Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
187 results | ||
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Abbot of Keral Keep (2) Creature — Human Monk (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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Aberrant Researcher (4) Creature — Human Insect (3/2) Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. |
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Aeronaut Admiral (4) Creature — Human Pilot (3/1) Flying Vehicles you control have flying. |
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Aeronaut Tinkerer (3) Creature — Human Artificer (2/3) Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) |
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Aether Chaser (2) Creature — Human Artificer (2/1) First strike When Aether Chaser enters the battlefield, you get (two energy counters). |
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Aether Poisoner (2) Creature — Human Artificer (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). |
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Aethertorch Renegade (3) Creature — Human Rogue (1/2) When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. |
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Ahn-Crop Champion (4) Creature — Human Warrior (4/4) You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) |
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Akoum Flameseeker (3) Creature — Human Shaman Ally (3/2) Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card. |
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Akoum Stonewaker (2) Creature — Human Shaman (2/1) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. |
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Akroan Jailer (1) Creature — Human Soldier (1/1) , : Tap target creature. |
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Akroan Sergeant (3) Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Ampryn Tactician (4) Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Anointer of Champions (1) Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
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Anointer Priest (2) Creature — Human Cleric (1/3) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Aspiring Aeronaut (4) Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Auramancer (3) Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
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Avacynian Missionaries (4) Creature — Human Cleric (3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. |
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Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
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Baral, Chief of Compliance (2) Legendary Creature — Human Wizard (1/3) Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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Blightcaster (4) Creature — Human Wizard (2/3) Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. |
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Bloodlust Inciter (1) Creature — Human Warrior (1/1) : Target creature gains haste until end of turn. |
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Breakneck Rider (3) Creature — Human Scout Werewolf (3/3) At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. |
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Byway Courier (3) Creature — Human Scout (3/2) When Byway Courier dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Chandra, Fire of Kaladesh (3) Legendary Creature — Human Shaman (2/2) Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. |
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Citadel Castellan (3) Creature — Human Knight (2/3) Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Cleric of the Forward Order (2) Creature — Human Cleric (2/2) When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. |
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Cloudblazer (5) Creature — Human Scout (2/2) Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. |
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Consul's Lieutenant (2) Creature — Human Soldier (2/1) First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Convicted Killer (3) Creature — Human Werewolf (2/2) At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Courageous Outrider (4) Creature — Human Scout (3/4) When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Crossroads Consecrator (1) Creature — Human Cleric (1/2) , : Target attacking Human gets +1/+1 until end of turn. |
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Cult of the Waxing Moon (5) Creature — Human Shaman (5/4) Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. |
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Dauntless Cathar (3) Creature — Human Soldier (3/2) , Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. |
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Dauntless River Marshal (2) Creature — Human Soldier (2/1) Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature. |
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Deathcap Cultivator (2) Creature — Human Druid (2/1) : Add or to your mana pool. Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. |
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Demon-Possessed Witch (3) Creature — Human Shaman (4/3) When this creature transforms into Demon-Possessed Witch, you may destroy target creature. |
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Desperate Sentry (3) Creature — Human Soldier (1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
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Devoted Crop-Mate (3) Creature — Human Warrior (3/2) You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) |
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Disciple of the Ring (5) Creature — Human Wizard (3/4) , Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . |
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Doomed Dissenter (2) Creature — Human (1/1) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. |
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Drownyard Explorers (4) Creature — Human Wizard (2/4) When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Duskwatch Recruiter (2) Creature — Human Warrior Werewolf (2/2) : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. |
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Embraal Bruiser (2) Creature — Human Warrior (3/1) Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has menace as long as you control an artifact. |
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Embraal Gear-Smasher (3) Creature — Human Warrior (2/3) , Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. |
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Emrakul's Evangel (3) Creature — Human Horror (3/2) , Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. |
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Enlightened Maniac (4) Creature — Human (0/2) When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. |
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Enthralling Victor (4) Creature — Human Warrior (3/2) When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Exemplar of Strength (2) Creature — Human Warrior (4/4) When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. |
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Expedition Envoy (1) Creature — Human Scout Ally (2/1) |
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Extricator of Sin (3) Creature — Human Cleric (0/3) When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. |
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Exultant Cultist (3) Creature — Human Wizard (2/2) When Exultant Cultist dies, draw a card. |
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Faithbearer Paladin (5) Creature — Human Knight (3/4) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Firemantle Mage (3) Creature — Human Shaman Ally (2/2) Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
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Foul Emissary (3) Creature — Human Horror (1/1) When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. |
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Fourth Bridge Prowler (1) Creature — Human Rogue (1/1) When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. |
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Frontline Rebel (3) Creature — Human Warrior (3/3) Frontline Rebel attacks each combat if able. |
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Gatstaf Arsonists (5) Creature — Human Werewolf (5/4) At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. |
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Geier Reach Bandit (3) Creature — Human Rogue Werewolf (3/2) Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. |
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General Tazri (5) Legendary Creature — Human Ally (3/4) When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. : Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. |
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Ghirapur Gearcrafter (3) Creature — Human Artificer (2/1) When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) |
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Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Gisa and Geralf (4) Legendary Creature — Human Wizard (4/4) When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. During each of your turns, you may cast a Zombie creature card from your graveyard. |
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Glint-Sleeve Siphoner (2) Creature — Human Rogue (2/1) Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter). |
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Glory-Bound Initiate (2) Creature — Human Warrior (3/1) You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) |
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Graveblade Marauder (3) Creature — Human Warrior (1/4) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. |
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Grizzled Angler (3) Creature — Human (2/3) : Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. |
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Gust Walker (2) Creature — Human Wizard (2/2) You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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Hagra Sharpshooter (3) Creature — Human Assassin Ally (2/2) : Target creature gets -1/-1 until end of turn. |
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Hamlet Captain (2) Creature — Human Warrior (2/2) Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. |
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Hanweir Garrison (3) Creature — Human Soldier (2/3) Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) |
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Hanweir Militia Captain (2) Creature — Human Soldier (2/2) At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. |
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Hapatra, Vizier of Poisons (2) Legendary Creature — Human Cleric (2/2) Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. |
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Harsh Mentor (2) Creature — Human Cleric (2/2) Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. |
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Hekma Sentinels (3) Creature — Human Cleric (2/3) Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. |
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Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Hermit of the Natterknolls (3) Creature — Human Werewolf (2/3) Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. |
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Hero of Goma Fada (5) Creature — Human Knight Ally (4/3) Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. |
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Heron's Grace Champion (4) Creature — Human Knight (3/3) Flash Lifelink |
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Hinterland Logger (2) Creature — Human Werewolf (2/1) At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. |
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Hixus, Prison Warden (5) Legendary Creature — Human Soldier (4/4) Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.) |
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Honored Crop-Captain (2) Creature — Human Warrior (3/2) Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn. |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Intrepid Provisioner (4) Creature — Human Scout (3/3) Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. |
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Inventor's Apprentice (1) Creature — Human Artificer (1/2) Inventor's Apprentice gets +1/+1 as long as you control an artifact. |
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Iroas's Champion (3) Creature — Human Soldier (2/2) Double strike (This creature deals both first-strike and regular combat damage.) |
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Ironclad Slayer (3) Creature — Human Warrior (3/2) When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. |
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Jace, Vryn's Prodigy (2) Legendary Creature — Human Wizard (0/2) : Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. |
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Jhessian Thief (3) Creature — Human Rogue (1/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. |
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Kambal, Consul of Allocation (3) Legendary Creature — Human Advisor (2/3) Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. |
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Kari Zev, Skyship Raider (2) Legendary Creature — Human Pirate (1/3) First strike, menace Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. |
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Kessig Forgemaster (2) Creature — Human Shaman Werewolf (2/1) Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. |
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Kindly Stranger (3) Creature — Human (2/3) Delirium — : Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Knight of the Pilgrim's Road (3) Creature — Human Knight (3/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Knight of the White Orchid (2) Creature — Human Knight (2/2) First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. |
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Kytheon's Irregulars (4) Creature — Human Soldier (4/3) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Tap target creature. |
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Kytheon, Hero of Akros (1) Legendary Creature — Human Soldier (2/1) At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. : Kytheon gains indestructible until end of turn. |
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Lambholt Pacifist (2) Creature — Human Shaman Werewolf (3/3) Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. |
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Lantern Scout (3) Creature — Human Scout Ally (3/2) Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. |
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Liliana, Heretical Healer (3) Legendary Creature — Human Cleric (2/3) Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. |
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Lone Rider (2) Creature — Human Knight (1/1) First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. |
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Lunarch Inquisitors (4) Creature — Human Cleric (4/4) When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. |
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Mage-Ring Bully (2) Creature — Human Warrior (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each turn if able. |
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Makindi Patrol (3) Creature — Human Knight Ally (2/3) Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. |
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Marionette Master (6) Creature — Human Artificer (1/3) Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. |
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Maverick Thopterist (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. |
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Midnight Scavengers (5) Creature — Human Rogue (3/3) When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. (Melds with Graf Rats.) |
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Militant Inquisitor (3) Creature — Human Cleric (2/3) Militant Inquisitor gets +1/+0 for each Equipment you control. |
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Murasa Ranger (4) Creature — Human Warrior (3/3) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger. |
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Nef-Crop Entangler (2) Creature — Human Warrior (2/1) Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
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Oashra Cultivator (1) Creature — Human Druid (0/3) , , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Obsessive Skinner (2) Creature — Human Rogue (1/1) When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. |
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Ondu War Cleric (2) Creature — Human Cleric Ally (2/2) Cohort — , Tap an untapped Ally you control: You gain 2 life. |
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Ovalchase Daredevil (4) Creature — Human Pilot (4/2) Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. |
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Oviya Pashiri, Sage Lifecrafter (1) Legendary Creature — Human Artificer (1/2) , : Create a 1/1 colorless Servo artifact creature token. , : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. |
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Paranoid Parish-Blade (3) Creature — Human Soldier (3/2) Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. |
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Pathmaker Initiate (2) Creature — Human Wizard (2/1) : Target creature with power 2 or less can't be blocked this turn. |
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Pia Nalaar (3) Legendary Creature — Human Artificer (2/2) When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. : Target artifact creature gets +1/+0 until end of turn. |
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Pia and Kiran Nalaar (4) Legendary Creature — Human Artificer (2/2) When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. |
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Pious Evangel (3) Creature — Human Cleric (2/2) Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. , , Sacrifice another permanent: Transform Pious Evangel. |
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Priest of the Blood Rite (5) Creature — Human Cleric (2/2) When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. |
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Primal Druid (2) Creature — Human Druid (0/3) When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Propeller Pioneer (4) Creature — Human Artificer (2/1) Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Reckless Cohort (2) Creature — Human Warrior Ally (2/2) Reckless Cohort attacks each combat if able unless you control another Ally. |
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Reckless Fireweaver (2) Creature — Human Artificer (1/3) Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. |
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Reckless Racer (3) Creature — Human Pilot (2/3) First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. |
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Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
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Reclusive Artificer (4) Creature — Human Artificer (2/3) Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
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Reflector Mage (3) Creature — Human Wizard (2/3) When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. |
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Relentless Hunter (3) Creature — Human Warrior (3/3) : Relentless Hunter gets +1/+1 and gains trample until end of turn. |
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Relic Seeker (2) Creature — Human Soldier (2/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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Renegade Rallier (3) Creature — Human Warrior (3/2) Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. |
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Restoration Gearsmith (4) Creature — Human Artificer (3/3) When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. |
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Rhet-Crop Spearmaster (3) Creature — Human Warrior (3/1) You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) |
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Rogue Refiner (3) Creature — Human Rogue (3/2) When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters). |
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Ruthless Sniper (1) Creature — Human Archer (1/2) Whenever you cycle or discard a card, you may pay . If you do, put a -1/-1 counter on target creature. |
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Sage of Ancient Lore (5) Creature — Human Shaman Werewolf (*/*) Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. |
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Samut, Voice of Dissent (5) Legendary Creature — Human Warrior (3/4) Flash Double strike, vigilance, haste |
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Scrapper Champion (4) Creature — Human Artificer (2/2) Double strike (This creature deals both first-strike and regular combat damage.) When Scrapper Champion enters the battlefield, you get (two energy counters). |
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Scribe of the Mindful (3) Creature — Human Cleric (2/2) , , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. |
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Separatist Voidmage (4) Creature — Human Wizard (2/2) When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. |
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Serene Steward (2) Creature — Human Cleric Ally (2/2) Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature. |
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Shadowstorm Vizier (2) Creature — Human Cleric (1/3) Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. |
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Sigardian Priest (2) Creature — Human Cleric (1/2) , : Tap target non-Human creature. |
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Skyship Plunderer (2) Creature — Human Pirate (2/1) Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. |
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Sly Requisitioner (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. |
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Solitary Hunter (4) Creature — Human Warrior Werewolf (3/4) At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. |
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Spawnbinder Mage (4) Creature — Human Wizard Ally (2/4) Cohort — , Tap an untapped Ally you control: Tap target creature. |
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Speedway Fanatic (2) Creature — Human Pilot (2/1) Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. |
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Spire Patrol (4) Creature — Human Soldier (3/2) Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Spontaneous Artist (4) Creature — Human Rogue (3/3) When Spontaneous Artist enters the battlefield, you get (an energy counter). Pay : Target creature gains haste until end of turn. |
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Steadfast Cathar (2) Creature — Human Soldier (2/1) Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. |
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Stoic Builder (3) Creature — Human (2/3) When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. |
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Stormchaser Mage (2) Creature — Human Wizard (1/3) Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Sweatworks Brawler (4) Creature — Human Artificer (3/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace |
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Temmet, Vizier of Naktamun (2) Legendary Creature — Human Cleric (2/2) At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Thalia's Lieutenant (2) Creature — Human Soldier (1/1) When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. |
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Thalia, Heretic Cathar (3) Legendary Creature — Human Soldier (3/2) First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. |
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Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
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Thopter Engineer (3) Creature — Human Artificer (1/3) When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and as soon as they come under your control.) |
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Timberland Guide (2) Creature — Human Scout (1/1) When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. |
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Tireless Tracker (3) Creature — Human Scout (3/2) Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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Tooth Collector (3) Creature — Human Rogue (3/2) When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. |
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Topan Freeblade (2) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Trophy Mage (3) Creature — Human Wizard (2/2) When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. |
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Trueheart Duelist (2) Creature — Human Warrior (2/2) Trueheart Duelist can block an additional creature each combat. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
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Ulrich of the Krallenhorde (5) Legendary Creature — Human Werewolf (4/4) Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. |
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Unwavering Initiate (3) Creature — Human Warrior (3/2) Vigilance Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
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Valakut Invoker (3) Creature — Human Shaman (2/3) : Valakut Invoker deals 3 damage to target creature or player. |
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Valeron Wardens (3) Creature — Human Monk (1/3) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. |
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Veteran Cathar (2) Creature — Human Soldier (2/2) : Target Human gains double strike until end of turn. |
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Veteran Warleader (3) Creature — Human Soldier Ally (*/*) Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. |
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Vizier of Tumbling Sands (3) Creature — Human Cleric (1/3) : Untap another target permanent. Cycling (, Discard this card: Draw a card.) |
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Voltaic Brawler (2) Creature — Human Warrior (3/2) When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn. |
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Wayward Disciple (3) Creature — Human Cleric (2/4) Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. |
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Weapons Trainer (2) Creature — Human Soldier Ally (3/2) Other creatures you control get +1/+0 as long as you control an Equipment. |
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Weaver of Lightning (3) Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
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Weldfast Engineer (3) Creature — Human Artificer (3/3) At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. |
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Weldfast Wingsmith (4) Creature — Human Artificer (3/3) Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. |
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Westvale Cult Leader (2) Creature — Human Cleric (*/*) Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token. |
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Wharf Infiltrator (2) Creature — Human Horror (1/1) Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Whirler Rogue (4) Creature — Human Rogue Artificer (2/2) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. |
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Willbreaker (5) Creature — Human Wizard (2/3) Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. |
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Wind-Kin Raiders (6) Creature — Human Artificer (4/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying |
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Woodland Patrol (3) Creature — Human Scout (3/2) Vigilance |
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Zulaport Chainmage (4) Creature — Human Shaman Ally (4/2) Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life. |