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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

124 results
Aerial Modification.png Aerial Modification 4White (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

AERU.png
Aether Meltdown.png Aether Meltdown 1Blue (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

KLDU.png
Aid from the Cowl.png Aid from the Cowl 3GreenGreen (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AERR.png
Always Watching.png Always Watching 1WhiteWhite (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR.png
Angelic Destiny.png Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM.png
Anointed Procession.png Anointed Procession 3White (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR.png
Blood Mist.png Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU.png
Bonds of Mortality.png Bonds of Mortality 1Green (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

OGWU.png
Boon of Emrakul.png Boon of Emrakul 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC.png
Bounty of the Luxa.png Bounty of the Luxa 2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana C.pngGreenBlue to your mana pool.
AKHR.png
Call for Unity.png Call for Unity 3WhiteWhite (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

AERR.png
Call of the Full Moon.png Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

ORIU.png
Call the Bloodline.png Call the Bloodline 1Black (2)
Enchantment
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU.png
Campaign of Vengeance.png Campaign of Vengeance 3WhiteBlack (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU.png
Captured by the Consulate.png Captured by the Consulate 3White (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

KLDR.png
Cartouche of Ambition.png Cartouche of Ambition 2Black (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC.png
Cartouche of Knowledge.png Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC.png
Cartouche of Solidarity.png Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC.png
Cartouche of Strength.png Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC.png
Cartouche of Zeal.png Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC.png
Cast Out.png Cast Out 3White (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

AKHU.png
Caught in the Brights.png Caught in the Brights 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

AERC.png
Claustrophobia.png Claustrophobia 1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ORIC.png
Compulsory Rest.png Compulsory Rest 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "2, Sacrifice this creature: You gain 2 life."

AKHC.png
Consecrated by Blood.png Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU.png
Containment Membrane.png Containment Membrane 2Blue (3)
Enchantment — Aura
Surge Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

OGWC.png
Conviction.png Conviction 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
White: Return Conviction to its owner's hand.

AERC.png
Crop Sigil.png Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

EMNU.png
Cruel Reality.png Cruel Reality 5BlackBlack (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

AKHM.png
Dead Weight.png Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

SOIC.png
Dehydration.png Dehydration 3Blue (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

DC.png
Drake Haven.png Drake Haven 2Blue (3)
Enchantment
Whenever you cycle or discard a card, you may pay 1. If you do, create a 2/2 blue Drake creature token with flying.
AKHR.png
Durable Handicraft.png Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

KLDU.png
Efficient Construction.png Efficient Construction 3Blue (4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
AERU.png
Elemental Bond.png Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
ORIU.png
Emrakul's Influence.png Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMNU.png
Equestrian Skill.png Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC.png
Era of Innovation.png Era of Innovation 1Blue (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

KLDU.png
Evolutionary Leap.png Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR.png
Faith Unbroken.png Faith Unbroken 3White (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

EMNU.png
Fevered Visions.png Fevered Visions 1BlueRed (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR.png
Flameshadow Conjuring.png Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR.png
From Beyond.png From Beyond 3Green (4)
Enchantment
Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
1Green, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

BFZR.png
Ghirapur Aether Grid.png Ghirapur Aether Grid 2Red (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORIU.png
Giant Spectacle.png Giant Spectacle 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

KLDC.png
Gift of Paradise.png Gift of Paradise 2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color to your mana pool."

AKHC.png
Goblin War Paint.png Goblin War Paint 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC.png
Gonti's Machinations.png Gonti's Machinations Black (1)
Enchantment
Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

AERU.png
Graf Harvest.png Graf Harvest Black (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

3BlackExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

EMNU.png
Grasp of the Hieromancer.png Grasp of the Hieromancer 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

ORIC.png
Hazoret's Favor.png Hazoret's Favor 2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR.png
Hidden Stockpile.png Hidden Stockpile WhiteBlack (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

1, Sacrifice a creature: Scry 1.

AERU.png
Hope Against Hope.png Hope Against Hope 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU.png
Howlpack Resurgence.png Howlpack Resurgence 2Green (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

SOIU.png
Ice Over.png Ice Over 1Blue (2)
Enchantment — Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

AERC.png
Imprisoned in the Moon.png Imprisoned in the Moon 2Blue (3)
Enchantment — Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Mana C.png to your mana pool" and loses all other card types and abilities.

EMNR.png
Infectious Bloodlust.png Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC.png
Infernal Scarring.png Infernal Scarring 1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

ORIC.png
Inferno Fist.png Inferno Fist 1Red (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Red, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

DC.png
Invocation of Saint Traft.png Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR.png
Isolation Zone.png Isolation Zone 2WhiteWhite (4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
OGWC.png
Knightly Valor.png Knightly Valor 4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

ORIU.png
Liliana's Mastery.png Liliana's Mastery 3BlackBlack (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

AKHR.png
Lunar Force.png Lunar Force 2Blue (3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
EMNU.png
Lunarch Mantle.png Lunarch Mantle 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

EMNC.png
Malfunction.png Malfunction 3Blue (4)
Enchantment — Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

KLDC.png
Mechanized Production.png Mechanized Production 2BlueBlue (4)
Enchantment — Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

AERM.png
Midnight Oil.png Midnight Oil 2BlackBlack (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

KLDR.png
Molten Vortex.png Molten Vortex Red (1)
Enchantment
Red, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
ORIR.png
Nahiri's Machinations.png Nahiri's Machinations 1White (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

SOIU.png
Necromantic Thirst.png Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

DC.png
Nest of Scarabs.png Nest of Scarabs 2Black (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
AKHU.png
Nimbus Wings.png Nimbus Wings 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.

DC.png
Oath of Ajani.png Oath of Ajani GreenWhite (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost 1 less to cast.

AERR.png
Oath of Chandra.png Oath of Chandra 1Red (2)
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

OGWR.png
Oath of Gideon.png Oath of Gideon 2White (3)
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

OGWR.png
Oath of Jace.png Oath of Jace 2Blue (3)
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

OGWR.png
Oath of Liliana.png Oath of Liliana 2Black (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

EMNR.png
Oath of Nissa.png Oath of Nissa Green (1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

OGWR.png
Pia's Revolution.png Pia's Revolution 2Red (3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
AERR.png
Prism Array.png Prism Array 4Blue (5)
Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.
WhiteBlueBlackRedGreen: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

BFZR.png
Pyromancer's Assault.png Pyromancer's Assault 3Red (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
DU.png
Retreat to Coralhelm.png Retreat to Coralhelm 2Blue (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

BFZU.png
Retreat to Emeria.png Retreat to Emeria 3White (4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

BFZU.png
Retreat to Hagra.png Retreat to Hagra 2Black (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

BFZU.png
Retreat to Kazandu.png Retreat to Kazandu 2Green (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.
• You gain 2 life.

BFZU.png
Retreat to Valakut.png Retreat to Valakut 2Red (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

BFZU.png
Revoke Privileges.png Revoke Privileges 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

KLDC.png
Sandwurm Convergence.png Sandwurm Convergence 6GreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR.png
Senseless Rage.png Senseless Rage 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC.png
Shadows of the Past.png Shadows of the Past 1Black (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

ORIU.png
Siege Modification.png Siege Modification 1RedRed (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

DU.png
Siegecraft.png Siegecraft 3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+4.

DC.png
Sigil of the Empty Throne.png Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
ORIR.png
Sinister Concoction.png Sinister Concoction Black (1)
Enchantment
Black, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOIU.png
Sleep Paralysis.png Sleep Paralysis 3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

SOIC.png
Sphinx's Tutelage.png Sphinx's Tutelage 2Blue (3)
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

5Blue: Draw a card, then discard a card.

ORIU.png
Spontaneous Mutation.png Spontaneous Mutation Blue (1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

EMNC.png
Stensia Masquerade.png Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU.png
Suppression Bonds.png Suppression Bonds 3White (4)
Enchantment — Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

DC.png
Tainted Remedy.png Tainted Remedy 2Black (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORIR.png
Tezzeret's Touch.png Tezzeret's Touch 1BlueBlack (3)
Enchantment — Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.

AERU.png
Thopter Arrest.png Thopter Arrest 2White (3)
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
AERU.png
Thopter Spy Network.png Thopter Spy Network 2BlueBlue (4)
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

ORIR.png
Tightening Coils.png Tightening Coils 1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0 and loses flying.

BFZC.png
Trial of Ambition.png Trial of Ambition 1Black (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

AKHU.png
Trial of Knowledge.png Trial of Knowledge 3Blue (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

AKHU.png
Trial of Solidarity.png Trial of Solidarity 2White (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

DU.png
Trial of Strength.png Trial of Strength 2Green (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

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Trial of Zeal.png Trial of Zeal 2Red (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

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Ulvenwald Mysteries.png Ulvenwald Mysteries 2Green (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

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Unbridled Growth.png Unbridled Growth Green (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.

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Underhanded Designs.png Underhanded Designs 1Black (2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay 1. If you do, each opponent loses 1 life and you gain 1 life.

1Black, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

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Untamed Hunger.png Untamed Hunger 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

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Valor in Akros.png Valor in Akros 3White (4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Vampiric Rites.png Vampiric Rites Black (1)
Enchantment
1Black, Sacrifice a creature: You gain 1 life and draw a card.
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Vessel of Ephemera.png Vessel of Ephemera 1White (2)
Enchantment
2White, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
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Vessel of Malignity.png Vessel of Malignity 1Black (2)
Enchantment
1Black, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
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Vessel of Nascency.png Vessel of Nascency Green (1)
Enchantment
1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Vessel of Paramnesia.png Vessel of Paramnesia 1Blue (2)
Enchantment
Blue, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
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Vessel of Volatility.png Vessel of Volatility 1Red (2)
Enchantment
1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed to your mana pool.
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Visions of Brutality.png Visions of Brutality 1Black (2)
Enchantment — Aura
Devoid (This card has no color.)

Enchant creature
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.

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Wolfkin Bond.png Wolfkin Bond 4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

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Zendikar's Roil.png Zendikar's Roil 3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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Related cards[]

Main article: Cards/Enchantment/related
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