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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

142 results
Abandon Reason.png Abandon Reason 2Red (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Abundant Maw.png Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)
Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

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Advanced Stitchwing.png Advanced Stitchwing 3BlueBlue (5)
Creature — Zombie Horror (3/4)
Flying

2Blue, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

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Backwoods Survivalists.png Backwoods Survivalists 3Green (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bedlam Reveler.png Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Blessed Alliance.png Blessed Alliance 1White (2)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

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Blood Mist.png Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Bloodbriar.png Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
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Bloodhall Priest.png Bloodhall Priest 2BlackRed (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness 1BlackRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bold Impaler.png Bold Impaler Red (1)
Creature — Vampire Knight (1/2)
2Red: Bold Impaler gets +2/+0 until end of turn.
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Boon of Emrakul.png Boon of Emrakul 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

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Borrowed Grace.png Borrowed Grace 2White (3)
Instant
Escalate 1White (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

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Borrowed Hostility.png Borrowed Hostility Red (1)
Instant
Escalate 3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

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Borrowed Malevolence.png Borrowed Malevolence Black (1)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

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Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

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Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

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Bruna, the Fading Light.png Bruna, the Fading Light 5WhiteWhite (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

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Campaign of Vengeance.png Campaign of Vengeance 3WhiteBlack (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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Cemetery Recruitment.png Cemetery Recruitment 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Certain Death.png Certain Death 5Black (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Collective Defiance.png Collective Defiance 1RedRed (3)
Sorcery
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

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Collective Effort.png Collective Effort 1WhiteWhite (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

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Conduit of Emrakul.png Conduit of Emrakul (3)
Creature — Eldrazi Werewolf (5/4)
Whenever Conduit of Emrakul attacks, add Mana C.pngMana C.png to your mana pool at the beginning of your next main phase this turn.
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Conduit of Storms.png Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Red to your mana pool at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

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Convolute.png Convolute 2Blue (3)
Instant
Counter target spell unless its controller pays 4.
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Courageous Outrider.png Courageous Outrider 3White (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Crop Sigil.png Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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Crossroads Consecrator.png Crossroads Consecrator Green (1)
Creature — Human Cleric (1/2)
Green, Tap: Target attacking Human gets +1/+1 until end of turn.
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Cryptbreaker.png Cryptbreaker Black (1)
Creature — Zombie (1/1)
1Black, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Cultist's Staff.png Cultist's Staff 2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

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Dark Salvation.png Dark Salvation XXBlack (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Decimator of the Provinces.png Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)
Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

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Desperate Sentry.png Desperate Sentry 2White (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

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Displace.png Displace 2Blue (3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Distemper of the Blood.png Distemper of the Blood 1Red (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Distended Mindbender.png Distended Mindbender 8 (8)
Creature — Eldrazi Insect (5/5)
Emerge 5BlackBlack (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

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Docent of Perfection.png Docent of Perfection 3BlueBlue (5)
Creature — Insect Horror (5/4)
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

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Drag Under.png Drag Under 2Blue (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

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Dronepack Kindred.png Dronepack Kindred (5)
Creature — Eldrazi Werewolf (5/7)
Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

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Elder Deep-Fiend.png Elder Deep-Fiend 8 (8)
Creature — Eldrazi Octopus (5/6)
Flash

Emerge 5BlueBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.

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Eldritch Evolution.png Eldritch Evolution 1GreenGreen (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

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Emrakul's Evangel.png Emrakul's Evangel 2Green (3)
Creature — Human Horror (3/2)
Tap, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
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Emrakul's Influence.png Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
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Erupting Dreadwolf.png Erupting Dreadwolf (4)
Creature — Eldrazi Werewolf (6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
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Extricator of Flesh.png Extricator of Flesh (3)
Creature — Eldrazi Horror (3/5)
Eldrazi you control have vigilance.

2, Tap, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

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Extricator of Sin.png Extricator of Sin 2White (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

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Exultant Cultist.png Exultant Cultist 2Blue (3)
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
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Faith Unbroken.png Faith Unbroken 3White (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

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Faithbearer Paladin.png Faithbearer Paladin 4White (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Falkenrath Reaver.png Falkenrath Reaver 1Red (2)
Creature — Vampire (2/2)
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Final Iteration.png Final Iteration (5)
Creature — Eldrazi Insect (6/5)
Flying

Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

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Fogwalker.png Fogwalker 1Blue (2)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

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Furyblade Vampire.png Furyblade Vampire 1Red (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

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Galvanic Bombardment.png Galvanic Bombardment Red (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Gavony Unhallowed.png Gavony Unhallowed 3Black (4)
Creature — Zombie (2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
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Geier Reach Sanitarium.png Geier Reach Sanitarium (0)
Legendary Land
Tap: Add Mana C.png to your mana pool.

2, Tap: Each player draws a card, then discards a card.

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Gisa and Geralf.png Gisa and Geralf 2BlueBlack (4)
Legendary Creature — Human Wizard (4/4)
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

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Gisela, the Broken Blade.png Gisela, the Broken Blade 2WhiteWhite (4)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

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Gnarlwood Dryad.png Gnarlwood Dryad Green (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Graf Harvest.png Graf Harvest Black (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

3BlackExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

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Graf Rats.png Graf Rats 1Black (2)
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Grapple with the Past.png Grapple with the Past 1Green (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
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Grisly Anglerfish.png Grisly Anglerfish (3)
Creature — Eldrazi Fish (4/5)
6: Creatures your opponents control attack this turn if able.
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Grizzled Angler.png Grizzled Angler 2Blue (3)
Creature — Human (2/3)
Tap: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
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Guardian of Pilgrims.png Guardian of Pilgrims 1White (2)
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
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Hamlet Captain.png Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
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Hanweir Battlements.png Hanweir Battlements (0)
Land
Tap: Add Mana C.png to your mana pool.

Red, Tap: Target creature gains haste until end of turn.
3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

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Hanweir Garrison.png Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

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Hanweir, the Writhing Township.png Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

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Hanweir, the Writhing Township.png Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

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Haunted Dead.png Haunted Dead 3Black (4)
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

1Black, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

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Heron's Grace Champion.png Heron's Grace Champion 2GreenWhite (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

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Howling Chorus.png Howling Chorus (3)
Creature — Eldrazi Werewolf (3/5)
Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

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Impetuous Devils.png Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

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Imprisoned in the Moon.png Imprisoned in the Moon 2Blue (3)
Enchantment — Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Mana C.png to your mana pool" and loses all other card types and abilities.

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Ingenious Skaab.png Ingenious Skaab 2Blue (3)
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Blue: Ingenious Skaab gets +1/-1 until end of turn.

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Ironclad Slayer.png Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Ishkanah, Grafwidow.png Ishkanah, Grafwidow 4Green (5)
Legendary Creature — Spider (3/5)
Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
6Black: Target opponent loses 1 life for each Spider you control.

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It That Rides as One.png It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
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Kessig Prowler.png Kessig Prowler Green (1)
Creature — Werewolf Horror (2/1)
4Green: Transform Kessig Prowler.
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Laboratory Brute.png Laboratory Brute 3Blue (4)
Creature — Zombie Horror (3/3)
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
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Lashweed Lurker.png Lashweed Lurker 8 (8)
Creature — Eldrazi Horror (5/4)
Emerge 5GreenBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

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Liliana's Elite.png Liliana's Elite 2Black (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
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Liliana, the Last Hope.png Liliana, the Last Hope 1BlackBlack (3)
Planeswalker — Liliana (3)
+1: Up to one target creature gets -2/-1 until your next turn.

−2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

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Lone Rider.png Lone Rider 1White (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

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Long Road Home.png Long Road Home 1White (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Lunar Force.png Lunar Force 2Blue (3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
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Lunarch Mantle.png Lunarch Mantle 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

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Lupine Prototype.png Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
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Make Mischief.png Make Mischief 2Red (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
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Markov Crusader.png Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

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Mercurial Geists.png Mercurial Geists 2BlueRed (4)
Creature — Spirit (1/3)
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

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Midnight Scavengers.png Midnight Scavengers 4Black (5)
Creature — Human Rogue (3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

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Mirrorwing Dragon.png Mirrorwing Dragon 3RedRed (5)
Creature — Dragon (4/5)
Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

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Mockery of Nature.png Mockery of Nature 9 (9)
Creature — Eldrazi Beast (6/5)
Emerge 7Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Mockery of Nature, you may destroy target artifact or enchantment.

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Mournwillow.png Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

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Murder.png Murder 1BlackBlack (3)
Instant
Destroy target creature.
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Nebelgast Herald.png Nebelgast Herald 2Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

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Niblis of Frost.png Niblis of Frost 2BlueBlue (4)
Creature — Spirit (3/3)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Oath of Liliana.png Oath of Liliana 2Black (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

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Olivia's Dragoon.png Olivia's Dragoon 1Black (2)
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
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Prey Upon.png Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control.
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Primal Druid.png Primal Druid 1Green (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Ride Down.png Ride Down RedWhite (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Savage Alliance.png Savage Alliance 2Red (3)
Instant
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

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Scour the Laboratory.png Scour the Laboratory 4BlueBlue (6)
Instant
Delirium — Scour the Laboratory costs 2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

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Selfless Spirit.png Selfless Spirit 1White (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

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Shrill Howler.png Shrill Howler 2Green (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

5Green: Transform Shrill Howler.

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Sigardian Priest.png Sigardian Priest 1White (2)
Creature — Human Cleric (1/2)
1, Tap: Tap target non-Human creature.
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Sinuous Predator.png Sinuous Predator (1)
Creature — Eldrazi Werewolf (4/4)
Sinuous Predator can't be blocked by more than one creature.
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Smoldering Werewolf.png Smoldering Werewolf 2RedRed (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

4RedRed: Transform Smoldering Werewolf.

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Spectral Reserves.png Spectral Reserves 3White (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Spell Queller.png Spell Queller 1WhiteBlue (3)
Creature — Spirit (2/3)
Flash

Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

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Spirit of the Hunt.png Spirit of the Hunt 1GreenGreen (3)
Creature — Wolf Spirit (3/3)
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

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Spontaneous Mutation.png Spontaneous Mutation Blue (1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

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Steadfast Cathar.png Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
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Stensia Banquet.png Stensia Banquet 2Red (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

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Stensia Innkeeper.png Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
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Stromkirk Condemned.png Stromkirk Condemned BlackBlack (2)
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
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Subjugator Angel.png Subjugator Angel 4WhiteWhite (6)
Creature — Angel (4/3)
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

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Take Inventory.png Take Inventory 1Blue (2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
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Tamiyo, Field Researcher.png Tamiyo, Field Researcher 1GreenWhiteBlue (4)
Planeswalker — Tamiyo (4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

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Tattered Haunter.png Tattered Haunter 1Blue (2)
Creature — Spirit (2/1)
Flying

Tattered Haunter can block only creatures with flying.

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Thalia, Heretic Cathar.png Thalia, Heretic Cathar 2White (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

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Thermo-Alchemist.png Thermo-Alchemist 1Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

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Thraben Foulbloods.png Thraben Foulbloods 2Black (3)
Creature — Zombie Hound (3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Ulrich of the Krallenhorde.png Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulrich, Uncontested Alpha.png Ulrich, Uncontested Alpha (5)
Legendary Creature — Werewolf (6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

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Ulvenwald Observer.png Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Unsubstantiate.png Unsubstantiate 1Blue (2)
Instant
Return target spell or creature to its owner's hand.
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Vexing Scuttler.png Vexing Scuttler 8 (8)
Creature — Eldrazi Crab (4/5)
Emerge 6Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.

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Vildin-Pack Outcast.png Vildin-Pack Outcast 4Red (5)
Creature — Werewolf Horror (4/4)
Trample

Red: Vildin-Pack Outcast gets +1/-1 until end of turn.
5RedRed: Transform Vildin-Pack Outcast.

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Waxing Moon.png Waxing Moon 1Green (2)
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
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Weaver of Lightning.png Weaver of Lightning 2Red (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

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Weirded Vampire.png Weirded Vampire 3Black (4)
Creature — Vampire Horror (3/3)
Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Wharf Infiltrator.png Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

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Whispers of Emrakul.png Whispers of Emrakul 1Black (2)
Sorcery
Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

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Wolfkin Bond.png Wolfkin Bond 4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

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Woodcutter's Grit.png Woodcutter's Grit 2Green (3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Woodland Patrol.png Woodland Patrol 2Green (3)
Creature — Human Scout (3/2)
Vigilance
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