Types | Artifact | Creature | Enchantment | Instant | Land |
---|---|---|---|---|---|
Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
247 results | ||
---|---|---|
Aether Herder (4) Creature — Elf Artificer Druid (3/3) When Aether Herder enters the battlefield, you get (two energy counters). Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. |
||
Aetherstream Leopard (3) Creature — Cat (2/3) Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). |
||
Aetherwind Basker (7) Creature — Lizard (7/7) Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. |
||
Ahn-Crop Champion (4) Creature — Human Warrior (4/4) You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) |
||
Aid from the Cowl (5) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. |
||
Ainok Guide (2) Creature — Hound Scout (1/1) When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. |
||
Ajani Unyielding (6) Planeswalker — Ajani (4) +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. |
||
Altered Ego (4) Creature — Shapeshifter (0/0) Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
||
Animist's Awakening (1) Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
||
Appetite for the Unnatural (3) Instant Destroy target artifact or enchantment. You gain 2 life. |
||
Arborback Stomper (5) Creature — Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life. |
||
Architect of the Untamed (3) Creature — Elf Artificer Druid (2/3) Whenever a land enters the battlefield under your control, you get (an energy counter). Pay : Create a 6/6 colorless Beast artifact creature token. |
||
Arlinn Kord (4) Planeswalker — Arlinn (3) +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. |
||
Arlinn, Embraced by the Moon (4) Planeswalker — Arlinn +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. |
||
Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
||
Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
||
Baloth Null (6) Creature — Zombie Beast (4/5) When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. |
||
Baloth Pup (2) Creature — Beast (3/1) Baloth Pup has trample as long as it has a +1/+1 counter on it. |
||
Battlefront Krushok (5) Creature — Beast (3/4) Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. |
||
Benefaction of Rhonas (3) Sorcery Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. |
||
Bitterblade Warrior (2) Creature — Jackal Warrior (2/2) You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Bloodbriar (3) Creature — Plant Elemental (2/3) Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. |
||
Blossoming Defense (1) Instant Target creature you control gets +2/+2 and gains hexproof until end of turn. |
||
Bonds of Mortality (2) Enchantment When Bonds of Mortality enters the battlefield, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn. |
||
Bounding Krasis (3) Creature — Fish Lizard (3/3) Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. |
||
Bounty of the Luxa (4) Enchantment At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool. |
||
Bristling Hydra (4) Creature — Hydra (4/3) When Bristling Hydra enters the battlefield, you get (three energy counters). Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. |
||
Broodhunter Wurm (4) Creature — Wurm (4/3) |
||
Byway Courier (3) Creature — Human Scout (3/2) When Byway Courier dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Canopy Gorger (6) Creature — Wurm (6/5) |
||
Cartouche of Strength (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) |
||
Champion of Rhonas (4) Creature — Jackal Warrior (3/3) You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.) |
||
Chorus of Might (4) Instant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
||
Citadel Castellan (3) Creature — Human Knight (2/3) Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
||
Commencement of Festivities (2) Instant Prevent all combat damage that would be dealt to players this turn. |
||
Conclave Naturalists (5) Creature — Dryad (4/4) When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. |
||
Confront the Unknown (1) Instant Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
||
Cowl Prowler (6) Creature — Wurm (6/6) |
||
Creeping Mold (4) Sorcery Destroy target artifact, enchantment, or land. |
||
Crocodile of the Crossing (4) Creature — Crocodile (5/4) Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. |
||
Crop Sigil (1) Enchantment At the beginning of your upkeep, you may put the top card of your library into your graveyard. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. |
||
Crossroads Consecrator (1) Creature — Human Cleric (1/2) , : Target attacking Human gets +1/+1 until end of turn. |
||
Cult of the Waxing Moon (5) Creature — Human Shaman (5/4) Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. |
||
Cultivator of Blades (5) Creature — Elf Artificer (1/1) Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. |
||
Deathcap Cultivator (2) Creature — Human Druid (2/1) : Add or to your mana pool. Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. |
||
Decimator Beetle (5) Creature — Insect (4/5) When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. |
||
Defiant Greatmaw (3) Creature — Hippo (4/5) When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. |
||
Druid of the Cowl (2) Creature — Elf Druid (1/3) : Add to your mana pool. |
||
Durable Handicraft (2) Enchantment Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. |
||
Duskwatch Recruiter (2) Creature — Human Warrior Werewolf (2/2) : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. |
||
Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
||
Dwynen, Gilt-Leaf Daen (4) Legendary Creature — Elf Warrior (3/4) Reach Other Elf creatures you control get +1/+1. |
||
Eldritch Evolution (3) Sorcery As an additional cost to cast Eldritch Evolution, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. |
||
Elemental Bond (3) Enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
||
Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
||
Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
||
Embodiment of Insight (5) Creature — Elemental (4/4) Vigilance Land creatures you control have vigilance. |
||
Empyreal Voyager (3) Creature — Vedalken Scout (2/3) Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters). |
||
Emrakul's Evangel (3) Creature — Human Horror (3/2) , Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. |
||
Emrakul's Influence (4) Enchantment Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. |
||
Engineered Might (5) Sorcery Choose one — • Target creature gets +5/+5 and gains trample until end of turn. |
||
Equestrian Skill (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
||
Evolutionary Leap (2) Enchantment , Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. |
||
Exemplar of Strength (2) Creature — Human Warrior (4/4) When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life. |
||
Explosive Vegetation (4) Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. |
||
Fairgrounds Trumpeter (3) Creature — Elephant (2/2) At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. |
||
Feed (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
||
Fight (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
||
Fog (1) Instant Prevent all combat damage that would be dealt this turn. |
||
Fork in the Road (2) Sorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. |
||
Foul Emissary (3) Creature — Human Horror (1/1) When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. |
||
Gaea's Revenge (7) Creature — Elemental (8/5) Gaea's Revenge can't be countered. Haste |
||
Gather the Pack (2) Sorcery Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |
||
Giant Mantis (4) Creature — Insect (2/4) Reach (This creature can block creatures with flying.) |
||
Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
||
Gnarlwood Dryad (1) Creature — Dryad Horror (1/1) Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
||
Grapple with the Past (2) Instant Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. |
||
Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
||
Greenbelt Rampager (1) Creature — Elephant (3/4) When Greenbelt Rampager enters the battlefield, pay (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get . |
||
Greenwarden of Murasa (6) Creature — Elemental (5/4) When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. |
||
Greenwheel Liberator (2) Creature — Elf Warrior (2/1) Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. |
||
Grove Rumbler (4) Creature — Elemental (3/3) Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. |
||
Hamlet Captain (2) Creature — Human Warrior (2/2) Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. |
||
Hapatra, Vizier of Poisons (2) Legendary Creature — Human Cleric (2/2) Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. |
||
Hazardous Conditions (4) Sorcery Creatures with no counters on them get -2/-2 until end of turn. |
||
Heaven (1) Instant Heaven deals X damage to each creature with flying. |
||
Herald of the Pantheon (2) Creature — Centaur Shaman (2/2) Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life. |
||
Hermit of the Natterknolls (3) Creature — Human Werewolf (2/3) Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. |
||
Heron's Grace Champion (4) Creature — Human Knight (3/3) Flash Lifelink |
||
Highspire Artisan (3) Creature — Elf Artificer (0/3) Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Highspire Infusion (2) Instant Target creature gets +3/+3 until end of turn. You get (two energy counters). |
||
Hinterland Logger (2) Creature — Human Werewolf (2/1) At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. |
||
Honored Hydra (6) Creature — Snake Hydra (6/6) Trample Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.) |
||
Hooded Brawler (3) Creature — Naga Warrior (3/2) You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
||
Howlpack Resurgence (3) Enchantment Flash (You may cast this spell any time you could cast an instant.) Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. |
||
Inexorable Blob (3) Creature — Ooze (3/3) Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking. |
||
Infuse with the Elements (4) Instant Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. |
||
Initiate's Companion (2) Creature — Cat (3/1) Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. |
||
Intrepid Provisioner (4) Creature — Human Scout (3/3) Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. |
||
Ishkanah, Grafwidow (5) Legendary Creature — Spider (3/5) Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. |
||
Jaddi Offshoot (1) Creature — Plant (0/3) Defender Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. |
||
Joraga Auxiliary (3) Creature — Elf Soldier Ally (2/3) : Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
||
Kessig Prowler (1) Creature — Werewolf Horror (2/1) : Transform Kessig Prowler. |
||
Khenra Charioteer (3) Creature — Jackal Warrior (3/3) Trample Other creatures you control have trample. |
||
Kiora, Master of the Depths (4) Planeswalker — Kiora (4) +1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
||
Krallenhorde Howler (2) Creature — Werewolf (3/3) Creature spells you cast cost less to cast. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
||
Kujar Seedsculptor (2) Creature — Elf Druid (1/2) When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. |
||
Lambholt Butcher (2) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. |
||
Lambholt Pacifist (2) Creature — Human Shaman Werewolf (3/3) Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. |
||
Larger Than Life (2) Sorcery Target creature gets +4/+4 and gains trample until end of turn. |
||
Lead (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
||
Lead by Example (2) Instant Support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
||
Lifecraft Cavalry (5) Creature — Elf Warrior (4/4) Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. |
||
Lifecrafter's Gift (4) Instant Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
||
Lifespring Druid (3) Creature — Elf Druid (2/1) : Add one mana of any color to your mana pool. |
||
Llanowar Empath (4) Creature — Elf Shaman (2/2) When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
||
Loam Larva (2) Creature — Insect (1/3) When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. |
||
Lone Wolf of the Natterknolls (3) Creature — Werewolf (3/5) Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
||
Longtusk Cub (2) Creature — Cat (2/2) Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters). Pay : Put a +1/+1 counter on Longtusk Cub. |
||
Lys Alana Huntmaster (4) Creature — Elf Warrior (3/3) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. |
||
Might Beyond Reason (4) Instant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. |
||
Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
||
Mina and Denn, Wildborn (4) Legendary Creature — Elf Ally (4/4) You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn. |
||
Moldgraf Scavenger (2) Creature — Fungus (0/4) Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
||
Monstrous Onslaught (5) Sorcery Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. |
||
Mournwillow (3) Creature — Plant Skeleton (3/2) Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. |
||
Mouth (3) Sorcery Create a 3/3 green Hippo creature token. |
||
Murasa Ranger (4) Creature — Human Warrior (3/3) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger. |
||
Narnam Renegade (1) Creature — Elf Warrior (1/2) Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. |
||
Natural Connection (3) Instant Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Nature's Way (2) Sorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. |
||
Nissa's Judgment (5) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
||
Nissa's Pilgrimage (3) Sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
||
Nissa's Renewal (6) Sorcery Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. |
||
Nissa's Revelation (7) Sorcery Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
||
Nissa, Sage Animist (3) Planeswalker — Nissa (3) +1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World. |
||
Nissa, Steward of Elements (2) Planeswalker — Nissa +2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. |
||
Nissa, Vastwood Seer (3) Legendary Creature — Elf Scout (2/2) When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. |
||
Nissa, Vital Force (5) Planeswalker — Nissa (5) +1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. |
||
Nissa, Voice of Zendikar (3) Planeswalker — Nissa (3) +1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. |
||
Oashra Cultivator (1) Creature — Human Druid (0/3) , , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Oath of Ajani (2) Legendary Enchantment When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost less to cast. |
||
Oath of Nissa (1) Legendary Enchantment When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells. |
||
Obsessive Skinner (2) Creature — Human Rogue (1/1) When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. |
||
Omnath, Locus of Rage (7) Legendary Creature — Elemental (5/5) Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. |
||
One of the Pack (4) Creature — Werewolf (5/6) At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. |
||
Oran-Rief Hydra (6) Creature — Hydra (5/5) Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. |
||
Orchard Spirit (3) Creature — Spirit (2/2) Orchard Spirit can't be blocked except by creatures with flying or reach. |
||
Ornamental Courage (1) Instant Untap target creature. It gets +1/+3 until end of turn. |
||
Ornery Kudu (3) Creature — Antelope (3/4) When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. |
||
Outland Boar (4) Creature — Boar (4/4) Outland Boar can't be blocked by creatures with power 2 or less. |
||
Outland Colossus (5) Creature — Giant (6/6) Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) Outland Colossus can't be blocked by more than one creature. |
||
Oviya Pashiri, Sage Lifecrafter (1) Legendary Creature — Human Artificer (1/2) , : Create a 1/1 colorless Servo artifact creature token. , : Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. |
||
Pack Guardian (4) Creature — Wolf Spirit (4/3) Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. |
||
Peema Aether-Seer (4) Creature — Elf Druid (3/2) When Peema Aether-Seer enters the battlefield, you get an amount of (energy counters) equal to the greatest power among creatures you control. Pay : Target creature blocks this turn if able. |
||
Peema Outrider (4) Creature — Elf Artificer (3/3) Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
||
Pharika's Disciple (4) Creature — Centaur Warrior (2/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
||
Plated Crusher (7) Creature — Beast (7/6) Trample, hexproof |
||
Plummet (2) Instant Destroy target creature with flying. |
||
Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
||
Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. |
||
Primal Bellow (1) Instant Target creature gets +1/+1 until end of turn for each Forest you control. |
||
Primal Druid (2) Creature — Human Druid (0/3) When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Primal Huntbeast (4) Creature — Beast (3/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
||
Prowling Serpopard (3) Creature — Cat Snake (4/3) Prowling Serpopard can't be countered. Creature spells you control can't be countered. |
||
Pulse of Murasa (3) Instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
||
Quarry Hauler (4) Creature — Camel (4/3) When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. |
||
Quilled Wolf (2) Creature — Wolf (2/2) : Quilled Wolf gets +4/+4 until end of turn. |
||
Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
||
Reclamation Sage (3) Creature — Elf Shaman (2/1) When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. |
||
Relentless Hunter (3) Creature — Human Warrior (3/3) : Relentless Hunter gets +1/+1 and gains trample until end of turn. |
||
Renegade Rallier (3) Creature — Human Warrior (3/2) Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. |
||
Retreat to Kazandu (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. |
||
Rhonas the Indomitable (3) Legendary Creature — God (5/5) Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. |
||
Rhox Maulers (5) Creature — Rhino Soldier (4/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
||
Ridgescale Tusker (5) Creature — Beast (5/5) When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. |
||
Riparian Tiger (5) Creature — Cat (4/4) Trample When Riparian Tiger enters the battlefield, you get (two energy counters). |
||
Rishkar's Expertise (6) Sorcery Draw cards equal to the greatest power among creatures you control. You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. |
||
Rogue Refiner (3) Creature — Human Rogue (3/2) When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters). |
||
Rot Shambler (2) Creature — Fungus (1/1) Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. |
||
Saddleback Lagac (4) Creature — Lizard (3/1) When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
||
Sage of Ancient Lore (5) Creature — Human Shaman Werewolf (*/*) Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. |
||
Sage of Shaila's Claim (2) Creature — Elf Druid (2/1) When Sage of Shaila's Claim enters the battlefield, you get (three energy counters). |
||
Samut, Voice of Dissent (5) Legendary Creature — Human Warrior (3/4) Flash Double strike, vigilance, haste |
||
Sandwurm Convergence (8) Enchantment Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token. |
||
Scrounging Bandar (2) Creature — Cat Monkey (0/0) Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. |
||
Scythe Leopard (1) Creature — Cat (1/1) Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. |
||
Seed Guardian (4) Creature — Elemental (3/4) Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard. |
||
Shaman of the Pack (3) Creature — Elf Shaman (3/2) When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. |
||
Shed Weakness (1) Instant Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. |
||
Shrill Howler (3) Creature — Werewolf Horror (3/1) Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler. |
||
Silkweaver Elite (3) Creature — Elf Archer (2/2) Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. |
||
Silverfur Partisan (3) Creature — Wolf Warrior (2/2) Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token. |
||
Skyrider Elf (2) Creature — Elf Warrior Ally (0/0) Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
||
Snapping Gnarlid (2) Creature — Beast (2/2) Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. |
||
Solitary Hunter (4) Creature — Human Warrior Werewolf (3/4) At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. |
||
Spined Wurm (5) Creature — Wurm (5/4) |
||
Spirit of the Hunt (3) Creature — Wolf Spirit (3/3) Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. |
||
Spring (3) Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
||
Stoic Builder (3) Creature — Human (2/3) When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. |
||
Sunblade Elf (1) Creature — Elf Warrior (1/1) Sunblade Elf gets +1/+1 as long as you control a Plains. : Creatures you control get +1/+1 until end of turn. |
||
Swell of Growth (2) Instant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. |
||
Sylvan Advocate (2) Creature — Elf Druid Ally (2/3) Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. |
||
Synchronized Strike (3) Instant Untap up to two target creatures. They each get +2/+2 until end of turn. |
||
Tajuru Pathwarden (5) Creature — Elf Warrior Ally (5/4) Vigilance, trample |
||
Tajuru Stalwart (3) Creature — Elf Scout Ally (0/1) Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
||
Tamiyo, Field Researcher (4) Planeswalker — Tamiyo (4) +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. |
||
Terrain Elemental (2) Creature — Elemental (3/2) |
||
Territorial Baloth (5) Creature — Beast (4/4) Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. |
||
The Gitrog Monster (5) Legendary Creature — Frog Horror (6/6) Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. |
||
Thornhide Wolves (5) Creature — Wolf (4/5) |
||
Thriving Rhino (3) Creature — Rhino (2/3) When Thriving Rhino enters the battlefield, you get (two energy counters). Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it. |
||
Timber Shredder (2) Creature — Werewolf (4/2) Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. |
||
Timberland Guide (2) Creature — Human Scout (1/1) When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. |
||
Timberpack Wolf (2) Creature — Wolf (2/2) Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. |
||
Tireless Tracker (3) Creature — Human Scout (3/2) Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
||
Titanic Growth (2) Instant Target creature gets +4/+4 until end of turn. |
||
Trial of Strength (3) Enchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand. |
||
Ulrich of the Krallenhorde (5) Legendary Creature — Human Werewolf (4/4) Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. |
||
Ulvenwald Hydra (6) Creature — Hydra (*/*) Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. |
||
Ulvenwald Mysteries (3) Enchantment Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. |
||
Ulvenwald Observer (6) Creature — Treefolk (6/6) Whenever a creature you control with toughness 4 or greater dies, draw a card. |
||
Unbridled Growth (1) Enchantment — Aura Enchant land Enchanted land has ": Add one mana of any color to your mana pool." |
||
Undercity Troll (2) Creature — Troll (2/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
||
Valeron Wardens (3) Creature — Human Monk (1/3) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card. |
||
Verdurous Gearhulk (5) Artifact Creature — Construct (4/4) Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. |
||
Vessel of Nascency (1) Enchantment , Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. |
||
Veteran Cathar (2) Creature — Human Soldier (2/2) : Target Human gains double strike until end of turn. |
||
Veteran Warleader (3) Creature — Human Soldier Ally (*/*) Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. |
||
Vines of the Recluse (1) Instant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) |
||
Voltaic Brawler (2) Creature — Human Warrior (3/2) When Voltaic Brawler enters the battlefield, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn. |
||
Watchful Naga (3) Creature — Naga Wizard (2/2) You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.) |
||
Waxing Moon (2) Instant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
||
Weaver of Currents (3) Creature — Naga Druid (2/2) : Add to your mana pool. |
||
Werewolf of Ancient Hunger (5) Creature — Werewolf (*/*) Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. |
||
Wild Instincts (4) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
||
Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
||
Winding Constrictor (2) Creature — Snake (2/3) If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. |
||
Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token. |
||
Woodcutter's Grit (3) Instant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
||
Woodland Bellower (6) Creature — Beast (6/5) When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. |
||
Woodland Patrol (3) Creature — Human Scout (3/2) Vigilance |
||
Woodland Wanderer (4) Creature — Elemental (2/2) Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
||
Yavimaya Wurm (6) Creature — Wurm (6/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) |
||
Yeva's Forcemage (3) Creature — Elf Shaman (2/2) When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. |
||
Zendikar Incarnate (4) Creature — Elemental (*/4) Zendikar Incarnate's power is equal to the number of lands you control. |
||
Zendikar's Roil (5) Enchantment Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. |