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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

242 results
Abandon Reason.png Abandon Reason 2Red (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Abbot of Keral Keep.png Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Act of Treason.png Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Aether Chaser.png Aether Chaser 1Red (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aethertorch Renegade.png Aethertorch Renegade 2Red (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Tap, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

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Ahn-Crop Crasher.png Ahn-Crop Crasher 2Red (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Akoum Firebird.png Akoum Firebird 2RedRed (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay 4RedRed. If you do, return Akoum Firebird from your graveyard to the battlefield.

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Akoum Flameseeker.png Akoum Flameseeker 2Red (3)
Creature — Human Shaman Ally (3/2)
Cohort — Tap, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Akoum Hellkite.png Akoum Hellkite 4RedRed (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

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Akoum Stonewaker.png Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akroan Sergeant.png Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Arlinn Kord.png Arlinn Kord 2RedGreen (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

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Arlinn, Embraced by the Moon.png Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

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Avacyn's Judgment.png Avacyn's Judgment 1Red (2)
Sorcery
Madness XRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

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Avacyn, the Purifier.png Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

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Avaricious Dragon.png Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

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Barrage Ogre.png Barrage Ogre 3RedRed (5)
Creature — Ogre Warrior (3/3)
Tap, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
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Battlefield Scavenger.png Battlefield Scavenger 1Red (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

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Bedlam Reveler.png Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Bellows Lizard.png Bellows Lizard Red (1)
Creature — Lizard (1/1)
1Red: Bellows Lizard gets +1/+0 until end of turn.
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Blazing Hellhound.png Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)
1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
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Blazing Volley.png Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Blood Mist.png Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Bloodhall Priest.png Bloodhall Priest 2BlackRed (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness 1BlackRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodlust Inciter.png Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
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Bloodmad Vampire.png Bloodmad Vampire 2Red (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodpyre Elemental.png Bloodpyre Elemental 4Red (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
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Bloodrage Brawler.png Bloodrage Brawler 1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Boiling Earth.png Boiling Earth 1Red (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Bold Impaler.png Bold Impaler Red (1)
Creature — Vampire Knight (1/2)
2Red: Bold Impaler gets +2/+0 until end of turn.
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Borrowed Hostility.png Borrowed Hostility Red (1)
Instant
Escalate 3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

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Boulder Salvo.png Boulder Salvo 4Red (5)
Sorcery
Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

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Branded Howler.png Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
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Brazen Scourge.png Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)
Haste
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Breakneck Rider.png Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
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Brute Strength.png Brute Strength 1Red (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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Built to Smash.png Built to Smash Red (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Call of the Full Moon.png Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

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Cartouche of Zeal.png Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

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Cathartic Reunion.png Cathartic Reunion 1Red (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

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Chandra's Ignition.png Chandra's Ignition 3RedRed (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Revolution.png Chandra's Revolution 3Red (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Chandra, Fire of Kaladesh.png Chandra, Fire of Kaladesh 1RedRed (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Tap: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

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Chandra, Flamecaller.png Chandra, Flamecaller 4RedRed (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

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Chandra, Roaring Flame.png Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

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Chandra, Torch of Defiance.png Chandra, Torch of Defiance 2RedRed (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add RedRed to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

KLDM.png
Chasm Guide.png Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Cinder Hellion.png Cinder Hellion 4Red (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

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Collective Defiance.png Collective Defiance 1RedRed (3)
Sorcery
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

EMNR.png
Combustible Gearhulk.png Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

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Conduit of Storms.png Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Red to your mana pool at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

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Convicted Killer.png Convicted Killer 2Red (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
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Cut.png Cut 1Red (2)
Sorcery
Cut deals 4 damage to target creature.
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Dark Intimations.png Dark Intimations 2BlueBlackRed (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

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Depala, Pilot Exemplar.png Depala, Pilot Exemplar 1RedWhite (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

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Desert Cerodon.png Desert Cerodon 5Red (6)
Creature — Beast (6/4)
Cycling Red (Red, Discard this card: Draw a card.)
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Destructive Tampering.png Destructive Tampering 2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

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Devils' Playground.png Devils' Playground 4RedRed (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
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Devour in Flames.png Devour in Flames 2Red (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

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Distemper of the Blood.png Distemper of the Blood 1Red (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Dragon Fodder.png Dragon Fodder 1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Earth.png Earth XRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Electrify.png Electrify 3Red (4)
Instant
Electrify deals 4 damage to target creature.
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Ember Beast.png Ember Beast 2Red (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
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Ember Hauler.png Ember Hauler RedRed (2)
Creature — Goblin (2/2)
1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
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Ember-Eye Wolf.png Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)
Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

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Emberhorn Minotaur.png Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
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Embermaw Hellion.png Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

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Embodiment of Fury.png Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Embraal Gear-Smasher.png Embraal Gear-Smasher 2Red (3)
Creature — Human Warrior (2/3)
Tap, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
AERC.png
Enigma Drake.png Enigma Drake 1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

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Enraged Giant.png Enraged Giant 5Red (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Trample, haste

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Enthralling Victor.png Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Expedite.png Expedite Red (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

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Exquisite Firecraft.png Exquisite Firecraft 1RedRed (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

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Falkenrath Reaver.png Falkenrath Reaver 1Red (2)
Creature — Vampire (2/2)
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Fall of the Titans.png Fall of the Titans XXRed (1)
Instant
Surge XRed (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

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Fateful Showdown.png Fateful Showdown 2RedRed (4)
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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Fevered Visions.png Fevered Visions 1BlueRed (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
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Fiery Conclusion.png Fiery Conclusion 1Red (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

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Fiery Impulse.png Fiery Impulse Red (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

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Fiery Temper.png Fiery Temper 1RedRed (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Firefiend Elemental.png Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Firemantle Mage.png Firemantle Mage 2Red (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Flameblade Adept.png Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

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Flameblade Angel.png Flameblade Angel 4RedRed (6)
Creature — Angel (4/4)
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

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Flameheart Werewolf.png Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

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Flameshadow Conjuring.png Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Flaring Flame-Kin.png Flaring Flame-Kin 2Red (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Red: Flaring Flame-Kin gets +1/+0 until end of turn."
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Fling.png Fling 1Red (2)
Instant
As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

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Freejam Regent.png Freejam Regent 4RedRed (6)
Creature — Dragon (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying
1Red: Freejam Regent gets +2/+0 until end of turn.

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Frontline Rebel.png Frontline Rebel 2Red (3)
Creature — Human Warrior (3/3)
Frontline Rebel attacks each combat if able.
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Furyblade Vampire.png Furyblade Vampire 1Red (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

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Galvanic Bombardment.png Galvanic Bombardment Red (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Gatstaf Arsonists.png Gatstaf Arsonists 4Red (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
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Gatstaf Ravagers.png Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

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Geier Reach Bandit.png Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR.png
Geistblast.png Geistblast 2Red (3)
Instant
Geistblast deals 2 damage to target creature or player.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

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Ghirapur Aether Grid.png Ghirapur Aether Grid 2Red (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
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Ghirapur Gearcrafter.png Ghirapur Gearcrafter 2Red (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Giant Spectacle.png Giant Spectacle 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

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Glorybringer.png Glorybringer 3RedRed (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

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Goblin Arsonist.png Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
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Goblin Balloon Brigade.png Goblin Balloon Brigade Red (1)
Creature — Goblin Warrior (1/1)
Red: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Glory Chaser.png Goblin Glory Chaser Red (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

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Goblin Piker.png Goblin Piker 1Red (2)
Creature — Goblin Warrior (2/1)
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Goblin War Paint.png Goblin War Paint 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

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Grove Rumbler.png Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

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Hanweir Garrison.png Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

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Harnessed Lightning.png Harnessed Lightning 1Red (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
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Harsh Mentor.png Harsh Mentor 1Red (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
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Hazoret the Fervent.png Hazoret the Fervent 3Red (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
2Red, Discard a card: Hazoret deals 2 damage to each opponent.

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Hazoret's Favor.png Hazoret's Favor 2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Heart-Piercer Manticore.png Heart-Piercer Manticore 2RedRed (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm 5Red (5Red, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

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Hijack.png Hijack 1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Honored Crop-Captain.png Honored Crop-Captain RedWhite (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
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Hungry Flames.png Hungry Flames 2Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
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Impetuous Devils.png Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

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Incendiary Sabotage.png Incendiary Sabotage 2RedRed (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

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Incorrigible Youths.png Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)
Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Infectious Bloodlust.png Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

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Inferno Fist.png Inferno Fist 1Red (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Red, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

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Injury.png Injury 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

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Inner Struggle.png Inner Struggle 3Red (4)
Instant
Target creature deals damage to itself equal to its power.
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Insolent Neonate.png Insolent Neonate Red (1)
Creature — Vampire (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

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Insult.png Insult 2Red (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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Into the Maw of Hell.png Into the Maw of Hell 4RedRed (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
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Inventor's Apprentice.png Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Invigorated Rampage.png Invigorated Rampage 1Red (2)
Instant
Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

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Iroas's Champion.png Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Jori En, Ruin Diver.png Jori En, Ruin Diver 1BlueRed (3)
Legendary Creature — Merfolk Wizard (2/3)
Whenever you cast your second spell each turn, draw a card.
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Kari Zev's Expertise.png Kari Zev's Expertise 1RedRed (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

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Kari Zev, Skyship Raider.png Kari Zev, Skyship Raider 1Red (2)
Legendary Creature — Human Pirate (1/3)
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

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Kazuul's Toll Collector.png Kazuul's Toll Collector 2Red (3)
Creature — Ogre Warrior (3/2)
0: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
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Kessig Forgemaster.png Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

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Khenra Charioteer.png Khenra Charioteer 1RedGreen (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

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Kird Chieftain.png Kird Chieftain 3Red (4)
Creature — Ape (3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest.

4Green: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

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Lathnu Hellion.png Lathnu Hellion 2Red (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

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Lavastep Raider.png Lavastep Raider Red (1)
Creature — Goblin Warrior (1/2)
2Red: Lavastep Raider gets +2/+0 until end of turn.
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Lightning Axe.png Lightning Axe Red (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay 5.

Lightning Axe deals 5 damage to target creature.

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Mage-Ring Bully.png Mage-Ring Bully 1Red (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

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Magma Spray.png Magma Spray Red (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Make Mischief.png Make Mischief 2Red (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
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Makindi Sliderunner.png Makindi Sliderunner 1Red (2)
Creature — Beast (2/1)
Trample

Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

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Manticore of the Gauntlet.png Manticore of the Gauntlet 4Red (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.
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Maverick Thopterist.png Maverick Thopterist 3BlueRed (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

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Merciless Javelineer.png Merciless Javelineer 2BlackRed (4)
Creature — Minotaur Warrior (4/2)
2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
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Mercurial Geists.png Mercurial Geists 2BlueRed (4)
Creature — Spirit (1/3)
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

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Mina and Denn, Wildborn.png Mina and Denn, Wildborn 2RedGreen (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

RedGreen, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Minotaur Sureshot.png Minotaur Sureshot 2Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

1Red: Minotaur Sureshot gets +1/+0 until end of turn.

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Mirrorwing Dragon.png Mirrorwing Dragon 3RedRed (5)
Creature — Dragon (4/5)
Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

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Molten Vortex.png Molten Vortex Red (1)
Enchantment
Red, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
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Munda, Ambush Leader.png Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

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Nahiri, the Harbinger.png Nahiri, the Harbinger 2RedWhite (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

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Neck Breaker.png Neck Breaker (3)
Creature — Werewolf (4/3)
Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

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Nef-Crop Entangler.png Nef-Crop Entangler 1Red (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

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Neheb, the Worthy.png Neheb, the Worthy 1BlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

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Oath of Chandra.png Oath of Chandra 1Red (2)
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

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Olivia, Mobilized for War.png Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

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Omnath, Locus of Rage.png Omnath, Locus of Rage 3RedRedGreenGreen (7)
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

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Ondu Champion.png Ondu Champion 2RedRed (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Onward.png Onward 2Red (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
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Outland Boar.png Outland Boar 2RedGreen (4)
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
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Pathmaker Initiate.png Pathmaker Initiate 1Red (2)
Creature — Human Wizard (2/1)
Tap: Target creature with power 2 or less can't be blocked this turn.
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Pia Nalaar.png Pia Nalaar 2Red (3)
Legendary Creature — Human Artificer (2/2)
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1Red: Target artifact creature gets +1/+0 until end of turn.
1, Sacrifice an artifact: Target creature can't block this turn.

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Pia and Kiran Nalaar.png Pia and Kiran Nalaar 2RedRed (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2Red, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

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Pia's Revolution.png Pia's Revolution 2Red (3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
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Press into Service.png Press into Service 4Red (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Pursue Glory.png Pursue Glory 3Red (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

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Pyre Hound.png Pyre Hound 3Red (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

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Pyromancer's Assault.png Pyromancer's Assault 3Red (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
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Radiant Flames.png Radiant Flames 2Red (3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
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Ravaging Blaze.png Ravaging Blaze XRedRed (2)
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

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Ravenous Bloodseeker.png Ravenous Bloodseeker 1Red (2)
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
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Ravenous Intruder.png Ravenous Intruder 1Red (2)
Creature — Gremlin (1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
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Reckless Cohort.png Reckless Cohort 1Red (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Reckless Fireweaver.png Reckless Fireweaver 1Red (2)
Creature — Human Artificer (1/3)
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
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Reckless Racer.png Reckless Racer 2Red (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

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Reclusive Artificer.png Reclusive Artificer 2BlueRed (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

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Reduce to Ashes.png Reduce to Ashes 4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Relentless Hunter.png Relentless Hunter 1RedGreen (3)
Creature — Human Warrior (3/3)
1RedGreen: Relentless Hunter gets +1/+1 and gains trample until end of turn.
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Renegade Wheelsmith.png Renegade Wheelsmith 1RedWhite (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
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Retreat to Valakut.png Retreat to Valakut 2Red (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

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Ride Down.png Ride Down RedWhite (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Rolling Thunder.png Rolling Thunder XRedRed (2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
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Rubble.png Rubble 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

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Ruinous Gremlin.png Ruinous Gremlin Red (1)
Creature — Gremlin (1/1)
2Red, Sacrifice Ruinous Gremlin: Destroy target artifact.
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Rush of Adrenaline.png Rush of Adrenaline Red (1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
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Saheeli Rai.png Saheeli Rai 1BlueRed (3)
Planeswalker — Saheeli (3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

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Salivating Gremlins.png Salivating Gremlins 2Red (3)
Creature — Gremlin (2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
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Samut, Voice of Dissent.png Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
White, Tap: Untap another target creature.

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Savage Alliance.png Savage Alliance 2Red (3)
Instant
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

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Scourge Wolf.png Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

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Scrapper Champion.png Scrapper Champion 3Red (4)
Creature — Human Artificer (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Scrapyard Mongrel.png Scrapyard Mongrel 3Red (4)
Creature — Hound (3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Senseless Rage.png Senseless Rage 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Shatterskull Recruit.png Shatterskull Recruit 3RedRed (5)
Creature — Giant Warrior Ally (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Shock.png Shock Red (1)
Instant
Shock deals 2 damage to target creature or player.
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Siege Modification.png Siege Modification 1RedRed (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

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Smoldering Werewolf.png Smoldering Werewolf 2RedRed (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

4RedRed: Transform Smoldering Werewolf.

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Sparkmage's Gambit.png Sparkmage's Gambit 1Red (2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
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Speedway Fanatic.png Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

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Spontaneous Artist.png Spontaneous Artist 3Red (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

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Start Your Engines.png Start Your Engines 3Red (4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Stensia Banquet.png Stensia Banquet 2Red (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

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Stensia Innkeeper.png Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
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Stensia Masquerade.png Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Stonefury.png Stonefury 3RedRed (5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stormchaser Mage.png Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Subterranean Scout.png Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
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Sweatworks Brawler.png Sweatworks Brawler 3Red (4)
Creature — Human Artificer (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Menace

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Territorial Gorger.png Territorial Gorger 3Red (4)
Creature — Gremlin (2/2)
Trample

Whenever you get one or more Energy (energy counters), Territorial Gorger gets +2/+2 until end of turn.

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Thermo-Alchemist.png Thermo-Alchemist 1Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

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Thopter Engineer.png Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

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Thresher Lizard.png Thresher Lizard 2Red (3)
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Thriving Grubs.png Thriving Grubs 1Red (2)
Creature — Gremlin (2/1)
When Thriving Grubs enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Grubs attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Titan's Strength.png Titan's Strength Red (1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Traitorous Instinct.png Traitorous Instinct 3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
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Trial of Zeal.png Trial of Zeal 2Red (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

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Trueheart Twins.png Trueheart Twins 4Red (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

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Twin Bolt.png Twin Bolt 1Red (2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
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Ulrich of the Krallenhorde.png Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulrich's Kindred.png Ulrich's Kindred 2Red (3)
Creature — Wolf (3/2)
Trample

3Green: Target attacking Wolf or Werewolf gains indestructible until end of turn.

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Unlicensed Disintegration.png Unlicensed Disintegration 1BlackRed (3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Valakut Invoker.png Valakut Invoker 2Red (3)
Creature — Human Shaman (2/3)
8: Valakut Invoker deals 3 damage to target creature or player.
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Vessel of Volatility.png Vessel of Volatility 1Red (2)
Enchantment
1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed to your mana pool.
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Veteran Motorist.png Veteran Motorist RedWhite (2)
Creature — Dwarf Pilot (3/1)
When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

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Vildin-Pack Alpha.png Vildin-Pack Alpha (3)
Creature — Werewolf (4/3)
Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

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Vildin-Pack Outcast.png Vildin-Pack Outcast 4Red (5)
Creature — Werewolf Horror (4/4)
Trample

Red: Vildin-Pack Outcast gets +1/-1 until end of turn.
5RedRed: Transform Vildin-Pack Outcast.

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Voldaren Duelist.png Voldaren Duelist 3Red (4)
Creature — Vampire Warrior (3/2)
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

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Voltaic Brawler.png Voltaic Brawler RedGreen (2)
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

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Warfire Javelineer.png Warfire Javelineer 3Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Wayward Giant.png Wayward Giant 4Red (5)
Creature — Giant (4/5)
Menace
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Weapons Trainer.png Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
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Weaver of Lightning.png Weaver of Lightning 2Red (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

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Weldfast Engineer.png Weldfast Engineer 1BlackRed (3)
Creature — Human Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
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Welding Sparks.png Welding Sparks 2Red (3)
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
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Whirler Virtuoso.png Whirler Virtuoso 1BlueRed (3)
Creature — Vedalken Artificer (2/3)
When Whirler Virtuoso enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Create a 1/1 colorless Thopter artifact creature token with flying.

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Wolf of Devil's Breach.png Wolf of Devil's Breach 3RedRed (5)
Creature — Elemental Wolf (5/5)
Whenever Wolf of Devil's Breach attacks, you may pay 1Red and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
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Wrangle.png Wrangle 1Red (2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Zada's Commando.png Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)
First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.

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Zendikar Incarnate.png Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
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