Magic Duels Wikia
Advertisement
Card list filters
Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

23 results
Blazing Hellhound.png Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)
1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU.png
Bloodbriar.png Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMNC.png
Bloodpyre Elemental.png Bloodpyre Elemental 4Red (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
DC.png
Cyclone Sire.png Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU.png
Embodiment of Fury.png Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU.png
Embodiment of Insight.png Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU.png
Firefiend Elemental.png Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC.png
Flaring Flame-Kin.png Flaring Flame-Kin 2Red (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Red: Flaring Flame-Kin gets +1/+0 until end of turn."
DU.png
Frost Lynx.png Frost Lynx 2Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
DC.png
Gaea's Revenge.png Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR.png
Greenwarden of Murasa.png Greenwarden of Murasa 4GreenGreen (6)
Creature — Elemental (5/4)
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

BFZM.png
Grove Rumbler.png Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

BFZU.png
Insidious Mist.png Insidious Mist (4)
Creature — Elemental (0/1)
Hexproof, indestructible

Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

SOIR.png
Omnath, Locus of Rage.png Omnath, Locus of Rage 3RedRedGreenGreen (7)
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

BFZM.png
Pyre Hound.png Pyre Hound 3Red (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

SOIC.png
Rotted Hulk.png Rotted Hulk 3Black (4)
Creature — Elemental (2/5)
DC.png
Seed Guardian.png Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

OGWU.png
Steppe Glider.png Steppe Glider 4White (5)
Creature — Elemental (2/4)
Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

OGWU.png
Terrain Elemental.png Terrain Elemental 1Green (2)
Creature — Elemental (3/2)
KLDC.png
Wave-Wing Elemental.png Wave-Wing Elemental 5Blue (6)
Creature — Elemental (3/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

BFZC.png
Wolf of Devil's Breach.png Wolf of Devil's Breach 3RedRed (5)
Creature — Elemental Wolf (5/5)
Whenever Wolf of Devil's Breach attacks, you may pay 1Red and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
SOIM.png
Woodland Wanderer.png Woodland Wanderer 3Green (4)
Creature — Elemental (2/2)
Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZR.png
Zendikar Incarnate.png Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
ORIU.png

Related cards[]

Advertisement