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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

Showing results 1 to 100 out of 158 Next page
Accomplished Automaton.png Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Acrobatic Maneuver.png Acrobatic Maneuver 2White (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Aether Hub.png Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

Tap: Add Mana C.png to your mana pool.
Tap, Pay Energy: Add one mana of any color to your mana pool.

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Aether Meltdown.png Aether Meltdown 1Blue (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

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Aether Tradewinds.png Aether Tradewinds 2Blue (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aethersquall Ancient.png Aethersquall Ancient 5BlueBlue (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

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Aetherstorm Roc.png Aetherstorm Roc 2WhiteWhite (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

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Aethertorch Renegade.png Aethertorch Renegade 2Red (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Tap, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

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Ambitious Aetherborn.png Ambitious Aetherborn 4Black (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Angel of Invention.png Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

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Appetite for the Unnatural.png Appetite for the Unnatural 2Green (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
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Aradara Express.png Aradara Express 5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

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Arborback Stomper.png Arborback Stomper 3GreenGreen (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

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Architect of the Untamed.png Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

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Armorcraft Judge.png Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
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Aviary Mechanic.png Aviary Mechanic 1White (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
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Bastion Mastodon.png Bastion Mastodon 5 (5)
Artifact Creature — Elephant (4/5)
White: Bastion Mastodon gains vigilance until end of turn.
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Blossoming Defense.png Blossoming Defense Green (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Bomat Bazaar Barge.png Bomat Bazaar Barge 4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Bomat Courier.png Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

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Brazen Scourge.png Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)
Haste
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Bristling Hydra.png Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

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Built to Last.png Built to Last White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Built to Smash.png Built to Smash Red (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Captured by the Consulate.png Captured by the Consulate 3White (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

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Cataclysmic Gearhulk.png Cataclysmic Gearhulk 3WhiteWhite (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

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Cathartic Reunion.png Cathartic Reunion 1Red (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

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Chandra, Torch of Defiance.png Chandra, Torch of Defiance 2RedRed (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add RedRed to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Cloudblazer.png Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

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Combustible Gearhulk.png Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

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Commencement of Festivities.png Commencement of Festivities 1Green (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Confiscation Coup.png Confiscation Coup 3BlueBlue (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
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Consul's Shieldguard.png Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

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Consulate Skygate.png Consulate Skygate 2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

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Contraband Kingpin.png Contraband Kingpin BlueBlack (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

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Cowl Prowler.png Cowl Prowler 4GreenGreen (6)
Creature — Wurm (6/6)
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Creeping Mold.png Creeping Mold 2GreenGreen (4)
Sorcery
Destroy target artifact, enchantment, or land.
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Cultivator of Blades.png Cultivator of Blades 3GreenGreen (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

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Cultivator's Caravan.png Cultivator's Caravan 3 (3)
Artifact — Vehicle (5/5)
Tap: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Curio Vendor.png Curio Vendor 1Blue (2)
Creature — Vedalken (2/1)
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Demolition Stomper.png Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

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Depala, Pilot Exemplar.png Depala, Pilot Exemplar 1RedWhite (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

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Diabolic Tutor.png Diabolic Tutor 2BlackBlack (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
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Die Young.png Die Young 1Black (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
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Dramatic Reversal.png Dramatic Reversal 1Blue (2)
Instant
Untap all nonland permanents you control.
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Dukhara Peafowl.png Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)
Blue: Dukhara Peafowl gains flying until end of turn.
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Durable Handicraft.png Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

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Dynavolt Tower.png Dynavolt Tower 3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

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Eager Construct.png Eager Construct 2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Electrostatic Pummeler.png Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

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Eliminate the Competition.png Eliminate the Competition 4Black (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Embraal Bruiser.png Embraal Bruiser 1Black (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

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Engineered Might.png Engineered Might 3GreenWhite (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

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Era of Innovation.png Era of Innovation 1Blue (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

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Essence Extraction.png Essence Extraction 1BlackBlack (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Fairgrounds Trumpeter.png Fairgrounds Trumpeter 2Green (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Fateful Showdown.png Fateful Showdown 2RedRed (4)
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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Filigree Familiar.png Filigree Familiar 3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

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Fleetwheel Cruiser.png Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Foundry Inspector.png Foundry Inspector 3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost 1 less to cast.
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Foundry Screecher.png Foundry Screecher 2Black (3)
Creature — Bat (2/1)
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

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Fragmentize.png Fragmentize White (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
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Fretwork Colony.png Fretwork Colony 1Black (2)
Creature — Insect (1/1)
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

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Gearseeker Serpent.png Gearseeker Serpent 5BlueBlue (7)
Creature — Serpent (5/6)
Gearseeker Serpent costs 1 less to cast for each artifact you control.

5Blue: Gearseeker Serpent can't be blocked this turn.

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Gearshift Ace.png Gearshift Ace 1White (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

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Ghirapur Orrery.png Ghirapur Orrery 4 (4)
Artifact
Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

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Giant Spectacle.png Giant Spectacle 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

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Glimmer of Genius.png Glimmer of Genius 3Blue (4)
Instant
Scry 2, then draw two cards. You get EnergyEnergy (two energy counters).
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Glint-Nest Crane.png Glint-Nest Crane 1Blue (2)
Creature — Bird (1/3)
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Glint-Sleeve Artisan.png Glint-Sleeve Artisan 2White (3)
Creature — Dwarf Artificer (2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Harnessed Lightning.png Harnessed Lightning 1Red (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
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Hazardous Conditions.png Hazardous Conditions 2BlackGreen (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
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Highspire Artisan.png Highspire Artisan 2Green (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Hightide Hermit.png Hightide Hermit 4Blue (5)
Creature — Crab (4/4)
Defender

When Hightide Hermit enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).
Pay EnergyEnergy: Hightide Hermit can attack this turn as though it didn't have defender.

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Hijack.png Hijack 1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
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Incendiary Sabotage.png Incendiary Sabotage 2RedRed (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

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Insidious Will.png Insidious Will 2BlueBlue (4)
Instant
Choose one —

• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.

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Inventor's Apprentice.png Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Inventor's Goggles.png Inventor's Goggles 1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

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Inventors' Fair.png Inventors' Fair (0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Mana C.png to your mana pool.
4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

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Kambal, Consul of Allocation.png Kambal, Consul of Allocation 1WhiteBlack (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
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Key to the City.png Key to the City 2 (2)
Artifact
Tap, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.

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Kujar Seedsculptor.png Kujar Seedsculptor 1Green (2)
Creature — Elf Druid (1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
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Larger Than Life.png Larger Than Life 1Green (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
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Lathnu Hellion.png Lathnu Hellion 2Red (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

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Live Fast.png Live Fast 2Black (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
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Long-Finned Skywhale.png Long-Finned Skywhale 2BlueBlue (4)
Creature — Whale (4/3)
Flying

Long-Finned Skywhale can block only creatures with flying.

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Longtusk Cub.png Longtusk Cub 1Green (2)
Creature — Cat (2/2)
Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

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Malfunction.png Malfunction 3Blue (4)
Enchantment — Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

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Marionette Master.png Marionette Master 4BlackBlack (6)
Creature — Human Artificer (1/3)
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

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Master Trinketeer.png Master Trinketeer 2White (3)
Creature — Dwarf Artificer (3/2)
Servos and Thopters you control get +1/+1.

3White: Create a 1/1 colorless Servo artifact creature token.

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Metalwork Colossus.png Metalwork Colossus 11 (11)
Artifact Creature — Construct (10/10)
Metalwork Colossus costs X less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

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Midnight Oil.png Midnight Oil 2BlackBlack (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

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Minister of Inquiries.png Minister of Inquiries Blue (1)
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Target player puts the top three cards of his or her library into his or her graveyard.

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Multiform Wonder.png Multiform Wonder 5 (5)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay Energy: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay Energy: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

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Narnam Cobra.png Narnam Cobra 2 (2)
Artifact Creature — Snake (2/1)
Green: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Nature's Way.png Nature's Way 1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Nimble Innovator.png Nimble Innovator 3Blue (4)
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
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Nissa, Vital Force.png Nissa, Vital Force 3GreenGreen (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

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Noxious Gearhulk.png Noxious Gearhulk 4BlackBlack (6)
Artifact Creature — Construct (5/4)
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

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