Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
142 results | ||
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Abandon Reason (3) Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Abundant Maw (8) Creature — Eldrazi Leech (6/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. |
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Advanced Stitchwing (5) Creature — Zombie Horror (3/4) Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. |
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Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
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Bedlam Reveler (8) Creature — Devil Horror (3/4) Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Blessed Alliance (2) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Blood Mist (4) Enchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
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Bloodbriar (3) Creature — Plant Elemental (2/3) Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. |
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Bloodhall Priest (4) Creature — Vampire Cleric (4/4) Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bold Impaler (1) Creature — Vampire Knight (1/2) : Bold Impaler gets +2/+0 until end of turn. |
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Boon of Emrakul (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/-3. |
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Borrowed Grace (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Borrowed Hostility (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Borrowed Malevolence (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Brisela, Voice of Nightmares (11) Legendary Creature — Eldrazi Angel (9/10) Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. |
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Brisela, Voice of Nightmares (11) Legendary Creature — Eldrazi Angel (9/10) Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. |
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Bruna, the Fading Light (7) Legendary Creature — Angel Horror (5/7) When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance |
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Campaign of Vengeance (5) Enchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Certain Death (6) Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. |
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Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
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Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
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Collective Defiance (3) Sorcery Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Collective Effort (3) Sorcery Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Conduit of Emrakul (3) Creature — Eldrazi Werewolf (5/4) Whenever Conduit of Emrakul attacks, add to your mana pool at the beginning of your next main phase this turn. |
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Conduit of Storms (3) Creature — Werewolf Horror (2/3) Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn. : Transform Conduit of Storms. |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Courageous Outrider (4) Creature — Human Scout (3/4) When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Crop Sigil (1) Enchantment At the beginning of your upkeep, you may put the top card of your library into your graveyard. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Crossroads Consecrator (1) Creature — Human Cleric (1/2) , : Target attacking Human gets +1/+1 until end of turn. |
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Cryptbreaker (1) Creature — Zombie (1/1) , , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
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Cultist's Staff (2) Artifact — Equipment Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Dark Salvation (1) Sorcery Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. |
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Decimator of the Provinces (10) Creature — Eldrazi Boar (7/7) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. |
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Desperate Sentry (3) Creature — Human Soldier (1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
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Displace (3) Instant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
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Distemper of the Blood (2) Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Distended Mindbender (8) Creature — Eldrazi Insect (5/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. |
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Docent of Perfection (5) Creature — Insect Horror (5/4) Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. |
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Drag Under (3) Sorcery Return target creature to its owner's hand. Draw a card. |
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Dronepack Kindred (5) Creature — Eldrazi Werewolf (5/7) Trample : Dronepack Kindred gets +1/+0 until end of turn. |
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Elder Deep-Fiend (8) Creature — Eldrazi Octopus (5/6) Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) |
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Eldritch Evolution (3) Sorcery As an additional cost to cast Eldritch Evolution, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. |
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Emrakul's Evangel (3) Creature — Human Horror (3/2) , Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way. |
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Emrakul's Influence (4) Enchantment Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. |
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Erupting Dreadwolf (4) Creature — Eldrazi Werewolf (6/4) Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. |
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Extricator of Flesh (3) Creature — Eldrazi Horror (3/5) Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token. |
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Extricator of Sin (3) Creature — Human Cleric (0/3) When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. |
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Exultant Cultist (3) Creature — Human Wizard (2/2) When Exultant Cultist dies, draw a card. |
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Faith Unbroken (4) Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. |
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Faithbearer Paladin (5) Creature — Human Knight (3/4) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Falkenrath Reaver (2) Creature — Vampire (2/2) |
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Final Iteration (5) Creature — Eldrazi Insect (6/5) Flying Wizards you control get +2/+1 and have flying. |
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Fogwalker (2) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. |
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Furyblade Vampire (2) Creature — Vampire Berserker (1/2) Trample At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. |
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Galvanic Bombardment (1) Instant Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. |
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Gavony Unhallowed (4) Creature — Zombie (2/4) Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. |
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Geier Reach Sanitarium (0) Legendary Land : Add to your mana pool. , : Each player draws a card, then discards a card. |
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Gisa and Geralf (4) Legendary Creature — Human Wizard (4/4) When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. During each of your turns, you may cast a Zombie creature card from your graveyard. |
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Gisela, the Broken Blade (4) Legendary Creature — Angel Horror (4/3) Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. |
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Gnarlwood Dryad (1) Creature — Dryad Horror (1/1) Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. |
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Graf Harvest (1) Enchantment Zombies you control have menace. (They can't be blocked except by two or more creatures.) Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. |
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Graf Rats (2) Creature — Rat (2/1) At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. |
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Grapple with the Past (2) Instant Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. |
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Grisly Anglerfish (3) Creature — Eldrazi Fish (4/5) : Creatures your opponents control attack this turn if able. |
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Grizzled Angler (3) Creature — Human (2/3) : Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. |
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Guardian of Pilgrims (2) Creature — Spirit Cleric (2/2) When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. |
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Hamlet Captain (2) Creature — Human Warrior (2/2) Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. |
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Hanweir Battlements (0) Land : Add to your mana pool. , : Target creature gains haste until end of turn. |
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Hanweir Garrison (3) Creature — Human Soldier (2/3) Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) |
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Hanweir, the Writhing Township (3) Legendary Creature — Eldrazi Ooze (7/4) Trample, haste Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. |
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Hanweir, the Writhing Township (3) Legendary Creature — Eldrazi Ooze (7/4) Trample, haste Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. |
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Haunted Dead (4) Creature — Zombie (2/2) When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying. , Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. |
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Heron's Grace Champion (4) Creature — Human Knight (3/3) Flash Lifelink |
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Howling Chorus (3) Creature — Eldrazi Werewolf (3/5) Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. |
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Impetuous Devils (4) Creature — Devil (6/1) Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. |
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Imprisoned in the Moon (3) Enchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add to your mana pool" and loses all other card types and abilities. |
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Ingenious Skaab (3) Creature — Zombie Horror (2/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn. |
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Ironclad Slayer (3) Creature — Human Warrior (3/2) When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. |
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Ishkanah, Grafwidow (5) Legendary Creature — Spider (3/5) Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. |
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It That Rides as One (2) Creature — Eldrazi Horror (4/4) First strike, trample, lifelink |
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Kessig Prowler (1) Creature — Werewolf Horror (2/1) : Transform Kessig Prowler. |
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Laboratory Brute (4) Creature — Zombie Horror (3/3) When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. |
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Lashweed Lurker (8) Creature — Eldrazi Horror (5/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. |
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Liliana's Elite (3) Creature — Zombie (1/1) Liliana's Elite gets +1/+1 for each creature card in your graveyard. |
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Liliana, the Last Hope (3) Planeswalker — Liliana (3) +1: Up to one target creature gets -2/-1 until your next turn. −2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. |
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Lone Rider (2) Creature — Human Knight (1/1) First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. |
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Long Road Home (2) Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. |
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Lunar Force (3) Enchantment When an opponent casts a spell, sacrifice Lunar Force and counter that spell. |
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Lunarch Mantle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn." |
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Lupine Prototype (2) Artifact Creature — Wolf Construct (5/5) Lupine Prototype can't attack or block unless a player has no cards in hand. |
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Make Mischief (3) Sorcery Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player." |
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Markov Crusader (5) Creature — Vampire Knight (4/3) Lifelink Markov Crusader has haste as long as you control another Vampire. |
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Mercurial Geists (4) Creature — Spirit (1/3) Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. |
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Midnight Scavengers (5) Creature — Human Rogue (3/3) When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. (Melds with Graf Rats.) |
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Mirrorwing Dragon (5) Creature — Dragon (4/5) Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures. |
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Mockery of Nature (9) Creature — Eldrazi Beast (6/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Mockery of Nature, you may destroy target artifact or enchantment. |
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Mournwillow (3) Creature — Plant Skeleton (3/2) Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. |
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Murder (3) Instant Destroy target creature. |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Niblis of Frost (4) Creature — Spirit (3/3) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Oath of Liliana (3) Legendary Enchantment When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token. |
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Olivia's Dragoon (2) Creature — Vampire Berserker (2/2) Discard a card: Olivia's Dragoon gains flying until end of turn. |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. |
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Primal Druid (2) Creature — Human Druid (0/3) When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Ride Down (2) Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. |
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Savage Alliance (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Scour the Laboratory (6) Instant Delirium — Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards. |
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Selfless Spirit (2) Creature — Spirit Cleric (2/1) Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. |
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Shrill Howler (3) Creature — Werewolf Horror (3/1) Creatures with power less than Shrill Howler's power can't block it. : Transform Shrill Howler. |
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Sigardian Priest (2) Creature — Human Cleric (1/2) , : Tap target non-Human creature. |
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Sinuous Predator (1) Creature — Eldrazi Werewolf (4/4) Sinuous Predator can't be blocked by more than one creature. |
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Smoldering Werewolf (4) Creature — Werewolf Horror (3/2) When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. : Transform Smoldering Werewolf. |
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Spectral Reserves (4) Sorcery Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
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Spell Queller (3) Creature — Spirit (2/3) Flash Flying |
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Spirit of the Hunt (3) Creature — Wolf Spirit (3/3) Flash When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. |
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Spontaneous Mutation (1) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Steadfast Cathar (2) Creature — Human Soldier (2/1) Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. |
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Stensia Banquet (3) Sorcery Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. Draw a card. |
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Stensia Innkeeper (4) Creature — Vampire (3/3) When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. |
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Stromkirk Condemned (2) Creature — Vampire Horror (2/2) Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. |
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Subjugator Angel (6) Creature — Angel (4/3) Flying When Subjugator Angel enters the battlefield, tap all creatures your opponents control. |
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Take Inventory (2) Sorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
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Tamiyo, Field Researcher (4) Planeswalker — Tamiyo (4) +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. |
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Tattered Haunter (2) Creature — Spirit (2/1) Flying Tattered Haunter can block only creatures with flying. |
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Thalia, Heretic Cathar (3) Legendary Creature — Human Soldier (3/2) First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. |
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Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
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Thraben Foulbloods (3) Creature — Zombie Hound (3/2) Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) |
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Ulrich of the Krallenhorde (5) Legendary Creature — Human Werewolf (4/4) Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. |
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Ulrich, Uncontested Alpha (5) Legendary Creature — Werewolf (6/6) Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. |
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Ulvenwald Observer (6) Creature — Treefolk (6/6) Whenever a creature you control with toughness 4 or greater dies, draw a card. |
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Unsubstantiate (2) Instant Return target spell or creature to its owner's hand. |
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Vexing Scuttler (8) Creature — Eldrazi Crab (4/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. |
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Vildin-Pack Outcast (5) Creature — Werewolf Horror (4/4) Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. |
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Waxing Moon (2) Instant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
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Weaver of Lightning (3) Creature — Human Shaman (1/4) Reach Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. |
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Weirded Vampire (4) Creature — Vampire Horror (3/3) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Wharf Infiltrator (2) Creature — Human Horror (1/1) Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Whispers of Emrakul (2) Sorcery Target opponent discards a card at random. Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. |
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Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token. |
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Woodcutter's Grit (3) Instant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Woodland Patrol (3) Creature — Human Scout (3/2) Vigilance |