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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

150 results
Act of Treason.png Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Allied Reinforcements.png Allied Reinforcements 3White (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
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Alms of the Vein.png Alms of the Vein 2Black (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Anchor to the Aether.png Anchor to the Aether 2Blue (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Angelic Purge.png Angelic Purge 2White (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

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Animist's Awakening.png Animist's Awakening XGreen (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

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Avacyn's Judgment.png Avacyn's Judgment 1Red (2)
Sorcery
Madness XRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

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Baral's Expertise.png Baral's Expertise 3BlueBlue (5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

AERR.png
Battle at the Bridge.png Battle at the Bridge XBlack (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Target creature gets -X/-X until end of turn. You gain X life.

AERR.png
Benefaction of Rhonas.png Benefaction of Rhonas 2Green (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Biting Rain.png Biting Rain 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bitter Revelation.png Bitter Revelation 3Black (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Blazing Volley.png Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Boiling Earth.png Boiling Earth 1Red (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Bone Splinters.png Bone Splinters Black (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

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Boulder Salvo.png Boulder Salvo 4Red (5)
Sorcery
Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

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Brilliant Spectrum.png Brilliant Spectrum 3Blue (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
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Call the Gatewatch.png Call the Gatewatch 2White (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
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Cathartic Reunion.png Cathartic Reunion 1Red (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

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Cemetery Recruitment.png Cemetery Recruitment 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Certain Death.png Certain Death 5Black (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Chandra's Ignition.png Chandra's Ignition 3RedRed (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Revolution.png Chandra's Revolution 3Red (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Clutch of Currents.png Clutch of Currents Blue (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC.png
Coastal Discovery.png Coastal Discovery 3Blue (4)
Sorcery
Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Collective Defiance.png Collective Defiance 1RedRed (3)
Sorcery
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

EMNR.png
Collective Effort.png Collective Effort 1WhiteWhite (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

EMNR.png
Compelling Argument.png Compelling Argument 1Blue (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Confiscation Coup.png Confiscation Coup 3BlueBlue (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
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Creeping Mold.png Creeping Mold 2GreenGreen (4)
Sorcery
Destroy target artifact, enchantment, or land.
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Crush of Tentacles.png Crush of Tentacles 4BlueBlue (6)
Sorcery
Surge 3BlueBlue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

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Cut.png Cut 1Red (2)
Sorcery
Cut deals 4 damage to target creature.
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Daring Demolition.png Daring Demolition 2BlackBlack (4)
Sorcery
Destroy target creature or Vehicle.
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Dark Intimations.png Dark Intimations 2BlueBlackRed (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

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Dark Salvation.png Dark Salvation XXBlack (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dawn.png Dawn 3WhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

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Declaration in Stone.png Declaration in Stone 1White (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Demon's Grasp.png Demon's Grasp 4Black (5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Destructive Tampering.png Destructive Tampering 2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

AERC.png
Devils' Playground.png Devils' Playground 4RedRed (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
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Devour in Flames.png Devour in Flames 2Red (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

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Diabolic Tutor.png Diabolic Tutor 2BlackBlack (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
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Die Young.png Die Young 1Black (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
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Displacement Wave.png Displacement Wave XBlueBlue (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
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Distemper of the Blood.png Distemper of the Blood 1Red (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Drag Under.png Drag Under 2Blue (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

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Dragon Fodder.png Dragon Fodder 1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dusk.png Dusk 2WhiteWhite (4)
Sorcery
Destroy all creatures with power 3 or greater.
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Earth.png Earth XRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Eldritch Evolution.png Eldritch Evolution 1GreenGreen (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

EMNR.png
Eliminate the Competition.png Eliminate the Competition 4Black (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Engineered Might.png Engineered Might 3GreenWhite (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU.png
Ever After.png Ever After 4BlackBlack (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
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Explosive Vegetation.png Explosive Vegetation 3Green (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Exquisite Firecraft.png Exquisite Firecraft 1RedRed (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

ORIR.png
Feed.png Feed 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

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Fight.png Fight 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Finish.png Finish 2Black (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

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Fork in the Road.png Fork in the Road 1Green (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Fragmentize.png Fragmentize White (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
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From Under the Floorboards.png From Under the Floorboards 3BlackBlack (5)
Sorcery
Madness XBlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

SOIR.png
Gather the Pack.png Gather the Pack 1Green (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORIU.png
Gisa's Bidding.png Gisa's Bidding 2BlackBlack (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU.png
Gruesome Slaughter.png Gruesome Slaughter 6 (6)
Sorcery
Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."
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Hazardous Conditions.png Hazardous Conditions 2BlackGreen (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
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Hijack.png Hijack 1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Injury.png Injury 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

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Insult.png Insult 2Red (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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Into the Maw of Hell.png Into the Maw of Hell 4RedRed (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
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Kari Zev's Expertise.png Kari Zev's Expertise 1RedRed (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

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Kytheon's Tactics.png Kytheon's Tactics 1WhiteWhite (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

ORIC.png
Languish.png Languish 2BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
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Larger Than Life.png Larger Than Life 1Green (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
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Lead.png Lead 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Live Fast.png Live Fast 2Black (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
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Macabre Waltz.png Macabre Waltz 1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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Make Mischief.png Make Mischief 2Red (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
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Memory.png Memory 4BlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

AKHR.png
Mire's Malice.png Mire's Malice 3Black (4)
Sorcery
Target opponent discards two cards.

Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC.png
Monstrous Onslaught.png Monstrous Onslaught 3GreenGreen (5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
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Mouth.png Mouth 2Green (3)
Sorcery
Create a 3/3 green Hippo creature token.
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Murderous Compulsion.png Murderous Compulsion 1Black (2)
Sorcery
Destroy target tapped creature.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Nagging Thoughts.png Nagging Thoughts 1Blue (2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Nature's Way.png Nature's Way 1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Necromantic Summons.png Necromantic Summons 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

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Never.png Never 1BlackBlack (3)
Sorcery
Destroy target creature or planeswalker.
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Nissa's Judgment.png Nissa's Judgment 4Green (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

OGWU.png
Nissa's Pilgrimage.png Nissa's Pilgrimage 2Green (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Nissa's Renewal.png Nissa's Renewal 5Green (6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
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Nissa's Revelation.png Nissa's Revelation 5GreenGreen (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Oblivion Strike.png Oblivion Strike 3Black (4)
Sorcery
Devoid (This card has no color.)

Exile target creature.

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Ondu Rising.png Ondu Rising 1White (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—4White (If you cast this spell for 4White, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Open into Wonder.png Open into Wonder XBlueBlue (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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Painful Lesson.png Painful Lesson 2Black (3)
Sorcery
Target player draws two cards and loses 2 life.
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Part the Waterveil.png Part the Waterveil 4BlueBlue (6)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6BlueBlueBlue (If you cast this spell for 6BlueBlueBlue, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Pieces of the Puzzle.png Pieces of the Puzzle 2Blue (3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
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Planar Outburst.png Planar Outburst 3WhiteWhite (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—5WhiteWhiteWhite (If you cast this spell for 5WhiteWhiteWhite, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Pore Over the Pages.png Pore Over the Pages 3BlueBlue (5)
Sorcery
Draw three cards, untap up to two lands, then discard a card.
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Press for Answers.png Press for Answers 1Blue (2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Press into Service.png Press into Service 4Red (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Prey Upon.png Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control.
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Processor Assault.png Processor Assault 1Red (2)
Sorcery
Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

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Rabid Bite.png Rabid Bite 1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Radiant Flames.png Radiant Flames 2Red (3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
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Rags.png Rags 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.
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Read the Bones.png Read the Bones 2Black (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC.png
Reave Soul.png Reave Soul 1Black (2)
Sorcery
Destroy target creature with power 3 or less.
ORIC.png
Reduce to Ashes.png Reduce to Ashes 4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Refurbish.png Refurbish 3White (4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Resourceful Return.png Resourceful Return 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
AERC.png
Return.png Return 3Black (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR.png
Reverse Engineer.png Reverse Engineer 3BlueBlue (5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Draw three cards.

AERU.png
Ribbons.png Ribbons XBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR.png
Riches.png Riches 5BlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

AKHR.png
Rise from the Grave.png Rise from the Grave 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rise from the Tides.png Rise from the Tides 5Blue (6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rishkar's Expertise.png Rishkar's Expertise 4GreenGreen (6)
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

AERR.png
Rising Miasma.png Rising Miasma 3Black (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—5BlackBlack (If you cast this spell for 5BlackBlack, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU.png
Roil Spout.png Roil Spout 1WhiteBlue (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—4WhiteBlue (If you cast this spell for 4WhiteBlue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU.png
Roiling Waters.png Roiling Waters 5BlueBlue (7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
OGWU.png
Rolling Thunder.png Rolling Thunder XRedRed (2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
BFZU.png
Rubble.png Rubble 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

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Ruin in Their Wake.png Ruin in Their Wake 1Green (2)
Sorcery
Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

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Saheeli's Artistry.png Saheeli's Artistry 4BlueBlue (6)
Sorcery
Choose one or both —

• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

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Sheer Drop.png Sheer Drop 2White (3)
Sorcery
Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Shoulder to Shoulder.png Shoulder to Shoulder 2White (3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

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Shrewd Negotiation.png Shrewd Negotiation 4Blue (5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
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Slip Through Space.png Slip Through Space Blue (1)
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.
Draw a card.

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Solemn Offering.png Solemn Offering 2White (3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Sparkmage's Gambit.png Sparkmage's Gambit 1Red (2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
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Spectral Reserves.png Spectral Reserves 3White (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Spring.png Spring 2Green (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Sram's Expertise.png Sram's Expertise 2WhiteWhite (4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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Start Your Engines.png Start Your Engines 3Red (4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Stensia Banquet.png Stensia Banquet 2Red (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

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Stir the Sands.png Stir the Sands 4BlackBlack (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

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Take Inventory.png Take Inventory 1Blue (2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
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Talent of the Telepath.png Talent of the Telepath 2BlueBlue (4)
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

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Touch of the Void.png Touch of the Void 2Red (3)
Sorcery
Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

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Tragic Arrogance.png Tragic Arrogance 3WhiteWhite (5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
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Traitorous Instinct.png Traitorous Instinct 3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
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Unburden.png Unburden 1BlackBlack (3)
Sorcery
Target player discards two cards.

Cycling 2 (2, Discard this card: Draw a card.)

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Unified Front.png Unified Front 3White (4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
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Victory.png Victory 2White (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Welcome to the Fold.png Welcome to the Fold 2BlueBlue (4)
Sorcery
Madness XBlueBlue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

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Whispers of Emrakul.png Whispers of Emrakul 1Black (2)
Sorcery
Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

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Wild Instincts.png Wild Instincts 3Green (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Witness the End.png Witness the End 3Black (4)
Sorcery
Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

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Wrangle.png Wrangle 1Red (2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Yahenni's Expertise.png Yahenni's Expertise 2BlackBlack (4)
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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