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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

58 results
Aether Hub.png Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

Tap: Add Mana C.png to your mana pool.
Tap, Pay Energy: Add one mana of any color to your mana pool.

KLDU.png
Blighted Gorge.png Blighted Gorge (0)
Land
Tap: Add Mana C.png to your mana pool.

4Red, Tap, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

BFZU.png
Blighted Steppe.png Blighted Steppe (0)
Land
Tap: Add Mana C.png to your mana pool.

3White, Tap, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

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Canopy Vista.png Canopy Vista (0)
Land — Forest Plains
(Tap: Add Green or White to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Cinder Barrens.png Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red to your mana pool.

DC.png
Cinder Glade.png Cinder Glade (0)
Land — Mountain Forest
(Tap: Add Red or Green to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Clifftop Retreat.png Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White to your mana pool.

DR.png
Cradle of the Accursed.png Cradle of the Accursed (0)
Land — Desert
Tap: Add Mana C.png to your mana pool.

3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

AKHC.png
Crumbling Vestige.png Crumbling Vestige (0)
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

OGWC.png
Dragonskull Summit.png Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red to your mana pool.

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Drowned Catacomb.png Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black to your mana pool.

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Drownyard Temple.png Drownyard Temple (0)
Land
Tap: Add Mana C.png to your mana pool.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

SOIR.png
Evolving Wilds.png Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ORIC.png
Fertile Thicket.png Fertile Thicket (0)
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
Tap: Add Green to your mana pool.

BFZC.png
Forest.png Forest (0)
Basic Land — Forest
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Forsaken Sanctuary.png Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black to your mana pool.

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Foul Orchard.png Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.

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Foundry of the Consuls.png Foundry of the Consuls (0)
Land
Tap: Add Mana C.png to your mana pool.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

ORIU.png
Geier Reach Sanitarium.png Geier Reach Sanitarium (0)
Legendary Land
Tap: Add Mana C.png to your mana pool.

2, Tap: Each player draws a card, then discards a card.

EMNR.png
Glacial Fortress.png Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue to your mana pool.

DR.png
Grasping Dunes.png Grasping Dunes (0)
Land — Desert
Tap: Add Mana C.png to your mana pool.

1, Tap, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

AKHU.png
Hanweir Battlements.png Hanweir Battlements (0)
Land
Tap: Add Mana C.png to your mana pool.

Red, Tap: Target creature gains haste until end of turn.
3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

EMNR.png
Highland Lake.png Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.

DC.png
Hinterland Harbor.png Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue to your mana pool.

DR.png
Hissing Quagmire.png Hissing Quagmire (0)
Land
Hissing Quagmire enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.
1BlackGreen: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

OGWR.png
Inventors' Fair.png Inventors' Fair (0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Mana C.png to your mana pool.
4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

KLDR.png
Island.png Island (0)
Basic Land — Island
DC.png
Isolated Chapel.png Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black to your mana pool.

DR.png
Looming Spires.png Looming Spires (0)
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
Tap: Add Red to your mana pool.

BFZC.png
Lumbering Falls.png Lumbering Falls (0)
Land
Lumbering Falls enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.
2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

BFZR.png
Meandering River.png Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

DC.png
Mortuary Mire.png Mortuary Mire (0)
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
Tap: Add Black to your mana pool.

BFZC.png
Mountain.png Mountain (0)
Basic Land — Mountain
DC.png
Needle Spires.png Needle Spires (0)
Land
Needle Spires enters the battlefield tapped.

Tap: Add Red or White to your mana pool.
2RedWhite: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

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Plains.png Plains (0)
Basic Land — Plains
DC.png
Prairie Stream.png Prairie Stream (0)
Land — Plains Island
(Tap: Add White or Blue to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Rogue's Passage.png Rogue's Passage (0)
Land
Tap: Add Mana C.png to your mana pool.

4, Tap: Target creature can't be blocked this turn.

ORIU.png
Rootbound Crag.png Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green to your mana pool.

DR.png
Ruins of Oran-Rief.png Ruins of Oran-Rief (0)
Land
Ruins of Oran-Rief enters the battlefield tapped.

Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)
Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

OGWR.png
Sandstone Bridge.png Sandstone Bridge (0)
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
Tap: Add White to your mana pool.

BFZC.png
Shambling Vent.png Shambling Vent (0)
Land
Shambling Vent enters the battlefield tapped.

Tap: Add White or Black to your mana pool.
1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

BFZR.png
Skyline Cascade.png Skyline Cascade (0)
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Tap: Add Blue to your mana pool.

BFZC.png
Smoldering Marsh.png Smoldering Marsh (0)
Land — Swamp Mountain
(Tap: Add Black or Red to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Stone Quarry.png Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

DC.png
Submerged Boneyard.png Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black to your mana pool.

DC.png
Sulfur Falls.png Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red to your mana pool.

DR.png
Sunken Hollow.png Sunken Hollow (0)
Land — Island Swamp
(Tap: Add Blue or Black to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Sunpetal Grove.png Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White to your mana pool.

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Sunscorched Desert.png Sunscorched Desert (0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

Tap: Add Mana C.png to your mana pool.

AKHC.png
Swamp.png Swamp (0)
Basic Land — Swamp
DC.png
Timber Gorge.png Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green to your mana pool.

DC.png
Tranquil Expanse.png Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White to your mana pool.

DC.png
Wandering Fumarole.png Wandering Fumarole (0)
Land
Wandering Fumarole enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.
2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

OGWR.png
Warped Landscape.png Warped Landscape (0)
Land
Tap: Add Mana C.png to your mana pool.

2, Tap, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

SOIC.png
Wastes.png Wastes (0)
Basic Land
DC.png
Westvale Abbey.png Westvale Abbey (0)
Land
Tap: Add Mana C.png to your mana pool.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
5, Tap, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

SOIR.png
Woodland Cemetery.png Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green to your mana pool.

DR.png
Woodland Stream.png Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.

DC.png
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