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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

124 results
Aerial Modification Aerial Modification 4White (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

AERU
Aether Meltdown Aether Meltdown 1Blue (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

KLDU
Aid from the Cowl Aid from the Cowl 3GreenGreen (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AERR
Always Watching Always Watching 1WhiteWhite (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR
Angelic Destiny Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM
Anointed Procession Anointed Procession 3White (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR
Blood Mist Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU
Bonds of Mortality Bonds of Mortality 1Green (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

OGWU
Boon of Emrakul Boon of Emrakul 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC
Bounty of the Luxa Bounty of the Luxa 2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana CGreenBlue to your mana pool.
AKHR
Call for Unity Call for Unity 3WhiteWhite (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

AERR
Call of the Full Moon Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

ORIU
Call the Bloodline Call the Bloodline 1Black (2)
Enchantment
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU
Campaign of Vengeance Campaign of Vengeance 3WhiteBlack (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU
Captured by the Consulate Captured by the Consulate 3White (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

KLDR
Cartouche of Ambition Cartouche of Ambition 2Black (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC
Cartouche of Knowledge Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC
Cartouche of Solidarity Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC
Cartouche of Strength Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC
Cartouche of Zeal Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Cast Out Cast Out 3White (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

AKHU
Caught in the Brights Caught in the Brights 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

AERC
Claustrophobia Claustrophobia 1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ORIC
Compulsory Rest Compulsory Rest 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "2, Sacrifice this creature: You gain 2 life."

AKHC
Consecrated by Blood Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Containment Membrane Containment Membrane 2Blue (3)
Enchantment — Aura
Surge Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

OGWC
Conviction Conviction 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
White: Return Conviction to its owner's hand.

AERC
Crop Sigil Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

EMNU
Cruel Reality Cruel Reality 5BlackBlack (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

AKHM
Dead Weight Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

SOIC
Dehydration Dehydration 3Blue (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

DC
Drake Haven Drake Haven 2Blue (3)
Enchantment
Whenever you cycle or discard a card, you may pay 1. If you do, create a 2/2 blue Drake creature token with flying.
AKHR
Durable Handicraft Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

KLDU
Efficient Construction Efficient Construction 3Blue (4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
AERU
Elemental Bond Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
ORIU
Emrakul's Influence Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMNU
Equestrian Skill Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC
Era of Innovation Era of Innovation 1Blue (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

KLDU
Evolutionary Leap Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR
Faith Unbroken Faith Unbroken 3White (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

EMNU
Fevered Visions Fevered Visions 1BlueRed (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR
Flameshadow Conjuring Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR
From Beyond From Beyond 3Green (4)
Enchantment
Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
1Green, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

BFZR
Ghirapur Aether Grid Ghirapur Aether Grid 2Red (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORIU
Giant Spectacle Giant Spectacle 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

KLDC
Gift of Paradise Gift of Paradise 2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color to your mana pool."

AKHC
Goblin War Paint Goblin War Paint 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC
Gonti's Machinations Gonti's Machinations Black (1)
Enchantment
Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

AERU
Graf Harvest Graf Harvest Black (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

3BlackExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

EMNU
Grasp of the Hieromancer Grasp of the Hieromancer 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

ORIC
Hazoret's Favor Hazoret's Favor 2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR
Hidden Stockpile Hidden Stockpile WhiteBlack (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

1, Sacrifice a creature: Scry 1.

AERU
Hope Against Hope Hope Against Hope 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU
Howlpack Resurgence Howlpack Resurgence 2Green (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

SOIU
Ice Over Ice Over 1Blue (2)
Enchantment — Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

AERC
Imprisoned in the Moon Imprisoned in the Moon 2Blue (3)
Enchantment — Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Mana C to your mana pool" and loses all other card types and abilities.

EMNR
Infectious Bloodlust Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC
Infernal Scarring Infernal Scarring 1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

ORIC
Inferno Fist Inferno Fist 1Red (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Red, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

DC
Invocation of Saint Traft Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR
Isolation Zone Isolation Zone 2WhiteWhite (4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
OGWC
Knightly Valor Knightly Valor 4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

ORIU
Liliana's Mastery Liliana's Mastery 3BlackBlack (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

AKHR
Lunar Force Lunar Force 2Blue (3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
EMNU
Lunarch Mantle Lunarch Mantle 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

EMNC
Malfunction Malfunction 3Blue (4)
Enchantment — Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

KLDC
Mechanized Production Mechanized Production 2BlueBlue (4)
Enchantment — Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

AERM
Midnight Oil Midnight Oil 2BlackBlack (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

KLDR
Molten Vortex Molten Vortex Red (1)
Enchantment
Red, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
ORIR
Nahiri's Machinations Nahiri's Machinations 1White (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

SOIU
Necromantic Thirst Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

DC
Nest of Scarabs Nest of Scarabs 2Black (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
AKHU
Nimbus Wings Nimbus Wings 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.

DC
Oath of Ajani Oath of Ajani GreenWhite (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost 1 less to cast.

AERR
Oath of Chandra Oath of Chandra 1Red (2)
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

OGWR
Oath of Gideon Oath of Gideon 2White (3)
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

OGWR
Oath of Jace Oath of Jace 2Blue (3)
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

OGWR
Oath of Liliana Oath of Liliana 2Black (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

EMNR
Oath of Nissa Oath of Nissa Green (1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

OGWR
Pia's Revolution Pia's Revolution 2Red (3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
AERR
Prism Array Prism Array 4Blue (5)
Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.
WhiteBlueBlackRedGreen: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

BFZR
Pyromancer's Assault Pyromancer's Assault 3Red (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
DU
Retreat to Coralhelm Retreat to Coralhelm 2Blue (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

BFZU
Retreat to Emeria Retreat to Emeria 3White (4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

BFZU
Retreat to Hagra Retreat to Hagra 2Black (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

BFZU
Retreat to Kazandu Retreat to Kazandu 2Green (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.
• You gain 2 life.

BFZU
Retreat to Valakut Retreat to Valakut 2Red (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

BFZU
Revoke Privileges Revoke Privileges 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

KLDC
Sandwurm Convergence Sandwurm Convergence 6GreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR
Senseless Rage Senseless Rage 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Shadows of the Past Shadows of the Past 1Black (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

ORIU
Siege Modification Siege Modification 1RedRed (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

DU
Siegecraft Siegecraft 3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+4.

DC
Sigil of the Empty Throne Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
ORIR
Sinister Concoction Sinister Concoction Black (1)
Enchantment
Black, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOIU
Sleep Paralysis Sleep Paralysis 3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

SOIC
Sphinx's Tutelage Sphinx's Tutelage 2Blue (3)
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

5Blue: Draw a card, then discard a card.

ORIU
Spontaneous Mutation Spontaneous Mutation Blue (1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

EMNC
Stensia Masquerade Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Suppression Bonds Suppression Bonds 3White (4)
Enchantment — Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

DC
Tainted Remedy Tainted Remedy 2Black (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORIR
Tezzeret's Touch Tezzeret's Touch 1BlueBlack (3)
Enchantment — Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.

AERU
Thopter Arrest Thopter Arrest 2White (3)
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
AERU
Thopter Spy Network Thopter Spy Network 2BlueBlue (4)
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

ORIR
Tightening Coils Tightening Coils 1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0 and loses flying.

BFZC
Trial of Ambition Trial of Ambition 1Black (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

AKHU
Trial of Knowledge Trial of Knowledge 3Blue (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

AKHU
Trial of Solidarity Trial of Solidarity 2White (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

DU
Trial of Strength Trial of Strength 2Green (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

AKHU
Trial of Zeal Trial of Zeal 2Red (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

AKHU
Ulvenwald Mysteries Ulvenwald Mysteries 2Green (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

SOIU
Unbridled Growth Unbridled Growth Green (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.

DC
Underhanded Designs Underhanded Designs 1Black (2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay 1. If you do, each opponent loses 1 life and you gain 1 life.

1Black, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

KLDU
Untamed Hunger Untamed Hunger 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

OGWC
Valor in Akros Valor in Akros 3White (4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
ORIU
Vampiric Rites Vampiric Rites Black (1)
Enchantment
1Black, Sacrifice a creature: You gain 1 life and draw a card.
BFZU
Vessel of Ephemera Vessel of Ephemera 1White (2)
Enchantment
2White, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
SOIC
Vessel of Malignity Vessel of Malignity 1Black (2)
Enchantment
1Black, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
SOIC
Vessel of Nascency Vessel of Nascency Green (1)
Enchantment
1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
DC
Vessel of Paramnesia Vessel of Paramnesia 1Blue (2)
Enchantment
Blue, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
SOIC
Vessel of Volatility Vessel of Volatility 1Red (2)
Enchantment
1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed to your mana pool.
SOIC
Visions of Brutality Visions of Brutality 1Black (2)
Enchantment — Aura
Devoid (This card has no color.)

Enchant creature
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.

OGWU
Wolfkin Bond Wolfkin Bond 4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

EMNC
Zendikar's Roil Zendikar's Roil 3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
ORIU

Related cards[]

Main article: Cards/Enchantment/related
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