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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

163 results
Abbot of Keral Keep.png Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Act of Treason.png Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Akroan Jailer.png Akroan Jailer White (1)
Creature — Human Soldier (1/1)
2White, Tap: Tap target creature.
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Akroan Sergeant.png Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Alchemist's Vial.png Alchemist's Vial 2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

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Alhammarret, High Arbiter.png Alhammarret, High Arbiter 5BlueBlue (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

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Ampryn Tactician.png Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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Anchor to the Aether.png Anchor to the Aether 2Blue (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Angelic Destiny.png Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

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Animist's Awakening.png Animist's Awakening XGreen (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

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Anointer of Champions.png Anointer of Champions White (1)
Creature — Human Cleric (1/1)
Tap: Target attacking creature gets +1/+1 until end of turn.
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Artificer's Epiphany.png Artificer's Epiphany 2Blue (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
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Aspiring Aeronaut.png Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

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Auramancer.png Auramancer 2White (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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Avaricious Dragon.png Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

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Bellows Lizard.png Bellows Lizard Red (1)
Creature — Lizard (1/1)
1Red: Bellows Lizard gets +1/+0 until end of turn.
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Blazing Hellhound.png Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)
1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
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Blessed Spirits.png Blessed Spirits 2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

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Blightcaster.png Blightcaster 3Black (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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Blood-Cursed Knight.png Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bonded Construct.png Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
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Bone to Ash.png Bone to Ash 2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

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Bounding Krasis.png Bounding Krasis 1GreenBlue (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

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Calculated Dismissal.png Calculated Dismissal 2Blue (3)
Instant
Counter target spell unless its controller pays 3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Call of the Full Moon.png Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

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Celestial Flare.png Celestial Flare WhiteWhite (2)
Instant
Target player sacrifices an attacking or blocking creature.
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Chandra's Ignition.png Chandra's Ignition 3RedRed (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra, Fire of Kaladesh.png Chandra, Fire of Kaladesh 1RedRed (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Tap: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

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Chandra, Roaring Flame.png Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

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Chief of the Foundry.png Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
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Citadel Castellan.png Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Claustrophobia.png Claustrophobia 1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Cleric of the Forward Order.png Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Conclave Naturalists.png Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
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Consecrated by Blood.png Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Consul's Lieutenant.png Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

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Cruel Revival.png Cruel Revival 4Black (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Deadbridge Shaman.png Deadbridge Shaman 2Black (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Despoiler of Souls.png Despoiler of Souls BlackBlack (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

BlackBlack, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

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Disciple of the Ring.png Disciple of the Ring 3BlueBlue (5)
Creature — Human Wizard (3/4)
1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays 2.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

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Disperse.png Disperse 1Blue (2)
Instant
Return target nonland permanent to its owner's hand.
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Displacement Wave.png Displacement Wave XBlueBlue (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
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Dragon Fodder.png Dragon Fodder 1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dwynen's Elite.png Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Dwynen, Gilt-Leaf Daen.png Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

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Elemental Bond.png Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elvish Visionary.png Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
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Embermaw Hellion.png Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

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Enshrouding Mist.png Enshrouding Mist White (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Enthralling Victor.png Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Erebos's Titan.png Erebos's Titan 1BlackBlackBlack (4)
Creature — Giant (5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

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Evolutionary Leap.png Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolving Wilds.png Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Exquisite Firecraft.png Exquisite Firecraft 1RedRed (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

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Eyeblight Assassin.png Eyeblight Assassin 2Black (3)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Faerie Miscreant.png Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

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Fiery Conclusion.png Fiery Conclusion 1Red (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

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Fiery Impulse.png Fiery Impulse Red (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

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Firefiend Elemental.png Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Flameshadow Conjuring.png Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Fleshbag Marauder.png Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Foundry of the Consuls.png Foundry of the Consuls (0)
Land
Tap: Add Mana C.png to your mana pool.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

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Gaea's Revenge.png Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

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Gather the Pack.png Gather the Pack 1Green (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

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Ghirapur Aether Grid.png Ghirapur Aether Grid 2Red (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
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Ghirapur Gearcrafter.png Ghirapur Gearcrafter 2Red (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Gideon, Battle-Forged.png Gideon, Battle-Forged (1)
Planeswalker — Gideon (3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

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Gilt-Leaf Winnower.png Gilt-Leaf Winnower 3BlackBlack (5)
Creature — Elf Warrior (4/3)
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

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Goblin Glory Chaser.png Goblin Glory Chaser Red (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

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Grasp of the Hieromancer.png Grasp of the Hieromancer 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

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Graveblade Marauder.png Graveblade Marauder 2Black (3)
Creature — Human Warrior (1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

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Guardian Automaton.png Guardian Automaton 4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
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Guardians of Meletis.png Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
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Harbinger of the Tides.png Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

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Herald of the Pantheon.png Herald of the Pantheon 1Green (2)
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost 1 less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

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Hixus, Prison Warden.png Hixus, Prison Warden 3WhiteWhite (5)
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

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Hydrolash.png Hydrolash 2Blue (3)
Instant
Attacking creatures get -2/-0 until end of turn.

Draw a card.

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Infectious Bloodlust.png Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

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Infernal Scarring.png Infernal Scarring 1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

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Iroas's Champion.png Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Jace, Telepath Unbound.png Jace, Telepath Unbound (2)
Planeswalker — Jace (5)
+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
−9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."

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Jace, Vryn's Prodigy.png Jace, Vryn's Prodigy 1Blue (2)
Legendary Creature — Human Wizard (0/2)
Tap: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jhessian Thief.png Jhessian Thief 2Blue (3)
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

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Knight of the Pilgrim's Road.png Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Knight of the White Orchid.png Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

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Knightly Valor.png Knightly Valor 4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

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Kothophed, Soul Hoarder.png Kothophed, Soul Hoarder 4BlackBlack (6)
Legendary Creature — Demon (6/6)
Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

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Kytheon's Irregulars.png Kytheon's Irregulars 2WhiteWhite (4)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

WhiteWhite: Tap target creature.

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Kytheon's Tactics.png Kytheon's Tactics 1WhiteWhite (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

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Kytheon, Hero of Akros.png Kytheon, Hero of Akros White (1)
Legendary Creature — Human Soldier (2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

2White: Kytheon gains indestructible until end of turn.

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Languish.png Languish 2BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
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Liliana, Defiant Necromancer.png Liliana, Defiant Necromancer (3)
Planeswalker — Liliana (3)
+2: Each player discards a card.

−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."

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Liliana, Heretical Healer.png Liliana, Heretical Healer 1BlackBlack (3)
Legendary Creature — Human Cleric (2/3)
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

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Llanowar Empath.png Llanowar Empath 3Green (4)
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Mage-Ring Bully.png Mage-Ring Bully 1Red (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

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Malakir Cullblade.png Malakir Cullblade 1Black (2)
Creature — Vampire Warrior (1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
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Meteorite.png Meteorite 5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

Tap: Add one mana of any color to your mana pool.

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Might of the Masses.png Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Molten Vortex.png Molten Vortex Red (1)
Enchantment
Red, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
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Nantuko Husk.png Nantuko Husk 2Black (3)
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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Necromantic Summons.png Necromantic Summons 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

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Nissa's Pilgrimage.png Nissa's Pilgrimage 2Green (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Nissa's Revelation.png Nissa's Revelation 5GreenGreen (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Nissa, Sage Animist.png Nissa, Sage Animist (3)
Planeswalker — Nissa (3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

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Nissa, Vastwood Seer.png Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

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Orchard Spirit.png Orchard Spirit 2Green (3)
Creature — Spirit (2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
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Outland Colossus.png Outland Colossus 3GreenGreen (5)
Creature — Giant (6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

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Patron of the Valiant.png Patron of the Valiant 3WhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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Pharika's Disciple.png Pharika's Disciple 3Green (4)
Creature — Centaur Warrior (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Pia and Kiran Nalaar.png Pia and Kiran Nalaar 2RedRed (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2Red, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

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Possessed Skaab.png Possessed Skaab 3BlueBlack (5)
Creature — Zombie (3/2)
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.

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Priest of the Blood Rite.png Priest of the Blood Rite 3BlackBlack (5)
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

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Rabid Bloodsucker.png Rabid Bloodsucker 4Black (5)
Creature — Vampire (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

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Ravaging Blaze.png Ravaging Blaze XRedRed (2)
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

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Read the Bones.png Read the Bones 2Black (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Reave Soul.png Reave Soul 1Black (2)
Sorcery
Destroy target creature with power 3 or less.
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Reclusive Artificer.png Reclusive Artificer 2BlueRed (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

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Relic Seeker.png Relic Seeker 1White (2)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

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Rhox Maulers.png Rhox Maulers 4Green (5)
Creature — Rhino Soldier (4/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Ringwarden Owl.png Ringwarden Owl 3BlueBlue (5)
Creature — Bird (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Rogue's Passage.png Rogue's Passage (0)
Land
Tap: Add Mana C.png to your mana pool.

4, Tap: Target creature can't be blocked this turn.

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Runed Servitor.png Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
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Scrapskin Drake.png Scrapskin Drake 2Blue (3)
Creature — Zombie Drake (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

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Screeching Skaab.png Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
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Separatist Voidmage.png Separatist Voidmage 3Blue (4)
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
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Shadows of the Past.png Shadows of the Past 1Black (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

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Shaman of the Pack.png Shaman of the Pack 1BlackGreen (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
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Shambling Ghoul.png Shambling Ghoul 1Black (2)
Creature — Zombie (2/3)
Shambling Ghoul enters the battlefield tapped.
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Sigil of Valor.png Sigil of Valor 2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Sigil of the Empty Throne.png Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigiled Starfish.png Sigiled Starfish 1Blue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Soulblade Djinn.png Soulblade Djinn 3BlueBlue (5)
Creature — Djinn (4/3)
Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

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Sphinx's Tutelage.png Sphinx's Tutelage 2Blue (3)
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

5Blue: Draw a card, then discard a card.

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Stalwart Aven.png Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Subterranean Scout.png Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
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Tainted Remedy.png Tainted Remedy 2Black (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
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Talent of the Telepath.png Talent of the Telepath 2BlueBlue (4)
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

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Thopter Engineer.png Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

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Thopter Spy Network.png Thopter Spy Network 2BlueBlue (4)
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

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Thornbow Archer.png Thornbow Archer Black (1)
Creature — Elf Archer (1/2)
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
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Throwing Knife.png Throwing Knife 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

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Thunderclap Wyvern.png Thunderclap Wyvern 2WhiteBlue (4)
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Other creatures you control with flying get +1/+1.

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Timberpack Wolf.png Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Titan's Strength.png Titan's Strength Red (1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Titanic Growth.png Titanic Growth 1Green (2)
Instant
Target creature gets +4/+4 until end of turn.
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Topan Freeblade.png Topan Freeblade 1White (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Totem-Guide Hartebeest.png Totem-Guide Hartebeest 4White (5)
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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Tower Geist.png Tower Geist 3Blue (4)
Creature — Spirit (2/2)
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Tragic Arrogance.png Tragic Arrogance 3WhiteWhite (5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
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Undead Servant.png Undead Servant 3Black (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undercity Troll.png Undercity Troll 1Green (2)
Creature — Troll (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Unholy Hunger.png Unholy Hunger 3BlackBlack (5)
Instant
Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

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Valeron Wardens.png Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

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Valor in Akros.png Valor in Akros 3White (4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Veteran's Sidearm.png Veteran's Sidearm 2 (2)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Vryn Wingmare.png Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost 1 more to cast.

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Whirler Rogue.png Whirler Rogue 2BlueBlue (4)
Creature — Human Rogue Artificer (2/2)
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

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Wild Instincts.png Wild Instincts 3Green (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Willbreaker.png Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
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Woodland Bellower.png Woodland Bellower 4GreenGreen (6)
Creature — Beast (6/5)
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
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Yeva's Forcemage.png Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
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Zendikar Incarnate.png Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
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Zendikar's Roil.png Zendikar's Roil 3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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