Magic Duels Wikia
Advertisement
Card list filters
Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

287 results
Abbot of Keral Keep.png Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR.png
Aethersphere Harvester.png Aethersphere Harvester 3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR.png
Aethersquall Ancient.png Aethersquall Ancient 5BlueBlue (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

KLDR.png
Aetherstorm Roc.png Aetherstorm Roc 2WhiteWhite (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

KLDR.png
Aethertide Whale.png Aethertide Whale 4BlueBlue (6)
Creature — Whale (6/4)
Flying

When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters).
Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand.

AERR.png
Aid from the Cowl.png Aid from the Cowl 3GreenGreen (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AERR.png
Akoum Hellkite.png Akoum Hellkite 4RedRed (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

BFZR.png
Alhammarret, High Arbiter.png Alhammarret, High Arbiter 5BlueBlue (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

ORIR.png
Aligned Hedron Network.png Aligned Hedron Network 4 (4)
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
BFZR.png
Altered Ego.png Altered Ego X2GreenBlue (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

SOIR.png
Always Watching.png Always Watching 1WhiteWhite (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR.png
Anguished Unmaking.png Anguished Unmaking 1WhiteBlack (3)
Instant
Exile target nonland permanent. You lose 3 life.
SOIR.png
Animist's Awakening.png Animist's Awakening XGreen (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIR.png
Anointed Procession.png Anointed Procession 3White (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR.png
Archfiend of Ifnir.png Archfiend of Ifnir 3BlackBlack (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling 2 (2, Discard this card: Draw a card.)

AKHR.png
Architect of the Untamed.png Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR.png
Asylum Visitor.png Asylum Visitor 1Black (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR.png
Avacyn's Judgment.png Avacyn's Judgment 1Red (2)
Sorcery
Madness XRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

SOIR.png
Awoken Horror.png Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR.png
Ayli, Eternal Pilgrim.png Ayli, Eternal Pilgrim WhiteBlack (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
1WhiteBlack, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR.png
Baral's Expertise.png Baral's Expertise 3BlueBlue (5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

AERR.png
Baral, Chief of Compliance.png Baral, Chief of Compliance 1Blue (2)
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost 1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

AERR.png
Barrage Tyrant.png Barrage Tyrant 4Red (5)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

2Red, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

BFZR.png
Battle at the Bridge.png Battle at the Bridge XBlack (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Target creature gets -X/-X until end of turn. You gain X life.

AERR.png
Bearer of Silence.png Bearer of Silence 1Black (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

When you cast Bearer of Silence, you may pay 1Mana C.png. If you do, target opponent sacrifices a creature. (Mana C.png represents colorless mana.)
Flying
Bearer of Silence can't block.

OGWR.png
Bedlam Reveler.png Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

EMNR.png
Blight Herder.png Blight Herder 5 (5)
Creature — Eldrazi Processor (4/5)
When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."
BFZR.png
Bloodhall Priest.png Bloodhall Priest 2BlackRed (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness 1BlackRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNR.png
Bomat Courier.png Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR.png
Bounty of the Luxa.png Bounty of the Luxa 2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana C.pngGreenBlue to your mana pool.
AKHR.png
Brain in a Jar.png Brain in a Jar 2 (2)
Artifact
1, Tap: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

3, Tap, Remove X charge counters from Brain in a Jar: Scry X.

SOIR.png
Bristling Hydra.png Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

KLDR.png
Brood Butcher.png Brood Butcher 3BlackGreen (5)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
BlackGreen, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

BFZR.png
Bruna, the Fading Light.png Bruna, the Fading Light 5WhiteWhite (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

EMNR.png
Brutal Expulsion.png Brutal Expulsion 2BlueRed (4)
Instant
Devoid (This card has no color.)

Choose one or both —
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

BFZR.png
Bygone Bishop.png Bygone Bishop 2White (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIR.png
Call for Unity.png Call for Unity 3WhiteWhite (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

AERR.png
Call the Gatewatch.png Call the Gatewatch 2White (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
OGWR.png
Canopy Vista.png Canopy Vista (0)
Land — Forest Plains
(Tap: Add Green or White to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Captured by the Consulate.png Captured by the Consulate 3White (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

KLDR.png
Champion of Rhonas.png Champion of Rhonas 3Green (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
AKHR.png
Chandra's Ignition.png Chandra's Ignition 3RedRed (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
ORIR.png
Cinder Glade.png Cinder Glade (0)
Land — Mountain Forest
(Tap: Add Red or Green to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Clifftop Retreat.png Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White to your mana pool.

DR.png
Collective Defiance.png Collective Defiance 1RedRed (3)
Sorcery
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

EMNR.png
Collective Effort.png Collective Effort 1WhiteWhite (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

EMNR.png
Commit.png Commit 3Blue (4)
Instant
Put target spell or nonland permanent into its owner's library second from the top.
AKHR.png
Confirm Suspicions.png Confirm Suspicions 3BlueBlue (5)
Instant
Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIR.png
Confiscation Coup.png Confiscation Coup 3BlueBlue (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
KLDR.png
Cryptbreaker.png Cryptbreaker Black (1)
Creature — Zombie (1/1)
1Black, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

EMNR.png
Cultivator of Blades.png Cultivator of Blades 3GreenGreen (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

KLDR.png
Cultivator's Caravan.png Cultivator's Caravan 3 (3)
Artifact — Vehicle (5/5)
Tap: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Curator of Mysteries.png Curator of Mysteries 2BlueBlue (4)
Creature — Sphinx (4/4)
Flying

Whenever you cycle or discard another card, scry 1.
Cycling Blue (Blue, Discard this card: Draw a card.)

AKHR.png
Cut.png Cut 1Red (2)
Sorcery
Cut deals 4 damage to target creature.
AKHR.png
Dark Intimations.png Dark Intimations 2BlueBlackRed (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

AERR.png
Dark Salvation.png Dark Salvation XXBlack (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
EMNR.png
Dawn.png Dawn 3WhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR.png
Deathcap Cultivator.png Deathcap Cultivator 1Green (2)
Creature — Human Druid (2/1)
Tap: Add Black or Green to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

SOIR.png
Declaration in Stone.png Declaration in Stone 1White (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
SOIR.png
Deepfathom Skulker.png Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)
Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.
3Mana C.png: Target creature can't be blocked this turn. (Mana C.png represents colorless mana.)

OGWR.png
Defiant Bloodlord.png Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)
Flying

Whenever you gain life, target opponent loses that much life.

BFZR.png
Depala, Pilot Exemplar.png Depala, Pilot Exemplar 1RedWhite (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

KLDR.png
Desolation Twin.png Desolation Twin 10 (10)
Creature — Eldrazi (10/10)
When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token.
BFZR.png
Despoiler of Souls.png Despoiler of Souls BlackBlack (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

BlackBlack, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

ORIR.png
Devils' Playground.png Devils' Playground 4RedRed (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOIR.png
Dimensional Infiltrator.png Dimensional Infiltrator 1Blue (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

Flash
Flying
1Mana C.png: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. (Mana C.png represents colorless mana.)

OGWR.png
Diregraf Colossus.png Diregraf Colossus 2Black (3)
Creature — Zombie Giant (2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

SOIR.png
Displacement Wave.png Displacement Wave XBlueBlue (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
ORIR.png
Distended Mindbender.png Distended Mindbender 8 (8)
Creature — Eldrazi Insect (5/5)
Emerge 5BlackBlack (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

EMNR.png
Docent of Perfection.png Docent of Perfection 3BlueBlue (5)
Creature — Insect Horror (5/4)
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

EMNR.png
Dragonskull Summit.png Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red to your mana pool.

DR.png
Drake Haven.png Drake Haven 2Blue (3)
Enchantment
Whenever you cycle or discard a card, you may pay 1. If you do, create a 2/2 blue Drake creature token with flying.
AKHR.png
Drana's Chosen.png Drana's Chosen 3Black (4)
Creature — Vampire Shaman Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
OGWR.png
Dread Wanderer.png Dread Wanderer Black (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

2Black: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

AKHR.png
Drowned Catacomb.png Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black to your mana pool.

DR.png
Drowner of Hope.png Drowner of Hope 5Blue (6)
Creature — Eldrazi (5/5)
Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."
Sacrifice an Eldrazi Scion: Tap target creature.

BFZR.png
Drownyard Temple.png Drownyard Temple (0)
Land
Tap: Add Mana C.png to your mana pool.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

SOIR.png
Dusk.png Dusk 2WhiteWhite (4)
Sorcery
Destroy all creatures with power 3 or greater.
AKHR.png
Dust Stalker.png Dust Stalker 2BlackRed (4)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

BFZR.png
Dwynen, Gilt-Leaf Daen.png Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

ORIR.png
Dynavolt Tower.png Dynavolt Tower 3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

KLDR.png
Earth.png Earth XRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR.png
Elder Deep-Fiend.png Elder Deep-Fiend 8 (8)
Creature — Eldrazi Octopus (5/6)
Flash

Emerge 5BlueBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.

EMNR.png
Eldrazi Displacer.png Eldrazi Displacer 2White (3)
Creature — Eldrazi (3/3)
Devoid (This card has no color.)

2Mana C.png: Exile another target creature, then return it to the battlefield tapped under its owner's control. (Mana C.png represents colorless mana.)

OGWR.png
Eldrazi Mimic.png Eldrazi Mimic 2 (2)
Creature — Eldrazi (2/1)
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
OGWR.png
Eldrazi Obligator.png Eldrazi Obligator 2Red (3)
Creature — Eldrazi (3/1)
Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay 1Mana C.png. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Mana C.png represents colorless mana.)
Haste

OGWR.png
Eldritch Evolution.png Eldritch Evolution 1GreenGreen (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

EMNR.png
Electrostatic Pummeler.png Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

KLDR.png
Eliminate the Competition.png Eliminate the Competition 4Black (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

KLDR.png
Elusive Tormentor.png Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)
1, Discard a card: Transform Elusive Tormentor.
SOIR.png
Embermaw Hellion.png Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

ORIR.png
Emeria Shepherd.png Emeria Shepherd 5WhiteWhite (7)
Creature — Angel (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

BFZR.png
Emrakul's Evangel.png Emrakul's Evangel 2Green (3)
Creature — Human Horror (3/2)
Tap, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMNR.png
Endbringer.png Endbringer 5Mana C.png (6)
Creature — Eldrazi (5/5)
Untap Endbringer during each other player's untap step.

Tap: Endbringer deals 1 damage to target creature or player.
Mana C.png, Tap: Target creature can't attack or block this turn.
Mana C.pngMana C.png, Tap: Draw a card.

OGWR.png
Ever After.png Ever After 4BlackBlack (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOIR.png
Evolutionary Leap.png Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR.png
Exquisite Firecraft.png Exquisite Firecraft 1RedRed (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

ORIR.png
Fall of the Titans.png Fall of the Titans XXRed (1)
Instant
Surge XRed (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

OGWR.png
Fateful Showdown.png Fateful Showdown 2RedRed (4)
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
KLDR.png
Feed.png Feed 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR.png
Fevered Visions.png Fevered Visions 1BlueRed (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR.png
Fight.png Fight 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR.png
Final Iteration.png Final Iteration (5)
Creature — Eldrazi Insect (6/5)
Flying

Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

EMNR.png
Flameblade Angel.png Flameblade Angel 4RedRed (6)
Creature — Angel (4/4)
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

SOIR.png
Flameshadow Conjuring.png Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR.png
Fleetwheel Cruiser.png Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Forgotten Creation.png Forgotten Creation 3Blue (4)
Creature — Zombie Horror (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

SOIR.png
Freejam Regent.png Freejam Regent 4RedRed (6)
Creature — Dragon (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying
1Red: Freejam Regent gets +2/+0 until end of turn.

AERR.png
From Beyond.png From Beyond 3Green (4)
Enchantment
Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
1Green, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

BFZR.png
From Under the Floorboards.png From Under the Floorboards 3BlackBlack (5)
Sorcery
Madness XBlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

SOIR.png
Gaea's Revenge.png Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR.png
Geier Reach Bandit.png Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR.png
Geier Reach Sanitarium.png Geier Reach Sanitarium (0)
Legendary Land
Tap: Add Mana C.png to your mana pool.

2, Tap: Each player draws a card, then discards a card.

EMNR.png
Ghirapur Orrery.png Ghirapur Orrery 4 (4)
Artifact
Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

KLDR.png
Gilt-Leaf Winnower.png Gilt-Leaf Winnower 3BlackBlack (5)
Creature — Elf Warrior (4/3)
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

ORIR.png
Glacial Fortress.png Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue to your mana pool.

DR.png
Glint-Sleeve Siphoner.png Glint-Sleeve Siphoner 1Black (2)
Creature — Human Rogue (2/1)
Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get Energy (an energy counter).
At the beginning of your upkeep, you may pay EnergyEnergy. If you do, you draw a card and you lose 1 life.

AERR.png
Glory-Bound Initiate.png Glory-Bound Initiate 1White (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKHR.png
Glorybringer.png Glorybringer 3RedRed (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR.png
Glyph Keeper.png Glyph Keeper 3BlueBlue (5)
Creature — Sphinx (5/3)
Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm 5BlueBlue (5BlueBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

AKHR.png
Graveblade Marauder.png Graveblade Marauder 2Black (3)
Creature — Human Warrior (1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

ORIR.png
Greenbelt Rampager.png Greenbelt Rampager Green (1)
Creature — Elephant (3/4)
When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy.
AERR.png
Greenwheel Liberator.png Greenwheel Liberator 1Green (2)
Creature — Elf Warrior (2/1)
Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
AERR.png
Gruesome Slaughter.png Gruesome Slaughter 6 (6)
Sorcery
Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."
BFZR.png
Guardian of Tazeem.png Guardian of Tazeem 3BlueBlue (5)
Creature — Sphinx (4/5)
Flying

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

BFZR.png
Guul Draz Overseer.png Guul Draz Overseer 4BlackBlack (6)
Creature — Vampire (3/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

BFZR.png
Hanweir Battlements.png Hanweir Battlements (0)
Land
Tap: Add Mana C.png to your mana pool.

Red, Tap: Target creature gains haste until end of turn.
3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

EMNR.png
Hanweir Garrison.png Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

EMNR.png
Hanweir Militia Captain.png Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
SOIR.png
Hanweir, the Writhing Township.png Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

EMNR.png
Hanweir, the Writhing Township.png Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

EMNR.png
Hapatra, Vizier of Poisons.png Hapatra, Vizier of Poisons BlackGreen (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

AKHR.png
Harbinger of the Tides.png Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

ORIR.png
Harsh Mentor.png Harsh Mentor 1Red (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKHR.png
Hazoret's Favor.png Hazoret's Favor 2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR.png
Heart-Piercer Manticore.png Heart-Piercer Manticore 2RedRed (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm 5Red (5Red, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

AKHR.png
Heaven.png Heaven XGreen (1)
Instant
Heaven deals X damage to each creature with flying.
AKHR.png
Herald of the Pantheon.png Herald of the Pantheon 1Green (2)
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost 1 less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

ORIR.png
Hero of Goma Fada.png Hero of Goma Fada 4White (5)
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
BFZR.png
Heron's Grace Champion.png Heron's Grace Champion 2GreenWhite (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

EMNR.png
Hinterland Harbor.png Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue to your mana pool.

DR.png
Hissing Quagmire.png Hissing Quagmire (0)
Land
Hissing Quagmire enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.
1BlackGreen: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

OGWR.png
Hixus, Prison Warden.png Hixus, Prison Warden 3WhiteWhite (5)
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

ORIR.png
Honored Hydra.png Honored Hydra 5Green (6)
Creature — Snake Hydra (6/6)
Trample

Embalm 3Green (3Green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

AKHR.png
Impetuous Devils.png Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

EMNR.png
Imprisoned in the Moon.png Imprisoned in the Moon 2Blue (3)
Enchantment — Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Mana C.png to your mana pool" and loses all other card types and abilities.

EMNR.png
Inexorable Blob.png Inexorable Blob 2Green (3)
Creature — Ooze (3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
SOIR.png
Injury.png Injury 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

AKHR.png
Insidious Mist.png Insidious Mist (4)
Creature — Elemental (0/1)
Hexproof, indestructible

Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

SOIR.png
Insidious Will.png Insidious Will 2BlueBlue (4)
Instant
Choose one —

• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.

KLDR.png
Insult.png Insult 2Red (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
AKHR.png
Inventors' Fair.png Inventors' Fair (0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Mana C.png to your mana pool.
4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

KLDR.png
Invocation of Saint Traft.png Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR.png
Isolated Chapel.png Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black to your mana pool.

DR.png
Jori En, Ruin Diver.png Jori En, Ruin Diver 1BlueRed (3)
Legendary Creature — Merfolk Wizard (2/3)
Whenever you cast your second spell each turn, draw a card.
OGWR.png
Kambal, Consul of Allocation.png Kambal, Consul of Allocation 1WhiteBlack (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
KLDR.png
Kari Zev's Expertise.png Kari Zev's Expertise 1RedRed (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

AERR.png
Kari Zev, Skyship Raider.png Kari Zev, Skyship Raider 1Red (2)
Legendary Creature — Human Pirate (1/3)
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

AERR.png
Key to the City.png Key to the City 2 (2)
Artifact
Tap, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.

KLDR.png
Knight of the White Orchid.png Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

ORIR.png
Kothophed, Soul Hoarder.png Kothophed, Soul Hoarder 4BlackBlack (6)
Legendary Creature — Demon (6/6)
Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

ORIR.png
Kytheon's Irregulars.png Kytheon's Irregulars 2WhiteWhite (4)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

WhiteWhite: Tap target creature.

ORIR.png
Languish.png Languish 2BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
ORIR.png
Lantern Scout.png Lantern Scout 2White (3)
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
BFZR.png
Lathnu Hellion.png Lathnu Hellion 2Red (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

KLDR.png
Lifecrafter's Bestiary.png Lifecrafter's Bestiary 3 (3)
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay Green. If you do, draw a card.

AERR.png
Liliana's Mastery.png Liliana's Mastery 3BlackBlack (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

AKHR.png
Lumbering Falls.png Lumbering Falls (0)
Land
Lumbering Falls enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.
2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

BFZR.png
Lupine Prototype.png Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
EMNR.png
Marionette Master.png Marionette Master 4BlackBlack (6)
Creature — Human Artificer (1/3)
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

KLDR.png
Master Trinketeer.png Master Trinketeer 2White (3)
Creature — Dwarf Artificer (3/2)
Servos and Thopters you control get +1/+1.

3White: Create a 1/1 colorless Servo artifact creature token.

KLDR.png
Matter Reshaper.png Matter Reshaper 2Mana C.png (3)
Creature — Eldrazi (3/2)
(Mana C.png represents colorless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

OGWR.png
Memory.png Memory 4BlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

AKHR.png
Merchant's Dockhand.png Merchant's Dockhand 1 (1)
Artifact Creature — Construct (1/2)
3Blue, Tap, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
AERR.png
Metalwork Colossus.png Metalwork Colossus 11 (11)
Artifact Creature — Construct (10/10)
Metalwork Colossus costs X less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

KLDR.png
Midnight Oil.png Midnight Oil 2BlackBlack (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

KLDR.png
Mina and Denn, Wildborn.png Mina and Denn, Wildborn 2RedGreen (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

RedGreen, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

OGWR.png
Molten Vortex.png Molten Vortex Red (1)
Enchantment
Red, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
ORIR.png
Mouth.png Mouth 2Green (3)
Sorcery
Create a 3/3 green Hippo creature token.
AKHR.png
Multiform Wonder.png Multiform Wonder 5 (5)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay Energy: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay Energy: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

KLDR.png
Munda, Ambush Leader.png Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

BFZR.png
Needle Spires.png Needle Spires (0)
Land
Needle Spires enters the battlefield tapped.

Tap: Add Red or White to your mana pool.
2RedWhite: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

OGWR.png
Neheb, the Worthy.png Neheb, the Worthy 1BlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

AKHR.png
Never.png Never 1BlackBlack (3)
Sorcery
Destroy target creature or planeswalker.
AKHR.png
Niblis of Frost.png Niblis of Frost 2BlueBlue (4)
Creature — Spirit (3/3)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

EMNR.png
Nissa's Renewal.png Nissa's Renewal 5Green (6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
BFZR.png
Nissa's Revelation.png Nissa's Revelation 5GreenGreen (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
ORIR.png
Oath of Ajani.png Oath of Ajani GreenWhite (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost 1 less to cast.

AERR.png
Oath of Chandra.png Oath of Chandra 1Red (2)
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

OGWR.png
Oath of Gideon.png Oath of Gideon 2White (3)
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

OGWR.png
Oath of Jace.png Oath of Jace 2Blue (3)
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

OGWR.png
Oath of Liliana.png Oath of Liliana 2Black (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

EMNR.png
Oath of Nissa.png Oath of Nissa Green (1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

OGWR.png
Oracle's Vault.png Oracle's Vault 4 (4)
Artifact
2, Tap: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

Tap: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

AKHR.png
Oran-Rief Hydra.png Oran-Rief Hydra 4GreenGreen (6)
Creature — Hydra (5/5)
Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

BFZR.png
Ormendahl, Profane Prince.png Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
SOIR.png
Outland Colossus.png Outland Colossus 3GreenGreen (5)
Creature — Giant (6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

ORIR.png
Oviya Pashiri, Sage Lifecrafter.png Oviya Pashiri, Sage Lifecrafter Green (1)
Legendary Creature — Human Artificer (1/2)
2Green, Tap: Create a 1/1 colorless Servo artifact creature token.

4Green, Tap: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

KLDR.png
Padeem, Consul of Innovation.png Padeem, Consul of Innovation 3Blue (4)
Legendary Creature — Vedalken Artificer (1/4)
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.

KLDR.png
Peacewalker Colossus.png Peacewalker Colossus 3 (3)
Artifact — Vehicle (6/6)
1White: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR.png
Pia Nalaar.png Pia Nalaar 2Red (3)
Legendary Creature — Human Artificer (2/2)
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1Red: Target artifact creature gets +1/+0 until end of turn.
1, Sacrifice an artifact: Target creature can't block this turn.

KLDR.png
Pia and Kiran Nalaar.png Pia and Kiran Nalaar 2RedRed (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2Red, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

ORIR.png
Pia's Revolution.png Pia's Revolution 2Red (3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
AERR.png
Plague Belcher.png Plague Belcher 2Black (3)
Creature — Zombie Beast (5/4)
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

AKHR.png
Planar Outburst.png Planar Outburst 3WhiteWhite (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—5WhiteWhiteWhite (If you cast this spell for 5WhiteWhiteWhite, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR.png
Prairie Stream.png Prairie Stream (0)
Land — Plains Island
(Tap: Add White or Blue to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Prepare.png Prepare 1White (2)
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
AKHR.png
Priest of the Blood Rite.png Priest of the Blood Rite 3BlackBlack (5)
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

ORIR.png
Prism Array.png Prism Array 4Blue (5)
Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.
WhiteBlueBlackRedGreen: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

BFZR.png
Prized Amalgam.png Prized Amalgam 1BlueBlack (3)
Creature — Zombie (3/3)
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
SOIR.png
Prowling Serpopard.png Prowling Serpopard 1GreenGreen (3)
Creature — Cat Snake (4/3)
Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

AKHR.png
Pull from Tomorrow.png Pull from Tomorrow XBlueBlue (2)
Instant
Draw X cards, then discard a card.
AKHR.png
Pyramid of the Pantheon.png Pyramid of the Pantheon 1 (1)
Artifact
2, Tap: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

Tap: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

AKHR.png
Radiant Flames.png Radiant Flames 2Red (3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
BFZR.png
Rags.png Rags 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.
AKHR.png
Rattlechains.png Rattlechains 1Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

SOIR.png
Reality Smasher.png Reality Smasher 4Mana C.png (5)
Creature — Eldrazi (5/5)
(Mana C.png represents colorless mana.)

Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

OGWR.png
Regal Caracal.png Regal Caracal 3WhiteWhite (5)
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

AKHR.png
Relic Seeker.png Relic Seeker 1White (2)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

ORIR.png
Return.png Return 3Black (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR.png
Ribbons.png Ribbons XBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR.png
Riches.png Riches 5BlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

AKHR.png
Rishkar's Expertise.png Rishkar's Expertise 4GreenGreen (6)
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

AERR.png
Rootbound Crag.png Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green to your mana pool.

DR.png
Ruins of Oran-Rief.png Ruins of Oran-Rief (0)
Land
Ruins of Oran-Rief enters the battlefield tapped.

Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)
Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

OGWR.png
Sage of Ancient Lore.png Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

SOIR.png
Saheeli's Artistry.png Saheeli's Artistry 4BlueBlue (6)
Sorcery
Choose one or both —

• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

KLDR.png
Sandwurm Convergence.png Sandwurm Convergence 6GreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR.png
Scatter to the Winds.png Scatter to the Winds 1BlueBlue (3)
Instant
Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR.png
Scourge Wolf.png Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR.png
Scrap Trawler.png Scrap Trawler 3 (3)
Artifact Creature — Construct (3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
AERR.png
Scrapheap Scrounger.png Scrapheap Scrounger 2 (2)
Artifact Creature — Construct (3/2)
Scrapheap Scrounger can't block.

1Black, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

KLDR.png
Selfless Spirit.png Selfless Spirit 1White (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

EMNR.png
Shambling Vent.png Shambling Vent (0)
Land
Shambling Vent enters the battlefield tapped.

Tap: Add White or Black to your mana pool.
1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

BFZR.png
Sifter of Skulls.png Sifter of Skulls 3Black (4)
Creature — Eldrazi (4/3)
Devoid (This card has no color.)

Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)

OGWR.png
Sigil of the Empty Throne.png Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
ORIR.png
Silverfur Partisan.png Silverfur Partisan 2Green (3)
Creature — Wolf Warrior (2/2)
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

SOIR.png
Slayer's Plate.png Slayer's Plate 3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip 3

SOIR.png
Smoldering Marsh.png Smoldering Marsh (0)
Land — Swamp Mountain
(Tap: Add Black or Red to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Smothering Abomination.png Smothering Abomination 2BlackBlack (4)
Creature — Eldrazi (4/3)
Devoid (This card has no color.)

Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.

BFZR.png
Smuggler's Copter.png Smuggler's Copter 2 (2)
Artifact — Vehicle (3/3)
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Solemn Recruit.png Solemn Recruit 1WhiteWhite (3)
Creature — Dwarf Warrior (2/2)
Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

AERR.png
Soulblade Djinn.png Soulblade Djinn 3BlueBlue (5)
Creature — Djinn (4/3)
Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

ORIR.png
Spell Queller.png Spell Queller 1WhiteBlue (3)
Creature — Spirit (2/3)
Flash

Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

EMNR.png
Spirit of the Hunt.png Spirit of the Hunt 1GreenGreen (3)
Creature — Wolf Spirit (3/3)
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

EMNR.png
Sram's Expertise.png Sram's Expertise 2WhiteWhite (4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR.png
Sram, Senior Edificer.png Sram, Senior Edificer 1White (2)
Legendary Creature — Dwarf Advisor (2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
AERR.png
Stoneforge Masterwork.png Stoneforge Masterwork 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip 2

OGWR.png
Stromkirk Condemned.png Stromkirk Condemned BlackBlack (2)
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
EMNR.png
Sulfur Falls.png Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red to your mana pool.

DR.png
Sunken Hollow.png Sunken Hollow (0)
Land — Island Swamp
(Tap: Add Blue or Black to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Sunpetal Grove.png Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White to your mana pool.

DR.png
Sylvan Advocate.png Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

OGWR.png
Syndicate Trafficker.png Syndicate Trafficker 1Black (2)
Creature — Aetherborn Rogue (3/1)
1, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
KLDR.png
Tainted Remedy.png Tainted Remedy 2Black (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORIR.png
Talent of the Telepath.png Talent of the Telepath 2BlueBlue (4)
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

ORIR.png
Tamiyo's Journal.png Tamiyo's Journal 5 (5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

SOIR.png
Temmet, Vizier of Naktamun.png Temmet, Vizier of Naktamun WhiteBlue (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm 3WhiteBlue (3WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHR.png
Territorial Gorger.png Territorial Gorger 3Red (4)
Creature — Gremlin (2/2)
Trample

Whenever you get one or more Energy (energy counters), Territorial Gorger gets +2/+2 until end of turn.

KLDR.png
Thalia's Lieutenant.png Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

SOIR.png
Thalia, Heretic Cathar.png Thalia, Heretic Cathar 2White (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

EMNR.png
Thing in the Ice.png Thing in the Ice 1Blue (2)
Creature — Horror (0/4)
Defender

Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

SOIR.png
Thopter Spy Network.png Thopter Spy Network 2BlueBlue (4)
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

ORIR.png
Thought-Knot Seer.png Thought-Knot Seer 3Mana C.png (4)
Creature — Eldrazi (4/4)
(Mana C.png represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

OGWR.png
Throne of the God-Pharaoh.png Throne of the God-Pharaoh 2 (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
AKHR.png
Tireless Tracker.png Tireless Tracker 2Green (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

SOIR.png
Toolcraft Exemplar.png Toolcraft Exemplar White (1)
Creature — Dwarf Artificer (1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
KLDR.png
Tragic Arrogance.png Tragic Arrogance 3WhiteWhite (5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
ORIR.png
Ulvenwald Observer.png Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
EMNR.png
Veteran Warleader.png Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

BFZR.png
Vildin-Pack Alpha.png Vildin-Pack Alpha (3)
Creature — Werewolf (4/3)
Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

SOIR.png
Vile Redeemer.png Vile Redeemer 2Green (3)
Creature — Eldrazi (3/3)
Devoid (This card has no color.)

Flash
When you cast Vile Redeemer, you may pay Mana C.png. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add Mana C.png to your mana pool."

OGWR.png
Vryn Wingmare.png Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost 1 more to cast.

ORIR.png
Walking Ballista.png Walking Ballista XX (0)
Artifact Creature — Construct (0/0)
Walking Ballista enters the battlefield with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

AERR.png
Wandering Fumarole.png Wandering Fumarole (0)
Land
Wandering Fumarole enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.
2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

OGWR.png
Wasteland Strangler.png Wasteland Strangler 2Black (3)
Creature — Eldrazi Processor (3/2)
Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

BFZR.png
Welcome to the Fold.png Welcome to the Fold 2BlueBlue (4)
Sorcery
Madness XBlueBlue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

SOIR.png
Werewolf of Ancient Hunger.png Werewolf of Ancient Hunger (5)
Creature — Werewolf (*/*)
Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

SOIR.png
Westvale Abbey.png Westvale Abbey (0)
Land
Tap: Add Mana C.png to your mana pool.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
5, Tap, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

SOIR.png
Westvale Cult Leader.png Westvale Cult Leader (2)
Creature — Human Cleric (*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

SOIR.png
Wharf Infiltrator.png Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

EMNR.png
Whir of Invention.png Whir of Invention XBlueBlueBlue (3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

AERR.png
Willbreaker.png Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
ORIR.png
Woodland Cemetery.png Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green to your mana pool.

DR.png
Woodland Wanderer.png Woodland Wanderer 3Green (4)
Creature — Elemental (2/2)
Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZR.png
Yahenni's Expertise.png Yahenni's Expertise 2BlackBlack (4)
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR.png
Yahenni, Undying Partisan.png Yahenni, Undying Partisan 2Black (3)
Legendary Creature — Aetherborn Vampire (2/2)
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

AERR.png
Advertisement