2) Trueheart Duelist can block an additional creature each combat. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
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Trusty Companion (2) Creature — Hyena (3/2) Vigilance Trusty Companion can't attack alone. |
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Unified Front (4) Sorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front. |
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Unwavering Initiate (3) Creature — Human Warrior (3/2) Vigilance Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
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Valor in Akros (4) Enchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. |
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Vessel of Ephemera (2) Enchantment , Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. |
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Veteran Motorist (2) Creature — Dwarf Pilot (3/1) When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. |
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Veteran Warleader (3) Creature — Human Soldier Ally (*/*) Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. |
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Victory (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. |
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Visionary Augmenter (4) Creature — Dwarf Artificer (2/1) Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
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Vryn Wingmare (3) Creature — Pegasus (2/1) Flying Noncreature spells cost more to cast. |
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Wall of Resurgence (3) Creature — Wall (0/6) Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. |
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Wayward Servant (2) Creature — Zombie (2/2) Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. |
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Weapons Trainer (2) Creature — Human Soldier Ally (3/2) Other creatures you control get +1/+0 as long as you control an Equipment. |
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Westvale Cult Leader (2) Creature — Human Cleric (*/*) Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. |
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Wispweaver Angel (6) Creature — Angel (4/4) Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. |