Magic Duels Wikia
Magic Duels Wikia
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Card list filters
Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

58 results
Aether Hub Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

Tap: Add Mana C to your mana pool.
Tap, Pay Energy: Add one mana of any color to your mana pool.

KLDU
Blighted Gorge Blighted Gorge (0)
Land
Tap: Add Mana C to your mana pool.

4Red, Tap, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

BFZU
Blighted Steppe Blighted Steppe (0)
Land
Tap: Add Mana C to your mana pool.

3White, Tap, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

BFZU
Canopy Vista Canopy Vista (0)
Land — Forest Plains
(Tap: Add Green or White to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

BFZR
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red to your mana pool.

DC
Cinder Glade Cinder Glade (0)
Land — Mountain Forest
(Tap: Add Red or Green to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

BFZR
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White to your mana pool.

DR
Cradle of the Accursed Cradle of the Accursed (0)
Land — Desert
Tap: Add Mana C to your mana pool.

3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

AKHC
Crumbling Vestige Crumbling Vestige (0)
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
Tap: Add Mana C to your mana pool. (Mana C represents colorless mana.)

OGWC
Dragonskull Summit Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red to your mana pool.

DR
Drowned Catacomb Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black to your mana pool.

DR
Drownyard Temple Drownyard Temple (0)
Land
Tap: Add Mana C to your mana pool.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

SOIR
Evolving Wilds Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ORIC
Fertile Thicket Fertile Thicket (0)
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
Tap: Add Green to your mana pool.

BFZC
Forest Forest (0)
Basic Land — Forest
DC
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black to your mana pool.

DC
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.

DC
Foundry of the Consuls Foundry of the Consuls (0)
Land
Tap: Add Mana C to your mana pool.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

ORIU
Geier Reach Sanitarium Geier Reach Sanitarium (0)
Legendary Land
Tap: Add Mana C to your mana pool.

2, Tap: Each player draws a card, then discards a card.

EMNR
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue to your mana pool.

DR
Grasping Dunes Grasping Dunes (0)
Land — Desert
Tap: Add Mana C to your mana pool.

1, Tap, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

AKHU
Hanweir Battlements Hanweir Battlements (0)
Land
Tap: Add Mana C to your mana pool.

Red, Tap: Target creature gains haste until end of turn.
3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

EMNR
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.

DC
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue to your mana pool.

DR
Hissing Quagmire Hissing Quagmire (0)
Land
Hissing Quagmire enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.
1BlackGreen: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

OGWR
Inventors' Fair Inventors' Fair (0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Mana C to your mana pool.
4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

KLDR
Island Island (0)
Basic Land — Island
DC
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black to your mana pool.

DR
Looming Spires Looming Spires (0)
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
Tap: Add Red to your mana pool.

BFZC
Lumbering Falls Lumbering Falls (0)
Land
Lumbering Falls enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.
2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

BFZR
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

DC
Mortuary Mire Mortuary Mire (0)
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
Tap: Add Black to your mana pool.

BFZC
Mountain Mountain (0)
Basic Land — Mountain
DC
Needle Spires Needle Spires (0)
Land
Needle Spires enters the battlefield tapped.

Tap: Add Red or White to your mana pool.
2RedWhite: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

OGWR
Plains Plains (0)
Basic Land — Plains
DC
Prairie Stream Prairie Stream (0)
Land — Plains Island
(Tap: Add White or Blue to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

BFZR
Rogue's Passage Rogue's Passage (0)
Land
Tap: Add Mana C to your mana pool.

4, Tap: Target creature can't be blocked this turn.

ORIU
Rootbound Crag Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green to your mana pool.

DR
Ruins of Oran-Rief Ruins of Oran-Rief (0)
Land
Ruins of Oran-Rief enters the battlefield tapped.

Tap: Add Mana C to your mana pool. (Mana C represents colorless mana.)
Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

OGWR
Sandstone Bridge Sandstone Bridge (0)
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
Tap: Add White to your mana pool.

BFZC
Shambling Vent Shambling Vent (0)
Land
Shambling Vent enters the battlefield tapped.

Tap: Add White or Black to your mana pool.
1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

BFZR
Skyline Cascade Skyline Cascade (0)
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Tap: Add Blue to your mana pool.

BFZC
Smoldering Marsh Smoldering Marsh (0)
Land — Swamp Mountain
(Tap: Add Black or Red to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

BFZR
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

DC
Submerged Boneyard Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black to your mana pool.

DC
Sulfur Falls Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red to your mana pool.

DR
Sunken Hollow Sunken Hollow (0)
Land — Island Swamp
(Tap: Add Blue or Black to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

BFZR
Sunpetal Grove Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White to your mana pool.

DR
Sunscorched Desert Sunscorched Desert (0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

Tap: Add Mana C to your mana pool.

AKHC
Swamp Swamp (0)
Basic Land — Swamp
DC
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green to your mana pool.

DC
Tranquil Expanse Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White to your mana pool.

DC
Wandering Fumarole Wandering Fumarole (0)
Land
Wandering Fumarole enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.
2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

OGWR
Warped Landscape Warped Landscape (0)
Land
Tap: Add Mana C to your mana pool.

2, Tap, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

SOIC
Wastes Wastes (0)
Basic Land
DC
Westvale Abbey Westvale Abbey (0)
Land
Tap: Add Mana C to your mana pool.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
5, Tap, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

SOIR
Woodland Cemetery Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green to your mana pool.

DR
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.

DC
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