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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

247 results
Aether Herder.png Aether Herder 3Green (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aetherstream Leopard.png Aetherstream Leopard 2Green (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

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Aetherwind Basker.png Aetherwind Basker 4GreenGreenGreen (7)
Creature — Lizard (7/7)
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

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Ahn-Crop Champion.png Ahn-Crop Champion 2GreenWhite (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Aid from the Cowl.png Aid from the Cowl 3GreenGreen (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Ainok Guide.png Ainok Guide 1Green (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

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Ajani Unyielding.png Ajani Unyielding 4GreenWhite (6)
Planeswalker — Ajani (4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

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Altered Ego.png Altered Ego X2GreenBlue (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

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Animist's Awakening.png Animist's Awakening XGreen (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

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Appetite for the Unnatural.png Appetite for the Unnatural 2Green (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
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Arborback Stomper.png Arborback Stomper 3GreenGreen (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

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Architect of the Untamed.png Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

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Arlinn Kord.png Arlinn Kord 2RedGreen (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

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Arlinn, Embraced by the Moon.png Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

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Armorcraft Judge.png Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
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Backwoods Survivalists.png Backwoods Survivalists 3Green (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Baloth Null.png Baloth Null 4BlackGreen (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
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Baloth Pup.png Baloth Pup 1Green (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
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Battlefront Krushok.png Battlefront Krushok 4Green (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

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Benefaction of Rhonas.png Benefaction of Rhonas 2Green (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Bitterblade Warrior.png Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Bloodbriar.png Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
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Blossoming Defense.png Blossoming Defense Green (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Bonds of Mortality.png Bonds of Mortality 1Green (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

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Bounding Krasis.png Bounding Krasis 1GreenBlue (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

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Bounty of the Luxa.png Bounty of the Luxa 2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana C.pngGreenBlue to your mana pool.
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Bristling Hydra.png Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

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Broodhunter Wurm.png Broodhunter Wurm 3Green (4)
Creature — Wurm (4/3)
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Byway Courier.png Byway Courier 2Green (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Canopy Gorger.png Canopy Gorger 4GreenGreen (6)
Creature — Wurm (6/5)
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Cartouche of Strength.png Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

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Champion of Rhonas.png Champion of Rhonas 3Green (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Chorus of Might.png Chorus of Might 3Green (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Citadel Castellan.png Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Commencement of Festivities.png Commencement of Festivities 1Green (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Conclave Naturalists.png Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
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Confront the Unknown.png Confront the Unknown Green (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Cowl Prowler.png Cowl Prowler 4GreenGreen (6)
Creature — Wurm (6/6)
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Creeping Mold.png Creeping Mold 2GreenGreen (4)
Sorcery
Destroy target artifact, enchantment, or land.
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Crocodile of the Crossing.png Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

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Crop Sigil.png Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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Crossroads Consecrator.png Crossroads Consecrator Green (1)
Creature — Human Cleric (1/2)
Green, Tap: Target attacking Human gets +1/+1 until end of turn.
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Cult of the Waxing Moon.png Cult of the Waxing Moon 4Green (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cultivator of Blades.png Cultivator of Blades 3GreenGreen (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

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Deathcap Cultivator.png Deathcap Cultivator 1Green (2)
Creature — Human Druid (2/1)
Tap: Add Black or Green to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

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Decimator Beetle.png Decimator Beetle 3BlackGreen (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

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Defiant Greatmaw.png Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

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Druid of the Cowl.png Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green to your mana pool.
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Durable Handicraft.png Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

KLDU.png
Duskwatch Recruiter.png Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)
2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

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Dwynen's Elite.png Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Dwynen, Gilt-Leaf Daen.png Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

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Eldritch Evolution.png Eldritch Evolution 1GreenGreen (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

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Elemental Bond.png Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elemental Uprising.png Elemental Uprising 1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Elvish Visionary.png Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
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Embodiment of Insight.png Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Empyreal Voyager.png Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

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Emrakul's Evangel.png Emrakul's Evangel 2Green (3)
Creature — Human Horror (3/2)
Tap, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
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Emrakul's Influence.png Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
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Engineered Might.png Engineered Might 3GreenWhite (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

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Equestrian Skill.png Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

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Evolutionary Leap.png Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR.png
Exemplar of Strength.png Exemplar of Strength 1Green (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

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Explosive Vegetation.png Explosive Vegetation 3Green (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Fairgrounds Trumpeter.png Fairgrounds Trumpeter 2Green (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Feed.png Feed 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

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Fight.png Fight 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Fog.png Fog Green (1)
Instant
Prevent all combat damage that would be dealt this turn.
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Fork in the Road.png Fork in the Road 1Green (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Foul Emissary.png Foul Emissary 2Green (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

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Gaea's Revenge.png Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

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Gather the Pack.png Gather the Pack 1Green (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

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Giant Mantis.png Giant Mantis 3Green (4)
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
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Gift of Paradise.png Gift of Paradise 2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color to your mana pool."

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Gnarlwood Dryad.png Gnarlwood Dryad Green (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Grapple with the Past.png Grapple with the Past 1Green (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
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Greater Sandwurm.png Greater Sandwurm 5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

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Greenbelt Rampager.png Greenbelt Rampager Green (1)
Creature — Elephant (3/4)
When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy.
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Greenwarden of Murasa.png Greenwarden of Murasa 4GreenGreen (6)
Creature — Elemental (5/4)
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

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Greenwheel Liberator.png Greenwheel Liberator 1Green (2)
Creature — Elf Warrior (2/1)
Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
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Grove Rumbler.png Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

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Hamlet Captain.png Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
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Hapatra, Vizier of Poisons.png Hapatra, Vizier of Poisons BlackGreen (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

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Hazardous Conditions.png Hazardous Conditions 2BlackGreen (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
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Heaven.png Heaven XGreen (1)
Instant
Heaven deals X damage to each creature with flying.
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Herald of the Pantheon.png Herald of the Pantheon 1Green (2)
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost 1 less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

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Hermit of the Natterknolls.png Hermit of the Natterknolls 2Green (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

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Heron's Grace Champion.png Heron's Grace Champion 2GreenWhite (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

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Highspire Artisan.png Highspire Artisan 2Green (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Highspire Infusion.png Highspire Infusion 1Green (2)
Instant
Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
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Hinterland Logger.png Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
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Honored Hydra.png Honored Hydra 5Green (6)
Creature — Snake Hydra (6/6)
Trample

Embalm 3Green (3Green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

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Hooded Brawler.png Hooded Brawler 2Green (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Howlpack Resurgence.png Howlpack Resurgence 2Green (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

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Inexorable Blob.png Inexorable Blob 2Green (3)
Creature — Ooze (3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
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Infuse with the Elements.png Infuse with the Elements 3Green (4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
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Initiate's Companion.png Initiate's Companion 1Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
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Intrepid Provisioner.png Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

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Ishkanah, Grafwidow.png Ishkanah, Grafwidow 4Green (5)
Legendary Creature — Spider (3/5)
Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
6Black: Target opponent loses 1 life for each Spider you control.

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Jaddi Offshoot.png Jaddi Offshoot Green (1)
Creature — Plant (0/3)
Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

BFZU.png
Joraga Auxiliary.png Joraga Auxiliary 1GreenWhite (3)
Creature — Elf Soldier Ally (2/3)
4GreenWhite: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Kessig Prowler.png Kessig Prowler Green (1)
Creature — Werewolf Horror (2/1)
4Green: Transform Kessig Prowler.
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Khenra Charioteer.png Khenra Charioteer 1RedGreen (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

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Kiora, Master of the Depths.png Kiora, Master of the Depths 2GreenBlue (4)
Planeswalker — Kiora (4)
+1: Untap up to one target creature and up to one target land.

−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.

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Krallenhorde Howler.png Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

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Kujar Seedsculptor.png Kujar Seedsculptor 1Green (2)
Creature — Elf Druid (1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
KLDC.png
Lambholt Butcher.png Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
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Lambholt Pacifist.png Lambholt Pacifist 1Green (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

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Larger Than Life.png Larger Than Life 1Green (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
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Lead.png Lead 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Lead by Example.png Lead by Example 1Green (2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Lifecraft Cavalry.png Lifecraft Cavalry 4Green (5)
Creature — Elf Warrior (4/4)
Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Lifecrafter's Gift.png Lifecrafter's Gift 3Green (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
AERU.png
Lifespring Druid.png Lifespring Druid 2Green (3)
Creature — Elf Druid (2/1)
Tap: Add one mana of any color to your mana pool.
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Llanowar Empath.png Llanowar Empath 3Green (4)
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Loam Larva.png Loam Larva 1Green (2)
Creature — Insect (1/3)
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
OGWC.png
Lone Wolf of the Natterknolls.png Lone Wolf of the Natterknolls (3)
Creature — Werewolf (3/5)
Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

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Longtusk Cub.png Longtusk Cub 1Green (2)
Creature — Cat (2/2)
Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

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Lys Alana Huntmaster.png Lys Alana Huntmaster 2GreenGreen (4)
Creature — Elf Warrior (3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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Might Beyond Reason.png Might Beyond Reason 3Green (4)
Instant
Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Might of the Masses.png Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Mina and Denn, Wildborn.png Mina and Denn, Wildborn 2RedGreen (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

RedGreen, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Moldgraf Scavenger.png Moldgraf Scavenger 1Green (2)
Creature — Fungus (0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Monstrous Onslaught.png Monstrous Onslaught 3GreenGreen (5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
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Mournwillow.png Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

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Mouth.png Mouth 2Green (3)
Sorcery
Create a 3/3 green Hippo creature token.
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Murasa Ranger.png Murasa Ranger 3Green (4)
Creature — Human Warrior (3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay 3Green. If you do, put two +1/+1 counters on Murasa Ranger.
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Narnam Renegade.png Narnam Renegade Green (1)
Creature — Elf Warrior (1/2)
Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

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Natural Connection.png Natural Connection 2Green (3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Nature's Way.png Nature's Way 1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Nissa's Judgment.png Nissa's Judgment 4Green (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

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Nissa's Pilgrimage.png Nissa's Pilgrimage 2Green (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Nissa's Renewal.png Nissa's Renewal 5Green (6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
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Nissa's Revelation.png Nissa's Revelation 5GreenGreen (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Nissa, Sage Animist.png Nissa, Sage Animist (3)
Planeswalker — Nissa (3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

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Nissa, Steward of Elements.png Nissa, Steward of Elements XGreenBlue (2)
Planeswalker — Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

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Nissa, Vastwood Seer.png Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

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Nissa, Vital Force.png Nissa, Vital Force 3GreenGreen (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

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Nissa, Voice of Zendikar.png Nissa, Voice of Zendikar 1GreenGreen (3)
Planeswalker — Nissa (3)
+1: Create a 0/1 green Plant creature token.

−2: Put a +1/+1 counter on each creature you control.
−7: You gain X life and draw X cards, where X is the number of lands you control.

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Oashra Cultivator.png Oashra Cultivator Green (1)
Creature — Human Druid (0/3)
2Green, Tap, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHC.png
Oath of Ajani.png Oath of Ajani GreenWhite (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost 1 less to cast.

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Oath of Nissa.png Oath of Nissa Green (1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

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Obsessive Skinner.png Obsessive Skinner 1Green (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

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Omnath, Locus of Rage.png Omnath, Locus of Rage 3RedRedGreenGreen (7)
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

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One of the Pack.png One of the Pack (4)
Creature — Werewolf (5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
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Oran-Rief Hydra.png Oran-Rief Hydra 4GreenGreen (6)
Creature — Hydra (5/5)
Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Orchard Spirit.png Orchard Spirit 2Green (3)
Creature — Spirit (2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
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Ornamental Courage.png Ornamental Courage Green (1)
Instant
Untap target creature. It gets +1/+3 until end of turn.
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Ornery Kudu.png Ornery Kudu 2Green (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
AKHC.png
Outland Boar.png Outland Boar 2RedGreen (4)
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
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Outland Colossus.png Outland Colossus 3GreenGreen (5)
Creature — Giant (6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

ORIR.png
Oviya Pashiri, Sage Lifecrafter.png Oviya Pashiri, Sage Lifecrafter Green (1)
Legendary Creature — Human Artificer (1/2)
2Green, Tap: Create a 1/1 colorless Servo artifact creature token.

4Green, Tap: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

KLDR.png
Pack Guardian.png Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

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Peema Aether-Seer.png Peema Aether-Seer 3Green (4)
Creature — Elf Druid (3/2)
When Peema Aether-Seer enters the battlefield, you get an amount of Energy (energy counters) equal to the greatest power among creatures you control.

Pay EnergyEnergyEnergy: Target creature blocks this turn if able.

AERU.png
Peema Outrider.png Peema Outrider 2GreenGreen (4)
Creature — Elf Artificer (3/3)
Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC.png
Pharika's Disciple.png Pharika's Disciple 3Green (4)
Creature — Centaur Warrior (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC.png
Plated Crusher.png Plated Crusher 4GreenGreenGreen (7)
Creature — Beast (7/6)
Trample, hexproof
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Plummet.png Plummet 1Green (2)
Instant
Destroy target creature with flying.
BFZC.png
Pouncing Cheetah.png Pouncing Cheetah 2Green (3)
Creature — Cat (3/2)
Flash
AKHC.png
Prey Upon.png Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control.
EMNC.png
Primal Bellow.png Primal Bellow Green (1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
DU.png
Primal Druid.png Primal Druid 1Green (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
EMNC.png
Primal Huntbeast.png Primal Huntbeast 3Green (4)
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DC.png
Prowling Serpopard.png Prowling Serpopard 1GreenGreen (3)
Creature — Cat Snake (4/3)
Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

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Pulse of Murasa.png Pulse of Murasa 2Green (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
OGWC.png
Quarry Hauler.png Quarry Hauler 3Green (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
AKHC.png
Quilled Wolf.png Quilled Wolf 1Green (2)
Creature — Wolf (2/2)
5Green: Quilled Wolf gets +4/+4 until end of turn.
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Rabid Bite.png Rabid Bite 1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
SOIC.png
Reclamation Sage.png Reclamation Sage 2Green (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
DU.png
Relentless Hunter.png Relentless Hunter 1RedGreen (3)
Creature — Human Warrior (3/3)
1RedGreen: Relentless Hunter gets +1/+1 and gains trample until end of turn.
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Renegade Rallier.png Renegade Rallier 1GreenWhite (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
DU.png
Retreat to Kazandu.png Retreat to Kazandu 2Green (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.
• You gain 2 life.

BFZU.png
Rhonas the Indomitable.png Rhonas the Indomitable 2Green (3)
Legendary Creature — God (5/5)
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
2Green: Another target creature gets +2/+0 and gains trample until end of turn.

AKHM.png
Rhox Maulers.png Rhox Maulers 4Green (5)
Creature — Rhino Soldier (4/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Ridgescale Tusker.png Ridgescale Tusker 3GreenGreen (5)
Creature — Beast (5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
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Riparian Tiger.png Riparian Tiger 3GreenGreen (5)
Creature — Cat (4/4)
Trample

When Riparian Tiger enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Riparian Tiger attacks, you may pay EnergyEnergy. If you do, it gets +2/+2 until end of turn.

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Rishkar's Expertise.png Rishkar's Expertise 4GreenGreen (6)
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

AERR.png
Rogue Refiner.png Rogue Refiner 1GreenBlue (3)
Creature — Human Rogue (3/2)
When Rogue Refiner enters the battlefield, draw a card and you get EnergyEnergy (two energy counters).
AERU.png
Rot Shambler.png Rot Shambler 1Green (2)
Creature — Fungus (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
BFZU.png
Saddleback Lagac.png Saddleback Lagac 3Green (4)
Creature — Lizard (3/1)
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWC.png
Sage of Ancient Lore.png Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

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Sage of Shaila's Claim.png Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)
When Sage of Shaila's Claim enters the battlefield, you get EnergyEnergyEnergy (three energy counters).
DC.png
Samut, Voice of Dissent.png Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
White, Tap: Untap another target creature.

AKHM.png
Sandwurm Convergence.png Sandwurm Convergence 6GreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR.png
Scrounging Bandar.png Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

AERC.png
Scythe Leopard.png Scythe Leopard Green (1)
Creature — Cat (1/1)
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
BFZU.png
Seed Guardian.png Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

OGWU.png
Shaman of the Pack.png Shaman of the Pack 1BlackGreen (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
ORIU.png
Shed Weakness.png Shed Weakness Green (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
AKHC.png
Shrill Howler.png Shrill Howler 2Green (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

5Green: Transform Shrill Howler.

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Silkweaver Elite.png Silkweaver Elite 2Green (3)
Creature — Elf Archer (2/2)
Reach (This creature can block creatures with flying.)

Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

AERC.png
Silverfur Partisan.png Silverfur Partisan 2Green (3)
Creature — Wolf Warrior (2/2)
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

SOIR.png
Skyrider Elf.png Skyrider Elf XGreenBlue (2)
Creature — Elf Warrior Ally (0/0)
Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZU.png
Snapping Gnarlid.png Snapping Gnarlid 1Green (2)
Creature — Beast (2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
BFZC.png
Solitary Hunter.png Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
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Spined Wurm.png Spined Wurm 4Green (5)
Creature — Wurm (5/4)
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Spirit of the Hunt.png Spirit of the Hunt 1GreenGreen (3)
Creature — Wolf Spirit (3/3)
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

EMNR.png
Spring.png Spring 2Green (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHU.png
Stoic Builder.png Stoic Builder 2Green (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOIC.png
Sunblade Elf.png Sunblade Elf Green (1)
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.

4White: Creatures you control get +1/+1 until end of turn.

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Swell of Growth.png Swell of Growth 1Green (2)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
BFZC.png
Sylvan Advocate.png Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

OGWR.png
Synchronized Strike.png Synchronized Strike 2Green (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
AKHU.png
Tajuru Pathwarden.png Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)
Vigilance, trample
OGWC.png
Tajuru Stalwart.png Tajuru Stalwart 2Green (3)
Creature — Elf Scout Ally (0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZC.png
Tamiyo, Field Researcher.png Tamiyo, Field Researcher 1GreenWhiteBlue (4)
Planeswalker — Tamiyo (4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

EMNM.png
Terrain Elemental.png Terrain Elemental 1Green (2)
Creature — Elemental (3/2)
KLDC.png
Territorial Baloth.png Territorial Baloth 4Green (5)
Creature — Beast (4/4)
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
BFZC.png
The Gitrog Monster.png The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

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Thornhide Wolves.png Thornhide Wolves 4Green (5)
Creature — Wolf (4/5)
SOIC.png
Thriving Rhino.png Thriving Rhino 2Green (3)
Creature — Rhino (2/3)
When Thriving Rhino enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rhino attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Timber Shredder.png Timber Shredder (2)
Creature — Werewolf (4/2)
Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

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Timberland Guide.png Timberland Guide 1Green (2)
Creature — Human Scout (1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
DC.png
Timberpack Wolf.png Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
ORIC.png
Tireless Tracker.png Tireless Tracker 2Green (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

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Titanic Growth.png Titanic Growth 1Green (2)
Instant
Target creature gets +4/+4 until end of turn.
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Trial of Strength.png Trial of Strength 2Green (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

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Ulrich of the Krallenhorde.png Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulvenwald Hydra.png Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Ulvenwald Mysteries.png Ulvenwald Mysteries 2Green (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

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Ulvenwald Observer.png Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Unbridled Growth.png Unbridled Growth Green (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.

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Undercity Troll.png Undercity Troll 1Green (2)
Creature — Troll (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Valeron Wardens.png Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

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Verdurous Gearhulk.png Verdurous Gearhulk 3GreenGreen (5)
Artifact Creature — Construct (4/4)
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Vessel of Nascency.png Vessel of Nascency Green (1)
Enchantment
1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Veteran Cathar.png Veteran Cathar 1Green (2)
Creature — Human Soldier (2/2)
3White: Target Human gains double strike until end of turn.
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Veteran Warleader.png Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

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Vines of the Recluse.png Vines of the Recluse Green (1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Voltaic Brawler.png Voltaic Brawler RedGreen (2)
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

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Watchful Naga.png Watchful Naga 2Green (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
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Waxing Moon.png Waxing Moon 1Green (2)
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
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Weaver of Currents.png Weaver of Currents 1GreenBlue (3)
Creature — Naga Druid (2/2)
Tap: Add Mana C.pngMana C.png to your mana pool.
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Werewolf of Ancient Hunger.png Werewolf of Ancient Hunger (5)
Creature — Werewolf (*/*)
Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

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Wild Instincts.png Wild Instincts 3Green (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Wildsize.png Wildsize 2Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

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Winding Constrictor.png Winding Constrictor BlackGreen (2)
Creature — Snake (2/3)
If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

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Wolfkin Bond.png Wolfkin Bond 4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

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Woodcutter's Grit.png Woodcutter's Grit 2Green (3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Woodland Bellower.png Woodland Bellower 4GreenGreen (6)
Creature — Beast (6/5)
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
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Woodland Patrol.png Woodland Patrol 2Green (3)
Creature — Human Scout (3/2)
Vigilance
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Woodland Wanderer.png Woodland Wanderer 3Green (4)
Creature — Elemental (2/2)
Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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Yavimaya Wurm.png Yavimaya Wurm 4GreenGreen (6)
Creature — Wurm (6/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
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Yeva's Forcemage.png Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
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Zendikar Incarnate.png Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
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Zendikar's Roil.png Zendikar's Roil 3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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