Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
150 results | ||
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Allied Reinforcements (4) Sorcery Create two 2/2 white Knight Ally creature tokens. |
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Alms of the Vein (3) Sorcery Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Anchor to the Aether (3) Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Angelic Purge (3) Sorcery As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Animist's Awakening (1) Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
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Avacyn's Judgment (2) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. |
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Baral's Expertise (5) Sorcery Return up to three target artifacts and/or creatures to their owners' hands. You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. |
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Battle at the Bridge (1) Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life. |
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Benefaction of Rhonas (3) Sorcery Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. |
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Biting Rain (4) Sorcery All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bitter Revelation (4) Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. |
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Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
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Boiling Earth (2) Sorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Bone Splinters (1) Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. |
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Boulder Salvo (5) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
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Brilliant Spectrum (4) Sorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. |
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Call the Gatewatch (3) Sorcery Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. |
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Cathartic Reunion (2) Sorcery As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards. |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Certain Death (6) Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. |
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Chandra's Ignition (5) Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. |
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Chandra's Revolution (4) Sorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. |
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Clutch of Currents (1) Sorcery Return target creature to its owner's hand. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Coastal Discovery (4) Sorcery Draw two cards. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Collective Defiance (3) Sorcery Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Collective Effort (3) Sorcery Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Compelling Argument (2) Sorcery Target player puts the top five cards of his or her library into his or her graveyard. Cycling (, Discard this card: Draw a card.) |
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Confiscation Coup (5) Sorcery Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it. |
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Creeping Mold (4) Sorcery Destroy target artifact, enchantment, or land. |
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Crush of Tentacles (6) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token. |
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Cut (2) Sorcery Cut deals 4 damage to target creature. |
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Daring Demolition (4) Sorcery Destroy target creature or Vehicle. |
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Dark Intimations (5) Sorcery Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. |
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Dark Salvation (1) Sorcery Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. |
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Dawn (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Declaration in Stone (2) Sorcery Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. |
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Demon's Grasp (5) Sorcery Target creature gets -5/-5 until end of turn. |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Devils' Playground (6) Sorcery Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player." |
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Devour in Flames (3) Sorcery As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
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Diabolic Tutor (4) Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. |
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Die Young (2) Sorcery Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way. |
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Displacement Wave (2) Sorcery Return all nonland permanents with converted mana cost X or less to their owners' hands. |
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Distemper of the Blood (2) Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Drag Under (3) Sorcery Return target creature to its owner's hand. Draw a card. |
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Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
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Dusk (4) Sorcery Destroy all creatures with power 3 or greater. |
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Earth (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
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Eldritch Evolution (3) Sorcery As an additional cost to cast Eldritch Evolution, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. |
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Eliminate the Competition (5) Sorcery As an additional cost to cast Eliminate the Competition, sacrifice X creatures. Destroy X target creatures. |
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Engineered Might (5) Sorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. |
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Ever After (6) Sorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. |
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Explosive Vegetation (4) Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. |
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Exquisite Firecraft (3) Sorcery Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. |
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Feed (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
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Fight (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
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Finish (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. |
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Fork in the Road (2) Sorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. |
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Fragmentize (1) Sorcery Destroy target artifact or enchantment with converted mana cost 4 or less. |
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From Under the Floorboards (5) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life. |
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Gather the Pack (2) Sorcery Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |
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Gisa's Bidding (4) Sorcery Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Gruesome Slaughter (6) Sorcery Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature." |
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Hazardous Conditions (4) Sorcery Creatures with no counters on them get -2/-2 until end of turn. |
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Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
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Injury (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. |
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Insult (3) Sorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. |
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Into the Maw of Hell (6) Sorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
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Kari Zev's Expertise (3) Sorcery Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. |
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Kytheon's Tactics (3) Sorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Languish (4) Sorcery All creatures get -4/-4 until end of turn. |
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Larger Than Life (2) Sorcery Target creature gets +4/+4 and gains trample until end of turn. |
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Lead (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
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Live Fast (3) Sorcery You draw two cards, lose 2 life, and get (two energy counters). |
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Macabre Waltz (2) Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. |
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Make Mischief (3) Sorcery Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player." |
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Memory (6) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. |
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Mire's Malice (4) Sorcery Target opponent discards two cards. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Monstrous Onslaught (5) Sorcery Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. |
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Mouth (3) Sorcery Create a 3/3 green Hippo creature token. |
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Murderous Compulsion (2) Sorcery Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Nagging Thoughts (2) Sorcery Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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Necromantic Summons (5) Sorcery Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
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Never (3) Sorcery Destroy target creature or planeswalker. |
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Nissa's Judgment (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
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Nissa's Pilgrimage (3) Sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
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Nissa's Renewal (6) Sorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. |
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Nissa's Revelation (7) Sorcery Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
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Oblivion Strike (4) Sorcery Devoid (This card has no color.) Exile target creature. |
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Ondu Rising (2) Sorcery Whenever a creature attacks this turn, it gains lifelink until end of turn. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Open into Wonder (2) Sorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." |
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Painful Lesson (3) Sorcery Target player draws two cards and loses 2 life. |
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Part the Waterveil (6) Sorcery Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Pieces of the Puzzle (3) Sorcery Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. |
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Planar Outburst (5) Sorcery Destroy all nonland creatures. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Pore Over the Pages (5) Sorcery Draw three cards, untap up to two lands, then discard a card. |
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Press for Answers (2) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Press into Service (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. |
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Processor Assault (2) Sorcery Devoid (This card has no color.) As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. |
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Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
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Radiant Flames (3) Sorcery Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. |
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Rags (4) Sorcery All creatures get -2/-2 until end of turn. |
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Read the Bones (3) Sorcery Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Reave Soul (2) Sorcery Destroy target creature with power 3 or less. |
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Reduce to Ashes (5) Sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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Refurbish (4) Sorcery Return target artifact card from your graveyard to the battlefield. |
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Resourceful Return (2) Sorcery Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. |
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Return (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. |
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Reverse Engineer (5) Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards. |
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Ribbons (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. |
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Riches (7) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures. |
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Rise from the Grave (5) Sorcery Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
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Rise from the Tides (6) Sorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. |
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Rishkar's Expertise (6) Sorcery Draw cards equal to the greatest power among creatures you control. You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. |
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Rising Miasma (4) Sorcery All creatures get -2/-2 until end of turn. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Roil Spout (3) Sorcery Put target creature on top of its owner's library. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Roiling Waters (7) Sorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. |
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Rolling Thunder (2) Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. |
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Rubble (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. |
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Ruin in Their Wake (2) Sorcery Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. |
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Saheeli's Artistry (6) Sorcery Choose one or both — • Create a token that's a copy of target artifact. |
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Sheer Drop (3) Sorcery Destroy target tapped creature. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Shoulder to Shoulder (3) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. |
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Shrewd Negotiation (5) Sorcery Exchange control of target artifact you control and target artifact or creature you don't control. |
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Slip Through Space (1) Sorcery Devoid (This card has no color.) Target creature can't be blocked this turn. |
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Solemn Offering (3) Sorcery Destroy target artifact or enchantment. You gain 4 life. |
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Sparkmage's Gambit (2) Sorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
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Spectral Reserves (4) Sorcery Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
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Spring (3) Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Sram's Expertise (4) Sorcery Create three 1/1 colorless Servo artifact creature tokens. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. |
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Start Your Engines (4) Sorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
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Stensia Banquet (3) Sorcery Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. Draw a card. |
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Stir the Sands (6) Sorcery Create three 2/2 black Zombie creature tokens. Cycling (, Discard this card: Draw a card.) |
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Take Inventory (2) Sorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
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Talent of the Telepath (4) Sorcery Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. |
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Touch of the Void (3) Sorcery Devoid (This card has no color.) Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. |
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Tragic Arrogance (5) Sorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. |
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Traitorous Instinct (4) Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |
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Unburden (3) Sorcery Target player discards two cards. Cycling (, Discard this card: Draw a card.) |
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Unified Front (4) Sorcery Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front. |
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Victory (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. |
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Welcome to the Fold (4) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. |
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Whispers of Emrakul (2) Sorcery Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. |
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Wild Instincts (4) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Witness the End (4) Sorcery Devoid (This card has no color.) Target opponent exiles two cards from his or her hand and loses 2 life. |
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Wrangle (2) Sorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |
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Yahenni's Expertise (4) Sorcery All creatures get -3/-3 until end of turn. You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. |