Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
25 results | ||
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Accursed Spirit (4) Creature — Spirit (3/2) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
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Apothecary Geist (4) Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Bygone Bishop (3) Creature — Spirit Cleric (2/3) Flying Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Emissary of the Sleepless (5) Creature — Spirit (2/4) Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. |
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Erdwal Illuminator (2) Creature — Spirit (1/3) Flying Whenever you investigate for the first time each turn, investigate an additional time. |
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Farbog Revenant (3) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Fogwalker (2) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. |
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Ghostly Sentinel (5) Creature — Kor Spirit (3/3) Flying, vigilance |
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Guardian of Pilgrims (2) Creature — Spirit Cleric (2/2) When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. |
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Mercurial Geists (4) Creature — Spirit (1/3) Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. |
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Moorland Drifter (2) Creature — Spirit (2/2) Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Niblis of Frost (4) Creature — Spirit (3/3) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Orchard Spirit (3) Creature — Spirit (2/2) Orchard Spirit can't be blocked except by creatures with flying or reach. |
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Pack Guardian (4) Creature — Wolf Spirit (4/3) Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. |
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Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
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Selfless Spirit (2) Creature — Spirit Cleric (2/1) Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. |
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Spectral Shepherd (3) Creature — Spirit (2/2) Flying : Return target Spirit you control to its owner's hand. |
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Spell Queller (3) Creature — Spirit (2/3) Flash Flying |
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Spirit of the Hunt (3) Creature — Wolf Spirit (3/3) Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. |
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Stormrider Spirit (5) Creature — Spirit (3/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Tattered Haunter (2) Creature — Spirit (2/1) Flying Tattered Haunter can block only creatures with flying. |
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Topplegeist (1) Creature — Spirit (1/1) Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. |
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Tower Geist (4) Creature — Spirit (2/2) Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |