Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
453 results | ||
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Abandon Reason (3) Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Aberrant Researcher (4) Creature — Human Insect (3/2) Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. |
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Abundant Maw (8) Creature — Eldrazi Leech (6/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. |
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Advanced Stitchwing (5) Creature — Zombie Horror (3/4) Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. |
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Adverse Conditions (4) Instant Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Aerial Modification (5) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Aeronaut Admiral (4) Creature — Human Pilot (3/1) Flying Vehicles you control have flying. |
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Aether Hub (0) Land When Aether Hub enters the battlefield, you get (an energy counter). : Add to your mana pool. |
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Aether Meltdown (2) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle |
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Aethertorch Renegade (3) Creature — Human Rogue (1/2) When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. |
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Ahn-Crop Champion (4) Creature — Human Warrior (4/4) You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) |
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Ahn-Crop Crasher (3) Creature — Minotaur Warrior (3/2) Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) |
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Airdrop Aeronauts (5) Creature — Dwarf Scout (4/3) Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. |
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Akoum Stonewaker (2) Creature — Human Shaman (2/1) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. |
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Allied Reinforcements (4) Sorcery Create two 2/2 white Knight Ally creature tokens. |
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Anchor to the Aether (3) Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Angel of Renewal (6) Creature — Angel Ally (4/4) Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. |
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Angler Drake (6) Creature — Drake (4/4) Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. |
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Anointer of Champions (1) Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
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Arborback Stomper (5) Creature — Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life. |
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Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
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Ashmouth Blade (1) Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Equip |
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Avacynian Missionaries (4) Creature — Human Cleric (3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. |
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Aven Wind Guide (4) Creature — Bird Warrior (2/3) Flying, vigilance Creature tokens you control have flying and vigilance. |
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Baleful Ammit (3) Creature — Crocodile Demon (4/3) Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. |
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Ballista Charger (5) Artifact — Vehicle (6/6) Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Baloth Null (6) Creature — Zombie Beast (4/5) When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. |
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Baloth Pup (2) Creature — Beast (3/1) Baloth Pup has trample as long as it has a +1/+1 counter on it. |
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Barrage Ogre (5) Creature — Ogre Warrior (3/3) , Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. |
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Barricade Breaker (7) Artifact Creature — Juggernaut (7/5) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able. |
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Battlefield Scavenger (2) Creature — Jackal Rogue (2/2) You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card. |
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Battlefront Krushok (5) Creature — Beast (3/4) Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. |
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Birthing Hulk (7) Creature — Eldrazi Drone (5/4) Devoid (This card has no color.) When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
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Biting Rain (4) Sorcery All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Blazing Hellhound (4) Creature — Elemental Hound (4/3) , Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. |
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Blessed Alliance (2) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blightcaster (4) Creature — Human Wizard (2/3) Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. |
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Blighted Gorge (0) Land : Add to your mana pool. , , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. |
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Blighted Steppe (0) Land : Add to your mana pool. , , Sacrifice Blighted Steppe: You gain 2 life for each creature you control. |
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Blood Mist (4) Enchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
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Blood-Cursed Knight (3) Creature — Vampire Knight (3/2) As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) |
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Bloodbond Vampire (4) Creature — Vampire Shaman Ally (3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. |
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Bloodrage Brawler (2) Creature — Minotaur Warrior (4/3) When Bloodrage Brawler enters the battlefield, discard a card. |
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Blossoming Defense (1) Instant Target creature you control gets +2/+2 and gains hexproof until end of turn. |
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Bomat Bazaar Barge (4) Artifact — Vehicle (5/5) When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Bonds of Mortality (2) Enchantment When Bonds of Mortality enters the battlefield, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn. |
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Bone Picker (4) Creature — Bird (3/2) Bone Picker costs less to cast if a creature died this turn. Flying, deathtouch |
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Bontu's Monument (3) Legendary Artifact Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. |
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Boonweaver Giant (7) Creature — Giant Monk (4/4) When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. |
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Bottle Gnomes (3) Artifact Creature — Gnome (1/3) Sacrifice Bottle Gnomes: You gain 3 life. |
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Bounding Krasis (3) Creature — Fish Lizard (3/3) Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. |
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Brazen Scourge (3) Creature — Gremlin (3/3) Haste |
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Breaker of Armies (8) Creature — Eldrazi (10/8) All creatures able to block Breaker of Armies do so. |
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Breakneck Rider (3) Creature — Human Scout Werewolf (3/3) At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. |
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Broken Concentration (3) Instant Counter target spell. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Call of the Full Moon (2) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) |
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Call the Bloodline (2) Enchantment , Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn. |
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Campaign of Vengeance (5) Enchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. |
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Carrier Thrall (2) Creature — Vampire (2/1) When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Cast Out (4) Enchantment Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. |
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Censor (2) Instant Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.) |
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Chasm Guide (4) Creature — Goblin Scout Ally (3/2) Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. |
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Chief of the Foundry (3) Artifact Creature — Construct (2/3) Other artifact creatures you control get +1/+1. |
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Chitinous Cloak (3) Artifact — Equipment Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip |
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Citadel Castellan (3) Creature — Human Knight (2/3) Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Cliffhaven Vampire (4) Creature — Vampire Warrior Ally (2/4) Flying Whenever you gain life, each opponent loses 1 life. |
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Cloudblazer (5) Creature — Human Scout (2/2) Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. |
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Coastal Discovery (4) Sorcery Draw two cards. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Cogwork Assembler (3) Artifact Creature — Assembly-Worker (2/3) : Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. |
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Compelling Deterrence (2) Instant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. |
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Conclave Naturalists (5) Creature — Dryad (4/4) When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. |
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Conduit of Emrakul (3) Creature — Eldrazi Werewolf (5/4) Whenever Conduit of Emrakul attacks, add to your mana pool at the beginning of your next main phase this turn. |
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Conduit of Storms (3) Creature — Werewolf Horror (2/3) Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn. : Transform Conduit of Storms. |
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Consecrated by Blood (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Consul's Lieutenant (2) Creature — Human Soldier (2/1) First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Consul's Shieldguard (4) Creature — Dwarf Soldier (3/4) When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn. |
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Consulate Dreadnought (1) Artifact — Vehicle (7/11) Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Contraband Kingpin (2) Creature — Aetherborn Rogue (1/4) Lifelink Whenever an artifact enters the battlefield under your control, scry 1. |
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Courageous Outrider (4) Creature — Human Scout (3/4) When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Creeping Mold (4) Sorcery Destroy target artifact, enchantment, or land. |
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Crocodile of the Crossing (4) Creature — Crocodile (5/4) Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. |
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Crop Sigil (1) Enchantment At the beginning of your upkeep, you may put the top card of your library into your graveyard. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Cruel Revival (5) Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
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Cryptic Cruiser (4) Creature — Eldrazi Processor (3/3) Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature. |
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Cryptic Serpent (7) Creature — Serpent (6/5) Cryptic Serpent costs less to cast for each instant and sorcery card in your graveyard. |
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Cult of the Waxing Moon (5) Creature — Human Shaman (5/4) Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. |
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Cyclone Sire (5) Creature — Elemental (3/4) Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. |
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Daredevil Dragster (3) Artifact — Vehicle (4/4) At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Darkslick Drake (4) Creature — Drake (2/4) Flying When Darkslick Drake dies, draw a card. |
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Dauntless River Marshal (2) Creature — Human Soldier (2/1) Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature. |
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Deadeye Harpooner (3) Creature — Dwarf Warrior (2/2) Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. |
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Deathless Behemoth (6) Creature — Eldrazi (6/6) Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. |
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Decimator Beetle (5) Creature — Insect (4/5) When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. |
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Defiant Greatmaw (3) Creature — Hippo (4/5) When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. |
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Deft Dismissal (4) Instant Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. |
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Demolition Stomper (6) Artifact — Vehicle (10/7) Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Demon-Possessed Witch (3) Creature — Human Shaman (4/3) When this creature transforms into Demon-Possessed Witch, you may destroy target creature. |
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Destined (2) Instant Target creature gets +1/+0 and gains indestructible until end of turn. |
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Devoted Crop-Mate (3) Creature — Human Warrior (3/2) You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) |
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Devour in Flames (3) Sorcery As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
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Diabolic Tutor (4) Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. |
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Drana's Emissary (3) Creature — Vampire Cleric Ally (2/2) Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. |
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Drownyard Behemoth (9) Creature — Eldrazi Crab (5/7) Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) |
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Drunau Corpse Trawler (4) Creature — Zombie (1/1) When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn. |
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Durable Handicraft (2) Enchantment Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. |
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Duskwatch Recruiter (2) Creature — Human Warrior Werewolf (2/2) : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. |
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Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
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Efficient Construction (4) Enchantment Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. |
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Elemental Bond (3) Enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
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Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. |
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Embodiment of Fury (4) Creature — Elemental (4/3) Trample Land creatures you control have trample. |
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Embodiment of Insight (5) Creature — Elemental (4/4) Vigilance Land creatures you control have vigilance. |
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Embraal Bruiser (2) Creature — Human Warrior (3/1) Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. |
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Empyreal Voyager (3) Creature — Vedalken Scout (2/3) Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters). |
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Emrakul's Influence (4) Enchantment Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. |
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Engineered Might (5) Sorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Enraged Giant (6) Creature — Giant (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste |
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Enthralling Victor (4) Creature — Human Warrior (3/2) When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Era of Innovation (2) Enchantment Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters). Pay , Sacrifice Era of Innovation: Draw three cards. |
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Erdwal Illuminator (2) Creature — Spirit (1/3) Flying Whenever you investigate for the first time each turn, investigate an additional time. |
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Erupting Dreadwolf (4) Creature — Eldrazi Werewolf (6/4) Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. |
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Esperzoa (3) Artifact Creature — Jellyfish (4/3) Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. |
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Essence Depleter (3) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) : Target opponent loses 1 life and you gain 1 life. ( represents colorless mana.) |
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Essence Extraction (3) Instant Essence Extraction deals 3 damage to target creature and you gain 3 life. |
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Essence Flux (1) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
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Exemplar of Strength (2) Creature — Human Warrior (4/4) When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. |
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Expedition Envoy (1) Creature — Human Scout Ally (2/1) |
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Extricator of Flesh (3) Creature — Eldrazi Horror (3/5) Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token. |
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Extricator of Sin (3) Creature — Human Cleric (0/3) When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. |
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Fairgrounds Trumpeter (3) Creature — Elephant (2/2) At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. |
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Faith Unbroken (4) Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. |
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Fatal Push (1) Instant Destroy target creature if it has converted mana cost 2 or less. Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. |
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Fiery Conclusion (2) Instant As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. |
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Filigree Familiar (3) Artifact Creature — Fox (2/2) When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. |
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Finish (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. |
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Firemantle Mage (3) Creature — Human Shaman Ally (2/2) Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
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Flameblade Adept (1) Creature — Jackal Warrior (1/2) Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. |
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Flameheart Werewolf (2) Creature — Werewolf (3/2) Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. |
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Flaring Flame-Kin (3) Creature — Elemental Warrior (2/2) As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn." |
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Flayer Drone (3) Creature — Eldrazi Drone (3/1) Devoid (This card has no color.) First strike |
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Fleshbag Marauder (3) Creature — Zombie Warrior (3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. |
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Forerunner of Slaughter (2) Creature — Eldrazi Drone (3/2) Devoid (This card has no color.) : Target colorless creature gains haste until end of turn. |
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Foul Emissary (3) Creature — Human Horror (1/1) When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. |
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Foundry Inspector (3) Artifact Creature — Construct (3/2) Artifact spells you cast cost less to cast. |
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Foundry of the Consuls (0) Land : Add to your mana pool. , , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying. |
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Fretwork Colony (2) Creature — Insect (1/1) Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. |
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Furyblade Vampire (2) Creature — Vampire Berserker (1/2) Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. |
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Gather the Pack (2) Sorcery Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |
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Gearshift Ace (2) Creature — Dwarf Pilot (2/1) First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. |
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Geistblast (3) Instant Geistblast deals 2 damage to target creature or player. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. |
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Ghirapur Aether Grid (3) Enchantment Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player. |
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Ghoulsteed (5) Creature — Zombie Horse (4/4) , Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. |
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Gifted Aetherborn (2) Creature — Aetherborn Vampire (2/3) Deathtouch, lifelink |
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Gisa's Bidding (4) Sorcery Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Glimmer of Genius (4) Instant Scry 2, then draw two cards. You get (two energy counters). |
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Glint-Nest Crane (2) Creature — Bird (1/3) Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Gnarlwood Dryad (1) Creature — Dryad Horror (1/1) Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
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Goblin Glory Chaser (1) Creature — Goblin Warrior (1/1) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) |
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Gonti's Machinations (1) Enchantment Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. |
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Graf Harvest (1) Enchantment Zombies you control have menace. (They can't be blocked except by two or more creatures.) Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. |
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Grasp of Darkness (2) Instant Target creature gets -4/-4 until end of turn. |
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Grasping Dunes (0) Land — Desert : Add to your mana pool. , , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery. |
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Gravedigger (4) Creature — Zombie (2/2) When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. |
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Grim Strider (4) Creature — Horror (6/6) Grim Strider gets -1/-1 for each card in your hand. |
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Grip of the Roil (3) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. |
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Grisly Anglerfish (3) Creature — Eldrazi Fish (4/5) : Creatures your opponents control attack this turn if able. |
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Grizzled Angler (3) Creature — Human (2/3) : Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. |
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Grove Rumbler (4) Creature — Elemental (3/3) Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. |
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Gurmag Swiftwing (2) Creature — Bat (1/2) Flying, first strike, haste |
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Hagra Sharpshooter (3) Creature — Human Assassin Ally (2/2) : Target creature gets -1/-1 until end of turn. |
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Hamlet Captain (2) Creature — Human Warrior (2/2) Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. |
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Harnessed Lightning (2) Instant Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature. |
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Harvest Hand (3) Artifact Creature — Scarecrow (2/2) When Harvest Hand dies, return it to the battlefield transformed under your control. |
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Haunted Cloak (3) Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip |
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Haunted Dead (4) Creature — Zombie (2/2) When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. |
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Havoc Sower (4) Creature — Eldrazi Drone (3/3) Devoid (This card has no color.) : Havoc Sower gets +2/+1 until end of turn. ( represents colorless mana.) |
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Hazardous Conditions (4) Sorcery Creatures with no counters on them get -2/-2 until end of turn. |
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Hazoret's Monument (3) Legendary Artifact Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card. |
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Heir of Falkenrath (2) Creature — Vampire (2/1) Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. |
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Heir to the Night (2) Creature — Vampire Berserker (3/2) Flying |
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Hermit of the Natterknolls (3) Creature — Human Werewolf (2/3) Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. |
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Hidden Stockpile (2) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1. |
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Honored Crop-Captain (2) Creature — Human Warrior (3/2) Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. |
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Hope Against Hope (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. |
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Horribly Awry (2) Instant Devoid (This card has no color.) Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Howling Chorus (3) Creature — Eldrazi Werewolf (3/5) Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. |
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Howlpack Resurgence (3) Enchantment Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. |
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Hungry Flames (3) Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player. |
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Hydrolash (3) Instant Attacking creatures get -2/-0 until end of turn. Draw a card. |
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Immobilizer Eldrazi (2) Creature — Eldrazi Drone (2/1) Devoid (This card has no color.) : Each creature with toughness greater than its power can't block this turn. ( represents colorless mana.) |
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Incendiary Sabotage (4) Instant As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature. |
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Incorrigible Youths (5) Creature — Vampire (4/3) Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Indulgent Aristocrat (1) Creature — Vampire (1/1) Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. |
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Infuse with the Elements (4) Instant Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. |
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Inner Struggle (4) Instant Target creature deals damage to itself equal to its power. |
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Into the Maw of Hell (6) Sorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
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Inventor's Apprentice (1) Creature — Human Artificer (1/2) Inventor's Apprentice gets +1/+1 as long as you control an artifact. |
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Invigorated Rampage (2) Instant Choose one — • Target creature gets +4/+0 and gains trample until end of turn. |
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Iroas's Champion (3) Creature — Human Soldier (2/2) Double strike (This creature deals both first-strike and regular combat damage.) |
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It That Rides as One (2) Creature — Eldrazi Horror (4/4) First strike, trample, lifelink |
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Jaddi Offshoot (1) Creature — Plant (0/3) Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. |
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Jhessian Thief (3) Creature — Human Rogue (1/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. |
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Joraga Auxiliary (3) Creature — Elf Soldier Ally (2/3) : Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
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Jorubai Murk Lurker (3) Creature — Leech (1/3) Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Juggernaut (4) Artifact Creature — Juggernaut (5/3) Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. |
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Kapsho Kitefins (6) Creature — Fish (3/3) Flying Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. |
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Kazuul's Toll Collector (3) Creature — Ogre Warrior (3/2) : Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. |
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Kefnet's Monument (3) Legendary Artifact Blue creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step. |
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Kessig Forgemaster (2) Creature — Human Shaman Werewolf (2/1) Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. |
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Kessig Prowler (1) Creature — Werewolf Horror (2/1) : Transform Kessig Prowler. |
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Khenra Charioteer (3) Creature — Jackal Warrior (3/3) Trample Other creatures you control have trample. |
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Kindly Stranger (3) Creature — Human (2/3) Delirium — : Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Kird Chieftain (4) Creature — Ape (3/3) Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
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Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Kor Bladewhirl (2) Creature — Kor Soldier Ally (2/2) Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. |
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Kor Entanglers (5) Creature — Kor Soldier Ally (3/4) Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. |
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Krallenhorde Howler (2) Creature — Werewolf (3/3) Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
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Labyrinth Guardian (2) Creature — Illusion Warrior (2/3) When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) |
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Lambholt Butcher (2) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. |
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Lambholt Pacifist (2) Creature — Human Shaman Werewolf (3/3) Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. |
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Lashweed Lurker (8) Creature — Eldrazi Horror (5/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. |
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Lead (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
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Lifecrafter's Gift (4) Instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Lifespring Druid (3) Creature — Elf Druid (2/1) : Add one mana of any color to your mana pool. |
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Lightning Axe (1) Instant As an additional cost to cast Lightning Axe, discard a card or pay . Lightning Axe deals 5 damage to target creature. |
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Liliana's Elite (3) Creature — Zombie (1/1) Liliana's Elite gets +1/+1 for each creature card in your graveyard. |
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Lone Rider (2) Creature — Human Knight (1/1) First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. |
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Lone Wolf of the Natterknolls (3) Creature — Werewolf (3/5) Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
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Long Road Home (2) Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
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Long-Finned Skywhale (4) Creature — Whale (4/3) Flying Long-Finned Skywhale can block only creatures with flying. |
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Longtusk Cub (2) Creature — Cat (2/2) Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters). Pay : Put a +1/+1 counter on Longtusk Cub. |
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Lord of the Accursed (3) Creature — Zombie (2/3) Other Zombies you control get +1/+1. , : All Zombies gain menace until end of turn. |
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Lunar Force (3) Enchantment When an opponent casts a spell, sacrifice Lunar Force and counter that spell. |
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Lunarch Inquisitors (4) Creature — Human Cleric (4/4) When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. |
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Lys Alana Scarblade (3) Creature — Elf Assassin (1/1) , Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. |
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Make a Stand (3) Instant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
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Malakir Cullblade (2) Creature — Vampire Warrior (1/1) Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. |
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Malakir Familiar (3) Creature — Bat (2/1) Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. |
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Malakir Soothsayer (5) Creature — Vampire Shaman Ally (4/4) Cohort — , Tap an untapped Ally you control: You draw a card and you lose 1 life. |
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Markov Crusader (5) Creature — Vampire Knight (4/3) Lifelink Markov Crusader has haste as long as you control another Vampire. |
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Maverick Thopterist (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. |
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Merciless Javelineer (4) Creature — Minotaur Warrior (4/2) , Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. |
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Mercurial Geists (4) Creature — Spirit (1/3) Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. |
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Meteorite (5) Artifact When Meteorite enters the battlefield, it deals 2 damage to target creature or player. : Add one mana of any color to your mana pool. |
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Mind (6) Instant Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. |
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Mindmelter (3) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) Mindmelter can't be blocked. |
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Minister of Inquiries (1) Creature — Vedalken Advisor (1/2) When Minister of Inquiries enters the battlefield, you get (two energy counters). , Pay : Target player puts the top three cards of his or her library into his or her graveyard. |
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Mockery of Nature (9) Creature — Eldrazi Beast (6/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Mockery of Nature, you may destroy target artifact or enchantment. |
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Monstrous Onslaught (5) Sorcery Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. |
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Morkrut Necropod (6) Creature — Slug Horror (7/7) Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. |
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Mournwillow (3) Creature — Plant Skeleton (3/2) Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. |
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Murasa Ranger (4) Creature — Human Warrior (3/3) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger. |
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Murder (3) Instant Destroy target creature. |
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Murderer's Axe (4) Artifact — Equipment Equipped creature gets +2/+2. Equip—Discard a card. |
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Nahiri's Machinations (2) Enchantment At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : Nahiri's Machinations deals 1 damage to target blocking creature. |
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Narnam Renegade (1) Creature — Elf Warrior (1/2) Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. |
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Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Neck Breaker (3) Creature — Werewolf (4/3) Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. |
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Necromantic Summons (5) Sorcery Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
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Neglected Heirloom (1) Artifact — Equipment Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. |
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Nest of Scarabs (3) Enchantment Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens. |
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Nightfire Giant (5) Creature — Zombie Giant (4/3) Nightfire Giant gets +1/+1 as long as you control a Mountain. : Nightfire Giant deals 2 damage to target creature or player. |
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Nissa's Judgment (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
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Obsessive Skinner (2) Creature — Human Rogue (1/1) When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. |
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Oketra's Attendant (5) Creature — Bird Soldier (3/3) Flying Cycling (, Discard this card: Draw a card.) |
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Oketra's Monument (3) Legendary Artifact White creature spells you cast cost less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance. |
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Olivia's Bloodsworn (2) Creature — Vampire Soldier (2/1) Flying Olivia's Bloodsworn can't block. |
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Ondu Rising (2) Sorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Onward (3) Instant Target creature gets +X/+0 until end of turn, where X is its power. |
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Open into Wonder (2) Sorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." |
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Outland Boar (4) Creature — Boar (4/4) Outland Boar can't be blocked by creatures with power 2 or less. |
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Ovalchase Daredevil (4) Creature — Human Pilot (4/2) Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. |
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Ovalchase Dragster (4) Artifact — Vehicle (6/1) Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Pack Guardian (4) Creature — Wolf Spirit (4/3) Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. |
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Paranoid Parish-Blade (3) Creature — Human Soldier (3/2) Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. |
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Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Peema Aether-Seer (4) Creature — Elf Druid (3/2) When Peema Aether-Seer enters the battlefield, you get an amount of (energy counters) equal to the greatest power among creatures you control. Pay : Target creature blocks this turn if able. |
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Perfected Form (4) Creature — Insect Horror (5/4) Flying |
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Pious Evangel (3) Creature — Human Cleric (2/2) Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. , , Sacrifice another permanent: Transform Pious Evangel. |
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Plated Crusher (7) Creature — Beast (7/6) Trample, hexproof |
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Pore Over the Pages (5) Sorcery Draw three cards, untap up to two lands, then discard a card. |
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Possessed Skaab (5) Creature — Zombie (3/2) When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. |
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Press into Service (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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Primal Bellow (1) Instant Target creature gets +1/+1 until end of turn for each Forest you control. |
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Processor Assault (2) Sorcery Devoid (This card has no color.) As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. |
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Prophet of Distortion (1) Creature — Eldrazi Drone (1/2) Devoid (This card has no color.) : Draw a card. ( represents colorless mana.) |
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Pyromancer's Assault (4) Enchantment Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. |
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Ravaging Blaze (2) Instant Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. |
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Ravenous Bloodseeker (2) Creature — Vampire Berserker (1/3) Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. |
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Ravenous Intruder (2) Creature — Gremlin (1/2) Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. |
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Reaper of Flight Moonsilver (5) Creature — Angel (3/3) Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Reaver Drone (1) Creature — Eldrazi Drone (2/1) Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. |
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Reckless Racer (3) Creature — Human Pilot (2/3) First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. |
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Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
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Reclamation Sage (3) Creature — Elf Shaman (2/1) When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. |
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Reclusive Artificer (4) Creature — Human Artificer (2/3) Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
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Reduce (3) Instant Counter target spell unless its controller pays . |
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Reflector Mage (3) Creature — Human Wizard (2/3) When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. |
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Refurbish (4) Sorcery Return target artifact card from your graveyard to the battlefield. |
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Relentless Hunter (3) Creature — Human Warrior (3/3) : Relentless Hunter gets +1/+1 and gains trample until end of turn. |
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Renegade Rallier (3) Creature — Human Warrior (3/2) Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. |
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Renegade Wheelsmith (3) Creature — Dwarf Pilot (3/2) Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. |
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Renewed Faith (3) Instant You gain 6 life. Cycling (, Discard this card: Draw a card.) |
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Reprisal (2) Instant Destroy target creature with power 4 or greater. It can't be regenerated. |
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Restoration Gearsmith (4) Creature — Human Artificer (3/3) When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. |
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Retreat to Coralhelm (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. |
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Retreat to Emeria (4) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. |
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Retreat to Hagra (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. |
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Retreat to Kazandu (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. |
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Retreat to Valakut (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. |
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Reverse Engineer (5) Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards. |
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Rhonas's Monument (3) Legendary Artifact Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. |
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Ride Down (2) Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
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Ridgescale Tusker (5) Creature — Beast (5/5) When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. |
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Rise from the Grave (5) Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
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Rise from the Tides (6) Sorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. |
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Rising Miasma (4) Sorcery All creatures get -2/-2 until end of turn. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Rogue Refiner (3) Creature — Human Rogue (3/2) When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters). |
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Rogue's Passage (0) Land : Add to your mana pool. , : Target creature can't be blocked this turn. |
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Roil Spout (3) Sorcery Put target creature on top of its owner's library. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Roil's Retribution (5) Instant Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. |
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Roiling Waters (7) Sorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. |
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Rolling Thunder (2) Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. |
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Rot Shambler (2) Creature — Fungus (1/1) Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. |
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Rubble (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. |
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Ruin in Their Wake (2) Sorcery Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. |
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Runed Servitor (2) Artifact Creature — Construct (2/2) When Runed Servitor dies, each player draws a card. |
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Ruthless Sniper (1) Creature — Human Archer (1/2) Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature. |
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Savage Alliance (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Scour the Laboratory (6) Instant Delirium — Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards. |
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Scrapper Champion (4) Creature — Human Artificer (2/2) Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get (two energy counters). |
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Scrounged Scythe (3) Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) |
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Scythe Leopard (1) Creature — Cat (1/1) Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. |
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Seed Guardian (4) Creature — Elemental (3/4) Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. |
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Serene Steward (2) Creature — Human Cleric Ally (2/2) Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature. |
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Servo Schematic (2) Artifact When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. |
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Shadows of the Past (2) Enchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. |
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Shadowstorm Vizier (2) Creature — Human Cleric (1/3) Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. |
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Shaman of the Pack (3) Creature — Elf Shaman (3/2) When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. |
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Shielded Aether Thief (2) Creature — Vedalken Rogue (0/4) Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get (an energy counter). |
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Shrewd Negotiation (5) Sorcery Exchange control of target artifact you control and target artifact or creature you don't control. |
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Shrill Howler (3) Creature — Werewolf Horror (3/1) Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler. |
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Siege Modification (3) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Sigil of Valor (2) Artifact — Equipment Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Sinister Concoction (1) Enchantment , Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. |
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Sinuous Predator (1) Creature — Eldrazi Werewolf (4/4) Sinuous Predator can't be blocked by more than one creature. |
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Skeleton Key (1) Artifact — Equipment Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Skitterskin (4) Creature — Eldrazi Drone (4/3) Devoid (This card has no color.) Skitterskin can't block. |
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Skyhunter Skirmisher (3) Creature — Cat Knight (1/1) Flying, double strike |
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Skyrider Elf (2) Creature — Elf Warrior Ally (0/0) Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
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Skyship Plunderer (2) Creature — Human Pirate (2/1) Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. |
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Skywhaler's Shot (3) Instant Destroy target creature with power 3 or greater. Scry 1. |
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Slab Hammer (2) Artifact — Equipment Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip |
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Sly Requisitioner (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. |
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Smoldering Werewolf (4) Creature — Werewolf Horror (3/2) When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf. |
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Snare Thopter (4) Artifact Creature — Thopter (3/2) Flying, haste |
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Spatial Contortion (2) Instant ( represents colorless mana.) Target creature gets +3/-3 until end of turn. |
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Spectral Shepherd (3) Creature — Spirit (2/2) Flying : Return target Spirit you control to its owner's hand. |
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Speedway Fanatic (2) Creature — Human Pilot (2/1) Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. |
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Sphinx's Tutelage (3) Enchantment Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. : Draw a card, then discard a card. |
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Spire Patrol (4) Creature — Human Soldier (3/2) Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Spring (3) Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Start (3) Instant Create two 1/1 white Warrior creature tokens with vigilance. |
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Start Your Engines (4) Sorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
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Stensia Masquerade (3) Enchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. |
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Steppe Glider (5) Creature — Elemental (2/4) Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. |
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Stir the Sands (6) Sorcery Create three 2/2 black Zombie creature tokens. Cycling (, Discard this card: Draw a card.) |
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Stoneforge Acolyte (1) Creature — Kor Artificer Ally (1/2) Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Stonewing Antagonizer (1) Artifact Creature — Gargoyle Horror (4/2) Flying |
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Stormchaser Mage (2) Creature — Human Wizard (1/3) Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Subjugator Angel (6) Creature — Angel (4/3) Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. |
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Sunblade Elf (1) Creature — Elf Warrior (1/1) Sunblade Elf gets +1/+1 as long as you control a Plains. : Creatures you control get +1/+1 until end of turn. |
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Synchronized Strike (3) Instant Untap up to two target creatures. They each get +2/+2 until end of turn. |
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Telling Time (2) Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. |
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Tenacity (4) Instant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
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Tezzeret's Touch (3) Enchantment — Aura Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. |
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Thopter Arrest (3) Enchantment When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. |
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Thopter Engineer (3) Creature — Human Artificer (1/3) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.) |
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Thought Harvester (4) Creature — Eldrazi Drone (2/4) Devoid (This card has no color.) Flying |
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Thraben Gargoyle (1) Artifact Creature — Gargoyle (2/2) Defender : Transform Thraben Gargoyle. |
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Throwing Knife (2) Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. |
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Thunderclap Wyvern (4) Creature — Drake (2/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Tide Drifter (2) Creature — Eldrazi Drone (0/5) Devoid (This card has no color.) Other colorless creatures you control get +0/+1. |
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Time to Reflect (1) Instant Exile target creature that blocked or was blocked by a Zombie this turn. |
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Titan's Presence (3) Instant As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power. |
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Tooth Collector (3) Creature — Human Rogue (3/2) When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. |
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Topplegeist (1) Creature — Spirit (1/1) Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. |
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Totem-Guide Hartebeest (5) Creature — Antelope (2/5) When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Tower Geist (4) Creature — Spirit (2/2) Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Treasure Keeper (4) Artifact Creature — Construct (3/3) When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. |
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Trial of Ambition (2) Enchantment When Trial of Ambition enters the battlefield, target opponent sacrifices a creature. When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand. |
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Trial of Knowledge (4) Enchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. |
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Trial of Solidarity (3) Enchantment When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |
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Trial of Strength (3) Enchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. |
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Trial of Zeal (3) Enchantment When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. |
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Trophy Mage (3) Creature — Human Wizard (2/2) When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. |
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Trueheart Duelist (2) Creature — Human Warrior (2/2) Trueheart Duelist can block an additional creature each combat. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
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Trueheart Twins (5) Creature — Jackal Warrior (4/4) You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. |
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Trusty Companion (2) Creature — Hyena (3/2) Vigilance Trusty Companion can't attack alone. |
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Ulamog's Despoiler (6) Creature — Eldrazi Processor (5/5) As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. |
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Ulamog's Nullifier (4) Creature — Eldrazi Processor (2/3) Devoid (This card has no color.) Flash |
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Ulamog's Reclaimer (5) Creature — Eldrazi Processor (2/5) Devoid (This card has no color.) When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. |
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