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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

453 results
Abandon Reason.png Abandon Reason 2Red (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Aberrant Researcher.png Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

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Abundant Maw.png Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)
Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

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Advanced Stitchwing.png Advanced Stitchwing 3BlueBlue (5)
Creature — Zombie Horror (3/4)
Flying

2Blue, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

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Adverse Conditions.png Adverse Conditions 3Blue (4)
Instant
Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Aerial Modification.png Aerial Modification 4White (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

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Aeronaut Admiral.png Aeronaut Admiral 3White (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

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Aether Hub.png Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

Tap: Add Mana C.png to your mana pool.
Tap, Pay Energy: Add one mana of any color to your mana pool.

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Aether Meltdown.png Aether Meltdown 1Blue (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

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Aethertorch Renegade.png Aethertorch Renegade 2Red (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Tap, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

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Ahn-Crop Champion.png Ahn-Crop Champion 2GreenWhite (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Ahn-Crop Crasher.png Ahn-Crop Crasher 2Red (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Airdrop Aeronauts.png Airdrop Aeronauts 3WhiteWhite (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

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Akoum Stonewaker.png Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Allied Reinforcements.png Allied Reinforcements 3White (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
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Anchor to the Aether.png Anchor to the Aether 2Blue (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Angel of Renewal.png Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

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Angler Drake.png Angler Drake 4BlueBlue (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

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Anointer of Champions.png Anointer of Champions White (1)
Creature — Human Cleric (1/1)
Tap: Target attacking creature gets +1/+1 until end of turn.
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Arborback Stomper.png Arborback Stomper 3GreenGreen (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

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Armorcraft Judge.png Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
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Ashmouth Blade.png Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip 3

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Avacynian Missionaries.png Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
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Aven Wind Guide.png Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

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Baleful Ammit.png Baleful Ammit 2Black (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

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Ballista Charger.png Ballista Charger 5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Baloth Null.png Baloth Null 4BlackGreen (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
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Baloth Pup.png Baloth Pup 1Green (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
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Barrage Ogre.png Barrage Ogre 3RedRed (5)
Creature — Ogre Warrior (3/3)
Tap, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
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Barricade Breaker.png Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

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Battlefield Scavenger.png Battlefield Scavenger 1Red (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

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Battlefront Krushok.png Battlefront Krushok 4Green (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

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Birthing Hulk.png Birthing Hulk 6Green (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)
1Mana C.png: Regenerate Birthing Hulk.

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Biting Rain.png Biting Rain 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Blazing Hellhound.png Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)
1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
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Blessed Alliance.png Blessed Alliance 1White (2)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

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Blessed Spirits.png Blessed Spirits 2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

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Blightcaster.png Blightcaster 3Black (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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Blighted Gorge.png Blighted Gorge (0)
Land
Tap: Add Mana C.png to your mana pool.

4Red, Tap, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

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Blighted Steppe.png Blighted Steppe (0)
Land
Tap: Add Mana C.png to your mana pool.

3White, Tap, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

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Blood Mist.png Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Blood-Cursed Knight.png Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodbond Vampire.png Bloodbond Vampire 2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodrage Brawler.png Bloodrage Brawler 1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Blossoming Defense.png Blossoming Defense Green (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Bomat Bazaar Barge.png Bomat Bazaar Barge 4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Bonds of Mortality.png Bonds of Mortality 1Green (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

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Bone Picker.png Bone Picker 3Black (4)
Creature — Bird (3/2)
Bone Picker costs 3 less to cast if a creature died this turn.

Flying, deathtouch

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Bontu's Monument.png Bontu's Monument 3 (3)
Legendary Artifact
Black creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

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Boonweaver Giant.png Boonweaver Giant 6White (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
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Bottle Gnomes.png Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Bounding Krasis.png Bounding Krasis 1GreenBlue (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

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Brazen Scourge.png Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)
Haste
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Breaker of Armies.png Breaker of Armies 8 (8)
Creature — Eldrazi (10/8)
All creatures able to block Breaker of Armies do so.
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Breakneck Rider.png Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
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Broken Concentration.png Broken Concentration 1BlueBlue (3)
Instant
Counter target spell.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Call of the Full Moon.png Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

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Call the Bloodline.png Call the Bloodline 1Black (2)
Enchantment
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
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Campaign of Vengeance.png Campaign of Vengeance 3WhiteBlack (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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Carrier Thrall.png Carrier Thrall 1Black (2)
Creature — Vampire (2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
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Cast Out.png Cast Out 3White (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

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Censor.png Censor 1Blue (2)
Instant
Counter target spell unless its controller pays 1.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Chasm Guide.png Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Chief of the Foundry.png Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
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Chitinous Cloak.png Chitinous Cloak 3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 3

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Citadel Castellan.png Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Cliffhaven Vampire.png Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

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Cloudblazer.png Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

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Coastal Discovery.png Coastal Discovery 3Blue (4)
Sorcery
Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Cogwork Assembler.png Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
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Compelling Deterrence.png Compelling Deterrence 1Blue (2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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Conclave Naturalists.png Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
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Conduit of Emrakul.png Conduit of Emrakul (3)
Creature — Eldrazi Werewolf (5/4)
Whenever Conduit of Emrakul attacks, add Mana C.pngMana C.png to your mana pool at the beginning of your next main phase this turn.
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Conduit of Storms.png Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Red to your mana pool at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

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Consecrated by Blood.png Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Consul's Lieutenant.png Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

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Consul's Shieldguard.png Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

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Consulate Dreadnought.png Consulate Dreadnought 1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
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Contraband Kingpin.png Contraband Kingpin BlueBlack (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

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Courageous Outrider.png Courageous Outrider 3White (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Creeping Mold.png Creeping Mold 2GreenGreen (4)
Sorcery
Destroy target artifact, enchantment, or land.
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Crocodile of the Crossing.png Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

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Crop Sigil.png Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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Cruel Revival.png Cruel Revival 4Black (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Cryptic Cruiser.png Cryptic Cruiser 3Blue (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

2Blue, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

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Cryptic Serpent.png Cryptic Serpent 5BlueBlue (7)
Creature — Serpent (6/5)
Cryptic Serpent costs 1 less to cast for each instant and sorcery card in your graveyard.
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Cult of the Waxing Moon.png Cult of the Waxing Moon 4Green (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cyclone Sire.png Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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Daredevil Dragster.png Daredevil Dragster 3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Darkslick Drake.png Darkslick Drake 2BlueBlue (4)
Creature — Drake (2/4)
Flying

When Darkslick Drake dies, draw a card.

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Dauntless River Marshal.png Dauntless River Marshal 1White (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

3Blue: Tap target creature.

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Deadeye Harpooner.png Deadeye Harpooner 2White (3)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Deathless Behemoth.png Deathless Behemoth 6 (6)
Creature — Eldrazi (6/6)
Vigilance

Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

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Decimator Beetle.png Decimator Beetle 3BlackGreen (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

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Defiant Greatmaw.png Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

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Deft Dismissal.png Deft Dismissal 3White (4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
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Demolition Stomper.png Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

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Demon-Possessed Witch.png Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
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Destined.png Destined 1Black (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
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Devoted Crop-Mate.png Devoted Crop-Mate 2White (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devour in Flames.png Devour in Flames 2Red (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

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Diabolic Tutor.png Diabolic Tutor 2BlackBlack (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
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Drana's Emissary.png Drana's Emissary 1WhiteBlack (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

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Drownyard Behemoth.png Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)
Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

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Drunau Corpse Trawler.png Drunau Corpse Trawler 3Blue (4)
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

2Black: Target Zombie gains deathtouch until end of turn.

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Durable Handicraft.png Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

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Duskwatch Recruiter.png Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)
2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

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Dwynen's Elite.png Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Efficient Construction.png Efficient Construction 3Blue (4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Elemental Bond.png Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Ember Hauler.png Ember Hauler RedRed (2)
Creature — Goblin (2/2)
1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
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Embodiment of Fury.png Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Embodiment of Insight.png Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Embraal Bruiser.png Embraal Bruiser 1Black (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

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Empyreal Voyager.png Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

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Emrakul's Influence.png Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
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Engineered Might.png Engineered Might 3GreenWhite (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

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Enigma Drake.png Enigma Drake 1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

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Enraged Giant.png Enraged Giant 5Red (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Trample, haste

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Enthralling Victor.png Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Era of Innovation.png Era of Innovation 1Blue (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

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Erdwal Illuminator.png Erdwal Illuminator 1Blue (2)
Creature — Spirit (1/3)
Flying

Whenever you investigate for the first time each turn, investigate an additional time.

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Erupting Dreadwolf.png Erupting Dreadwolf (4)
Creature — Eldrazi Werewolf (6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
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Esperzoa.png Esperzoa 2Blue (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

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Essence Depleter.png Essence Depleter 2Black (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

1Mana C.png: Target opponent loses 1 life and you gain 1 life. (Mana C.png represents colorless mana.)

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Essence Extraction.png Essence Extraction 1BlackBlack (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Flux.png Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Exemplar of Strength.png Exemplar of Strength 1Green (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

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Expedition Envoy.png Expedition Envoy White (1)
Creature — Human Scout Ally (2/1)
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Extricator of Flesh.png Extricator of Flesh (3)
Creature — Eldrazi Horror (3/5)
Eldrazi you control have vigilance.

2, Tap, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

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Extricator of Sin.png Extricator of Sin 2White (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

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Fairgrounds Trumpeter.png Fairgrounds Trumpeter 2Green (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Faith Unbroken.png Faith Unbroken 3White (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

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Fatal Push.png Fatal Push Black (1)
Instant
Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Fiery Conclusion.png Fiery Conclusion 1Red (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

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Filigree Familiar.png Filigree Familiar 3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

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Finish.png Finish 2Black (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

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Firemantle Mage.png Firemantle Mage 2Red (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Flameblade Adept.png Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

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Flameheart Werewolf.png Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

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Flaring Flame-Kin.png Flaring Flame-Kin 2Red (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Red: Flaring Flame-Kin gets +1/+0 until end of turn."
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Flayer Drone.png Flayer Drone 1BlackRed (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

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Fleshbag Marauder.png Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Forerunner of Slaughter.png Forerunner of Slaughter BlackRed (2)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

1: Target colorless creature gains haste until end of turn.

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Foul Emissary.png Foul Emissary 2Green (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

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Foundry Inspector.png Foundry Inspector 3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost 1 less to cast.
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Foundry of the Consuls.png Foundry of the Consuls (0)
Land
Tap: Add Mana C.png to your mana pool.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

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Fretwork Colony.png Fretwork Colony 1Black (2)
Creature — Insect (1/1)
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

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Furyblade Vampire.png Furyblade Vampire 1Red (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

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Gather the Pack.png Gather the Pack 1Green (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

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Gearshift Ace.png Gearshift Ace 1White (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

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Geistblast.png Geistblast 2Red (3)
Instant
Geistblast deals 2 damage to target creature or player.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

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Ghirapur Aether Grid.png Ghirapur Aether Grid 2Red (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
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Ghoulsteed.png Ghoulsteed 4Black (5)
Creature — Zombie Horse (4/4)
2Black, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Gifted Aetherborn.png Gifted Aetherborn BlackBlack (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
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Gisa's Bidding.png Gisa's Bidding 2BlackBlack (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Glimmer of Genius.png Glimmer of Genius 3Blue (4)
Instant
Scry 2, then draw two cards. You get EnergyEnergy (two energy counters).
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Glint-Nest Crane.png Glint-Nest Crane 1Blue (2)
Creature — Bird (1/3)
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Gnarlwood Dryad.png Gnarlwood Dryad Green (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Goblin Glory Chaser.png Goblin Glory Chaser Red (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

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Gonti's Machinations.png Gonti's Machinations Black (1)
Enchantment
Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

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Graf Harvest.png Graf Harvest Black (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

3BlackExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

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Grasp of Darkness.png Grasp of Darkness BlackBlack (2)
Instant
Target creature gets -4/-4 until end of turn.
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Grasping Dunes.png Grasping Dunes (0)
Land — Desert
Tap: Add Mana C.png to your mana pool.

1, Tap, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

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Gravedigger.png Gravedigger 3Black (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
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Grim Strider.png Grim Strider 3Black (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
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Grip of the Roil.png Grip of the Roil 2Blue (3)
Instant
Surge 1Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

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Grisly Anglerfish.png Grisly Anglerfish (3)
Creature — Eldrazi Fish (4/5)
6: Creatures your opponents control attack this turn if able.
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Grizzled Angler.png Grizzled Angler 2Blue (3)
Creature — Human (2/3)
Tap: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
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Grove Rumbler.png Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

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Gurmag Swiftwing.png Gurmag Swiftwing 1Black (2)
Creature — Bat (1/2)
Flying, first strike, haste
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Hagra Sharpshooter.png Hagra Sharpshooter 2Black (3)
Creature — Human Assassin Ally (2/2)
4Black: Target creature gets -1/-1 until end of turn.
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Hamlet Captain.png Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
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Harnessed Lightning.png Harnessed Lightning 1Red (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
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Harvest Hand.png Harvest Hand 3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
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Haunted Cloak.png Haunted Cloak 3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip 1

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Haunted Dead.png Haunted Dead 3Black (4)
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

1Black, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

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Havoc Sower.png Havoc Sower 3Black (4)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

1Mana C.png: Havoc Sower gets +2/+1 until end of turn. (Mana C.png represents colorless mana.)

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Hazardous Conditions.png Hazardous Conditions 2BlackGreen (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
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Hazoret's Monument.png Hazoret's Monument 3 (3)
Legendary Artifact
Red creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

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Heir of Falkenrath.png Heir of Falkenrath 1Black (2)
Creature — Vampire (2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
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Heir to the Night.png Heir to the Night (2)
Creature — Vampire Berserker (3/2)
Flying
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Hermit of the Natterknolls.png Hermit of the Natterknolls 2Green (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

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Hidden Stockpile.png Hidden Stockpile WhiteBlack (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

1, Sacrifice a creature: Scry 1.

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Honored Crop-Captain.png Honored Crop-Captain RedWhite (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
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Hope Against Hope.png Hope Against Hope 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

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Horribly Awry.png Horribly Awry 1Blue (2)
Instant
Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Howling Chorus.png Howling Chorus (3)
Creature — Eldrazi Werewolf (3/5)
Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

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Howlpack Resurgence.png Howlpack Resurgence 2Green (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

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Hungry Flames.png Hungry Flames 2Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
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Hydrolash.png Hydrolash 2Blue (3)
Instant
Attacking creatures get -2/-0 until end of turn.

Draw a card.

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Immobilizer Eldrazi.png Immobilizer Eldrazi 1Red (2)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

2Mana C.png: Each creature with toughness greater than its power can't block this turn. (Mana C.png represents colorless mana.)

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Incendiary Sabotage.png Incendiary Sabotage 2RedRed (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

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Incorrigible Youths.png Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)
Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Indulgent Aristocrat.png Indulgent Aristocrat Black (1)
Creature — Vampire (1/1)
Lifelink

2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

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Infuse with the Elements.png Infuse with the Elements 3Green (4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
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Inner Struggle.png Inner Struggle 3Red (4)
Instant
Target creature deals damage to itself equal to its power.
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Into the Maw of Hell.png Into the Maw of Hell 4RedRed (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
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Inventor's Apprentice.png Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Invigorated Rampage.png Invigorated Rampage 1Red (2)
Instant
Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

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Iroas's Champion.png Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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It That Rides as One.png It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
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Jaddi Offshoot.png Jaddi Offshoot Green (1)
Creature — Plant (0/3)
Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

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Jhessian Thief.png Jhessian Thief 2Blue (3)
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

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Joraga Auxiliary.png Joraga Auxiliary 1GreenWhite (3)
Creature — Elf Soldier Ally (2/3)
4GreenWhite: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Jorubai Murk Lurker.png Jorubai Murk Lurker 2Blue (3)
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

1Black: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Juggernaut.png Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

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Kapsho Kitefins.png Kapsho Kitefins 4BlueBlue (6)
Creature — Fish (3/3)
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

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Kazuul's Toll Collector.png Kazuul's Toll Collector 2Red (3)
Creature — Ogre Warrior (3/2)
0: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
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Kefnet's Monument.png Kefnet's Monument 3 (3)
Legendary Artifact
Blue creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

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Kessig Forgemaster.png Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

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Kessig Prowler.png Kessig Prowler Green (1)
Creature — Werewolf Horror (2/1)
4Green: Transform Kessig Prowler.
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Khenra Charioteer.png Khenra Charioteer 1RedGreen (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

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Kindly Stranger.png Kindly Stranger 2Black (3)
Creature — Human (2/3)
Delirium — 2Black: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
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Kird Chieftain.png Kird Chieftain 3Red (4)
Creature — Ape (3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest.

4Green: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

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Knightly Valor.png Knightly Valor 4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

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Kor Bladewhirl.png Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
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Kor Entanglers.png Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
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Krallenhorde Howler.png Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

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Labyrinth Guardian.png Labyrinth Guardian 1Blue (2)
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

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Lambholt Butcher.png Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
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Lambholt Pacifist.png Lambholt Pacifist 1Green (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

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Lashweed Lurker.png Lashweed Lurker 8 (8)
Creature — Eldrazi Horror (5/4)
Emerge 5GreenBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

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Lead.png Lead 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Lifecrafter's Gift.png Lifecrafter's Gift 3Green (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lifespring Druid.png Lifespring Druid 2Green (3)
Creature — Elf Druid (2/1)
Tap: Add one mana of any color to your mana pool.
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Lightning Axe.png Lightning Axe Red (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay 5.

Lightning Axe deals 5 damage to target creature.

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Liliana's Elite.png Liliana's Elite 2Black (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
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Lone Rider.png Lone Rider 1White (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

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Lone Wolf of the Natterknolls.png Lone Wolf of the Natterknolls (3)
Creature — Werewolf (3/5)
Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

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Long Road Home.png Long Road Home 1White (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Long-Finned Skywhale.png Long-Finned Skywhale 2BlueBlue (4)
Creature — Whale (4/3)
Flying

Long-Finned Skywhale can block only creatures with flying.

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Longtusk Cub.png Longtusk Cub 1Green (2)
Creature — Cat (2/2)
Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

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Lord of the Accursed.png Lord of the Accursed 2Black (3)
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.

1Black, Tap: All Zombies gain menace until end of turn.

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Lunar Force.png Lunar Force 2Blue (3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
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Lunarch Inquisitors.png Lunarch Inquisitors (4)
Creature — Human Cleric (4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
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Lys Alana Scarblade.png Lys Alana Scarblade 2Black (3)
Creature — Elf Assassin (1/1)
Tap, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Make a Stand.png Make a Stand 2White (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Malakir Cullblade.png Malakir Cullblade 1Black (2)
Creature — Vampire Warrior (1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
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Malakir Familiar.png Malakir Familiar 2Black (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

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Malakir Soothsayer.png Malakir Soothsayer 4Black (5)
Creature — Vampire Shaman Ally (4/4)
Cohort — Tap, Tap an untapped Ally you control: You draw a card and you lose 1 life.
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Markov Crusader.png Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

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Maverick Thopterist.png Maverick Thopterist 3BlueRed (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

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Merciless Javelineer.png Merciless Javelineer 2BlackRed (4)
Creature — Minotaur Warrior (4/2)
2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
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Mercurial Geists.png Mercurial Geists 2BlueRed (4)
Creature — Spirit (1/3)
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

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Meteorite.png Meteorite 5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

Tap: Add one mana of any color to your mana pool.

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Mind.png Mind 4BlueBlue (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

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Mindmelter.png Mindmelter 1BlueBlack (3)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mindmelter can't be blocked.
3Mana C.png: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. (Mana C.png represents colorless mana.)

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Minister of Inquiries.png Minister of Inquiries Blue (1)
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Target player puts the top three cards of his or her library into his or her graveyard.

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Mockery of Nature.png Mockery of Nature 9 (9)
Creature — Eldrazi Beast (6/5)
Emerge 7Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Mockery of Nature, you may destroy target artifact or enchantment.

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Monstrous Onslaught.png Monstrous Onslaught 3GreenGreen (5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
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Morkrut Necropod.png Morkrut Necropod 5Black (6)
Creature — Slug Horror (7/7)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

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Mournwillow.png Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

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Murasa Ranger.png Murasa Ranger 3Green (4)
Creature — Human Warrior (3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay 3Green. If you do, put two +1/+1 counters on Murasa Ranger.
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Murder.png Murder 1BlackBlack (3)
Instant
Destroy target creature.
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Murderer's Axe.png Murderer's Axe 4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

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Nahiri's Machinations.png Nahiri's Machinations 1White (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

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Narnam Renegade.png Narnam Renegade Green (1)
Creature — Elf Warrior (1/2)
Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

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Nature's Way.png Nature's Way 1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Nebelgast Herald.png Nebelgast Herald 2Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

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Neck Breaker.png Neck Breaker (3)
Creature — Werewolf (4/3)
Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

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Necromantic Summons.png Necromantic Summons 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

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Neglected Heirloom.png Neglected Heirloom 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip 1

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Nest of Scarabs.png Nest of Scarabs 2Black (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
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Nightfire Giant.png Nightfire Giant 4Black (5)
Creature — Zombie Giant (4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain.

4Red: Nightfire Giant deals 2 damage to target creature or player.

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Nissa's Judgment.png Nissa's Judgment 4Green (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

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Obsessive Skinner.png Obsessive Skinner 1Green (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

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Oketra's Attendant.png Oketra's Attendant 3WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Cycling 2 (2, Discard this card: Draw a card.)
Embalm 3WhiteWhite (3WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

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Oketra's Monument.png Oketra's Monument 3 (3)
Legendary Artifact
White creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

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Olivia's Bloodsworn.png Olivia's Bloodsworn 1Black (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Red: Target Vampire gains haste until end of turn.

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Ondu Rising.png Ondu Rising 1White (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—4White (If you cast this spell for 4White, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Onward.png Onward 2Red (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
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Open into Wonder.png Open into Wonder XBlueBlue (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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Outland Boar.png Outland Boar 2RedGreen (4)
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
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Ovalchase Daredevil.png Ovalchase Daredevil 3Black (4)
Creature — Human Pilot (4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
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Ovalchase Dragster.png Ovalchase Dragster 4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Pack Guardian.png Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

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Paranoid Parish-Blade.png Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Patron of the Valiant.png Patron of the Valiant 3WhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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Peema Aether-Seer.png Peema Aether-Seer 3Green (4)
Creature — Elf Druid (3/2)
When Peema Aether-Seer enters the battlefield, you get an amount of Energy (energy counters) equal to the greatest power among creatures you control.

Pay EnergyEnergyEnergy: Target creature blocks this turn if able.

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Perfected Form.png Perfected Form (4)
Creature — Insect Horror (5/4)
Flying
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Pious Evangel.png Pious Evangel 2White (3)
Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

2, Tap, Sacrifice another permanent: Transform Pious Evangel.

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Plated Crusher.png Plated Crusher 4GreenGreenGreen (7)
Creature — Beast (7/6)
Trample, hexproof
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Pore Over the Pages.png Pore Over the Pages 3BlueBlue (5)
Sorcery
Draw three cards, untap up to two lands, then discard a card.
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Possessed Skaab.png Possessed Skaab 3BlueBlack (5)
Creature — Zombie (3/2)
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.

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Press into Service.png Press into Service 4Red (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Primal Bellow.png Primal Bellow Green (1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Processor Assault.png Processor Assault 1Red (2)
Sorcery
Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

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Prophet of Distortion.png Prophet of Distortion Blue (1)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

3Mana C.png: Draw a card. (Mana C.png represents colorless mana.)

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Pyromancer's Assault.png Pyromancer's Assault 3Red (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
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Ravaging Blaze.png Ravaging Blaze XRedRed (2)
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

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Ravenous Bloodseeker.png Ravenous Bloodseeker 1Red (2)
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
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Ravenous Intruder.png Ravenous Intruder 1Red (2)
Creature — Gremlin (1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
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Reaper of Flight Moonsilver.png Reaper of Flight Moonsilver 3WhiteWhite (5)
Creature — Angel (3/3)
Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

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Reaver Drone.png Reaver Drone Black (1)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.

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Reckless Racer.png Reckless Racer 2Red (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

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Reckless Scholar.png Reckless Scholar 2Blue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
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Reclamation Sage.png Reclamation Sage 2Green (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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Reclusive Artificer.png Reclusive Artificer 2BlueRed (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

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Reduce.png Reduce 2Blue (3)
Instant
Counter target spell unless its controller pays 3.
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Reflector Mage.png Reflector Mage 1WhiteBlue (3)
Creature — Human Wizard (2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Refurbish.png Refurbish 3White (4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Relentless Hunter.png Relentless Hunter 1RedGreen (3)
Creature — Human Warrior (3/3)
1RedGreen: Relentless Hunter gets +1/+1 and gains trample until end of turn.
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Renegade Rallier.png Renegade Rallier 1GreenWhite (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
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Renegade Wheelsmith.png Renegade Wheelsmith 1RedWhite (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
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Renewed Faith.png Renewed Faith 2White (3)
Instant
You gain 6 life.

Cycling 1White (1White, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

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Reprisal.png Reprisal 1White (2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Restoration Gearsmith.png Restoration Gearsmith 2WhiteBlack (4)
Creature — Human Artificer (3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
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Retreat to Coralhelm.png Retreat to Coralhelm 2Blue (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Retreat to Emeria.png Retreat to Emeria 3White (4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

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Retreat to Hagra.png Retreat to Hagra 2Black (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

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Retreat to Kazandu.png Retreat to Kazandu 2Green (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.
• You gain 2 life.

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Retreat to Valakut.png Retreat to Valakut 2Red (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

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Reverse Engineer.png Reverse Engineer 3BlueBlue (5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Draw three cards.

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Rhonas's Monument.png Rhonas's Monument 3 (3)
Legendary Artifact
Green creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

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Ride Down.png Ride Down RedWhite (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Ridgescale Tusker.png Ridgescale Tusker 3GreenGreen (5)
Creature — Beast (5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
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Rise from the Grave.png Rise from the Grave 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rise from the Tides.png Rise from the Tides 5Blue (6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rising Miasma.png Rising Miasma 3Black (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—5BlackBlack (If you cast this spell for 5BlackBlack, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Rogue Refiner.png Rogue Refiner 1GreenBlue (3)
Creature — Human Rogue (3/2)
When Rogue Refiner enters the battlefield, draw a card and you get EnergyEnergy (two energy counters).
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Rogue's Passage.png Rogue's Passage (0)
Land
Tap: Add Mana C.png to your mana pool.

4, Tap: Target creature can't be blocked this turn.

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Roil Spout.png Roil Spout 1WhiteBlue (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—4WhiteBlue (If you cast this spell for 4WhiteBlue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Roil's Retribution.png Roil's Retribution 3WhiteWhite (5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
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Roiling Waters.png Roiling Waters 5BlueBlue (7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Rolling Thunder.png Rolling Thunder XRedRed (2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
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Rot Shambler.png Rot Shambler 1Green (2)
Creature — Fungus (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
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Rubble.png Rubble 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

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Ruin in Their Wake.png Ruin in Their Wake 1Green (2)
Sorcery
Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

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Runed Servitor.png Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
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Ruthless Sniper.png Ruthless Sniper Black (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay 1. If you do, put a -1/-1 counter on target creature.
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Savage Alliance.png Savage Alliance 2Red (3)
Instant
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

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Scour the Laboratory.png Scour the Laboratory 4BlueBlue (6)
Instant
Delirium — Scour the Laboratory costs 2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

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Scrapper Champion.png Scrapper Champion 3Red (4)
Creature — Human Artificer (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Scrounged Scythe.png Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip 2

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Scythe Leopard.png Scythe Leopard Green (1)
Creature — Cat (1/1)
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
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Seed Guardian.png Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

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Serene Steward.png Serene Steward 1White (2)
Creature — Human Cleric Ally (2/2)
Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature.
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Servo Schematic.png Servo Schematic 2 (2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
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Shadows of the Past.png Shadows of the Past 1Black (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

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Shadowstorm Vizier.png Shadowstorm Vizier BlueBlack (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

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Shaman of the Pack.png Shaman of the Pack 1BlackGreen (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
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Shielded Aether Thief.png Shielded Aether Thief 1Blue (2)
Creature — Vedalken Rogue (0/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get Energy (an energy counter).
Tap, Pay EnergyEnergyEnergy: Draw a card.

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Shrewd Negotiation.png Shrewd Negotiation 4Blue (5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
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Shrill Howler.png Shrill Howler 2Green (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

5Green: Transform Shrill Howler.

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Siege Modification.png Siege Modification 1RedRed (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

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Sigil of Valor.png Sigil of Valor 2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Sigiled Starfish.png Sigiled Starfish 1Blue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Sinister Concoction.png Sinister Concoction Black (1)
Enchantment
Black, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
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Sinuous Predator.png Sinuous Predator (1)
Creature — Eldrazi Werewolf (4/4)
Sinuous Predator can't be blocked by more than one creature.
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Skeleton Key.png Skeleton Key 1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip 2

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Skitterskin.png Skitterskin 3Black (4)
Creature — Eldrazi Drone (4/3)
Devoid (This card has no color.)

Skitterskin can't block.
1Black: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.

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Skyhunter Skirmisher.png Skyhunter Skirmisher 1WhiteWhite (3)
Creature — Cat Knight (1/1)
Flying, double strike
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Skyrider Elf.png Skyrider Elf XGreenBlue (2)
Creature — Elf Warrior Ally (0/0)
Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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Skyship Plunderer.png Skyship Plunderer 1Blue (2)
Creature — Human Pirate (2/1)
Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

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Skywhaler's Shot.png Skywhaler's Shot 2White (3)
Instant
Destroy target creature with power 3 or greater. Scry 1.
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Slab Hammer.png Slab Hammer 2 (2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip 2

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Sly Requisitioner.png Sly Requisitioner 4Black (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

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Smoldering Werewolf.png Smoldering Werewolf 2RedRed (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

4RedRed: Transform Smoldering Werewolf.

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Snare Thopter.png Snare Thopter 4 (4)
Artifact Creature — Thopter (3/2)
Flying, haste
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Spatial Contortion.png Spatial Contortion 1Mana C.png (2)
Instant
(Mana C.png represents colorless mana.)

Target creature gets +3/-3 until end of turn.

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Spectral Shepherd.png Spectral Shepherd 2White (3)
Creature — Spirit (2/2)
Flying

1Blue: Return target Spirit you control to its owner's hand.

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Speedway Fanatic.png Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

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Sphinx's Tutelage.png Sphinx's Tutelage 2Blue (3)
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

5Blue: Draw a card, then discard a card.

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Spire Patrol.png Spire Patrol 2WhiteBlue (4)
Creature — Human Soldier (3/2)
Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Spring.png Spring 2Green (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Start.png Start 2White (3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
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Start Your Engines.png Start Your Engines 3Red (4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Stensia Masquerade.png Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Steppe Glider.png Steppe Glider 4White (5)
Creature — Elemental (2/4)
Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

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Stir the Sands.png Stir the Sands 4BlackBlack (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

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Stoneforge Acolyte.png Stoneforge Acolyte White (1)
Creature — Kor Artificer Ally (1/2)
Cohort — Tap, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stonewing Antagonizer.png Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
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Stormchaser Mage.png Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Subjugator Angel.png Subjugator Angel 4WhiteWhite (6)
Creature — Angel (4/3)
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

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Sunblade Elf.png Sunblade Elf Green (1)
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.

4White: Creatures you control get +1/+1 until end of turn.

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Synchronized Strike.png Synchronized Strike 2Green (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Telling Time.png Telling Time 1Blue (2)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
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Tenacity.png Tenacity 3White (4)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
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Tezzeret's Touch.png Tezzeret's Touch 1BlueBlack (3)
Enchantment — Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.

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Thopter Arrest.png Thopter Arrest 2White (3)
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
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Thopter Engineer.png Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

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Thought Harvester.png Thought Harvester 3Blue (4)
Creature — Eldrazi Drone (2/4)
Devoid (This card has no color.)

Flying
Whenever you cast a colorless spell, target opponent exiles the top card of his or her library.

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Thraben Gargoyle.png Thraben Gargoyle 1 (1)
Artifact Creature — Gargoyle (2/2)
Defender

6: Transform Thraben Gargoyle.

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Throwing Knife.png Throwing Knife 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

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Thunderclap Wyvern.png Thunderclap Wyvern 2WhiteBlue (4)
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Other creatures you control with flying get +1/+1.

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Tide Drifter.png Tide Drifter 1Blue (2)
Creature — Eldrazi Drone (0/5)
Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.

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Time to Reflect.png Time to Reflect White (1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
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Titan's Presence.png Titan's Presence 3 (3)
Instant
As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

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Tooth Collector.png Tooth Collector 2Black (3)
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

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Topplegeist.png Topplegeist White (1)
Creature — Spirit (1/1)
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

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Totem-Guide Hartebeest.png Totem-Guide Hartebeest 4White (5)
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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Tower Geist.png Tower Geist 3Blue (4)
Creature — Spirit (2/2)
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Treasure Keeper.png Treasure Keeper 4 (4)
Artifact Creature — Construct (3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Trial of Ambition.png Trial of Ambition 1Black (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

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Trial of Knowledge.png Trial of Knowledge 3Blue (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

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Trial of Solidarity.png Trial of Solidarity 2White (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

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Trial of Strength.png Trial of Strength 2Green (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

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Trial of Zeal.png Trial of Zeal 2Red (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

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Trophy Mage.png Trophy Mage 2Blue (3)
Creature — Human Wizard (2/2)
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
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Trueheart Duelist.png Trueheart Duelist 1White (2)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.

Embalm 2White (2White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

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Trueheart Twins.png Trueheart Twins 4Red (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

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Trusty Companion.png Trusty Companion 1White (2)
Creature — Hyena (3/2)
Vigilance

Trusty Companion can't attack alone.

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Ulamog's Despoiler.png Ulamog's Despoiler 6 (6)
Creature — Eldrazi Processor (5/5)
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
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Ulamog's Nullifier.png Ulamog's Nullifier 2BlueBlack (4)
Creature — Eldrazi Processor (2/3)
Devoid (This card has no color.)

Flash
Flying
When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

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Ulamog's Reclaimer.png Ulamog's Reclaimer 4Blue (5)
Creature — Eldrazi Processor (2/5)
Devoid (This card has no color.)

When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.

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Ulrich's Kindred.png Ulrich's Kindred 2Red (3)
Creature — Wolf (3/2)
Trample

3Green: Target attacking Wolf or Werewolf gains indestructible until end of turn.

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Ulvenwald Mysteries.png Ulvenwald Mysteries 2Green (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

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Undercity Troll.png Undercity Troll 1Green (2)
Creature — Troll (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Underhanded Designs.png Underhanded Designs 1Black (2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay 1. If you do, each opponent loses 1 life and you gain 1 life.

1Black, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

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Unified Front.png Unified Front 3White (4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
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Unity of Purpose.png Unity of Purpose 3Blue (4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

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Unlicensed Disintegration.png Unlicensed Disintegration 1BlackRed (3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Unsubstantiate.png Unsubstantiate 1Blue (2)
Instant
Return target spell or creature to its owner's hand.
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Untethered Express.png Untethered Express 4 (4)
Artifact — Vehicle (4/4)
Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Valeron Wardens.png Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

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Valor in Akros.png Valor in Akros 3White (4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Vampiric Rites.png Vampiric Rites Black (1)
Enchantment
1Black, Sacrifice a creature: You gain 1 life and draw a card.
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Vengeful Rebel.png Vengeful Rebel 2Black (3)
Creature — Aetherborn Warrior (3/2)
Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
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Veteran Cathar.png Veteran Cathar 1Green (2)
Creature — Human Soldier (2/2)
3White: Target Human gains double strike until end of turn.
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Veteran Motorist.png Veteran Motorist RedWhite (2)
Creature — Dwarf Pilot (3/1)
When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

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Vexing Scuttler.png Vexing Scuttler 8 (8)
Creature — Eldrazi Crab (4/5)
Emerge 6Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.

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Victory.png Victory 2White (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Vile Aggregate.png Vile Aggregate 2Red (3)
Creature — Eldrazi Drone (*/5)
Devoid (This card has no color.)

Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

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Visionary Augmenter.png Visionary Augmenter 2WhiteWhite (4)
Creature — Dwarf Artificer (2/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Visions of Brutality.png Visions of Brutality 1Black (2)
Enchantment — Aura
Devoid (This card has no color.)

Enchant creature
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.

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Vizier of Tumbling Sands.png Vizier of Tumbling Sands 2Blue (3)
Creature — Human Cleric (1/3)
Tap: Untap another target permanent.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.

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Void Attendant.png Void Attendant 2Green (3)
Creature — Eldrazi Processor (2/3)
Devoid (This card has no color.)

1Green, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Void Grafter.png Void Grafter 1GreenBlue (3)
Creature — Eldrazi Drone (2/4)
Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

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Voltaic Brawler.png Voltaic Brawler RedGreen (2)
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

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Walker of the Wastes.png Walker of the Wastes 4Mana C.png (5)
Creature — Eldrazi (4/4)
(Mana C.png represents colorless mana.)

Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.

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Wall of Resurgence.png Wall of Resurgence 2White (3)
Creature — Wall (0/6)
Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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Warfire Javelineer.png Warfire Javelineer 3Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Warping Wail.png Warping Wail 1Mana C.png (2)
Instant
(Mana C.png represents colorless mana.)

Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Watchers of the Dead.png Watchers of the Dead 2 (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
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Watchful Naga.png Watchful Naga 2Green (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
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Wayward Disciple.png