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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

564 results
Abstruse Interference.png Abstruse Interference 2Blue (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)

OGWC.png
Accomplished Automaton.png Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Accursed Spirit.png Accursed Spirit 3Black (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Acrobatic Maneuver.png Acrobatic Maneuver 2White (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Act of Treason.png Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Aeronaut Tinkerer.png Aeronaut Tinkerer 2Blue (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
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Aether Chaser.png Aether Chaser 1Red (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aether Herder.png Aether Herder 3Green (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Inspector.png Aether Inspector 3White (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Poisoner.png Aether Poisoner 1Black (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Swooper.png Aether Swooper 1Blue (2)
Creature — Vedalken Artificer (1/2)
Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Theorist.png Aether Theorist 1Blue (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Tap, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Aether Tradewinds.png Aether Tradewinds 2Blue (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aetherstream Leopard.png Aetherstream Leopard 2Green (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

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Ainok Guide.png Ainok Guide 1Green (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

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Akoum Flameseeker.png Akoum Flameseeker 2Red (3)
Creature — Human Shaman Ally (3/2)
Cohort — Tap, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Akroan Jailer.png Akroan Jailer White (1)
Creature — Human Soldier (1/1)
2White, Tap: Tap target creature.
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Akroan Sergeant.png Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC.png
Alchemist's Vial.png Alchemist's Vial 2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

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Alley Evasion.png Alley Evasion White (1)
Instant
Choose one —

• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

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Alley Strangler.png Alley Strangler 2Black (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC.png
Alms of the Vein.png Alms of the Vein 2Black (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Altar's Reap.png Altar's Reap 1Black (2)
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

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Ambitious Aetherborn.png Ambitious Aetherborn 4Black (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Ampryn Tactician.png Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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Ancient Crab.png Ancient Crab 1BlueBlue (3)
Creature — Crab (1/5)
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Angelic Purge.png Angelic Purge 2White (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

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Anointer Priest.png Anointer Priest 1White (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm 3White (3White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

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Apothecary Geist.png Apothecary Geist 3White (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

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Appetite for the Unnatural.png Appetite for the Unnatural 2Green (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
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Aradara Express.png Aradara Express 5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

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Artificer's Epiphany.png Artificer's Epiphany 2Blue (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
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Aspiring Aeronaut.png Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

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Audacious Infiltrator.png Audacious Infiltrator 1White (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
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Auramancer.png Auramancer 2White (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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Aven Initiate.png Aven Initiate 3Blue (4)
Creature — Bird Warrior (3/2)
Flying

Embalm 6Blue (6Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC.png
Aviary Mechanic.png Aviary Mechanic 1White (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
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Backwoods Survivalists.png Backwoods Survivalists 3Green (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bastion Enforcer.png Bastion Enforcer 2White (3)
Creature — Dwarf Soldier (3/2)
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Bastion Inventor.png Bastion Inventor 5Blue (6)
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Bastion Mastodon.png Bastion Mastodon 5 (5)
Artifact Creature — Elephant (4/5)
White: Bastion Mastodon gains vigilance until end of turn.
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Bellows Lizard.png Bellows Lizard Red (1)
Creature — Lizard (1/1)
1Red: Bellows Lizard gets +1/+0 until end of turn.
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Benefaction of Rhonas.png Benefaction of Rhonas 2Green (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Benthic Infiltrator.png Benthic Infiltrator 2Blue (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

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Binding Mummy.png Binding Mummy 1White (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
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Bitter Revelation.png Bitter Revelation 3Black (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Bitterblade Warrior.png Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Blazing Volley.png Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Blinding Drone.png Blinding Drone 1Blue (2)
Creature — Eldrazi Drone (1/3)
Devoid (This card has no color.)

Mana C.png, Tap: Tap target creature. (Mana C.png represents colorless mana.)

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Blisterpod.png Blisterpod Green (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Bloodbriar.png Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
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Bloodflow Connoisseur.png Bloodflow Connoisseur 2Black (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodlust Inciter.png Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
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Bloodmad Vampire.png Bloodmad Vampire 2Red (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodpyre Elemental.png Bloodpyre Elemental 4Red (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
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Boiling Earth.png Boiling Earth 1Red (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Bold Impaler.png Bold Impaler Red (1)
Creature — Vampire Knight (1/2)
2Red: Bold Impaler gets +2/+0 until end of turn.
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Bonded Construct.png Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
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Bone Saw.png Bone Saw 0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Bone Splinters.png Bone Splinters Black (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

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Bone to Ash.png Bone to Ash 2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

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Boon of Emrakul.png Boon of Emrakul 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC.png
Borrowed Grace.png Borrowed Grace 2White (3)
Instant
Escalate 1White (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

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Borrowed Hostility.png Borrowed Hostility Red (1)
Instant
Escalate 3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

EMNC.png
Borrowed Malevolence.png Borrowed Malevolence Black (1)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

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Boulder Salvo.png Boulder Salvo 4Red (5)
Sorcery
Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

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Branded Howler.png Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
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Brilliant Spectrum.png Brilliant Spectrum 3Blue (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
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Bronze Sable.png Bronze Sable 2 (2)
Artifact Creature — Sable (2/1)
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Broodhunter Wurm.png Broodhunter Wurm 3Green (4)
Creature — Wurm (4/3)
BFZC.png
Brute Strength.png Brute Strength 1Red (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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Built to Last.png Built to Last White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Built to Smash.png Built to Smash Red (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Byway Courier.png Byway Courier 2Green (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Calculated Dismissal.png Calculated Dismissal 2Blue (3)
Instant
Counter target spell unless its controller pays 3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Canopy Gorger.png Canopy Gorger 4GreenGreen (6)
Creature — Wurm (6/5)
OGWC.png
Cartouche of Ambition.png Cartouche of Ambition 2Black (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

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Cartouche of Knowledge.png Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC.png
Cartouche of Solidarity.png Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

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Cartouche of Strength.png Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC.png
Cartouche of Zeal.png Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

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Catalog.png Catalog 2Blue (3)
Instant
Draw two cards, then discard a card.
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Cathartic Reunion.png Cathartic Reunion 1Red (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

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Caught in the Brights.png Caught in the Brights 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

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Celestial Flare.png Celestial Flare WhiteWhite (2)
Instant
Target player sacrifices an attacking or blocking creature.
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Cemetery Recruitment.png Cemetery Recruitment 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Certain Death.png Certain Death 5Black (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Champion of Arashin.png Champion of Arashin 3White (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Chandra's Revolution.png Chandra's Revolution 3Red (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Child of Night.png Child of Night 1Black (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Chorus of Might.png Chorus of Might 3Green (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Cinder Barrens.png Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red to your mana pool.

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Cinder Hellion.png Cinder Hellion 4Red (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

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Claustrophobia.png Claustrophobia 1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Cleric of the Forward Order.png Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Cliffside Lookout.png Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)
4White: Creatures you control get +1/+1 until end of turn.
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Clutch of Currents.png Clutch of Currents Blue (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Commencement of Festivities.png Commencement of Festivities 1Green (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Comparative Analysis.png Comparative Analysis 3Blue (4)
Instant
Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

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Compelling Argument.png Compelling Argument 1Blue (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Complete Disregard.png Complete Disregard 2Black (3)
Instant
Devoid (This card has no color.)

Exile target creature with power 3 or less.

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Compulsory Rest.png Compulsory Rest 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "2, Sacrifice this creature: You gain 2 life."

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Confront the Unknown.png Confront the Unknown Green (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Consulate Skygate.png Consulate Skygate 2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

KLDC.png
Consulate Turret.png Consulate Turret 3 (3)
Artifact
Tap: You get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player.

AERC.png
Containment Membrane.png Containment Membrane 2Blue (3)
Enchantment — Aura
Surge Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

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Convicted Killer.png Convicted Killer 2Red (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
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Conviction.png Conviction 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
White: Return Conviction to its owner's hand.

AERC.png
Convolute.png Convolute 2Blue (3)
Instant
Counter target spell unless its controller pays 4.
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Coral Merfolk.png Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)
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Coralhelm Guide.png Coralhelm Guide 1Blue (2)
Creature — Merfolk Scout Ally (2/1)
4Blue: Target creature can't be blocked this turn.
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Corpse Hauler.png Corpse Hauler 1Black (2)
Creature — Human Rogue (2/1)
2Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Countermand.png Countermand 2BlueBlue (4)
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
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Countless Gears Renegade.png Countless Gears Renegade 1White (2)
Creature — Dwarf Artificer (2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
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Courier Griffin.png Courier Griffin 3White (4)
Creature — Griffin (2/3)
Flying

When Courier Griffin enters the battlefield, you gain 2 life.

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Cowl Prowler.png Cowl Prowler 4GreenGreen (6)
Creature — Wurm (6/6)
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Cradle of the Accursed.png Cradle of the Accursed (0)
Land — Desert
Tap: Add Mana C.png to your mana pool.

3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

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Crossroads Consecrator.png Crossroads Consecrator Green (1)
Creature — Human Cleric (1/2)
Green, Tap: Target attacking Human gets +1/+1 until end of turn.
EMNC.png
Crow of Dark Tidings.png Crow of Dark Tidings 2Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

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Crumbling Vestige.png Crumbling Vestige (0)
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

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Culling Drone.png Culling Drone 1Black (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

BFZC.png
Cultist's Staff.png Cultist's Staff 2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

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Curio Vendor.png Curio Vendor 1Blue (2)
Creature — Vedalken (2/1)
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Cursed Minotaur.png Cursed Minotaur 2Black (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Daring Demolition.png Daring Demolition 2BlackBlack (4)
Sorcery
Destroy target creature or Vehicle.
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Dauntless Cathar.png Dauntless Cathar 2White (3)
Creature — Human Soldier (3/2)
1White, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
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Dawnfeather Eagle.png Dawnfeather Eagle 4White (5)
Creature — Bird (3/3)
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

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Dazzling Reflection.png Dazzling Reflection 1White (2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
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Dead Weight.png Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

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Deadbridge Shaman.png Deadbridge Shaman 2Black (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Defiant Salvager.png Defiant Salvager 2Black (3)
Creature — Aetherborn Artificer (2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.
AERC.png
Dehydration.png Dehydration 3Blue (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

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Demon's Grasp.png Demon's Grasp 4Black (5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Desert Cerodon.png Desert Cerodon 5Red (6)
Creature — Beast (6/4)
Cycling Red (Red, Discard this card: Draw a card.)
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Desperate Sentry.png Desperate Sentry 2White (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

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Destructive Tampering.png Destructive Tampering 2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

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Die Young.png Die Young 1Black (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
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Dispel.png Dispel Blue (1)
Instant
Counter target instant spell.
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Disperse.png Disperse 1Blue (2)
Instant
Return target nonland permanent to its owner's hand.
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Displace.png Displace 2Blue (3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Distemper of the Blood.png Distemper of the Blood 1Red (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Djeru's Resolve.png Djeru's Resolve White (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling 2 (2, Discard this card: Draw a card.)

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Dominator Drone.png Dominator Drone 2Black (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

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Doomed Dissenter.png Doomed Dissenter 1Black (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
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Drag Under.png Drag Under 2Blue (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

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Dragon Fodder.png Dragon Fodder 1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dramatic Reversal.png Dramatic Reversal 1Blue (2)
Instant
Untap all nonland permanents you control.
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Dronepack Kindred.png Dronepack Kindred (5)
Creature — Eldrazi Werewolf (5/7)
Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

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Drownyard Explorers.png Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Druid of the Cowl.png Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green to your mana pool.
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Dukhara Peafowl.png Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)
Blue: Dukhara Peafowl gains flying until end of turn.
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Dune Beetle.png Dune Beetle 1Black (2)
Creature — Insect (1/4)
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Eager Construct.png Eager Construct 2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Eldrazi Aggressor.png Eldrazi Aggressor 2Red (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

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Eldrazi Devastator.png Eldrazi Devastator 8 (8)
Creature — Eldrazi (8/9)
Trample
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Eldrazi Skyspawner.png Eldrazi Skyspawner 2Blue (3)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Electrify.png Electrify 3Red (4)
Instant
Electrify deals 4 damage to target creature.
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Elemental Uprising.png Elemental Uprising 1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Elvish Visionary.png Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
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Ember Beast.png Ember Beast 2Red (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
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Ember-Eye Wolf.png Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)
Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

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Emberhorn Minotaur.png Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
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Embraal Gear-Smasher.png Embraal Gear-Smasher 2Red (3)
Creature — Human Warrior (2/3)
Tap, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
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Emissary of the Sleepless.png Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

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Enlightened Maniac.png Enlightened Maniac 3Blue (4)
Creature — Human (0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
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Enshrouding Mist.png Enshrouding Mist White (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Equestrian Skill.png Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

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Essence Scatter.png Essence Scatter 1Blue (2)
Instant
Counter target creature spell.
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Evolving Wilds.png Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Expedite.png Expedite Red (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

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Expedition Raptor.png Expedition Raptor 3WhiteWhite (5)
Creature — Bird (2/2)
Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

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Explosive Vegetation.png Explosive Vegetation 3Green (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
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Expose Evil.png Expose Evil 1White (2)
Instant
Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Exultant Cultist.png Exultant Cultist 2Blue (3)
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
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Eyeblight Assassin.png Eyeblight Assassin 2Black (3)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
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Eyeless Watcher.png Eyeless Watcher 3Green (4)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."

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Faerie Miscreant.png Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

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Faithbearer Paladin.png Faithbearer Paladin 4White (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Falkenrath Reaver.png Falkenrath Reaver 1Red (2)
Creature — Vampire (2/2)
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Fan Bearer.png Fan Bearer White (1)
Creature — Zombie (1/2)
2, Tap: Tap target creature.
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Farbog Revenant.png Farbog Revenant 2Black (3)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Felidar Cub.png Felidar Cub 1White (2)
Creature — Cat Beast (2/2)
Sacrifice Felidar Cub: Destroy target enchantment.
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Fen Hauler.png Fen Hauler 6Black (7)
Creature — Insect (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Fen Hauler can't be blocked by artifact creatures.

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Fertile Thicket.png Fertile Thicket (0)
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
Tap: Add Green to your mana pool.

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Festering Mummy.png Festering Mummy Black (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
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Fiery Impulse.png Fiery Impulse Red (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

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Fiery Temper.png Fiery Temper 1RedRed (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Filigree Crawler.png Filigree Crawler 4 (4)
Artifact Creature — Insect (2/2)
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
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Firefiend Elemental.png Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Flesh to Dust.png Flesh to Dust 3BlackBlack (5)
Instant
Destroy target creature. It can't be regenerated.
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Fling.png Fling 1Red (2)
Instant
As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

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Fog.png Fog Green (1)
Instant
Prevent all combat damage that would be dealt this turn.
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Fogwalker.png Fogwalker 1Blue (2)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

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Fork in the Road.png Fork in the Road 1Green (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Forsaken Sanctuary.png Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black to your mana pool.

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Fortified Rampart.png Fortified Rampart 1White (2)
Creature — Wall (0/6)
Defender
BFZC.png
Foul Orchard.png Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.

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Foundry Assembler.png Foundry Assembler 5 (5)
Artifact Creature — Assembly-Worker (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
AERC.png
Foundry Screecher.png Foundry Screecher 2Black (3)
Creature — Bat (2/1)
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

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Fourth Bridge Prowler.png Fourth Bridge Prowler Black (1)
Creature — Human Rogue (1/1)
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
AERC.png
Fragmentize.png Fragmentize White (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
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Frontline Rebel.png Frontline Rebel 2Red (3)
Creature — Human Warrior (3/3)
Frontline Rebel attacks each combat if able.
AERC.png
Frost Lynx.png Frost Lynx 2Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Furtive Homunculus.png Furtive Homunculus 1Blue (2)
Creature — Homunculus (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
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Galvanic Bombardment.png Galvanic Bombardment Red (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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Gatstaf Arsonists.png Gatstaf Arsonists 4Red (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
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Gatstaf Ravagers.png Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

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Gavony Unhallowed.png Gavony Unhallowed 3Black (4)
Creature — Zombie (2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
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Gearseeker Serpent.png Gearseeker Serpent 5BlueBlue (7)
Creature — Serpent (5/6)
Gearseeker Serpent costs 1 less to cast for each artifact you control.

5Blue: Gearseeker Serpent can't be blocked this turn.

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Ghirapur Gearcrafter.png Ghirapur Gearcrafter 2Red (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Ghirapur Osprey.png Ghirapur Osprey 2White (3)
Creature — Bird (2/2)
Flying
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Ghostly Sentinel.png Ghostly Sentinel 4White (5)
Creature — Kor Spirit (3/3)
Flying, vigilance
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Ghoulcaller's Accomplice.png Ghoulcaller's Accomplice 1Black (2)
Creature — Human Rogue (2/2)
3Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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Giant Mantis.png Giant Mantis 3Green (4)
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
BFZC.png
Giant Spectacle.png Giant Spectacle 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

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Gideon's Reproach.png Gideon's Reproach 1White (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
BFZC.png
Gift of Paradise.png Gift of Paradise 2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color to your mana pool."

AKHC.png
Glint-Sleeve Artisan.png Glint-Sleeve Artisan 2White (3)
Creature — Dwarf Artificer (2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Goblin Arsonist.png Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
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Goblin Balloon Brigade.png Goblin Balloon Brigade Red (1)
Creature — Goblin Warrior (1/1)
Red: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Piker.png Goblin Piker 1Red (2)
Creature — Goblin Warrior (2/1)
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Goblin War Paint.png Goblin War Paint 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

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Graf Rats.png Graf Rats 1Black (2)
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
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Grapple with the Past.png Grapple with the Past 1Green (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
EMNC.png
Grasp of the Hieromancer.png Grasp of the Hieromancer 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

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Gravity Negator.png Gravity Negator 3Blue (4)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Flying
Whenever Gravity Negator attacks, you may pay Mana C.png. If you do, another target creature gains flying until end of turn. (Mana C.png represents colorless mana.)

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Greater Sandwurm.png Greater Sandwurm 5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

AKHC.png
Guardian Automaton.png Guardian Automaton 4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
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Guardian of Pilgrims.png Guardian of Pilgrims 1White (2)
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
EMNC.png
Guardians of Meletis.png Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
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Gust Walker.png Gust Walker 1White (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Hekma Sentinels.png Hekma Sentinels 2Blue (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKHC.png
Heliod's Pilgrim.png Heliod's Pilgrim 2White (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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Hieroglyphic Illumination.png Hieroglyphic Illumination 3Blue (4)
Instant
Draw two cards.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC.png
Highland Lake.png Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.

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Highspire Artisan.png Highspire Artisan 2Green (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Highspire Infusion.png Highspire Infusion 1Green (2)
Instant
Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
AERC.png
Hightide Hermit.png Hightide Hermit 4Blue (5)
Creature — Crab (4/4)
Defender

When Hightide Hermit enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).
Pay EnergyEnergy: Hightide Hermit can attack this turn as though it didn't have defender.

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Hijack.png Hijack 1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC.png
Hinterland Drake.png Hinterland Drake 2Blue (3)
Creature — Drake (2/3)
Flying

Hinterland Drake can't block artifact creatures.

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Hinterland Logger.png Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
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Hooded Brawler.png Hooded Brawler 2Green (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Horror of the Broken Lands.png Horror of the Broken Lands 4Black (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Black (Black, Discard this card: Draw a card.)

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Ice Over.png Ice Over 1Blue (2)
Enchantment — Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

AERC.png
Implement of Combustion.png Implement of Combustion 1 (1)
Artifact
Red, Sacrifice Implement of Combustion: It deals 1 damage to target player.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

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Implement of Examination.png Implement of Examination 3 (3)
Artifact
Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

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Implement of Ferocity.png Implement of Ferocity 1 (1)
Artifact
Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

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Implement of Improvement.png Implement of Improvement 1 (1)
Artifact
White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

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Implement of Malice.png Implement of Malice 2 (2)
Artifact
Black, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

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In Oketra's Name.png In Oketra's Name 1White (2)
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
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Incubator Drone.png Incubator Drone 3Blue (4)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Infectious Bloodlust.png Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

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Infernal Scarring.png Infernal Scarring 1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

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Inferno Fist.png Inferno Fist 1Red (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Red, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

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Ingenious Skaab.png Ingenious Skaab 2Blue (3)
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Blue: Ingenious Skaab gets +1/-1 until end of turn.

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Initiate's Companion.png Initiate's Companion 1Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
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Inquisitor's Ox.png Inquisitor's Ox 3White (4)
Creature — Ox (2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Insolent Neonate.png Insolent Neonate Red (1)
Creature — Vampire (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

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Inspiration.png Inspiration 3Blue (4)
Instant
Target player draws two cards.
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Inspiring Captain.png Inspiring Captain 3White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
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Intrepid Provisioner.png Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

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Inventor's Goggles.png Inventor's Goggles 1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

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Ironclad Slayer.png Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Irontread Crusher.png Irontread Crusher 4 (4)
Artifact — Vehicle (6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Isolation Zone.png Isolation Zone 2WhiteWhite (4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
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It of the Horrid Swarm.png It of the Horrid Swarm 8 (8)
Creature — Eldrazi Insect (4/4)
Emerge 6Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens.

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Just the Wind.png Just the Wind 1Blue (2)
Instant
Return target creature to its owner's hand.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Jwar Isle Avenger.png Jwar Isle Avenger 4Blue (5)
Creature — Sphinx (3/3)
Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

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Kalastria Healer.png Kalastria Healer 1Black (2)
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Kalastria Nightwatch.png Kalastria Nightwatch 4Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
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Kinsbaile Skirmisher.png Kinsbaile Skirmisher 1White (2)
Creature — Kithkin Soldier (2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
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Knight of the Pilgrim's Road.png Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Kor Castigator.png Kor Castigator 1White (2)
Creature — Kor Wizard Ally (3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
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Kor Scythemaster.png Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)
Kor Scythemaster has first strike as long as it's attacking.
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Kor Sky Climber.png Kor Sky Climber 2White (3)
Creature — Kor Soldier Ally (3/2)
1White: Kor Sky Climber gains flying until end of turn.
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Kozilek's Pathfinder.png Kozilek's Pathfinder 6 (6)
Creature — Eldrazi (5/5)
Mana C.png: Target creature can't block Kozilek's Pathfinder this turn. (Mana C.png represents colorless mana.)
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Kozilek's Shrieker.png Kozilek's Shrieker 2Black (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Mana C.png: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. Mana C.png represents colorless mana.)

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Kozilek's Translator.png Kozilek's Translator 4Black (5)
Creature — Eldrazi Drone (3/5)
Devoid (This card has no color.)

Pay 1 life: Add Mana C.png to your mana pool. Activate this ability only once each turn. (Mana C.png represents colorless mana.)

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Kujar Seedsculptor.png Kujar Seedsculptor 1Green (2)
Creature — Elf Druid (1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
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Kytheon's Tactics.png Kytheon's Tactics 1WhiteWhite (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

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Laboratory Brute.png Laboratory Brute 3Blue (4)
Creature — Zombie Horror (3/3)
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
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Lamplighter of Selhoff.png Lamplighter of Selhoff 4Blue (5)
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
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Larger Than Life.png Larger Than Life 1Green (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
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Lavastep Raider.png Lavastep Raider Red (1)
Creature — Goblin Warrior (1/2)
2Red: Lavastep Raider gets +2/+0 until end of turn.
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Lead by Example.png Lead by Example 1Green (2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Leave in the Dust.png Leave in the Dust 3Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

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Lifecraft Cavalry.png Lifecraft Cavalry 4Green (5)
Creature — Elf Warrior (4/4)
Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Live Fast.png Live Fast 2Black (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
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Llanowar Empath.png Llanowar Empath 3Green (4)
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Loam Larva.png Loam Larva 1Green (2)
Creature — Insect (1/3)
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
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Looming Spires.png Looming Spires (0)
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
Tap: Add Red to your mana pool.

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Lunarch Mantle.png Lunarch Mantle 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

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Luxa River Shrine.png Luxa River Shrine 3 (3)
Artifact
1, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

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Lys Alana Huntmaster.png Lys Alana Huntmaster 2GreenGreen (4)
Creature — Elf Warrior (3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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Macabre Waltz.png Macabre Waltz 1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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Mage-Ring Bully.png Mage-Ring Bully 1Red (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

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Magma Spray.png Magma Spray Red (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Make Mischief.png Make Mischief 2Red (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
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Makindi Aeronaut.png Makindi Aeronaut 1White (2)
Creature — Kor Scout Ally (1/3)
Flying
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Makindi Patrol.png Makindi Patrol 2White (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
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Makindi Sliderunner.png Makindi Sliderunner 1Red (2)
Creature — Beast (2/1)
Trample

Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

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Malfunction.png Malfunction 3Blue (4)
Enchantment — Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

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Manticore of the Gauntlet.png Manticore of the Gauntlet 4Red (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.
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Maw of Kozilek.png Maw of Kozilek 3Red (4)
Creature — Eldrazi Drone (2/5)
Devoid (This card has no color.)

Mana C.png: Maw of Kozilek gets +2/-2 until end of turn. (Mana C.png represents colorless mana.)

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Meandering River.png Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

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Merciless Resolve.png Merciless Resolve 2Black (3)
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.

Draw two cards.

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Metallic Rebuke.png Metallic Rebuke 2Blue (3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Counter target spell unless its controller pays 3.

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Metropolis Sprite.png Metropolis Sprite 1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

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Miasmic Mummy.png Miasmic Mummy 1Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
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Midnight Scavengers.png Midnight Scavengers 4Black (5)
Creature — Human Rogue (3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

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Might Beyond Reason.png Might Beyond Reason 3Green (4)
Instant
Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Might of the Masses.png Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Militant Inquisitor.png Militant Inquisitor 2White (3)
Creature — Human Cleric (2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
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Mind Raker.png Mind Raker 3Black (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.

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Minotaur Abomination.png Minotaur Abomination 4BlackBlack (6)
Creature — Zombie Minotaur (4/6)
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Minotaur Sureshot.png Minotaur Sureshot 2Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

1Red: Minotaur Sureshot gets +1/+0 until end of turn.

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Mire's Malice.png Mire's Malice 3Black (4)
Sorcery
Target opponent discards two cards.

Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Mist Intruder.png Mist Intruder 1Blue (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

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Mobile Garrison.png Mobile Garrison 3 (3)
Artifact — Vehicle (3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Moldgraf Scavenger.png Moldgraf Scavenger 1Green (2)
Creature — Fungus (0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Moorland Drifter.png Moorland Drifter 1White (2)
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
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Mortuary Mire.png Mortuary Mire (0)
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
Tap: Add Black to your mana pool.

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Murderous Compulsion.png Murderous Compulsion 1Black (2)
Sorcery
Destroy target tapped creature.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Murk Strider.png Murk Strider 3Blue (4)
Creature — Eldrazi Processor (3/2)
Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

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Naga Oracle.png Naga Oracle 3Blue (4)
Creature — Naga Cleric (2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Nagging Thoughts.png Nagging Thoughts 1Blue (2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Nantuko Husk.png Nantuko Husk 2Black (3)
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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Narnam Cobra.png Narnam Cobra 2 (2)
Artifact Creature — Snake (2/1)
Green: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Natural Connection.png Natural Connection 2Green (3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Necromantic Thirst.png Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

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Nef-Crop Entangler.png Nef-Crop Entangler 1Red (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

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Nettle Drone.png Nettle Drone 2Red (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

Tap: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.

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Night Market Aeronaut.png Night Market Aeronaut 3Black (4)
Creature — Aetherborn Warrior (2/2)
Flying

Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

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Night Market Guard.png Night Market Guard 3 (3)
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
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Nimble Innovator.png Nimble Innovator 3Blue (4)
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
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Nimbus Wings.png Nimbus Wings 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.

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Nirkana Assassin.png Nirkana Assassin 2Black (3)
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Nissa's Pilgrimage.png Nissa's Pilgrimage 2Green (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Oashra Cultivator.png Oashra Cultivator Green (1)
Creature — Human Druid (0/3)
2Green, Tap, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Oblivion Strike.png Oblivion Strike 3Black (4)
Sorcery
Devoid (This card has no color.)

Exile target creature.

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Olivia's Dragoon.png Olivia's Dragoon 1Black (2)
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
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Ondu Champion.png Ondu Champion 2RedRed (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Ondu Greathorn.png Ondu Greathorn 3White (4)
Creature — Beast (2/3)
First strike

Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

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Ondu War Cleric.png Ondu War Cleric 1White (2)
Creature — Human Cleric Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: You gain 2 life.
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One of the Pack.png One of the Pack (4)
Creature — Werewolf (5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
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Oracle of Dust.png Oracle of Dust 4Blue (5)
Creature — Eldrazi Processor (3/5)
Devoid (This card has no color.)

2, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.

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Orchard Spirit.png Orchard Spirit 2Green (3)
Creature — Spirit (2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
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Ornamental Courage.png Ornamental Courage Green (1)
Instant
Untap target creature. It gets +1/+3 until end of turn.
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Ornery Kudu.png Ornery Kudu 2Green (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
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Painful Lesson.png Painful Lesson 2Black (3)
Sorcery
Target player draws two cards and loses 2 life.
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Pathmaker Initiate.png Pathmaker Initiate 1Red (2)
Creature — Human Wizard (2/1)
Tap: Target creature with power 2 or less can't be blocked this turn.
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Peema Outrider.png Peema Outrider 2GreenGreen (4)
Creature — Elf Artificer (3/3)
Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Pharika's Disciple.png Pharika's Disciple 3Green (4)
Creature — Centaur Warrior (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Pieces of the Puzzle.png Pieces of the Puzzle 2Blue (3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
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Pilgrim's Eye.png Pilgrim's Eye 3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Plummet.png Plummet 1Green (2)
Instant
Destroy target creature with flying.
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Pouncing Cheetah.png Pouncing Cheetah 2Green (3)
Creature — Cat (3/2)
Flash
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Prakhata Club Security.png Prakhata Club Security 3Black (4)
Creature — Aetherborn Warrior (3/4)
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Prakhata Pillar-Bug.png Prakhata Pillar-Bug 3 (3)
Artifact Creature — Insect (2/3)
Black: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Press for Answers.png Press for Answers 1Blue (2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Prey Upon.png Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control.
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Primal Druid.png Primal Druid 1Green (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Primal Huntbeast.png Primal Huntbeast 3Green (4)
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Propeller Pioneer.png Propeller Pioneer 3White (4)
Creature — Human Artificer (2/1)
Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Pulse of Murasa.png Pulse of Murasa 2Green (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
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Puncturing Light.png Puncturing Light 1White (2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
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Pursue Glory.png Pursue Glory 3Red (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

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Pyre Hound.png Pyre Hound 3Red (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

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Quarry Hauler.png Quarry Hauler 3Green (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Quilled Wolf.png Quilled Wolf 1Green (2)
Creature — Wolf (2/2)
5Green: Quilled Wolf gets +4/+4 until end of turn.
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Rabid Bite.png Rabid Bite 1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Bloodsucker.png Rabid Bloodsucker 4Black (5)
Creature — Vampire (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

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Rancid Rats.png Rancid Rats 1Black (2)
Creature — Zombie Rat (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

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Razorfoot Griffin.png Razorfoot Griffin 3White (4)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

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Read the Bones.png Read the Bones 2Black (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Reality Hemorrhage.png Reality Hemorrhage 1Red (2)
Instant
Devoid (This card has no color.)

Reality Hemorrhage deals 2 damage to target creature or player.

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Reave Soul.png Reave Soul 1Black (2)
Sorcery
Destroy target creature with power 3 or less.
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Reckless Cohort.png Reckless Cohort 1Red (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Reckless Fireweaver.png Reckless Fireweaver 1Red (2)
Creature — Human Artificer (1/3)
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
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Reduce to Ashes.png Reduce to Ashes 4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Renegade Freighter.png Renegade Freighter 3 (3)
Artifact — Vehicle (4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Renegade Map.png Renegade Map 1 (1)
Artifact
Renegade Map enters the battlefield tapped.

Tap, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Renegade's Getaway.png Renegade's Getaway 2Black (3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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Reservoir Walker.png Reservoir Walker 5 (5)
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters).
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Resourceful Return.png Resourceful Return 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Revoke Privileges.png Revoke Privileges 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

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Rhet-Crop Spearmaster.png Rhet-Crop Spearmaster 2White (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
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Rhox Maulers.png Rhox Maulers 4Green (5)
Creature — Rhino Soldier (4/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Ringwarden Owl.png Ringwarden Owl 3BlueBlue (5)
Creature — Bird (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

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Riparian Tiger.png Riparian Tiger 3GreenGreen (5)
Creature — Cat (4/4)
Trample

When Riparian Tiger enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Riparian Tiger attacks, you may pay EnergyEnergy. If you do, it gets +2/+2 until end of turn.

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River Serpent.png River Serpent 5Blue (6)
Creature — Serpent (5/5)
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Rotted Hulk.png Rotted Hulk 3Black (4)
Creature — Elemental (2/5)
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Ruin Processor.png Ruin Processor 7 (7)
Creature — Eldrazi Processor (7/8)
When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
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Ruinous Gremlin.png Ruinous Gremlin Red (1)
Creature — Gremlin (1/1)
2Red, Sacrifice Ruinous Gremlin: Destroy target artifact.
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Rush of Adrenaline.png Rush of Adrenaline Red (1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
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Rush of Vitality.png Rush of Vitality 1Black (2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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Sacred Cat.png Sacred Cat White (1)
Creature — Cat (1/1)
Lifelink

Embalm White (White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

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Saddleback Lagac.png Saddleback Lagac 3Green (4)
Creature — Lizard (3/1)
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Sage of Shaila's Claim.png Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)
When Sage of Shaila's Claim enters the battlefield, you get EnergyEnergyEnergy (three energy counters).
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Salivating Gremlins.png Salivating Gremlins 2Red (3)
Creature — Gremlin (2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
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Salvage Drone.png Salvage Drone Blue (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Salvage Drone dies, you may draw a card. If you do, discard a card.

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Sandstone Bridge.png Sandstone Bridge (0)
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
Tap: Add White to your mana pool.

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Sanitarium Skeleton.png Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
2Black: Return Sanitarium Skeleton from your graveyard to your hand.
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Scarab Feast.png Scarab Feast Black (1)
Instant
Exile up to three target cards from a single graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

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Scarred Vinebreeder.png Scarred Vinebreeder 1Black (2)
Creature — Elf Shaman (1/1)
2Black, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
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Scion Summoner.png Scion Summoner 2Green (3)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)

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Scrapskin Drake.png Scrapskin Drake 2Blue (3)
Creature — Zombie Drake (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

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Scrapyard Mongrel.png Scrapyard Mongrel 3Red (4)
Creature — Hound (3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Screeching Skaab.png Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
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Scribe of the Mindful.png Scribe of the Mindful 2Blue (3)
Creature — Human Cleric (2/2)
1, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
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Scrounging Bandar.png Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

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Seer's Lantern.png Seer's Lantern 3 (3)
Artifact
Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

2, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Select for Inspection.png Select for Inspection Blue (1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Self-Assembler.png Self-Assembler 5 (5)
Artifact Creature — Assembly-Worker (4/4)
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
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Senseless Rage.png Senseless Rage 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Separatist Voidmage.png Separatist Voidmage 3Blue (4)
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
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Shadow Glider.png Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)
Flying
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Shambling Ghoul.png Shambling Ghoul 1Black (2)
Creature — Zombie (2/3)
Shambling Ghoul enters the battlefield tapped.
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Shatterskull Recruit.png Shatterskull Recruit 3RedRed (5)
Creature — Giant Warrior Ally (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Shed Weakness.png Shed Weakness Green (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
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Sheer Drop.png Sheer Drop 2White (3)
Sorcery
Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Shimmerscale Drake.png Shimmerscale Drake 4Blue (5)
Creature — Drake (3/4)
Flying

Cycling 2 (2, Discard this card: Draw a card.)

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Shipwreck Moray.png Shipwreck Moray 3Blue (4)
Creature — Fish (0/5)
When Shipwreck Moray enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Pay Energy: Shipwreck Moray gets +2/-2 until end of turn.

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Shock.png Shock Red (1)
Instant
Shock deals 2 damage to target creature or player.
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Shoulder to Shoulder.png Shoulder to Shoulder 2White (3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

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Siege Mastodon.png Siege Mastodon 4White (5)
Creature — Elephant (3/5)
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Siegecraft.png Siegecraft 3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+4.

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Sigardian Priest.png Sigardian Priest 1White (2)
Creature — Human Cleric (1/2)
1, Tap: Tap target non-Human creature.
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Silkweaver Elite.png Silkweaver Elite 2Green (3)
Creature — Elf Archer (2/2)
Reach (This creature can block creatures with flying.)

Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

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Sky Scourer.png Sky Scourer 1Black (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.

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Sky Skiff.png Sky Skiff 2 (2)
Artifact — Vehicle (2/3)
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Sky-Eel School.png Sky-Eel School 3BlueBlue (5)
Creature — Fish (3/3)
Flying

When Sky-Eel School enters the battlefield, draw a card, then discard a card.

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Skyline Cascade.png Skyline Cascade (0)
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Tap: Add Blue to your mana pool.

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Skyswirl Harrier.png Skyswirl Harrier 4White (5)
Creature — Bird (3/4)
Flying
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Slaughter Drone.png Slaughter Drone 1Black (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mana C.png: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. Mana C.png represents colorless mana.)

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Sleep Paralysis.png Sleep Paralysis 3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Slip Through Space.png Slip Through Space Blue (1)
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.
Draw a card.

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Sludge Crawler.png Sludge Crawler Black (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
2: Sludge Crawler gets +1/+1 until end of turn.

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Snapping Gnarlid.png Snapping Gnarlid 1Green (2)
Creature — Beast (2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
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Solemn Offering.png Solemn Offering 2White (3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
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Solitary Hunter.png Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
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Soulstinger.png Soulstinger 3Black (4)
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

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Sparkmage's Gambit.png Sparkmage's Gambit 1Red (2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
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Sparring Mummy.png Sparring Mummy 3White (4)
Creature — Zombie (3/3)
When Sparring Mummy enters the battlefield, untap target creature.
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Spawnbinder Mage.png Spawnbinder Mage 3White (4)
Creature — Human Wizard Ally (2/4)
Cohort — Tap, Tap an untapped Ally you control: Tap target creature.
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Spectral Reserves.png Spectral Reserves 3White (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Spell Shrivel.png Spell Shrivel 2Blue (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Spined Wurm.png Spined Wurm 4Green (5)
Creature — Wurm (5/4)
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Splendid Agony.png Splendid Agony 2Black (3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
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Spontaneous Artist.png Spontaneous Artist 3Red (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

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Spontaneous Mutation.png Spontaneous Mutation Blue (1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

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Stalking Drone.png Stalking Drone 1Green (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mana C.png: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. (Mana C.png represents colorless mana.)

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Stallion of Ashmouth.png Stallion of Ashmouth 3Black (4)
Creature — Nightmare Horse (3/3)
Delirium — 1Black: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
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Stalwart Aven.png Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Steadfast Cathar.png Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
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Stensia Banquet.png Stensia Banquet 2Red (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

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Stensia Innkeeper.png Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
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Stitched Mangler.png Stitched Mangler 2Blue (3)
Creature — Zombie Horror (2/3)
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Stoic Builder.png Stoic Builder 2Green (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
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Stone Haven Medic.png Stone Haven Medic 1White (2)
Creature — Kor Cleric (1/3)
White, Tap: You gain 1 life.
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Stone Quarry.png Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

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Stonefury.png Stonefury 3RedRed (5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
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Stonework Puma.png Stonework Puma 3 (3)
Artifact Creature — Cat Ally (2/2)
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Stormrider Spirit.png Stormrider Spirit 4Blue (5)
Creature — Spirit (3/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying

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Strider Harness.png Strider Harness