Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
564 results | ||
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Abstruse Interference (3) Instant Devoid (This card has no color.) Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
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Accomplished Automaton (7) Artifact Creature — Construct (5/7) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Accursed Spirit (4) Creature — Spirit (3/2) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
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Acrobatic Maneuver (3) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Aeronaut Tinkerer (3) Creature — Human Artificer (2/3) Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) |
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Aether Chaser (2) Creature — Human Artificer (2/1) First strike When Aether Chaser enters the battlefield, you get (two energy counters). |
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Aether Herder (4) Creature — Elf Artificer Druid (3/3) When Aether Herder enters the battlefield, you get (two energy counters). Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. |
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Aether Inspector (4) Creature — Dwarf Artificer (2/3) Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). |
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Aether Poisoner (2) Creature — Human Artificer (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). |
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Aether Swooper (2) Creature — Vedalken Artificer (1/2) Flying When Aether Swooper enters the battlefield, you get (two energy counters). |
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Aether Theorist (2) Creature — Vedalken Rogue (1/3) When Aether Theorist enters the battlefield, you get (three energy counters). , Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Aether Tradewinds (3) Instant Return target permanent you control and target permanent you don't control to their owners' hands. |
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Aetherstream Leopard (3) Creature — Cat (2/3) Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). |
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Ainok Guide (2) Creature — Hound Scout (1/1) When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. |
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Akoum Flameseeker (3) Creature — Human Shaman Ally (3/2) Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card. |
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Akroan Jailer (1) Creature — Human Soldier (1/1) , : Tap target creature. |
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Akroan Sergeant (3) Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Alchemist's Vial (2) Artifact When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
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Alley Evasion (1) Instant Choose one — • Target creature you control gets +1/+2 until end of turn. |
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Alley Strangler (3) Creature — Aetherborn Rogue (2/3) Menace |
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Alms of the Vein (3) Sorcery Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Altar's Reap (2) Instant As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
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Ambitious Aetherborn (5) Creature — Aetherborn Artificer (4/3) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Ampryn Tactician (4) Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Ancient Crab (3) Creature — Crab (1/5) |
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Angelic Purge (3) Sorcery As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Anointer Priest (2) Creature — Human Cleric (1/3) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Apothecary Geist (4) Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
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Appetite for the Unnatural (3) Instant Destroy target artifact or enchantment. You gain 2 life. |
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Aradara Express (5) Artifact — Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Artificer's Epiphany (3) Instant Draw two cards. If you control no artifacts, discard a card. |
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Aspiring Aeronaut (4) Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Audacious Infiltrator (2) Creature — Dwarf Rogue (3/1) Audacious Infiltrator can't be blocked by artifact creatures. |
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Auramancer (3) Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
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Aven Initiate (4) Creature — Bird Warrior (3/2) Flying Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) |
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Aviary Mechanic (2) Creature — Dwarf Artificer (2/2) When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. |
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Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
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Bastion Enforcer (3) Creature — Dwarf Soldier (3/2) |
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Bastion Inventor (6) Creature — Vedalken Artificer (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Bastion Mastodon (5) Artifact Creature — Elephant (4/5) : Bastion Mastodon gains vigilance until end of turn. |
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Bellows Lizard (1) Creature — Lizard (1/1) : Bellows Lizard gets +1/+0 until end of turn. |
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Benefaction of Rhonas (3) Sorcery Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. |
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Benthic Infiltrator (3) Creature — Eldrazi Drone (1/4) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Binding Mummy (2) Creature — Zombie (2/2) Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. |
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Bitter Revelation (4) Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. |
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Bitterblade Warrior (2) Creature — Jackal Warrior (2/2) You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) |
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Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
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Blinding Drone (2) Creature — Eldrazi Drone (1/3) Devoid (This card has no color.) , : Tap target creature. ( represents colorless mana.) |
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Blisterpod (1) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Bloodbriar (3) Creature — Plant Elemental (2/3) Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. |
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Bloodflow Connoisseur (3) Creature — Vampire (1/1) Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. |
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Bloodlust Inciter (1) Creature — Human Warrior (1/1) : Target creature gains haste until end of turn. |
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Bloodmad Vampire (3) Creature — Vampire Berserker (4/1) Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bloodpyre Elemental (5) Creature — Elemental (4/1) Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. |
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Boiling Earth (2) Sorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Bold Impaler (1) Creature — Vampire Knight (1/2) : Bold Impaler gets +2/+0 until end of turn. |
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Bonded Construct (1) Artifact Creature — Construct (2/1) Bonded Construct can't attack alone. |
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Bone Saw (0) Artifact — Equipment Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Bone Splinters (1) Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. |
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Bone to Ash (4) Instant Counter target creature spell. Draw a card. |
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Boon of Emrakul (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/-3. |
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Borrowed Grace (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Borrowed Hostility (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Borrowed Malevolence (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Boulder Salvo (5) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
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Branded Howler (3) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. |
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Brilliant Spectrum (4) Sorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. |
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Bronze Sable (2) Artifact Creature — Sable (2/1) |
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Broodhunter Wurm (4) Creature — Wurm (4/3) |
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Brute Strength (2) Instant Target creature gets +3/+1 and gains trample until end of turn. |
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Built to Last (1) Instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Built to Smash (1) Instant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
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Byway Courier (3) Creature — Human Scout (3/2) When Byway Courier dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Calculated Dismissal (3) Instant Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Canopy Gorger (6) Creature — Wurm (6/5) |
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Cartouche of Ambition (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. |
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Cartouche of Knowledge (2) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. |
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Cartouche of Solidarity (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. |
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Cartouche of Strength (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Cartouche of Zeal (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. |
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Catalog (3) Instant Draw two cards, then discard a card. |
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Cathartic Reunion (2) Sorcery As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards. |
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Caught in the Brights (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Celestial Flare (2) Instant Target player sacrifices an attacking or blocking creature. |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Certain Death (6) Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. |
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Champion of Arashin (4) Creature — Hound Warrior (3/2) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Chandra's Revolution (4) Sorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
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Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
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Chorus of Might (4) Instant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
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Cinder Barrens (0) Land Cinder Barrens enters the battlefield tapped. : Add or to your mana pool. |
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Cinder Hellion (5) Creature — Hellion (4/4) Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. |
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Claustrophobia (3) Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. |
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Cleric of the Forward Order (2) Creature — Human Cleric (2/2) When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. |
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Cliffside Lookout (1) Creature — Kor Scout Ally (1/1) : Creatures you control get +1/+1 until end of turn. |
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Clutch of Currents (1) Sorcery Return target creature to its owner's hand. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Commencement of Festivities (2) Instant Prevent all combat damage that would be dealt to players this turn. |
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Comparative Analysis (4) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards. |
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Compelling Argument (2) Sorcery Target player puts the top five cards of his or her library into his or her graveyard. Cycling (, Discard this card: Draw a card.) |
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Complete Disregard (3) Instant Devoid (This card has no color.) Exile target creature with power 3 or less. |
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Compulsory Rest (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Confront the Unknown (1) Instant Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Consulate Skygate (2) Artifact Creature — Wall (0/4) Defender Reach (This creature can block creatures with flying.) |
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Consulate Turret (3) Artifact : You get (an energy counter). , Pay : Consulate Turret deals 2 damage to target player. |
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Containment Membrane (3) Enchantment — Aura Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature |
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Convicted Killer (3) Creature — Human Werewolf (2/2) At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. |
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Conviction (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+3. |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Coralhelm Guide (2) Creature — Merfolk Scout Ally (2/1) : Target creature can't be blocked this turn. |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Countermand (4) Instant Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. |
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Countless Gears Renegade (2) Creature — Dwarf Artificer (2/2) Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. |
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Courier Griffin (4) Creature — Griffin (2/3) Flying When Courier Griffin enters the battlefield, you gain 2 life. |
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Cowl Prowler (6) Creature — Wurm (6/6) |
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Cradle of the Accursed (0) Land — Desert : Add to your mana pool. , , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Crossroads Consecrator (1) Creature — Human Cleric (1/2) , : Target attacking Human gets +1/+1 until end of turn. |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. |
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Crumbling Vestige (0) Land Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. |
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Culling Drone (2) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Cultist's Staff (2) Artifact — Equipment Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Curio Vendor (2) Creature — Vedalken (2/1) |
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Cursed Minotaur (3) Creature — Zombie Minotaur (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Daring Demolition (4) Sorcery Destroy target creature or Vehicle. |
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Dauntless Cathar (3) Creature — Human Soldier (3/2) , Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. |
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Dawnfeather Eagle (5) Creature — Bird (3/3) Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. |
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Dazzling Reflection (2) Instant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Deadbridge Shaman (3) Creature — Elf Shaman (3/1) When Deadbridge Shaman dies, target opponent discards a card. |
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Defiant Salvager (3) Creature — Aetherborn Artificer (2/2) Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. |
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Dehydration (4) Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. |
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Demon's Grasp (5) Sorcery Target creature gets -5/-5 until end of turn. |
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Desert Cerodon (6) Creature — Beast (6/4) Cycling (, Discard this card: Draw a card.) |
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Desperate Sentry (3) Creature — Human Soldier (1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Die Young (2) Sorcery Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way. |
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Dispel (1) Instant Counter target instant spell. |
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Disperse (2) Instant Return target nonland permanent to its owner's hand. |
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Displace (3) Instant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
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Distemper of the Blood (2) Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Djeru's Resolve (1) Instant Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.) |
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Dominator Drone (3) Creature — Eldrazi Drone (3/2) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Doomed Dissenter (2) Creature — Human (1/1) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. |
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Drag Under (3) Sorcery Return target creature to its owner's hand. Draw a card. |
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Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
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Dramatic Reversal (2) Instant Untap all nonland permanents you control. |
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Dronepack Kindred (5) Creature — Eldrazi Werewolf (5/7) Trample : Dronepack Kindred gets +1/+0 until end of turn. |
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Drownyard Explorers (4) Creature — Human Wizard (2/4) When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Druid of the Cowl (2) Creature — Elf Druid (1/3) : Add to your mana pool. |
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Dukhara Peafowl (4) Artifact Creature — Bird (2/4) : Dukhara Peafowl gains flying until end of turn. |
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Dune Beetle (2) Creature — Insect (1/4) |
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Eager Construct (2) Artifact Creature — Construct (2/2) When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Eldrazi Aggressor (3) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature. |
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Eldrazi Devastator (8) Creature — Eldrazi (8/9) Trample |
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Eldrazi Skyspawner (3) Creature — Eldrazi Drone (2/1) Devoid (This card has no color.) Flying |
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Electrify (4) Instant Electrify deals 4 damage to target creature. |
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Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
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Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
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Ember Beast (3) Creature — Beast (3/4) Ember Beast can't attack or block alone. |
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Ember-Eye Wolf (2) Creature — Wolf (1/2) Haste : Ember-Eye Wolf gets +2/+0 until end of turn. |
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Emberhorn Minotaur (4) Creature — Minotaur Warrior (4/3) You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.) |
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Embraal Gear-Smasher (3) Creature — Human Warrior (2/3) , Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. |
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Emissary of the Sleepless (5) Creature — Spirit (2/4) Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying. |
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Enlightened Maniac (4) Creature — Human (0/2) When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. |
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Enshrouding Mist (1) Instant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. |
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Equestrian Skill (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Essence Scatter (2) Instant Counter target creature spell. |
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Evolving Wilds (0) Land , Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
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Expedite (1) Instant Target creature gains haste until end of turn. Draw a card. |
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Expedition Raptor (5) Creature — Bird (2/2) Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
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Explosive Vegetation (4) Sorcery Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. |
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Expose Evil (2) Instant Tap up to two target creatures. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Exultant Cultist (3) Creature — Human Wizard (2/2) When Exultant Cultist dies, draw a card. |
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Eyeblight Assassin (3) Creature — Elf Assassin (2/2) When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. |
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Eyeless Watcher (4) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying (This creature can't be blocked except by creatures with flying or reach.) When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Faithbearer Paladin (5) Creature — Human Knight (3/4) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Falkenrath Reaver (2) Creature — Vampire (2/2) |
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Fan Bearer (1) Creature — Zombie (1/2) , : Tap target creature. |
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Farbog Revenant (3) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Felidar Cub (2) Creature — Cat Beast (2/2) Sacrifice Felidar Cub: Destroy target enchantment. |
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Fen Hauler (7) Creature — Insect (5/5) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Fen Hauler can't be blocked by artifact creatures. |
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Fertile Thicket (0) Land Fertile Thicket enters the battlefield tapped. When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. |
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Festering Mummy (1) Creature — Zombie (1/1) When Festering Mummy dies, you may put a -1/-1 counter on target creature. |
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Fiery Impulse (1) Instant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. |
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Fiery Temper (3) Instant Fiery Temper deals 3 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Filigree Crawler (4) Artifact Creature — Insect (2/2) When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. |
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Firefiend Elemental (4) Creature — Elemental (3/2) Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Flesh to Dust (5) Instant Destroy target creature. It can't be regenerated. |
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Fling (2) Instant As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. |
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Fog (1) Instant Prevent all combat damage that would be dealt this turn. |
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Fogwalker (2) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. |
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Fork in the Road (2) Sorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. |
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Forsaken Sanctuary (0) Land Forsaken Sanctuary enters the battlefield tapped. : Add or to your mana pool. |
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Fortified Rampart (2) Creature — Wall (0/6) Defender |
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Foul Orchard (0) Land Foul Orchard enters the battlefield tapped. : Add or to your mana pool. |
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Foundry Assembler (5) Artifact Creature — Assembly-Worker (3/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) |
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Foundry Screecher (3) Creature — Bat (2/1) Flying Foundry Screecher gets +1/+0 as long as you control an artifact. |
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Fourth Bridge Prowler (1) Creature — Human Rogue (1/1) When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. |
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Fragmentize (1) Sorcery Destroy target artifact or enchantment with converted mana cost 4 or less. |
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Frontline Rebel (3) Creature — Human Warrior (3/3) Frontline Rebel attacks each combat if able. |
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Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Furtive Homunculus (2) Creature — Homunculus (2/1) Skulk (This creature can't be blocked by creatures with greater power.) |
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Galvanic Bombardment (1) Instant Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. |
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Gatstaf Arsonists (5) Creature — Human Werewolf (5/4) At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. |
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Gatstaf Ravagers (5) Creature — Werewolf (6/5) Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. |
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Gavony Unhallowed (4) Creature — Zombie (2/4) Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. |
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Gearseeker Serpent (7) Creature — Serpent (5/6) Gearseeker Serpent costs less to cast for each artifact you control. : Gearseeker Serpent can't be blocked this turn. |
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Ghirapur Gearcrafter (3) Creature — Human Artificer (2/1) When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) |
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Ghirapur Osprey (3) Creature — Bird (2/2) Flying |
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Ghostly Sentinel (5) Creature — Kor Spirit (3/3) Flying, vigilance |
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Ghoulcaller's Accomplice (2) Creature — Human Rogue (2/2) , Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Giant Mantis (4) Creature — Insect (2/4) Reach (This creature can block creatures with flying.) |
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Giant Spectacle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. |
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Gideon's Reproach (2) Instant Gideon's Reproach deals 4 damage to target attacking or blocking creature. |
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Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
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Glint-Sleeve Artisan (3) Creature — Dwarf Artificer (2/2) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Goblin Arsonist (1) Creature — Goblin Shaman (1/1) When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. |
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Goblin Balloon Brigade (1) Creature — Goblin Warrior (1/1) : Goblin Balloon Brigade gains flying until end of turn. |
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Goblin Piker (2) Creature — Goblin Warrior (2/1) |
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Goblin War Paint (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. |
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Graf Rats (2) Creature — Rat (2/1) At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. |
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Grapple with the Past (2) Instant Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. |
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Grasp of the Hieromancer (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
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Gravity Negator (4) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) Flying |
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Greater Sandwurm (7) Creature — Wurm (7/7) Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling (, Discard this card: Draw a card.) |
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Guardian Automaton (4) Artifact Creature — Construct (3/3) When Guardian Automaton dies, you gain 3 life. |
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Guardian of Pilgrims (2) Creature — Spirit Cleric (2/2) When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. |
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Guardians of Meletis (3) Artifact Creature — Golem (0/6) Defender (This creature can't attack.) |
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Gust Walker (2) Creature — Human Wizard (2/2) You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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Hekma Sentinels (3) Creature — Human Cleric (2/3) Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. |
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Heliod's Pilgrim (3) Creature — Human Cleric (1/2) When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. |
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Hieroglyphic Illumination (4) Instant Draw two cards. Cycling (, Discard this card: Draw a card.) |
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Highland Lake (0) Land Highland Lake enters the battlefield tapped. : Add or to your mana pool. |
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Highspire Artisan (3) Creature — Elf Artificer (0/3) Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Highspire Infusion (2) Instant Target creature gets +3/+3 until end of turn. You get (two energy counters). |
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Hightide Hermit (5) Creature — Crab (4/4) Defender When Hightide Hermit enters the battlefield, you get (four energy counters). |
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Hijack (3) Sorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. |
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Hinterland Drake (3) Creature — Drake (2/3) Flying Hinterland Drake can't block artifact creatures. |
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Hinterland Logger (2) Creature — Human Werewolf (2/1) At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. |
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Hooded Brawler (3) Creature — Naga Warrior (3/2) You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
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Horror of the Broken Lands (5) Creature — Horror (4/4) Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Ice Over (2) Enchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
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Implement of Combustion (1) Artifact , Sacrifice Implement of Combustion: It deals 1 damage to target player. When Implement of Combustion is put into a graveyard from the battlefield, draw a card. |
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Implement of Examination (3) Artifact , Sacrifice Implement of Examination: Draw a card. When Implement of Examination is put into a graveyard from the battlefield, draw a card. |
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Implement of Ferocity (1) Artifact , Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. |
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Implement of Improvement (1) Artifact , Sacrifice Implement of Improvement: You gain 2 life. When Implement of Improvement is put into a graveyard from the battlefield, draw a card. |
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Implement of Malice (2) Artifact , Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card. |
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In Oketra's Name (2) Instant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn. |
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Incubator Drone (4) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Infectious Bloodlust (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. |
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Infernal Scarring (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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Inferno Fist (2) Enchantment — Aura Enchant creature you control Enchanted creature gets +2/+0. |
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Ingenious Skaab (3) Creature — Zombie Horror (2/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn. |
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Initiate's Companion (2) Creature — Cat (3/1) Whenever Initiate's Companion deals combat damage to a player, untap target creature or land. |
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Inquisitor's Ox (4) Creature — Ox (2/5) Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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Insolent Neonate (1) Creature — Vampire (1/1) Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
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Inspiration (4) Instant Target player draws two cards. |
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Inspiring Captain (4) Creature — Human Knight (3/3) When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Intrepid Provisioner (4) Creature — Human Scout (3/3) Trample When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. |
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Inventor's Goggles (1) Artifact — Equipment Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. |
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Ironclad Slayer (3) Creature — Human Warrior (3/2) When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. |
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Irontread Crusher (4) Artifact — Vehicle (6/6) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Isolation Zone (4) Enchantment When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
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It of the Horrid Swarm (8) Creature — Eldrazi Insect (4/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens. |
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Just the Wind (2) Instant Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Jwar Isle Avenger (5) Creature — Sphinx (3/3) Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying |
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Kalastria Healer (2) Creature — Vampire Cleric Ally (1/2) Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. |
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Kalastria Nightwatch (5) Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
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Kinsbaile Skirmisher (2) Creature — Kithkin Soldier (2/2) When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. |
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Knight of the Pilgrim's Road (3) Creature — Human Knight (3/2) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Kor Castigator (2) Creature — Kor Wizard Ally (3/1) Kor Castigator can't be blocked by Eldrazi Scions. |
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Kor Scythemaster (3) Creature — Kor Soldier Ally (3/1) Kor Scythemaster has first strike as long as it's attacking. |
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Kor Sky Climber (3) Creature — Kor Soldier Ally (3/2) : Kor Sky Climber gains flying until end of turn. |
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Kozilek's Pathfinder (6) Creature — Eldrazi (5/5) : Target creature can't block Kozilek's Pathfinder this turn. ( represents colorless mana.) |
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Kozilek's Shrieker (3) Creature — Eldrazi Drone (3/2) Devoid (This card has no color.) : Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. represents colorless mana.) |
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Kozilek's Translator (5) Creature — Eldrazi Drone (3/5) Devoid (This card has no color.) Pay 1 life: Add to your mana pool. Activate this ability only once each turn. ( represents colorless mana.) |
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Kujar Seedsculptor (2) Creature — Elf Druid (1/2) When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. |
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Kytheon's Tactics (3) Sorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
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Laboratory Brute (4) Creature — Zombie Horror (3/3) When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. |
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Lamplighter of Selhoff (5) Creature — Zombie Horror (3/5) When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. |
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Larger Than Life (2) Sorcery Target creature gets +4/+4 and gains trample until end of turn. |
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Lavastep Raider (1) Creature — Goblin Warrior (1/2) : Lavastep Raider gets +2/+0 until end of turn. |
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Lead by Example (2) Instant Support 2. (Put a +1/+1 counter on each of up to two target creatures.) |
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Leave in the Dust (4) Instant Return target nonland permanent to its owner's hand. Draw a card. |
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Lifecraft Cavalry (5) Creature — Elf Warrior (4/4) Trample Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. |
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Live Fast (3) Sorcery You draw two cards, lose 2 life, and get (two energy counters). |
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Llanowar Empath (4) Creature — Elf Shaman (2/2) When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Loam Larva (2) Creature — Insect (1/3) When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. |
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Looming Spires (0) Land Looming Spires enters the battlefield tapped. When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. |
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Lunarch Mantle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn." |
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Luxa River Shrine (3) Artifact , : You gain 1 life. Put a brick counter on Luxa River Shrine. : You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine. |
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Lys Alana Huntmaster (4) Creature — Elf Warrior (3/3) Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token. |
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Macabre Waltz (2) Sorcery Return up to two target creature cards from your graveyard to your hand, then discard a card. |
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Mage-Ring Bully (2) Creature — Human Warrior (2/2) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each turn if able. |
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Magma Spray (1) Instant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
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Make Mischief (3) Sorcery Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player." |
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Makindi Aeronaut (2) Creature — Kor Scout Ally (1/3) Flying |
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Makindi Patrol (3) Creature — Human Knight Ally (2/3) Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. |
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Makindi Sliderunner (2) Creature — Beast (2/1) Trample Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. |
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Malfunction (4) Enchantment — Aura Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. |
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Manticore of the Gauntlet (5) Creature — Manticore (5/4) When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent. |
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Maw of Kozilek (4) Creature — Eldrazi Drone (2/5) Devoid (This card has no color.) : Maw of Kozilek gets +2/-2 until end of turn. ( represents colorless mana.) |
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Meandering River (0) Land Meandering River enters the battlefield tapped. : Add or to your mana pool. |
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Merciless Resolve (3) Instant As an additional cost to cast Merciless Resolve, sacrifice a creature or land. Draw two cards. |
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Metallic Rebuke (3) Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays . |
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Metropolis Sprite (2) Creature — Faerie Rogue (1/2) Flying : Metropolis Sprite gets +1/-1 until end of turn. |
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Miasmic Mummy (2) Creature — Zombie Jackal (2/2) When Miasmic Mummy enters the battlefield, each player discards a card. |
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Midnight Scavengers (5) Creature — Human Rogue (3/3) When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. (Melds with Graf Rats.) |
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Might Beyond Reason (4) Instant Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. |
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Might of the Masses (1) Instant Target creature gets +1/+1 until end of turn for each creature you control. |
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Militant Inquisitor (3) Creature — Human Cleric (2/3) Militant Inquisitor gets +1/+0 for each Equipment you control. |
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Mind Raker (4) Creature — Eldrazi Processor (3/3) Devoid (This card has no color.) When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. |
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Minotaur Abomination (6) Creature — Zombie Minotaur (4/6) |
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Minotaur Sureshot (3) Creature — Minotaur Archer (2/3) Reach (This creature can block creatures with flying.) : Minotaur Sureshot gets +1/+0 until end of turn. |
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Mire's Malice (4) Sorcery Target opponent discards two cards. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Mist Intruder (2) Creature — Eldrazi Drone (1/2) Devoid (This card has no color.) Flying |
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Mobile Garrison (3) Artifact — Vehicle (3/4) Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Moldgraf Scavenger (2) Creature — Fungus (0/4) Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
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Moorland Drifter (2) Creature — Spirit (2/2) Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. |
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Mortuary Mire (0) Land Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. |
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Murderous Compulsion (2) Sorcery Destroy target tapped creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Murk Strider (4) Creature — Eldrazi Processor (3/2) Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. |
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Naga Oracle (4) Creature — Naga Cleric (2/4) When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. |
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Nagging Thoughts (2) Sorcery Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Nantuko Husk (3) Creature — Zombie Insect (2/2) Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. |
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Narnam Cobra (2) Artifact Creature — Snake (2/1) : Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Natural Connection (3) Instant Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Necromantic Thirst (4) Enchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. |
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Nef-Crop Entangler (2) Creature — Human Warrior (2/1) Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.) |
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Nettle Drone (3) Creature — Eldrazi Drone (3/1) Devoid (This card has no color.) : Nettle Drone deals 1 damage to each opponent. |
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Night Market Aeronaut (4) Creature — Aetherborn Warrior (2/2) Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. |
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Night Market Guard (3) Artifact Creature — Construct (3/1) Night Market Guard can block an additional creature each combat. |
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Nimble Innovator (4) Creature — Vedalken Artificer (2/2) When Nimble Innovator enters the battlefield, draw a card. |
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Nimbus Wings (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has flying. |
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Nirkana Assassin (3) Creature — Vampire Assassin Ally (2/3) Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Nissa's Pilgrimage (3) Sorcery Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
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Oashra Cultivator (1) Creature — Human Druid (0/3) , , Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Oblivion Strike (4) Sorcery Devoid (This card has no color.) Exile target creature. |
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Olivia's Dragoon (2) Creature — Vampire Berserker (2/2) Discard a card: Olivia's Dragoon gains flying until end of turn. |
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Ondu Champion (4) Creature — Minotaur Warrior Ally (4/3) Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. |
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Ondu Greathorn (4) Creature — Beast (2/3) First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. |
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Ondu War Cleric (2) Creature — Human Cleric Ally (2/2) Cohort — , Tap an untapped Ally you control: You gain 2 life. |
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One of the Pack (4) Creature — Werewolf (5/6) At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. |
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Oracle of Dust (5) Creature — Eldrazi Processor (3/5) Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. |
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Orchard Spirit (3) Creature — Spirit (2/2) Orchard Spirit can't be blocked except by creatures with flying or reach. |
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Ornamental Courage (1) Instant Untap target creature. It gets +1/+3 until end of turn. |
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Ornery Kudu (3) Creature — Antelope (3/4) When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. |
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Painful Lesson (3) Sorcery Target player draws two cards and loses 2 life. |
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Pathmaker Initiate (2) Creature — Human Wizard (2/1) : Target creature with power 2 or less can't be blocked this turn. |
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Peema Outrider (4) Creature — Elf Artificer (3/3) Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Pharika's Disciple (4) Creature — Centaur Warrior (2/3) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Pieces of the Puzzle (3) Sorcery Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. |
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Pilgrim's Eye (3) Artifact Creature — Thopter (1/1) Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Plummet (2) Instant Destroy target creature with flying. |
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Pouncing Cheetah (3) Creature — Cat (3/2) Flash |
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Prakhata Club Security (4) Creature — Aetherborn Warrior (3/4) |
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Prakhata Pillar-Bug (3) Artifact Creature — Insect (2/3) : Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) |
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Press for Answers (2) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Prey Upon (1) Sorcery Target creature you control fights target creature you don't control. |
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Primal Druid (2) Creature — Human Druid (0/3) When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. |
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Primal Huntbeast (4) Creature — Beast (3/3) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Propeller Pioneer (4) Creature — Human Artificer (2/1) Flying Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Pulse of Murasa (3) Instant Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. |
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Puncturing Light (2) Instant Destroy target attacking or blocking creature with power 3 or less. |
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Pursue Glory (4) Instant Attacking creatures get +2/+0 until end of turn. Cycling (, Discard this card: Draw a card.) |
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Pyre Hound (4) Creature — Elemental Hound (2/3) Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. |
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Quarry Hauler (4) Creature — Camel (4/3) When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. |
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Quilled Wolf (2) Creature — Wolf (2/2) : Quilled Wolf gets +4/+4 until end of turn. |
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Rabid Bite (2) Sorcery Target creature you control deals damage equal to its power to target creature you don't control. |
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Rabid Bloodsucker (5) Creature — Vampire (3/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. |
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Rancid Rats (2) Creature — Zombie Rat (1/1) Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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Razorfoot Griffin (4) Creature — Griffin (2/2) Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) |
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Read the Bones (3) Sorcery Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Reality Hemorrhage (2) Instant Devoid (This card has no color.) Reality Hemorrhage deals 2 damage to target creature or player. |
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Reave Soul (2) Sorcery Destroy target creature with power 3 or less. |
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Reckless Cohort (2) Creature — Human Warrior Ally (2/2) Reckless Cohort attacks each combat if able unless you control another Ally. |
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Reckless Fireweaver (2) Creature — Human Artificer (1/3) Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. |
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Reduce to Ashes (5) Sorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
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Renegade Freighter (3) Artifact — Vehicle (4/3) Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Renegade Map (1) Artifact Renegade Map enters the battlefield tapped. , Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. |
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Renegade's Getaway (3) Instant Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) |
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Reservoir Walker (5) Artifact Creature — Construct (3/3) When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters). |
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Resourceful Return (2) Sorcery Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. |
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Revoke Privileges (3) Enchantment — Aura Enchant creature Enchanted creature can't attack, block, or crew Vehicles. |
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Rhet-Crop Spearmaster (3) Creature — Human Warrior (3/1) You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) |
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Rhox Maulers (5) Creature — Rhino Soldier (4/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Ringwarden Owl (5) Creature — Bird (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Riparian Tiger (5) Creature — Cat (4/4) Trample When Riparian Tiger enters the battlefield, you get (two energy counters). |
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River Serpent (6) Creature — Serpent (5/5) River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.) |
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Rotted Hulk (4) Creature — Elemental (2/5) |
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Ruin Processor (7) Creature — Eldrazi Processor (7/8) When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. |
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Ruinous Gremlin (1) Creature — Gremlin (1/1) , Sacrifice Ruinous Gremlin: Destroy target artifact. |
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Rush of Adrenaline (1) Instant Target creature gets +2/+1 and gains trample until end of turn. |
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Rush of Vitality (2) Instant Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") |
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Sacred Cat (1) Creature — Cat (1/1) Lifelink Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.) |
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Saddleback Lagac (4) Creature — Lizard (3/1) When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) |
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Sage of Shaila's Claim (2) Creature — Elf Druid (2/1) When Sage of Shaila's Claim enters the battlefield, you get (three energy counters). |
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Salivating Gremlins (3) Creature — Gremlin (2/3) Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. |
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Salvage Drone (1) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Sandstone Bridge (0) Land Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. |
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Sanitarium Skeleton (1) Creature — Skeleton (1/2) : Return Sanitarium Skeleton from your graveyard to your hand. |
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Scarab Feast (1) Instant Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.) |
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Scarred Vinebreeder (2) Creature — Elf Shaman (1/1) , Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. |
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Scion Summoner (3) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
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Scrapskin Drake (3) Creature — Zombie Drake (2/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying. |
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Scrapyard Mongrel (4) Creature — Hound (3/3) As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) |
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Screeching Skaab (2) Creature — Zombie (2/1) When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. |
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Scribe of the Mindful (3) Creature — Human Cleric (2/2) , , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. |
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Scrounging Bandar (2) Creature — Cat Monkey (0/0) Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. |
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Seer's Lantern (3) Artifact : Add to your mana pool. ( represents colorless mana.) , : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Select for Inspection (1) Instant Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Self-Assembler (5) Artifact Creature — Assembly-Worker (4/4) When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. |
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Senseless Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Separatist Voidmage (4) Creature — Human Wizard (2/2) When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. |
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Shadow Glider (3) Creature — Kor Soldier (2/2) Flying |
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Shambling Ghoul (2) Creature — Zombie (2/3) Shambling Ghoul enters the battlefield tapped. |
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Shatterskull Recruit (5) Creature — Giant Warrior Ally (4/4) Menace (This creature can't be blocked except by two or more creatures.) |
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Shed Weakness (1) Instant Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it. |
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Sheer Drop (3) Sorcery Destroy target tapped creature. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Shimmerscale Drake (5) Creature — Drake (3/4) Flying Cycling (, Discard this card: Draw a card.) |
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Shipwreck Moray (4) Creature — Fish (0/5) When Shipwreck Moray enters the battlefield, you get (four energy counters). Pay : Shipwreck Moray gets +2/-2 until end of turn. |
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Shock (1) Instant Shock deals 2 damage to target creature or player. |
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Shoulder to Shoulder (3) Sorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card. |
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Siege Mastodon (5) Creature — Elephant (3/5) |
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Siegecraft (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+4. |
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Sigardian Priest (2) Creature — Human Cleric (1/2) , : Tap target non-Human creature. |
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Silkweaver Elite (3) Creature — Elf Archer (2/2) Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. |
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Sky Scourer (2) Creature — Eldrazi Drone (1/2) Devoid (This card has no color.) Flying |
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Sky Skiff (2) Artifact — Vehicle (2/3) Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Sky-Eel School (5) Creature — Fish (3/3) Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card. |
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Skyline Cascade (0) Land Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. |
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Skyswirl Harrier (5) Creature — Bird (3/4) Flying |
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Slaughter Drone (2) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) : Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. represents colorless mana.) |
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Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Slip Through Space (1) Sorcery Devoid (This card has no color.) Target creature can't be blocked this turn. |
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Sludge Crawler (1) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Snapping Gnarlid (2) Creature — Beast (2/2) Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. |
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Solemn Offering (3) Sorcery Destroy target artifact or enchantment. You gain 4 life. |
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Solitary Hunter (4) Creature — Human Warrior Werewolf (3/4) At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. |
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Soulstinger (4) Creature — Scorpion Demon (4/5) When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger. |
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Sparkmage's Gambit (2) Sorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |
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Sparring Mummy (4) Creature — Zombie (3/3) When Sparring Mummy enters the battlefield, untap target creature. |
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Spawnbinder Mage (4) Creature — Human Wizard Ally (2/4) Cohort — , Tap an untapped Ally you control: Tap target creature. |
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Spectral Reserves (4) Sorcery Create two 1/1 white Spirit creature tokens with flying. You gain 2 life. |
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Spell Shrivel (3) Instant Devoid (This card has no color.) Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
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Spined Wurm (5) Creature — Wurm (5/4) |
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Splendid Agony (3) Instant Distribute two -1/-1 counters among one or two target creatures. |
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Spontaneous Artist (4) Creature — Human Rogue (3/3) When Spontaneous Artist enters the battlefield, you get (an energy counter). Pay : Target creature gains haste until end of turn. |
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Spontaneous Mutation (1) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Stalking Drone (2) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) : Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ( represents colorless mana.) |
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Stallion of Ashmouth (4) Creature — Nightmare Horse (3/3) Delirium — : Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Stalwart Aven (3) Creature — Bird Soldier (1/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Steadfast Cathar (2) Creature — Human Soldier (2/1) Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. |
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Stensia Banquet (3) Sorcery Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. Draw a card. |
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Stensia Innkeeper (4) Creature — Vampire (3/3) When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. |
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Stitched Mangler (3) Creature — Zombie Horror (2/3) Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Stoic Builder (3) Creature — Human (2/3) When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. |
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Stone Haven Medic (2) Creature — Kor Cleric (1/3) , : You gain 1 life. |
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Stone Quarry (0) Land Stone Quarry enters the battlefield tapped. : Add or to your mana pool. |
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Stonefury (5) Instant Stonefury deals damage to target creature equal to the number of lands you control. |
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Stonework Puma (3) Artifact Creature — Cat Ally (2/2) |
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Stormrider Spirit (5) Creature — Spirit (3/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Strider Harness (3) Artifact — Equipment Equipped creature gets +1/+1 and has haste. Equip |
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Stromkirk Mentor (4) Creature — Vampire Soldier (4/2) When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. |
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Submerged Boneyard (0) Land Submerged Boneyard enters the battlefield tapped. : Add or to your mana pool. |
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Subterranean Scout (2) Creature — Goblin Scout (2/1) When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. |
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Subtle Strike (2) Instant Choose one or both — • Target creature gets -1/-1 until end of turn. |
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Sunscorched Desert (0) Land — Desert When Sunscorched Desert enters the battlefield, it deals 1 damage to target player. : Add to your mana pool. |
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Suntail Hawk (1) Creature — Bird (1/1) Flying |
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Supernatural Stamina (1) Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." |
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Suppression Bonds (4) Enchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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Survive the Night (3) Instant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Sweatworks Brawler (4) Creature — Human Artificer (3/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Menace |
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Sweep Away (3) Instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. |
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Swell of Growth (2) Instant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. |
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Tah-Crop Elite (4) Creature — Bird Warrior (2/2) Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.) |
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Tah-Crop Skirmisher (2) Creature — Naga Warrior (2/1) Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) |
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Tajuru Pathwarden (5) Creature — Elf Warrior Ally (5/4) Vigilance, trample |
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Tajuru Stalwart (3) Creature — Elf Scout Ally (0/1) Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
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Take Inventory (2) Sorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
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Take into Custody (1) Instant Tap target creature. It doesn't untap during its controller's next untap step. |
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Tandem Tactics (2) Instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
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Tar Snare (3) Instant Target creature gets -3/-2 until end of turn. |
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Tattered Haunter (2) Creature — Spirit (2/1) Flying Tattered Haunter can block only creatures with flying. |
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Terrain Elemental (2) Creature — Elemental (3/2) |
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Territorial Baloth (5) Creature — Beast (4/4) Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. |
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Thermo-Alchemist (2) Creature — Human Shaman (0/3) Defender : Thermo-Alchemist deals 1 damage to each opponent. |
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Thornbow Archer (1) Creature — Elf Archer (1/2) Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. |
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Thornhide Wolves (5) Creature — Wolf (4/5) |
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Those Who Serve (3) Creature — Zombie (2/4) |
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Thraben Foulbloods (3) Creature — Zombie Hound (3/2) Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) |
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Thresher Lizard (3) Creature — Lizard (3/2) Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. |
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Thriving Grubs (2) Creature — Gremlin (2/1) When Thriving Grubs enters the battlefield, you get (two energy counters). Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Thriving Ibex (4) Creature — Goat (2/4) When Thriving Ibex enters the battlefield, you get (two energy counters). Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Thriving Rats (2) Creature — Rat (1/2) When Thriving Rats enters the battlefield, you get (two energy counters). Whenever Thriving Rats attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Thriving Rhino (3) Creature — Rhino (2/3) When Thriving Rhino enters the battlefield, you get (two energy counters). Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Thriving Turtle (1) Creature — Turtle (0/3) When Thriving Turtle enters the battlefield, you get (two energy counters). Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Throttle (5) Instant Target creature gets -4/-4 until end of turn. |
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Tidy Conclusion (5) Instant Destroy target creature. You gain 1 life for each artifact you control. |
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Tightening Coils (2) Enchantment — Aura Enchant creature Enchanted creature gets -6/-0 and loses flying. |
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Timber Gorge (0) Land Timber Gorge enters the battlefield tapped. : Add or to your mana pool. |
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Timber Shredder (2) Creature — Werewolf (4/2) Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. |
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Timberland Guide (2) Creature — Human Scout (1/1) When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. |
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Timberpack Wolf (2) Creature — Wolf (2/2) Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. |
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Titan's Strength (1) Instant Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Titanic Growth (2) Instant Target creature gets +4/+4 until end of turn. |
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Topan Freeblade (2) Creature — Human Soldier (2/2) Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Torch Gauntlet (2) Artifact — Equipment Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Touch of the Void (3) Sorcery Devoid (This card has no color.) Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. |
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Traitorous Instinct (4) Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |
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Tranquil Expanse (0) Land Tranquil Expanse enters the battlefield tapped. : Add or to your mana pool. |
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Twin Bolt (2) Instant Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. |
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Twins of Maurer Estate (5) Creature — Vampire (3/5) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Umara Entangler (2) Creature — Merfolk Rogue Ally (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Unbridled Growth (1) Enchantment — Aura Enchant land Enchanted land has ": Add one mana of any color to your mana pool." |
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Unburden (3) Sorcery Target player discards two cards. Cycling (, Discard this card: Draw a card.) |
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Undead Servant (4) Creature — Zombie (3/2) When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard. |
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Unholy Hunger (5) Instant Destroy target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. |
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Universal Solvent (1) Artifact , , Sacrifice Universal Solvent: Destroy target permanent. |
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Unnatural Aggression (3) Instant Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead. |
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Untamed Hunger (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
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Unwavering Initiate (3) Creature — Human Warrior (3/2) Vigilance Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) |
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Valakut Invoker (3) Creature — Human Shaman (2/3) : Valakut Invoker deals 3 damage to target creature or player. |
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Vampire Envoy (3) Creature — Vampire Cleric Ally (1/4) Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. |
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Vedalken Blademaster (3) Creature — Vedalken Soldier (2/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Vessel of Ephemera (2) Enchantment , Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. |
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Vessel of Malignity (2) Enchantment , Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. |
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Vessel of Nascency (1) Enchantment , Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. |
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Vessel of Paramnesia (2) Enchantment , Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. |
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Vessel of Volatility (2) Enchantment , Sacrifice Vessel of Volatility: Add to your mana pool. |
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Vestige of Emrakul (4) Creature — Eldrazi Drone (3/4) Devoid (This card has no color.) Trample |
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Veteran's Sidearm (2) Artifact — Equipment Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Vildin-Pack Outcast (5) Creature — Werewolf Horror (4/4) Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. |
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Vines of the Recluse (1) Instant Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) |
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Voldaren Duelist (4) Creature — Vampire Warrior (3/2) Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn. |
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Voracious Null (3) Creature — Zombie (2/2) , Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. |
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Warden of Geometries (4) Creature — Eldrazi Drone (2/3) Vigilance : Add to your mana pool. ( represents colorless mana.) |
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Warped Landscape (0) Land : Add to your mana pool. , , Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
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Wave-Wing Elemental (6) Creature — Elemental (3/4) Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. |
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Waxing Moon (2) Instant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
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Wayward Giant (5) Creature — Giant (4/5) Menace |
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Weirded Vampire (4) Creature — Vampire Horror (3/3) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Weldfast Monitor (3) Artifact Creature — Lizard (3/2) : Weldfast Monitor gains menace until end of turn. |
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Weldfast Wingsmith (4) Creature — Human Artificer (3/3) Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. |
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Welding Sparks (3) Instant Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. |
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Welkin Tern (2) Creature — Bird (2/1) Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying. |
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Wild Instincts (4) Sorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Wildsize (3) Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
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Witness the End (4) Sorcery Devoid (This card has no color.) Target opponent exiles two cards from his or her hand and loses 2 life. |
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Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token. |
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Woodcutter's Grit (3) Instant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
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Woodland Patrol (3) Creature — Human Scout (3/2) Vigilance |
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Woodland Stream (0) Land Woodland Stream enters the battlefield tapped. : Add or to your mana pool. |
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Workshop Assistant (3) Artifact Creature — Construct (1/2) When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. |
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Wrangle (2) Sorcery Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |
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Wretched Gryff (7) Creature — Eldrazi Hippogriff (3/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Wretched Gryff, draw a card. |
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Yavimaya Wurm (6) Creature — Wurm (6/4) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) |
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Yeva's Forcemage (3) Creature — Elf Shaman (2/2) When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. |
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Zada's Commando (2) Creature — Goblin Archer Ally (2/1) First strike Cohort — , Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. |
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Zulaport Chainmage (4) Creature — Human Shaman Ally (4/2) Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life. |