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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

182 results
Aberrant Researcher Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

SOIU
Alms of the Vein Alms of the Vein 2Black (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Altered Ego Altered Ego X2GreenBlue (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

SOIR
Always Watching Always Watching 1WhiteWhite (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR
Angelic Purge Angelic Purge 2White (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

SOIC
Anguished Unmaking Anguished Unmaking 1WhiteBlack (3)
Instant
Exile target nonland permanent. You lose 3 life.
SOIR
Apothecary Geist Apothecary Geist 3White (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC
Archangel Avacyn Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

SOIM
Arlinn Kord Arlinn Kord 2RedGreen (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

SOIM
Ashmouth Blade Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip 3

SOIU
Asylum Visitor Asylum Visitor 1Black (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR
Avacyn's Judgment Avacyn's Judgment 1Red (2)
Sorcery
Madness XRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

SOIR
Avacyn, the Purifier Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

SOIM
Avacynian Missionaries Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Awoken Horror Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR
Biting Rain Biting Rain 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bloodmad Vampire Bloodmad Vampire 2Red (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Brain in a Jar Brain in a Jar 2 (2)
Artifact
1, Tap: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

3, Tap, Remove X charge counters from Brain in a Jar: Scry X.

SOIR
Branded Howler Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
SOIC
Breakneck Rider Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
SOIU
Broken Concentration Broken Concentration 1BlueBlue (3)
Instant
Counter target spell.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bygone Bishop Bygone Bishop 2White (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIR
Byway Courier Byway Courier 2Green (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
SOIC
Call the Bloodline Call the Bloodline 1Black (2)
Enchantment
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU
Catalog Catalog 2Blue (3)
Instant
Draw two cards, then discard a card.
SOIC
Compelling Deterrence Compelling Deterrence 1Blue (2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
SOIU
Confirm Suspicions Confirm Suspicions 3BlueBlue (5)
Instant
Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIR
Confront the Unknown Confront the Unknown Green (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
SOIC
Convicted Killer Convicted Killer 2Red (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
SOIC
Cult of the Waxing Moon Cult of the Waxing Moon 4Green (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
SOIU
Dauntless Cathar Dauntless Cathar 2White (3)
Creature — Human Soldier (3/2)
1White, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
SOIC
Dead Weight Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

SOIC
Deathcap Cultivator Deathcap Cultivator 1Green (2)
Creature — Human Druid (2/1)
Tap: Add Black or Green to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

SOIR
Declaration in Stone Declaration in Stone 1White (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
SOIR
Devils' Playground Devils' Playground 4RedRed (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOIR
Diregraf Colossus Diregraf Colossus 2Black (3)
Creature — Zombie Giant (2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

SOIR
Drownyard Explorers Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
SOIC
Drownyard Temple Drownyard Temple (0)
Land
Tap: Add Mana C to your mana pool.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

SOIR
Drunau Corpse Trawler Drunau Corpse Trawler 3Blue (4)
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

2Black: Target Zombie gains deathtouch until end of turn.

SOIU
Duskwatch Recruiter Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)
2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

SOIU
Elusive Tormentor Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)
1, Discard a card: Transform Elusive Tormentor.
SOIR
Ember-Eye Wolf Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)
Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

SOIC
Emissary of the Sleepless Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

SOIC
Equestrian Skill Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC
Erdwal Illuminator Erdwal Illuminator 1Blue (2)
Creature — Spirit (1/3)
Flying

Whenever you investigate for the first time each turn, investigate an additional time.

SOIU
Essence Flux Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
SOIU
Ever After Ever After 4BlackBlack (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOIR
Expose Evil Expose Evil 1White (2)
Instant
Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC
Farbog Revenant Farbog Revenant 2Black (3)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

SOIC
Fevered Visions Fevered Visions 1BlueRed (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR
Fiery Temper Fiery Temper 1RedRed (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Flameblade Angel Flameblade Angel 4RedRed (6)
Creature — Angel (4/4)
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

SOIR
Flameheart Werewolf Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

SOIU
Forgotten Creation Forgotten Creation 3Blue (4)
Creature — Zombie Horror (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

SOIR
Fork in the Road Fork in the Road 1Green (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
SOIC
From Under the Floorboards From Under the Floorboards 3BlackBlack (5)
Sorcery
Madness XBlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

SOIR
Furtive Homunculus Furtive Homunculus 1Blue (2)
Creature — Homunculus (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
SOIC
Gatstaf Arsonists Gatstaf Arsonists 4Red (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
SOIC
Gatstaf Ravagers Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

SOIC
Geier Reach Bandit Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR
Geistblast Geistblast 2Red (3)
Instant
Geistblast deals 2 damage to target creature or player.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

SOIU
Ghoulcaller's Accomplice Ghoulcaller's Accomplice 1Black (2)
Creature — Human Rogue (2/2)
3Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
SOIC
Ghoulsteed Ghoulsteed 4Black (5)
Creature — Zombie Horse (4/4)
2Black, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
SOIU
Gisa's Bidding Gisa's Bidding 2BlackBlack (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Hanweir Militia Captain Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
SOIR
Harvest Hand Harvest Hand 3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
SOIU
Haunted Cloak Haunted Cloak 3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip 1

SOIU
Heir of Falkenrath Heir of Falkenrath 1Black (2)
Creature — Vampire (2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
SOIU
Heir to the Night Heir to the Night (2)
Creature — Vampire Berserker (3/2)
Flying
SOIU
Hermit of the Natterknolls Hermit of the Natterknolls 2Green (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

SOIU
Hinterland Logger Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
SOIC
Hope Against Hope Hope Against Hope 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU
Howlpack Resurgence Howlpack Resurgence 2Green (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

SOIU
Incorrigible Youths Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)
Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Inexorable Blob Inexorable Blob 2Green (3)
Creature — Ooze (3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
SOIR
Inner Struggle Inner Struggle 3Red (4)
Instant
Target creature deals damage to itself equal to its power.
SOIU
Inquisitor's Ox Inquisitor's Ox 3White (4)
Creature — Ox (2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
SOIC
Insidious Mist Insidious Mist (4)
Creature — Elemental (0/1)
Hexproof, indestructible

Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

SOIR
Insolent Neonate Insolent Neonate Red (1)
Creature — Vampire (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

SOIC
Inspiring Captain Inspiring Captain 3White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
SOIC
Intrepid Provisioner Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

SOIC
Invocation of Saint Traft Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR
Jace, Unraveler of Secrets Jace, Unraveler of Secrets 3BlueBlue (5)
Planeswalker — Jace (5)
+1: Scry 1, then draw a card.

−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

SOIM
Just the Wind Just the Wind 1Blue (2)
Instant
Return target creature to its owner's hand.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Kessig Forgemaster Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

SOIU
Krallenhorde Howler Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

SOIU
Lambholt Butcher Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
SOIU
Lambholt Pacifist Lambholt Pacifist 1Green (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

SOIU
Lamplighter of Selhoff Lamplighter of Selhoff 4Blue (5)
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
SOIC
Lightning Axe Lightning Axe Red (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay 5.

Lightning Axe deals 5 damage to target creature.

SOIU
Lone Wolf of the Natterknolls Lone Wolf of the Natterknolls (3)
Creature — Werewolf (3/5)
Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

SOIU
Lunarch Inquisitors Lunarch Inquisitors (4)
Creature — Human Cleric (4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
SOIU
Macabre Waltz Macabre Waltz 1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
SOIC
Merciless Resolve Merciless Resolve 2Black (3)
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.

Draw two cards.

SOIC
Might Beyond Reason Might Beyond Reason 3Green (4)
Instant
Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

SOIC
Militant Inquisitor Militant Inquisitor 2White (3)
Creature — Human Cleric (2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
SOIC
Mindwrack Demon Mindwrack Demon 2BlackBlack (4)
Creature — Demon (4/5)
Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

SOIM
Moorland Drifter Moorland Drifter 1White (2)
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
SOIC
Morkrut Necropod Morkrut Necropod 5Black (6)
Creature — Slug Horror (7/7)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

SOIU
Murderer's Axe Murderer's Axe 4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

SOIU
Murderous Compulsion Murderous Compulsion 1Black (2)
Sorcery
Destroy target tapped creature.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nagging Thoughts Nagging Thoughts 1Blue (2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nahiri's Machinations Nahiri's Machinations 1White (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

SOIU
Nahiri, the Harbinger Nahiri, the Harbinger 2RedWhite (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

SOIM
Neck Breaker Neck Breaker (3)
Creature — Werewolf (4/3)
Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

SOIU
Neglected Heirloom Neglected Heirloom 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip 1

SOIU
Obsessive Skinner Obsessive Skinner 1Green (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

SOIU
Olivia's Bloodsworn Olivia's Bloodsworn 1Black (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Red: Target Vampire gains haste until end of turn.

SOIU
Olivia, Mobilized for War Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

SOIM
One of the Pack One of the Pack (4)
Creature — Werewolf (5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
SOIC
Ormendahl, Profane Prince Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
SOIR
Pack Guardian Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

SOIU
Paranoid Parish-Blade Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SOIU
Perfected Form Perfected Form (4)
Creature — Insect Horror (5/4)
Flying
SOIU
Pieces of the Puzzle Pieces of the Puzzle 2Blue (3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
SOIC
Pious Evangel Pious Evangel 2White (3)
Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

2, Tap, Sacrifice another permanent: Transform Pious Evangel.

SOIU
Pore Over the Pages Pore Over the Pages 3BlueBlue (5)
Sorcery
Draw three cards, untap up to two lands, then discard a card.
SOIU
Press for Answers Press for Answers 1Blue (2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC
Prized Amalgam Prized Amalgam 1BlueBlack (3)
Creature — Zombie (3/3)
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
SOIR
Puncturing Light Puncturing Light 1White (2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
SOIC
Pyre Hound Pyre Hound 3Red (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

SOIC
Quilled Wolf Quilled Wolf 1Green (2)
Creature — Wolf (2/2)
5Green: Quilled Wolf gets +4/+4 until end of turn.
SOIC
Rabid Bite Rabid Bite 1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
SOIC
Rancid Rats Rancid Rats 1Black (2)
Creature — Zombie Rat (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

SOIC
Rattlechains Rattlechains 1Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

SOIR
Ravenous Bloodseeker Ravenous Bloodseeker 1Red (2)
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
SOIU
Reaper of Flight Moonsilver Reaper of Flight Moonsilver 3WhiteWhite (5)
Creature — Angel (3/3)
Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

SOIU
Reckless Scholar Reckless Scholar 2Blue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
SOIU
Reduce to Ashes Reduce to Ashes 4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
SOIC
Rise from the Tides Rise from the Tides 5Blue (6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
SOIU
Rush of Adrenaline Rush of Adrenaline Red (1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
SOIC
Sage of Ancient Lore Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

SOIR
Sanitarium Skeleton Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
2Black: Return Sanitarium Skeleton from your graveyard to your hand.
SOIC
Scourge Wolf Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR
Scrounged Scythe Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip 2

SOIU
Senseless Rage Senseless Rage 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Silverfur Partisan Silverfur Partisan 2Green (3)
Creature — Wolf Warrior (2/2)
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

SOIR
Sinister Concoction Sinister Concoction Black (1)
Enchantment
Black, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOIU
Skeleton Key Skeleton Key 1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip 2

SOIU
Slayer's Plate Slayer's Plate 3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip 3

SOIR
Sleep Paralysis Sleep Paralysis 3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

SOIC
Solitary Hunter Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
SOIC
Sorin, Grim Nemesis Sorin, Grim Nemesis 4WhiteBlack (6)
Planeswalker — Sorin (6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

SOIM
Spectral Shepherd Spectral Shepherd 2White (3)
Creature — Spirit (2/2)
Flying

1Blue: Return target Spirit you control to its owner's hand.

SOIU
Stensia Masquerade Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Stitched Mangler Stitched Mangler 2Blue (3)
Creature — Zombie Horror (2/3)
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

SOIC
Stoic Builder Stoic Builder 2Green (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOIC
Stonewing Antagonizer Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
SOIU
Stormrider Spirit Stormrider Spirit 4Blue (5)
Creature — Spirit (3/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying

SOIC
Survive the Night Survive the Night 2White (3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC
Tamiyo's Journal Tamiyo's Journal 5 (5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

SOIR
Tenacity Tenacity 3White (4)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
SOIU
Thalia's Lieutenant Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

SOIR
The Gitrog Monster The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM
Thing in the Ice Thing in the Ice 1Blue (2)
Creature — Horror (0/4)
Defender

Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

SOIR
Thornhide Wolves Thornhide Wolves 4Green (5)
Creature — Wolf (4/5)
SOIC
Thraben Gargoyle Thraben Gargoyle 1 (1)
Artifact Creature — Gargoyle (2/2)
Defender

6: Transform Thraben Gargoyle.

SOIU
Throttle Throttle 4Black (5)
Instant
Target creature gets -4/-4 until end of turn.
SOIC
Timber Shredder Timber Shredder (2)
Creature — Werewolf (4/2)
Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

SOIC
Tireless Tracker Tireless Tracker 2Green (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

SOIR
Tooth Collector Tooth Collector 2Black (3)
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

SOIU
Topplegeist Topplegeist White (1)
Creature — Spirit (1/1)
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

SOIU
Twins of Maurer Estate Twins of Maurer Estate 4Black (5)
Creature — Vampire (3/5)
Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOIC
Ulrich's Kindred Ulrich's Kindred 2Red (3)
Creature — Wolf (3/2)
Trample

3Green: Target attacking Wolf or Werewolf gains indestructible until end of turn.

SOIU
Ulvenwald Hydra Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

SOIM
Ulvenwald Mysteries Ulvenwald Mysteries 2Green (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

SOIU
Vessel of Ephemera Vessel of Ephemera 1White (2)
Enchantment
2White, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
SOIC
Vessel of Malignity Vessel of Malignity 1Black (2)
Enchantment
1Black, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
SOIC
Vessel of Paramnesia Vessel of Paramnesia 1Blue (2)
Enchantment
Blue, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
SOIC
Vessel of Volatility Vessel of Volatility 1Red (2)
Enchantment
1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed to your mana pool.
SOIC
Veteran Cathar Veteran Cathar 1Green (2)
Creature — Human Soldier (2/2)
3White: Target Human gains double strike until end of turn.
SOIU
Vildin-Pack Alpha Vildin-Pack Alpha (3)
Creature — Werewolf (4/3)
Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

SOIR
Voldaren Duelist Voldaren Duelist 3Red (4)
Creature — Vampire Warrior (3/2)
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

SOIC
Warped Landscape Warped Landscape (0)
Land
Tap: Add Mana C to your mana pool.

2, Tap, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

SOIC
Wayward Disciple Wayward Disciple (3)
Creature — Human Cleric (2/4)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
SOIU
Welcome to the Fold Welcome to the Fold 2BlueBlue (4)
Sorcery
Madness XBlueBlue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

SOIR
Werewolf of Ancient Hunger Werewolf of Ancient Hunger (5)
Creature — Werewolf (*/*)
Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

SOIR
Westvale Abbey Westvale Abbey (0)
Land
Tap: Add Mana C to your mana pool.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
5, Tap, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

SOIR
Westvale Cult Leader Westvale Cult Leader (2)
Creature — Human Cleric (*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

SOIR
Wild-Field Scarecrow Wild-Field Scarecrow 3 (3)
Artifact Creature — Scarecrow (1/4)
Defender

2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

SOIU
Wolf of Devil's Breach Wolf of Devil's Breach 3RedRed (5)
Creature — Elemental Wolf (5/5)
Whenever Wolf of Devil's Breach attacks, you may pay 1Red and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
SOIM
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