Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
182 results | ||
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Aberrant Researcher (4) Creature — Human Insect (3/2) Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. |
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Alms of the Vein (3) Sorcery Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Altered Ego (4) Creature — Shapeshifter (0/0) Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
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Always Watching (3) Enchantment Nontoken creatures you control get +1/+1 and have vigilance. |
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Angelic Purge (3) Sorcery As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Anguished Unmaking (3) Instant Exile target nonland permanent. You lose 3 life. |
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Apothecary Geist (4) Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
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Archangel Avacyn (5) Legendary Creature — Angel (4/4) Flash Flying, vigilance |
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Arlinn Kord (4) Planeswalker — Arlinn (3) +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. |
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Arlinn, Embraced by the Moon (4) Planeswalker — Arlinn +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. |
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Ashmouth Blade (1) Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Equip |
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Asylum Visitor (2) Creature — Vampire Wizard (3/1) At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Avacyn's Judgment (2) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. |
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Avacyn, the Purifier (5) Legendary Creature — Angel (6/5) Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. |
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Avacynian Missionaries (4) Creature — Human Cleric (3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. |
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Awoken Horror (2) Creature — Kraken Horror (7/8) When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
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Biting Rain (4) Sorcery All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bloodmad Vampire (3) Creature — Vampire Berserker (4/1) Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Brain in a Jar (2) Artifact , : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. , , Remove X charge counters from Brain in a Jar: Scry X. |
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Branded Howler (3) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. |
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Breakneck Rider (3) Creature — Human Scout Werewolf (3/3) At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. |
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Broken Concentration (3) Instant Counter target spell. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bygone Bishop (3) Creature — Spirit Cleric (2/3) Flying Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Byway Courier (3) Creature — Human Scout (3/2) When Byway Courier dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Call the Bloodline (2) Enchantment , Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn. |
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Catalog (3) Instant Draw two cards, then discard a card. |
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Compelling Deterrence (2) Instant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. |
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Confirm Suspicions (5) Instant Counter target spell. Investigate three times. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Confront the Unknown (1) Instant Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Convicted Killer (3) Creature — Human Werewolf (2/2) At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. |
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Cult of the Waxing Moon (5) Creature — Human Shaman (5/4) Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. |
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Dauntless Cathar (3) Creature — Human Soldier (3/2) , Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Deathcap Cultivator (2) Creature — Human Druid (2/1) : Add or to your mana pool. Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. |
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Declaration in Stone (2) Sorcery Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. |
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Devils' Playground (6) Sorcery Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player." |
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Diregraf Colossus (3) Creature — Zombie Giant (2/2) Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. |
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Drownyard Explorers (4) Creature — Human Wizard (2/4) When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Drownyard Temple (0) Land : Add to your mana pool. : Return Drownyard Temple from your graveyard to the battlefield tapped. |
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Drunau Corpse Trawler (4) Creature — Zombie (1/1) When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn. |
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Duskwatch Recruiter (2) Creature — Human Warrior Werewolf (2/2) : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. |
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Elusive Tormentor (4) Creature — Vampire Wizard (4/4) , Discard a card: Transform Elusive Tormentor. |
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Ember-Eye Wolf (2) Creature — Wolf (1/2) Haste : Ember-Eye Wolf gets +2/+0 until end of turn. |
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Emissary of the Sleepless (5) Creature — Spirit (2/4) Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. |
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Equestrian Skill (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Erdwal Illuminator (2) Creature — Spirit (1/3) Flying Whenever you investigate for the first time each turn, investigate an additional time. |
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Essence Flux (1) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
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Ever After (6) Sorcery Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. |
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Expose Evil (2) Instant Tap up to two target creatures. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Farbog Revenant (3) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Fevered Visions (3) Enchantment At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. |
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Fiery Temper (3) Instant Fiery Temper deals 3 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Flameblade Angel (6) Creature — Angel (4/4) Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. |
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Flameheart Werewolf (2) Creature — Werewolf (3/2) Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. |
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Forgotten Creation (4) Creature — Zombie Horror (3/3) Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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Fork in the Road (2) Sorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. |
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From Under the Floorboards (5) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life. |
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Furtive Homunculus (2) Creature — Homunculus (2/1) Skulk (This creature can't be blocked by creatures with greater power.) |
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Gatstaf Arsonists (5) Creature — Human Werewolf (5/4) At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. |
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Gatstaf Ravagers (5) Creature — Werewolf (6/5) Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. |
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Geier Reach Bandit (3) Creature — Human Rogue Werewolf (3/2) Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. |
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Geistblast (3) Instant Geistblast deals 2 damage to target creature or player. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. |
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Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Ghoulsteed (5) Creature — Zombie Horse (4/4) , Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. |
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Gisa's Bidding (4) Sorcery Create two 2/2 black Zombie creature tokens. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Hanweir Militia Captain (2) Creature — Human Soldier (2/2) At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. |
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Harvest Hand (3) Artifact Creature — Scarecrow (2/2) When Harvest Hand dies, return it to the battlefield transformed under your control. |
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Haunted Cloak (3) Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip |
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Heir of Falkenrath (2) Creature — Vampire (2/1) Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. |
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Heir to the Night (2) Creature — Vampire Berserker (3/2) Flying |
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Hermit of the Natterknolls (3) Creature — Human Werewolf (2/3) Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. |
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Hinterland Logger (2) Creature — Human Werewolf (2/1) At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. |
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Hope Against Hope (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. |
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Howlpack Resurgence (3) Enchantment Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. |
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Incorrigible Youths (5) Creature — Vampire (4/3) Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Inexorable Blob (3) Creature — Ooze (3/3) Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking. |
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Inner Struggle (4) Instant Target creature deals damage to itself equal to its power. |
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Inquisitor's Ox (4) Creature — Ox (2/5) Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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Insidious Mist (4) Creature — Elemental (0/1) Hexproof, indestructible Insidious Mist can't block and can't be blocked. |
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Insolent Neonate (1) Creature — Vampire (1/1) Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Intrepid Provisioner (4) Creature — Human Scout (3/3) Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. |
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Invocation of Saint Traft (3) Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." |
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Jace, Unraveler of Secrets (5) Planeswalker — Jace (5) +1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. |
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Just the Wind (2) Instant Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Kessig Forgemaster (2) Creature — Human Shaman Werewolf (2/1) Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. |
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Krallenhorde Howler (2) Creature — Werewolf (3/3) Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
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Lambholt Butcher (2) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. |
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Lambholt Pacifist (2) Creature — Human Shaman Werewolf (3/3) Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. |
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Lamplighter of Selhoff (5) Creature — Zombie Horror (3/5) When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. |
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Lightning Axe (1) Instant As an additional cost to cast Lightning Axe, discard a card or pay . Lightning Axe deals 5 damage to target creature. |
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Lone Wolf of the Natterknolls (3) Creature — Werewolf (3/5) Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
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Lunarch Inquisitors (4) Creature — Human Cleric (4/4) When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. |
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Macabre Waltz (2) Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. |
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Merciless Resolve (3) Instant As an additional cost to cast Merciless Resolve, sacrifice a creature or land. Draw two cards. |
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Might Beyond Reason (4) Instant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. |
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Militant Inquisitor (3) Creature — Human Cleric (2/3) Militant Inquisitor gets +1/+0 for each Equipment you control. |
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Mindwrack Demon (4) Creature — Demon (4/5) Flying, trample When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. |
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Moorland Drifter (2) Creature — Spirit (2/2) Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. |
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Morkrut Necropod (6) Creature — Slug Horror (7/7) Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. |
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Murderer's Axe (4) Artifact — Equipment Equipped creature gets +2/+2. Equip—Discard a card. |
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Murderous Compulsion (2) Sorcery Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Nagging Thoughts (2) Sorcery Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Nahiri's Machinations (2) Enchantment At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. : Nahiri's Machinations deals 1 damage to target blocking creature. |
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Nahiri, the Harbinger (4) Planeswalker — Nahiri (4) +2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. |
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Neck Breaker (3) Creature — Werewolf (4/3) Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. |
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Neglected Heirloom (1) Artifact — Equipment Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. |
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Obsessive Skinner (2) Creature — Human Rogue (1/1) When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. |
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Olivia's Bloodsworn (2) Creature — Vampire Soldier (2/1) Flying Olivia's Bloodsworn can't block. |
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Olivia, Mobilized for War (3) Legendary Creature — Vampire Knight (3/3) Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. |
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One of the Pack (4) Creature — Werewolf (5/6) At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. |
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Ormendahl, Profane Prince (0) Legendary Creature — Demon (9/7) Flying, lifelink, indestructible, haste |
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Pack Guardian (4) Creature — Wolf Spirit (4/3) Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. |
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Paranoid Parish-Blade (3) Creature — Human Soldier (3/2) Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. |
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Perfected Form (4) Creature — Insect Horror (5/4) Flying |
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Pieces of the Puzzle (3) Sorcery Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. |
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Pious Evangel (3) Creature — Human Cleric (2/2) Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. , , Sacrifice another permanent: Transform Pious Evangel. |
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Pore Over the Pages (5) Sorcery Draw three cards, untap up to two lands, then discard a card. |
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Press for Answers (2) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Prized Amalgam (3) Creature — Zombie (3/3) Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. |
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Puncturing Light (2) Instant Destroy target attacking or blocking creature with power 3 or less. |
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Pyre Hound (4) Creature — Elemental Hound (2/3) Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. |
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Quilled Wolf (2) Creature — Wolf (2/2) : Quilled Wolf gets +4/+4 until end of turn. |
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Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
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Rancid Rats (2) Creature — Zombie Rat (1/1) Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
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Ravenous Bloodseeker (2) Creature — Vampire Berserker (1/3) Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. |
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Reaper of Flight Moonsilver (5) Creature — Angel (3/3) Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
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Reduce to Ashes (5) Sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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Rise from the Tides (6) Sorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. |
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Rush of Adrenaline (1) Instant Target creature gets +2/+1 and gains trample until end of turn. |
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Sage of Ancient Lore (5) Creature — Human Shaman Werewolf (*/*) Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. |
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Sanitarium Skeleton (1) Creature — Skeleton (1/2) : Return Sanitarium Skeleton from your graveyard to your hand. |
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Scourge Wolf (2) Creature — Wolf Horror (2/2) First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. |
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Scrounged Scythe (3) Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) |
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Senseless Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Silverfur Partisan (3) Creature — Wolf Warrior (2/2) Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. |
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Sinister Concoction (1) Enchantment , Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. |
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Skeleton Key (1) Artifact — Equipment Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Slayer's Plate (3) Artifact — Equipment Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. |
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Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Solitary Hunter (4) Creature — Human Warrior Werewolf (3/4) At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. |
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Sorin, Grim Nemesis (6) Planeswalker — Sorin (6) +1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. −X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. |
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Spectral Shepherd (3) Creature — Spirit (2/2) Flying : Return target Spirit you control to its owner's hand. |
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Stensia Masquerade (3) Enchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. |
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Stitched Mangler (3) Creature — Zombie Horror (2/3) Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Stoic Builder (3) Creature — Human (2/3) When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. |
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Stonewing Antagonizer (1) Artifact Creature — Gargoyle Horror (4/2) Flying |
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Stormrider Spirit (5) Creature — Spirit (3/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Survive the Night (3) Instant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Tamiyo's Journal (5) Legendary Artifact At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. |
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Tenacity (4) Instant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. |
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Thalia's Lieutenant (2) Creature — Human Soldier (1/1) When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. |
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The Gitrog Monster (5) Legendary Creature — Frog Horror (6/6) Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. |
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Thing in the Ice (2) Creature — Horror (0/4) Defender Thing in the Ice enters the battlefield with four ice counters on it. |
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Thornhide Wolves (5) Creature — Wolf (4/5) |
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Thraben Gargoyle (1) Artifact Creature — Gargoyle (2/2) Defender : Transform Thraben Gargoyle. |
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Throttle (5) Instant Target creature gets -4/-4 until end of turn. |
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Timber Shredder (2) Creature — Werewolf (4/2) Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. |
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Tireless Tracker (3) Creature — Human Scout (3/2) Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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Tooth Collector (3) Creature — Human Rogue (3/2) When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. |
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Topplegeist (1) Creature — Spirit (1/1) Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. |
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Twins of Maurer Estate (5) Creature — Vampire (3/5) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Ulrich's Kindred (3) Creature — Wolf (3/2) Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn. |
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Ulvenwald Hydra (6) Creature — Hydra (*/*) Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. |
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Ulvenwald Mysteries (3) Enchantment Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. |
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Vessel of Ephemera (2) Enchantment , Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. |
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Vessel of Malignity (2) Enchantment , Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. |
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Vessel of Paramnesia (2) Enchantment , Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. |
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Vessel of Volatility (2) Enchantment , Sacrifice Vessel of Volatility: Add to your mana pool. |
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Veteran Cathar (2) Creature — Human Soldier (2/2) : Target Human gains double strike until end of turn. |
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Vildin-Pack Alpha (3) Creature — Werewolf (4/3) Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. |
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Voldaren Duelist (4) Creature — Vampire Warrior (3/2) Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn. |
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Warped Landscape (0) Land : Add to your mana pool. , , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
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Wayward Disciple (3) Creature — Human Cleric (2/4) Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. |
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Welcome to the Fold (4) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. |
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Werewolf of Ancient Hunger (5) Creature — Werewolf (*/*) Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. |
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Westvale Abbey (0) Land : Add to your mana pool. , , Pay 1 life: Create a 1/1 white and black Human Cleric creature token. |
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Westvale Cult Leader (2) Creature — Human Cleric (*/*) Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. |
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Wild-Field Scarecrow (3) Artifact Creature — Scarecrow (1/4) Defender , Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. |
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Wolf of Devil's Breach (5) Creature — Elemental Wolf (5/5) Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. |