Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
242 results | ||
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Abandon Reason (3) Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Abbot of Keral Keep (2) Creature — Human Monk (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Aether Chaser (2) Creature — Human Artificer (2/1) First strike When Aether Chaser enters the battlefield, you get (two energy counters). |
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Aethertorch Renegade (3) Creature — Human Rogue (1/2) When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. |
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Ahn-Crop Crasher (3) Creature — Minotaur Warrior (3/2) Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) |
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Akoum Firebird (4) Creature — Phoenix (3/3) Flying, haste Akoum Firebird attacks each turn if able. |
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Akoum Flameseeker (3) Creature — Human Shaman Ally (3/2) Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card. |
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Akoum Hellkite (6) Creature — Dragon (4/4) Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. |
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Akoum Stonewaker (2) Creature — Human Shaman (2/1) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. |
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Akroan Sergeant (3) Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Arlinn Kord (4) Planeswalker — Arlinn (3) +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. |
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Arlinn, Embraced by the Moon (4) Planeswalker — Arlinn +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. |
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Avacyn's Judgment (2) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. |
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Avacyn, the Purifier (5) Legendary Creature — Angel (6/5) Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. |
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Avaricious Dragon (4) Creature — Dragon (4/4) Flying At the beginning of your draw step, draw an additional card. |
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Barrage Ogre (5) Creature — Ogre Warrior (3/3) , Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. |
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Battlefield Scavenger (2) Creature — Jackal Rogue (2/2) You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card. |
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Bedlam Reveler (8) Creature — Devil Horror (3/4) Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Bellows Lizard (1) Creature — Lizard (1/1) : Bellows Lizard gets +1/+0 until end of turn. |
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Blazing Hellhound (4) Creature — Elemental Hound (4/3) , Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. |
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Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
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Blood Mist (4) Enchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
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Bloodhall Priest (4) Creature — Vampire Cleric (4/4) Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bloodlust Inciter (1) Creature — Human Warrior (1/1) : Target creature gains haste until end of turn. |
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Bloodmad Vampire (3) Creature — Vampire Berserker (4/1) Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bloodpyre Elemental (5) Creature — Elemental (4/1) Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. |
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Bloodrage Brawler (2) Creature — Minotaur Warrior (4/3) When Bloodrage Brawler enters the battlefield, discard a card. |
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Boiling Earth (2) Sorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Bold Impaler (1) Creature — Vampire Knight (1/2) : Bold Impaler gets +2/+0 until end of turn. |
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Borrowed Hostility (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Boulder Salvo (5) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
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Branded Howler (3) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. |
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Brazen Scourge (3) Creature — Gremlin (3/3) Haste |
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Breakneck Rider (3) Creature — Human Scout Werewolf (3/3) At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. |
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Brute Strength (2) Instant Target creature gets +3/+1 and gains trample until end of turn. |
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Built to Smash (1) Instant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
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Call of the Full Moon (2) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) |
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Cartouche of Zeal (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. |
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Cathartic Reunion (2) Sorcery As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards. |
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Chandra's Ignition (5) Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. |
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Chandra's Revolution (4) Sorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. |
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Chandra, Fire of Kaladesh (3) Legendary Creature — Human Shaman (2/2) Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. |
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Chandra, Flamecaller (6) Planeswalker — Chandra (4) +1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. |
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Chandra, Roaring Flame (3) Planeswalker — Chandra (4) +1: Chandra, Roaring Flame deals 2 damage to target player. −2: Chandra, Roaring Flame deals 2 damage to target creature. |
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Chandra, Torch of Defiance (4) Planeswalker — Chandra (4) +1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add to your mana pool. |
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Chasm Guide (4) Creature — Goblin Scout Ally (3/2) Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. |
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Cinder Hellion (5) Creature — Hellion (4/4) Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. |
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Collective Defiance (3) Sorcery Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Combustible Gearhulk (6) Artifact Creature — Construct (6/6) First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. |
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Conduit of Storms (3) Creature — Werewolf Horror (2/3) Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn. : Transform Conduit of Storms. |
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Convicted Killer (3) Creature — Human Werewolf (2/2) At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. |
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Cut (2) Sorcery Cut deals 4 damage to target creature. |
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Dark Intimations (5) Sorcery Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. |
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Depala, Pilot Exemplar (3) Legendary Creature — Dwarf Pilot (3/3) Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. |
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Desert Cerodon (6) Creature — Beast (6/4) Cycling (, Discard this card: Draw a card.) |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Devils' Playground (6) Sorcery Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player." |
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Devour in Flames (3) Sorcery As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
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Distemper of the Blood (2) Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
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Earth (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
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Electrify (4) Instant Electrify deals 4 damage to target creature. |
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Ember Beast (3) Creature — Beast (3/4) Ember Beast can't attack or block alone. |
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Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. |
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Ember-Eye Wolf (2) Creature — Wolf (1/2) Haste : Ember-Eye Wolf gets +2/+0 until end of turn. |
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Emberhorn Minotaur (4) Creature — Minotaur Warrior (4/3) You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) |
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Embermaw Hellion (5) Creature — Hellion (4/5) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
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Embodiment of Fury (4) Creature — Elemental (4/3) Trample Land creatures you control have trample. |
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Embraal Gear-Smasher (3) Creature — Human Warrior (2/3) , Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Enraged Giant (6) Creature — Giant (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Trample, haste |
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Enthralling Victor (4) Creature — Human Warrior (3/2) When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Expedite (1) Instant Target creature gains haste until end of turn. Draw a card. |
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Exquisite Firecraft (3) Sorcery Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. |
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Falkenrath Reaver (2) Creature — Vampire (2/2) |
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Fall of the Titans (1) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two target creatures and/or players. |
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Fateful Showdown (4) Instant Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
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Fevered Visions (3) Enchantment At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. |
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Fiery Conclusion (2) Instant As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. |
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Fiery Impulse (1) Instant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. |
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Fiery Temper (3) Instant Fiery Temper deals 3 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Firefiend Elemental (4) Creature — Elemental (3/2) Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Firemantle Mage (3) Creature — Human Shaman Ally (2/2) Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
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Flameblade Adept (1) Creature — Jackal Warrior (1/2) Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. |
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Flameblade Angel (6) Creature — Angel (4/4) Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. |
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Flameheart Werewolf (2) Creature — Werewolf (3/2) Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. |
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Flameshadow Conjuring (4) Enchantment Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
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Flaring Flame-Kin (3) Creature — Elemental Warrior (2/2) As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn." |
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Fling (2) Instant As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. |
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Freejam Regent (6) Creature — Dragon (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying |
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Frontline Rebel (3) Creature — Human Warrior (3/3) Frontline Rebel attacks each combat if able. |
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Furyblade Vampire (2) Creature — Vampire Berserker (1/2) Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. |
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Galvanic Bombardment (1) Instant Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. |
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Gatstaf Arsonists (5) Creature — Human Werewolf (5/4) At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. |
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Gatstaf Ravagers (5) Creature — Werewolf (6/5) Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. |
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Geier Reach Bandit (3) Creature — Human Rogue Werewolf (3/2) Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. |
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Geistblast (3) Instant Geistblast deals 2 damage to target creature or player. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. |
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Ghirapur Aether Grid (3) Enchantment Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player. |
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Ghirapur Gearcrafter (3) Creature — Human Artificer (2/1) When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) |
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Giant Spectacle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. |
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Glorybringer (5) Creature — Dragon (4/4) Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) |
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Goblin Arsonist (1) Creature — Goblin Shaman (1/1) When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. |
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Goblin Balloon Brigade (1) Creature — Goblin Warrior (1/1) : Goblin Balloon Brigade gains flying until end of turn. |
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Goblin Glory Chaser (1) Creature — Goblin Warrior (1/1) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) |
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Goblin Piker (2) Creature — Goblin Warrior (2/1) |
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Goblin War Paint (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. |
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Grove Rumbler (4) Creature — Elemental (3/3) Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. |
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Hanweir Garrison (3) Creature — Human Soldier (2/3) Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) |
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Harnessed Lightning (2) Instant Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature. |
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Harsh Mentor (2) Creature — Human Cleric (2/2) Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. |
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Hazoret the Fervent (4) Legendary Creature — God (5/4) Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. |
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Hazoret's Favor (3) Enchantment At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step. |
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Heart-Piercer Manticore (4) Creature — Manticore (4/3) When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.) |
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Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
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Honored Crop-Captain (2) Creature — Human Warrior (3/2) Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. |
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Hungry Flames (3) Instant Hungry Flames deals 3 damage to target creature and 2 damage to target player. |
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Impetuous Devils (4) Creature — Devil (6/1) Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. |
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Incendiary Sabotage (4) Instant As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature. |
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Incorrigible Youths (5) Creature — Vampire (4/3) Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Infectious Bloodlust (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. |
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Inferno Fist (2) Enchantment — Aura Enchant creature you control Enchanted creature gets +2/+0. |
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Injury (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. |
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Inner Struggle (4) Instant Target creature deals damage to itself equal to its power. |
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Insolent Neonate (1) Creature — Vampire (1/1) Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
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Insult (3) Sorcery Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. |
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Into the Maw of Hell (6) Sorcery Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
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Inventor's Apprentice (1) Creature — Human Artificer (1/2) Inventor's Apprentice gets +1/+1 as long as you control an artifact. |
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Invigorated Rampage (2) Instant Choose one — • Target creature gets +4/+0 and gains trample until end of turn. |
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Iroas's Champion (3) Creature — Human Soldier (2/2) Double strike (This creature deals both first-strike and regular combat damage.) |
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Jori En, Ruin Diver (3) Legendary Creature — Merfolk Wizard (2/3) Whenever you cast your second spell each turn, draw a card. |
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Kari Zev's Expertise (3) Sorcery Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. |
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Kari Zev, Skyship Raider (2) Legendary Creature — Human Pirate (1/3) First strike, menace Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. |
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Kazuul's Toll Collector (3) Creature — Ogre Warrior (3/2) : Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. |
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Kessig Forgemaster (2) Creature — Human Shaman Werewolf (2/1) Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. |
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Khenra Charioteer (3) Creature — Jackal Warrior (3/3) Trample Other creatures you control have trample. |
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Kird Chieftain (4) Creature — Ape (3/3) Kird Chieftain gets +1/+1 as long as you control a Forest. : Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
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Lathnu Hellion (3) Creature — Hellion (4/4) Haste When Lathnu Hellion enters the battlefield, you get (two energy counters). |
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Lavastep Raider (1) Creature — Goblin Warrior (1/2) : Lavastep Raider gets +2/+0 until end of turn. |
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Lightning Axe (1) Instant As an additional cost to cast Lightning Axe, discard a card or pay . Lightning Axe deals 5 damage to target creature. |
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Mage-Ring Bully (2) Creature — Human Warrior (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each turn if able. |
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Magma Spray (1) Instant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
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Make Mischief (3) Sorcery Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player." |
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Makindi Sliderunner (2) Creature — Beast (2/1) Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. |
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Manticore of the Gauntlet (5) Creature — Manticore (5/4) When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent. |
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Maverick Thopterist (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. |
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Merciless Javelineer (4) Creature — Minotaur Warrior (4/2) , Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn. |
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Mercurial Geists (4) Creature — Spirit (1/3) Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. |
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Mina and Denn, Wildborn (4) Legendary Creature — Elf Ally (4/4) You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn. |
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Minotaur Sureshot (3) Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn. |
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Mirrorwing Dragon (5) Creature — Dragon (4/5) Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. |
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Molten Vortex (1) Enchantment , Discard a land card: Molten Vortex deals 2 damage to target creature or player. |
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Munda, Ambush Leader (4) Legendary Creature — Kor Ally (3/4) Haste Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. |
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Nahiri, the Harbinger (4) Planeswalker — Nahiri (4) +2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. |
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Neck Breaker (3) Creature — Werewolf (4/3) Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. |
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Nef-Crop Entangler (2) Creature — Human Warrior (2/1) Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
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Neheb, the Worthy (3) Legendary Creature — Minotaur Warrior (2/2) First strike Other Minotaurs you control have first strike. |
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Oath of Chandra (2) Legendary Enchantment When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. |
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Olivia, Mobilized for War (3) Legendary Creature — Vampire Knight (3/3) Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. |
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Omnath, Locus of Rage (7) Legendary Creature — Elemental (5/5) Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. |
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Ondu Champion (4) Creature — Minotaur Warrior Ally (4/3) Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. |
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Onward (3) Instant Target creature gets +X/+0 until end of turn, where X is its power. |
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Outland Boar (4) Creature — Boar (4/4) Outland Boar can't be blocked by creatures with power 2 or less. |
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Pathmaker Initiate (2) Creature — Human Wizard (2/1) : Target creature with power 2 or less can't be blocked this turn. |
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Pia Nalaar (3) Legendary Creature — Human Artificer (2/2) When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. : Target artifact creature gets +1/+0 until end of turn. |
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Pia and Kiran Nalaar (4) Legendary Creature — Human Artificer (2/2) When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. |
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Pia's Revolution (3) Enchantment Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. |
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Press into Service (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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Pursue Glory (4) Instant Attacking creatures get +2/+0 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Pyre Hound (4) Creature — Elemental Hound (2/3) Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. |
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Pyromancer's Assault (4) Enchantment Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. |
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Radiant Flames (3) Sorcery Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. |
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Ravaging Blaze (2) Instant Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. |
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Ravenous Bloodseeker (2) Creature — Vampire Berserker (1/3) Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. |
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Ravenous Intruder (2) Creature — Gremlin (1/2) Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. |
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Reckless Cohort (2) Creature — Human Warrior Ally (2/2) Reckless Cohort attacks each combat if able unless you control another Ally. |
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Reckless Fireweaver (2) Creature — Human Artificer (1/3) Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. |
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Reckless Racer (3) Creature — Human Pilot (2/3) First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. |
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Reclusive Artificer (4) Creature — Human Artificer (2/3) Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
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Reduce to Ashes (5) Sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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Relentless Hunter (3) Creature — Human Warrior (3/3) : Relentless Hunter gets +1/+1 and gains trample until end of turn. |
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Renegade Wheelsmith (3) Creature — Dwarf Pilot (3/2) Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. |
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Retreat to Valakut (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. |
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Ride Down (2) Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
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Rolling Thunder (2) Sorcery Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. |
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Rubble (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. |
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Ruinous Gremlin (1) Creature — Gremlin (1/1) , Sacrifice Ruinous Gremlin: Destroy target artifact. |
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Rush of Adrenaline (1) Instant Target creature gets +2/+1 and gains trample until end of turn. |
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Saheeli Rai (3) Planeswalker — Saheeli (3) +1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. |
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Salivating Gremlins (3) Creature — Gremlin (2/3) Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. |
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Samut, Voice of Dissent (5) Legendary Creature — Human Warrior (3/4) Flash Double strike, vigilance, haste |
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Savage Alliance (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Scourge Wolf (2) Creature — Wolf Horror (2/2) First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. |
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Scrapper Champion (4) Creature — Human Artificer (2/2) Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get (two energy counters). |
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Scrapyard Mongrel (4) Creature — Hound (3/3) As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
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Senseless Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Shatterskull Recruit (5) Creature — Giant Warrior Ally (4/4) Menace (This creature can't be blocked except by two or more creatures.) |
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Shock (1) Instant Shock deals 2 damage to target creature or player. |
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Siege Modification (3) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Smoldering Werewolf (4) Creature — Werewolf Horror (3/2) When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf. |
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Sparkmage's Gambit (2) Sorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
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Speedway Fanatic (2) Creature — Human Pilot (2/1) Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. |
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Spontaneous Artist (4) Creature — Human Rogue (3/3) When Spontaneous Artist enters the battlefield, you get (an energy counter). Pay : Target creature gains haste until end of turn. |
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Start Your Engines (4) Sorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. |
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Stensia Banquet (3) Sorcery Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. Draw a card. |
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Stensia Innkeeper (4) Creature — Vampire (3/3) When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. |
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Stensia Masquerade (3) Enchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. |
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Stonefury (5) Instant Stonefury deals damage to target creature equal to the number of lands you control. |
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Stormchaser Mage (2) Creature — Human Wizard (1/3) Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Subterranean Scout (2) Creature — Goblin Scout (2/1) When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. |
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Sweatworks Brawler (4) Creature — Human Artificer (3/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace |
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Territorial Gorger (4) Creature — Gremlin (2/2) Trample Whenever you get one or more (energy counters), Territorial Gorger gets +2/+2 until end of turn. |
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Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
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Thopter Engineer (3) Creature — Human Artificer (1/3) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.) |
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Thresher Lizard (3) Creature — Lizard (3/2) Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. |
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Thriving Grubs (2) Creature — Gremlin (2/1) When Thriving Grubs enters the battlefield, you get (two energy counters). Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Titan's Strength (1) Instant Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Traitorous Instinct (4) Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |
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Trial of Zeal (3) Enchantment When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player. When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand. |
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Trueheart Twins (5) Creature — Jackal Warrior (4/4) You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn. |
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Twin Bolt (2) Instant Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. |
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Ulrich of the Krallenhorde (5) Legendary Creature — Human Werewolf (4/4) Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. |
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Ulrich's Kindred (3) Creature — Wolf (3/2) Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn. |
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Unlicensed Disintegration (3) Instant Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. |
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Valakut Invoker (3) Creature — Human Shaman (2/3) : Valakut Invoker deals 3 damage to target creature or player. |
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Vessel of Volatility (2) Enchantment , Sacrifice Vessel of Volatility: Add to your mana pool. |
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Veteran Motorist (2) Creature — Dwarf Pilot (3/1) When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. |
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Vildin-Pack Alpha (3) Creature — Werewolf (4/3) Whenever a Werewolf enters the battlefield under your control, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. |
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Vildin-Pack Outcast (5) Creature — Werewolf Horror (4/4) Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. |
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Voldaren Duelist (4) Creature — Vampire Warrior (3/2) Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn. |
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Voltaic Brawler (2) Creature — Human Warrior (3/2) When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn. |
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Warfire Javelineer (4) Creature — Minotaur Warrior (2/3) When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. |
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Wayward Giant (5) Creature — Giant (4/5) Menace |
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Weapons Trainer (2) Creature — Human Soldier Ally (3/2) Other creatures you control get +1/+0 as long as you control an Equipment. |
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Weaver of Lightning (3) Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
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Weldfast Engineer (3) Creature — Human Artificer (3/3) At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. |
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Welding Sparks (3) Instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. |
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Whirler Virtuoso (3) Creature — Vedalken Artificer (2/3) When Whirler Virtuoso enters the battlefield, you get (three energy counters). Pay : Create a 1/1 colorless Thopter artifact creature token with flying. |
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Wolf of Devil's Breach (5) Creature — Elemental Wolf (5/5) Whenever Wolf of Devil's Breach attacks, you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. |
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Wrangle (2) Sorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |
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Zada's Commando (2) Creature — Goblin Archer Ally (2/1) First strike Cohort — , Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. |
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Zendikar Incarnate (4) Creature — Elemental (*/4) Zendikar Incarnate's power is equal to the number of lands you control. |