Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
163 results | ||
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Abbot of Keral Keep (2) Creature — Human Monk (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Akroan Jailer (1) Creature — Human Soldier (1/1) , : Tap target creature. |
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Akroan Sergeant (3) Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Alchemist's Vial (2) Artifact When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
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Alhammarret, High Arbiter (7) Legendary Creature — Sphinx (5/5) Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. |
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Ampryn Tactician (4) Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Anchor to the Aether (3) Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Angelic Destiny (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. |
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Animist's Awakening (1) Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
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Anointer of Champions (1) Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
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Artificer's Epiphany (3) Instant Draw two cards. If you control no artifacts, discard a card. |
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Aspiring Aeronaut (4) Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Auramancer (3) Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
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Avaricious Dragon (4) Creature — Dragon (4/4) Flying At the beginning of your draw step, draw an additional card. |
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Bellows Lizard (1) Creature — Lizard (1/1) : Bellows Lizard gets +1/+0 until end of turn. |
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Blazing Hellhound (4) Creature — Elemental Hound (4/3) , Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blightcaster (4) Creature — Human Wizard (2/3) Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. |
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Blood-Cursed Knight (3) Creature — Vampire Knight (3/2) As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) |
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Bonded Construct (1) Artifact Creature — Construct (2/1) Bonded Construct can't attack alone. |
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Bone to Ash (4) Instant Counter target creature spell. Draw a card. |
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Bounding Krasis (3) Creature — Fish Lizard (3/3) Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. |
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Calculated Dismissal (3) Instant Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Call of the Full Moon (2) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) |
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Celestial Flare (2) Instant Target player sacrifices an attacking or blocking creature. |
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Chandra's Ignition (5) Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. |
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Chandra, Fire of Kaladesh (3) Legendary Creature — Human Shaman (2/2) Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. |
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Chandra, Roaring Flame (3) Planeswalker — Chandra (4) +1: Chandra, Roaring Flame deals 2 damage to target player. −2: Chandra, Roaring Flame deals 2 damage to target creature. |
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Chief of the Foundry (3) Artifact Creature — Construct (2/3) Other artifact creatures you control get +1/+1. |
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Citadel Castellan (3) Creature — Human Knight (2/3) Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Claustrophobia (3) Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. |
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Cleric of the Forward Order (2) Creature — Human Cleric (2/2) When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. |
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Conclave Naturalists (5) Creature — Dryad (4/4) When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. |
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Consecrated by Blood (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Consul's Lieutenant (2) Creature — Human Soldier (2/1) First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Cruel Revival (5) Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
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Deadbridge Shaman (3) Creature — Elf Shaman (3/1) When Deadbridge Shaman dies, target opponent discards a card. |
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Despoiler of Souls (2) Creature — Horror (3/1) Despoiler of Souls can't block. , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. |
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Disciple of the Ring (5) Creature — Human Wizard (3/4) , Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . |
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Disperse (2) Instant Return target nonland permanent to its owner's hand. |
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Displacement Wave (2) Sorcery Return all nonland permanents with converted mana cost X or less to their owners' hands. |
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Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
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Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
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Dwynen, Gilt-Leaf Daen (4) Legendary Creature — Elf Warrior (3/4) Reach Other Elf creatures you control get +1/+1. |
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Elemental Bond (3) Enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
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Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
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Embermaw Hellion (5) Creature — Hellion (4/5) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. |
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Enshrouding Mist (1) Instant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. |
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Enthralling Victor (4) Creature — Human Warrior (3/2) When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Erebos's Titan (4) Creature — Giant (5/5) As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand. |
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Evolutionary Leap (2) Enchantment , Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. |
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Evolving Wilds (0) Land , Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
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Exquisite Firecraft (3) Sorcery Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities. |
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Eyeblight Assassin (3) Creature — Elf Assassin (2/2) When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying (This creature can't be blocked except by creatures with flying or reach.) When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Fiery Conclusion (2) Instant As an additional cost to cast Fiery Conclusion, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature. |
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Fiery Impulse (1) Instant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. |
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Firefiend Elemental (4) Creature — Elemental (3/2) Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Flameshadow Conjuring (4) Enchantment Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
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Fleshbag Marauder (3) Creature — Zombie Warrior (3/1) When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. |
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Foundry of the Consuls (0) Land : Add to your mana pool. , , Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying. |
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Gaea's Revenge (7) Creature — Elemental (8/5) Gaea's Revenge can't be countered. Haste |
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Gather the Pack (2) Sorcery Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |
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Ghirapur Aether Grid (3) Enchantment Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player. |
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Ghirapur Gearcrafter (3) Creature — Human Artificer (2/1) When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) |
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Gideon, Battle-Forged (1) Planeswalker — Gideon (3) +2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. |
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Gilt-Leaf Winnower (5) Creature — Elf Warrior (4/3) Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. |
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Goblin Glory Chaser (1) Creature — Goblin Warrior (1/1) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) |
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Grasp of the Hieromancer (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
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Graveblade Marauder (3) Creature — Human Warrior (1/4) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. |
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Guardian Automaton (4) Artifact Creature — Construct (3/3) When Guardian Automaton dies, you gain 3 life. |
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Guardians of Meletis (3) Artifact Creature — Golem (0/6) Defender (This creature can't attack.) |
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Harbinger of the Tides (2) Creature — Merfolk Wizard (2/2) You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. |
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Herald of the Pantheon (2) Creature — Centaur Shaman (2/2) Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life. |
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Hixus, Prison Warden (5) Legendary Creature — Human Soldier (4/4) Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) |
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Hydrolash (3) Instant Attacking creatures get -2/-0 until end of turn. Draw a card. |
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Infectious Bloodlust (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. |
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Infernal Scarring (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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Iroas's Champion (3) Creature — Human Soldier (2/2) Double strike (This creature deals both first-strike and regular combat damage.) |
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Jace, Telepath Unbound (2) Planeswalker — Jace (5) +1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. |
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Jace, Vryn's Prodigy (2) Legendary Creature — Human Wizard (0/2) : Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. |
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Jhessian Thief (3) Creature — Human Rogue (1/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. |
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Knight of the Pilgrim's Road (3) Creature — Human Knight (3/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Knight of the White Orchid (2) Creature — Human Knight (2/2) First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. |
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Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Kothophed, Soul Hoarder (6) Legendary Creature — Demon (6/6) Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. |
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Kytheon's Irregulars (4) Creature — Human Soldier (4/3) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Tap target creature. |
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Kytheon's Tactics (3) Sorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Kytheon, Hero of Akros (1) Legendary Creature — Human Soldier (2/1) At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. : Kytheon gains indestructible until end of turn. |
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Languish (4) Sorcery All creatures get -4/-4 until end of turn. |
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Liliana, Defiant Necromancer (3) Planeswalker — Liliana (3) +2: Each player discards a card. −X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. |
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Liliana, Heretical Healer (3) Legendary Creature — Human Cleric (2/3) Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. |
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Llanowar Empath (4) Creature — Elf Shaman (2/2) When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Mage-Ring Bully (2) Creature — Human Warrior (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each turn if able. |
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Malakir Cullblade (2) Creature — Vampire Warrior (1/1) Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. |
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Meteorite (5) Artifact When Meteorite enters the battlefield, it deals 2 damage to target creature or player. : Add one mana of any color to your mana pool. |
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Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
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Molten Vortex (1) Enchantment , Discard a land card: Molten Vortex deals 2 damage to target creature or player. |
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Nantuko Husk (3) Creature — Zombie Insect (2/2) Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. |
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Necromantic Summons (5) Sorcery Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. |
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Nissa's Pilgrimage (3) Sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
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Nissa's Revelation (7) Sorcery Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
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Nissa, Sage Animist (3) Planeswalker — Nissa (3) +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World. |
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Nissa, Vastwood Seer (3) Legendary Creature — Elf Scout (2/2) When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. |
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Orchard Spirit (3) Creature — Spirit (2/2) Orchard Spirit can't be blocked except by creatures with flying or reach. |
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Outland Colossus (5) Creature — Giant (6/6) Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. |
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Patron of the Valiant (5) Creature — Angel (4/4) Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Pharika's Disciple (4) Creature — Centaur Warrior (2/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Pia and Kiran Nalaar (4) Legendary Creature — Human Artificer (2/2) When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. |
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Possessed Skaab (5) Creature — Zombie (3/2) When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. |
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Priest of the Blood Rite (5) Creature — Human Cleric (2/2) When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. |
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Rabid Bloodsucker (5) Creature — Vampire (3/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. |
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Ravaging Blaze (2) Instant Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. |
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Read the Bones (3) Sorcery Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Reave Soul (2) Sorcery Destroy target creature with power 3 or less. |
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Reclusive Artificer (4) Creature — Human Artificer (2/3) Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
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Relic Seeker (2) Creature — Human Soldier (2/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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Rhox Maulers (5) Creature — Rhino Soldier (4/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Ringwarden Owl (5) Creature — Bird (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Rogue's Passage (0) Land : Add to your mana pool. , : Target creature can't be blocked this turn. |
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Runed Servitor (2) Artifact Creature — Construct (2/2) When Runed Servitor dies, each player draws a card. |
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Scrapskin Drake (3) Creature — Zombie Drake (2/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying. |
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Screeching Skaab (2) Creature — Zombie (2/1) When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. |
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Separatist Voidmage (4) Creature — Human Wizard (2/2) When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. |
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Shadows of the Past (2) Enchantment Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) : Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. |
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Shaman of the Pack (3) Creature — Elf Shaman (3/2) When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. |
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Shambling Ghoul (2) Creature — Zombie (2/3) Shambling Ghoul enters the battlefield tapped. |
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Sigil of Valor (2) Artifact — Equipment Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Sigil of the Empty Throne (5) Enchantment Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
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Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Soulblade Djinn (5) Creature — Djinn (4/3) Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. |
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Sphinx's Tutelage (3) Enchantment Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. : Draw a card, then discard a card. |
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Stalwart Aven (3) Creature — Bird Soldier (1/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Subterranean Scout (2) Creature — Goblin Scout (2/1) When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. |
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Tainted Remedy (3) Enchantment If an opponent would gain life, that player loses that much life instead. |
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Talent of the Telepath (4) Sorcery Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. |
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Thopter Engineer (3) Creature — Human Artificer (1/3) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.) |
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Thopter Spy Network (4) Enchantment At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. |
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Thornbow Archer (1) Creature — Elf Archer (1/2) Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. |
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Throwing Knife (2) Artifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player. |
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Thunderclap Wyvern (4) Creature — Drake (2/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Timberpack Wolf (2) Creature — Wolf (2/2) Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. |
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Titan's Strength (1) Instant Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Titanic Growth (2) Instant Target creature gets +4/+4 until end of turn. |
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Topan Freeblade (2) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Totem-Guide Hartebeest (5) Creature — Antelope (2/5) When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Tower Geist (4) Creature — Spirit (2/2) Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Tragic Arrogance (5) Sorcery For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls. |
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Undead Servant (4) Creature — Zombie (3/2) When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard. |
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Undercity Troll (2) Creature — Troll (2/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Unholy Hunger (5) Instant Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |
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Valeron Wardens (3) Creature — Human Monk (1/3) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. |
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Valor in Akros (4) Enchantment Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. |
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Veteran's Sidearm (2) Artifact — Equipment Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Vryn Wingmare (3) Creature — Pegasus (2/1) Flying Noncreature spells cost more to cast. |
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Whirler Rogue (4) Creature — Human Rogue Artificer (2/2) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. |
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Wild Instincts (4) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Willbreaker (5) Creature — Human Wizard (2/3) Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. |
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Woodland Bellower (6) Creature — Beast (6/5) When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. |
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Yeva's Forcemage (3) Creature — Elf Shaman (2/2) When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. |
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Zendikar Incarnate (4) Creature — Elemental (*/4) Zendikar Incarnate's power is equal to the number of lands you control. |
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Zendikar's Roil (5) Enchantment Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |