Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
Showing results 1 to 100 out of 158 Next page | ||
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Accomplished Automaton (7) Artifact Creature — Construct (5/7) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Acrobatic Maneuver (3) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
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Aether Hub (0) Land When Aether Hub enters the battlefield, you get (an energy counter). : Add to your mana pool. |
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Aether Meltdown (2) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle |
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Aether Tradewinds (3) Instant Return target permanent you control and target permanent you don't control to their owners' hands. |
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Aethersquall Ancient (7) Creature — Leviathan (6/6) Flying At the beginning of your upkeep, you get (three energy counters). |
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Aetherstorm Roc (4) Creature — Bird (3/3) Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). |
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Aethertorch Renegade (3) Creature — Human Rogue (1/2) When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. |
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Ambitious Aetherborn (5) Creature — Aetherborn Artificer (4/3) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Angel of Invention (5) Creature — Angel (2/1) Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
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Appetite for the Unnatural (3) Instant Destroy target artifact or enchantment. You gain 2 life. |
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Aradara Express (5) Artifact — Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Arborback Stomper (5) Creature — Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life. |
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Architect of the Untamed (3) Creature — Elf Artificer Druid (2/3) Whenever a land enters the battlefield under your control, you get (an energy counter). Pay : Create a 6/6 colorless Beast artifact creature token. |
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Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
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Aviary Mechanic (2) Creature — Dwarf Artificer (2/2) When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. |
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Bastion Mastodon (5) Artifact Creature — Elephant (4/5) : Bastion Mastodon gains vigilance until end of turn. |
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Blossoming Defense (1) Instant Target creature you control gets +2/+2 and gains hexproof until end of turn. |
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Bomat Bazaar Barge (4) Artifact — Vehicle (5/5) When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Bomat Courier (1) Artifact Creature — Construct (1/1) Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) |
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Brazen Scourge (3) Creature — Gremlin (3/3) Haste |
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Bristling Hydra (4) Creature — Hydra (4/3) When Bristling Hydra enters the battlefield, you get (three energy counters). Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. |
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Built to Last (1) Instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Built to Smash (1) Instant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
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Captured by the Consulate (4) Enchantment — Aura Enchant creature you don't control Enchanted creature can't attack. |
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Cataclysmic Gearhulk (5) Artifact Creature — Construct (4/5) Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. |
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Cathartic Reunion (2) Sorcery As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards. |
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Chandra, Torch of Defiance (4) Planeswalker — Chandra (4) +1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add to your mana pool. |
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Cloudblazer (5) Creature — Human Scout (2/2) Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. |
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Combustible Gearhulk (6) Artifact Creature — Construct (6/6) First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. |
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Commencement of Festivities (2) Instant Prevent all combat damage that would be dealt to players this turn. |
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Confiscation Coup (5) Sorcery Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it. |
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Consul's Shieldguard (4) Creature — Dwarf Soldier (3/4) When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn. |
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Consulate Skygate (2) Artifact Creature — Wall (0/4) Defender Reach (This creature can block creatures with flying.) |
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Contraband Kingpin (2) Creature — Aetherborn Rogue (1/4) Lifelink Whenever an artifact enters the battlefield under your control, scry 1. |
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Cowl Prowler (6) Creature — Wurm (6/6) |
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Creeping Mold (4) Sorcery Destroy target artifact, enchantment, or land. |
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Cultivator of Blades (5) Creature — Elf Artificer (1/1) Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. |
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Cultivator's Caravan (3) Artifact — Vehicle (5/5) : Add one mana of any color to your mana pool. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Curio Vendor (2) Creature — Vedalken (2/1) |
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Demolition Stomper (6) Artifact — Vehicle (10/7) Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Depala, Pilot Exemplar (3) Legendary Creature — Dwarf Pilot (3/3) Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. |
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Diabolic Tutor (4) Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. |
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Die Young (2) Sorcery Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way. |
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Dramatic Reversal (2) Instant Untap all nonland permanents you control. |
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Dukhara Peafowl (4) Artifact Creature — Bird (2/4) : Dukhara Peafowl gains flying until end of turn. |
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Durable Handicraft (2) Enchantment Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. |
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Dynavolt Tower (3) Artifact Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : Dynavolt Tower deals 3 damage to target creature or player. |
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Eager Construct (2) Artifact Creature — Construct (2/2) When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Electrostatic Pummeler (3) Artifact Creature — Construct (1/1) When Electrostatic Pummeler enters the battlefield, you get (three energy counters). Pay : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. |
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Eliminate the Competition (5) Sorcery As an additional cost to cast Eliminate the Competition, sacrifice X creatures. Destroy X target creatures. |
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Embraal Bruiser (2) Creature — Human Warrior (3/1) Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. |
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Engineered Might (5) Sorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. |
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Era of Innovation (2) Enchantment Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters). Pay , Sacrifice Era of Innovation: Draw three cards. |
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Essence Extraction (3) Instant Essence Extraction deals 3 damage to target creature and you gain 3 life. |
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Fairgrounds Trumpeter (3) Creature — Elephant (2/2) At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. |
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Fateful Showdown (4) Instant Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. |
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Filigree Familiar (3) Artifact Creature — Fox (2/2) When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. |
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Fleetwheel Cruiser (4) Artifact — Vehicle (5/3) Trample, haste When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. |
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Foundry Inspector (3) Artifact Creature — Construct (3/2) Artifact spells you cast cost less to cast. |
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Foundry Screecher (3) Creature — Bat (2/1) Flying Foundry Screecher gets +1/+0 as long as you control an artifact. |
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Fragmentize (1) Sorcery Destroy target artifact or enchantment with converted mana cost 4 or less. |
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Fretwork Colony (2) Creature — Insect (1/1) Fretwork Colony can't block. At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. |
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Gearseeker Serpent (7) Creature — Serpent (5/6) Gearseeker Serpent costs less to cast for each artifact you control. : Gearseeker Serpent can't be blocked this turn. |
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Gearshift Ace (2) Creature — Dwarf Pilot (2/1) First strike Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. |
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Ghirapur Orrery (4) Artifact Each player may play an additional land on each of his or her turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. |
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Giant Spectacle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. |
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Glimmer of Genius (4) Instant Scry 2, then draw two cards. You get (two energy counters). |
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Glint-Nest Crane (2) Creature — Bird (1/3) Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Glint-Sleeve Artisan (3) Creature — Dwarf Artificer (2/2) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Harnessed Lightning (2) Instant Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature. |
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Hazardous Conditions (4) Sorcery Creatures with no counters on them get -2/-2 until end of turn. |
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Highspire Artisan (3) Creature — Elf Artificer (0/3) Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Hightide Hermit (5) Creature — Crab (4/4) Defender When Hightide Hermit enters the battlefield, you get (four energy counters). |
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Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
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Incendiary Sabotage (4) Instant As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature. |
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Insidious Will (4) Instant Choose one — • Counter target spell. |
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Inventor's Apprentice (1) Creature — Human Artificer (1/2) Inventor's Apprentice gets +1/+1 as long as you control an artifact. |
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Inventor's Goggles (1) Artifact — Equipment Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. |
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Inventors' Fair (0) Legendary Land At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. : Add to your mana pool. |
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Kambal, Consul of Allocation (3) Legendary Creature — Human Advisor (2/3) Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. |
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Key to the City (2) Artifact , Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay . If you do, draw a card. |
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Kujar Seedsculptor (2) Creature — Elf Druid (1/2) When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. |
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Larger Than Life (2) Sorcery Target creature gets +4/+4 and gains trample until end of turn. |
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Lathnu Hellion (3) Creature — Hellion (4/4) Haste When Lathnu Hellion enters the battlefield, you get (two energy counters). |
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Live Fast (3) Sorcery You draw two cards, lose 2 life, and get (two energy counters). |
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Long-Finned Skywhale (4) Creature — Whale (4/3) Flying Long-Finned Skywhale can block only creatures with flying. |
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Longtusk Cub (2) Creature — Cat (2/2) Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters). Pay : Put a +1/+1 counter on Longtusk Cub. |
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Malfunction (4) Enchantment — Aura Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. |
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Marionette Master (6) Creature — Human Artificer (1/3) Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. |
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Master Trinketeer (3) Creature — Dwarf Artificer (3/2) Servos and Thopters you control get +1/+1. : Create a 1/1 colorless Servo artifact creature token. |
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Metalwork Colossus (11) Artifact Creature — Construct (10/10) Metalwork Colossus costs less to cast, where X is the total converted mana cost of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. |
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Midnight Oil (4) Enchantment Midnight Oil enters the battlefield with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. |
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Minister of Inquiries (1) Creature — Vedalken Advisor (1/2) When Minister of Inquiries enters the battlefield, you get (two energy counters). , Pay : Target player puts the top three cards of his or her library into his or her graveyard. |
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Multiform Wonder (5) Artifact Creature — Construct (3/3) When Multiform Wonder enters the battlefield, you get (three energy counters). Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. |
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Narnam Cobra (2) Artifact Creature — Snake (2/1) : Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
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Nimble Innovator (4) Creature — Vedalken Artificer (2/2) When Nimble Innovator enters the battlefield, draw a card. |
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Nissa, Vital Force (5) Planeswalker — Nissa (5) +1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. |
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Noxious Gearhulk (6) Artifact Creature — Construct (5/4) Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. |
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