Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
226 results | ||
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Aberrant Researcher (4) Creature — Human Insect (3/2) Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. |
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Advanced Stitchwing (5) Creature — Zombie Horror (3/4) Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. |
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Aeronaut Tinkerer (3) Creature — Human Artificer (2/3) Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) |
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Aether Meltdown (2) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle |
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Aether Swooper (2) Creature — Vedalken Artificer (1/2) Flying When Aether Swooper enters the battlefield, you get (two energy counters). |
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Aether Theorist (2) Creature — Vedalken Rogue (1/3) When Aether Theorist enters the battlefield, you get (three energy counters). , Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Aether Tradewinds (3) Instant Return target permanent you control and target permanent you don't control to their owners' hands. |
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Aethersquall Ancient (7) Creature — Leviathan (6/6) Flying At the beginning of your upkeep, you get (three energy counters). |
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Aethertide Whale (6) Creature — Whale (6/4) Flying When Aethertide Whale enters the battlefield, you get (six energy counters). |
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Alhammarret, High Arbiter (7) Legendary Creature — Sphinx (5/5) Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. |
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Altered Ego (4) Creature — Shapeshifter (0/0) Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
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Anchor to the Aether (3) Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Ancient Crab (3) Creature — Crab (1/5) |
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Angler Drake (6) Creature — Drake (4/4) Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. |
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Artificer's Epiphany (3) Instant Draw two cards. If you control no artifacts, discard a card. |
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Aspiring Aeronaut (4) Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Aven Initiate (4) Creature — Bird Warrior (3/2) Flying Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) |
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Aven Wind Guide (4) Creature — Bird Warrior (2/3) Flying, vigilance Creature tokens you control have flying and vigilance. |
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Awoken Horror (2) Creature — Kraken Horror (7/8) When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
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Baral's Expertise (5) Sorcery Return up to three target artifacts and/or creatures to their owners' hands. You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. |
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Baral, Chief of Compliance (2) Legendary Creature — Human Wizard (1/3) Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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Bastion Inventor (6) Creature — Vedalken Artificer (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Bone to Ash (4) Instant Counter target creature spell. Draw a card. |
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Bounding Krasis (3) Creature — Fish Lizard (3/3) Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. |
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Bounty of the Luxa (4) Enchantment At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool. |
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Brilliant Spectrum (4) Sorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. |
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Broken Concentration (3) Instant Counter target spell. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Calculated Dismissal (3) Instant Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cartouche of Knowledge (2) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. |
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Catalog (3) Instant Draw two cards, then discard a card. |
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Censor (2) Instant Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.) |
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Claustrophobia (3) Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. |
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Cloudblazer (5) Creature — Human Scout (2/2) Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. |
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Clutch of Currents (1) Sorcery Return target creature to its owner's hand. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Coastal Discovery (4) Sorcery Draw two cards. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Commit (4) Instant Put target spell or nonland permanent into its owner's library second from the top. |
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Comparative Analysis (4) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards. |
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Compelling Argument (2) Sorcery Target player puts the top five cards of his or her library into his or her graveyard. Cycling (, Discard this card: Draw a card.) |
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Compelling Deterrence (2) Instant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. |
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Confirm Suspicions (5) Instant Counter target spell. Investigate three times. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Confiscation Coup (5) Sorcery Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it. |
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Containment Membrane (3) Enchantment — Aura Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature |
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Contraband Kingpin (2) Creature — Aetherborn Rogue (1/4) Lifelink Whenever an artifact enters the battlefield under your control, scry 1. |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Coralhelm Guide (2) Creature — Merfolk Scout Ally (2/1) : Target creature can't be blocked this turn. |
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Countermand (4) Instant Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. |
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Crush of Tentacles (6) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token. |
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Cryptic Serpent (7) Creature — Serpent (6/5) Cryptic Serpent costs less to cast for each instant and sorcery card in your graveyard. |
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Curator of Mysteries (4) Creature — Sphinx (4/4) Flying Whenever you cycle or discard another card, scry 1. |
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Curio Vendor (2) Creature — Vedalken (2/1) |
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Cyclone Sire (5) Creature — Elemental (3/4) Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. |
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Dark Intimations (5) Sorcery Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. |
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Darkslick Drake (4) Creature — Drake (2/4) Flying When Darkslick Drake dies, draw a card. |
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Dehydration (4) Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. |
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Disciple of the Ring (5) Creature — Human Wizard (3/4) , Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . |
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Dispel (1) Instant Counter target instant spell. |
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Disperse (2) Instant Return target nonland permanent to its owner's hand. |
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Displace (3) Instant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
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Displacement Wave (2) Sorcery Return all nonland permanents with converted mana cost X or less to their owners' hands. |
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Docent of Perfection (5) Creature — Insect Horror (5/4) Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. |
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Drag Under (3) Sorcery Return target creature to its owner's hand. Draw a card. |
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Drake Haven (3) Enchantment Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying. |
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Dramatic Reversal (2) Instant Untap all nonland permanents you control. |
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Drownyard Explorers (4) Creature — Human Wizard (2/4) When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Drunau Corpse Trawler (4) Creature — Zombie (1/1) When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn. |
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Efficient Construction (4) Enchantment Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. |
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Empyreal Voyager (3) Creature — Vedalken Scout (2/3) Flying, trample Whenever Empyreal Voyager deals combat damage to a player, you get that many (energy counters). |
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Enigma Drake (3) Creature — Drake (*/4) Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. |
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Enlightened Maniac (4) Creature — Human (0/2) When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. |
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Era of Innovation (2) Enchantment Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters). Pay , Sacrifice Era of Innovation: Draw three cards. |
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Erdwal Illuminator (2) Creature — Spirit (1/3) Flying Whenever you investigate for the first time each turn, investigate an additional time. |
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Esperzoa (3) Artifact Creature — Jellyfish (4/3) Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. |
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Essence Flux (1) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. |
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Essence Scatter (2) Instant Counter target creature spell. |
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Exultant Cultist (3) Creature — Human Wizard (2/2) When Exultant Cultist dies, draw a card. |
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Faerie Miscreant (1) Creature — Faerie Rogue (1/1) Flying (This creature can't be blocked except by creatures with flying or reach.) When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. |
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Fevered Visions (3) Enchantment At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. |
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Fogwalker (2) Creature — Spirit (1/3) Skulk (This creature can't be blocked by creatures with greater power.) When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. |
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Forgotten Creation (4) Creature — Zombie Horror (3/3) Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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Frost Lynx (3) Creature — Elemental Cat (2/2) When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Furtive Homunculus (2) Creature — Homunculus (2/1) Skulk (This creature can't be blocked by creatures with greater power.) |
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Gearseeker Serpent (7) Creature — Serpent (5/6) Gearseeker Serpent costs less to cast for each artifact you control. : Gearseeker Serpent can't be blocked this turn. |
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Gisa and Geralf (4) Legendary Creature — Human Wizard (4/4) When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. During each of your turns, you may cast a Zombie creature card from your graveyard. |
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Glimmer of Genius (4) Instant Scry 2, then draw two cards. You get (two energy counters). |
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Glint-Nest Crane (2) Creature — Bird (1/3) Flying When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Glyph Keeper (5) Creature — Sphinx (5/3) Flying Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability. |
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Grip of the Roil (3) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. |
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Grizzled Angler (3) Creature — Human (2/3) : Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. |
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Guardian of Tazeem (5) Creature — Sphinx (4/5) Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. |
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Harbinger of the Tides (2) Creature — Merfolk Wizard (2/2) You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. |
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Hekma Sentinels (3) Creature — Human Cleric (2/3) Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn. |
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Hieroglyphic Illumination (4) Instant Draw two cards. Cycling (, Discard this card: Draw a card.) |
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Hightide Hermit (5) Creature — Crab (4/4) Defender When Hightide Hermit enters the battlefield, you get (four energy counters). |
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Hinterland Drake (3) Creature — Drake (2/3) Flying Hinterland Drake can't block artifact creatures. |
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Hydrolash (3) Instant Attacking creatures get -2/-0 until end of turn. Draw a card. |
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Ice Over (2) Enchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
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Imprisoned in the Moon (3) Enchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add to your mana pool" and loses all other card types and abilities. |
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Ingenious Skaab (3) Creature — Zombie Horror (2/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn. |
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Insidious Mist (4) Creature — Elemental (0/1) Hexproof, indestructible Insidious Mist can't block and can't be blocked. |
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Insidious Will (4) Instant Choose one — • Counter target spell. |
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Inspiration (4) Instant Target player draws two cards. |
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Invocation of Saint Traft (3) Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." |
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Jace, Telepath Unbound (2) Planeswalker — Jace (5) +1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. |
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Jace, Unraveler of Secrets (5) Planeswalker — Jace (5) +1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. |
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Jace, Vryn's Prodigy (2) Legendary Creature — Human Wizard (0/2) : Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. |
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Jhessian Thief (3) Creature — Human Rogue (1/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. |
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Jori En, Ruin Diver (3) Legendary Creature — Merfolk Wizard (2/3) Whenever you cast your second spell each turn, draw a card. |
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Jorubai Murk Lurker (3) Creature — Leech (1/3) Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. : Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) |
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Just the Wind (2) Instant Return target creature to its owner's hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Jwar Isle Avenger (5) Creature — Sphinx (3/3) Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying |
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Kapsho Kitefins (6) Creature — Fish (3/3) Flying Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. |
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Kefnet the Mindful (3) Legendary Creature — God (5/5) Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. |
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Kiora, Master of the Depths (4) Planeswalker — Kiora (4) +1: Untap up to one target creature and up to one target land. −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. |
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Laboratory Brute (4) Creature — Zombie Horror (3/3) When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. |
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Labyrinth Guardian (2) Creature — Illusion Warrior (2/3) When Labyrinth Guardian becomes the target of a spell, sacrifice it. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.) |
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Lamplighter of Selhoff (5) Creature — Zombie Horror (3/5) When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. |
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Leave in the Dust (4) Instant Return target nonland permanent to its owner's hand. Draw a card. |
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Long-Finned Skywhale (4) Creature — Whale (4/3) Flying Long-Finned Skywhale can block only creatures with flying. |
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Lunar Force (3) Enchantment When an opponent casts a spell, sacrifice Lunar Force and counter that spell. |
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Malfunction (4) Enchantment — Aura Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. |
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Maverick Thopterist (5) Creature — Human Artificer (2/2) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. |
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Mechanized Production (4) Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. |
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Memory (6) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. |
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Mercurial Geists (4) Creature — Spirit (1/3) Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. |
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Metallic Rebuke (3) Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays . |
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Metropolis Sprite (2) Creature — Faerie Rogue (1/2) Flying : Metropolis Sprite gets +1/-1 until end of turn. |
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Mind (6) Instant Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. |
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Minister of Inquiries (1) Creature — Vedalken Advisor (1/2) When Minister of Inquiries enters the battlefield, you get (two energy counters). , Pay : Target player puts the top three cards of his or her library into his or her graveyard. |
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Naga Oracle (4) Creature — Naga Cleric (2/4) When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. |
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Nagging Thoughts (2) Sorcery Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Nebelgast Herald (3) Creature — Spirit (2/1) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Niblis of Frost (4) Creature — Spirit (3/3) Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Nimble Innovator (4) Creature — Vedalken Artificer (2/2) When Nimble Innovator enters the battlefield, draw a card. |
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Nissa, Steward of Elements (2) Planeswalker — Nissa +2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. |
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Oath of Jace (3) Legendary Enchantment When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. |
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Open into Wonder (2) Sorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card." |
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Padeem, Consul of Innovation (4) Legendary Creature — Vedalken Artificer (1/4) Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. |
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Part the Waterveil (6) Sorcery Take an extra turn after this one. Exile Part the Waterveil. Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Perfected Form (4) Creature — Insect Horror (5/4) Flying |
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Pieces of the Puzzle (3) Sorcery Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. |
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Pore Over the Pages (5) Sorcery Draw three cards, untap up to two lands, then discard a card. |
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Possessed Skaab (5) Creature — Zombie (3/2) When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead. |
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Press for Answers (2) Sorcery Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Prism Array (5) Enchantment Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. Remove a crystal counter from Prism Array: Tap target creature. |
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Prized Amalgam (3) Creature — Zombie (3/3) Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. |
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Pull from Tomorrow (2) Instant Draw X cards, then discard a card. |
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Rattlechains (2) Creature — Spirit (2/1) Flash Flying |
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Reckless Scholar (3) Creature — Human Wizard (2/1) : Target player draws a card, then discards a card. |
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Reclusive Artificer (4) Creature — Human Artificer (2/3) Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. |
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Reduce (3) Instant Counter target spell unless its controller pays . |
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Reflector Mage (3) Creature — Human Wizard (2/3) When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. |
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Retreat to Coralhelm (3) Enchantment Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. |
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Reverse Engineer (5) Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards. |
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Riches (7) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures. |
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Ringwarden Owl (5) Creature — Bird (3/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Rise from the Tides (6) Sorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. |
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River Serpent (6) Creature — Serpent (5/5) River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.) |
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Rogue Refiner (3) Creature — Human Rogue (3/2) When Rogue Refiner enters the battlefield, draw a card and you get (two energy counters). |
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Roil Spout (3) Sorcery Put target creature on top of its owner's library. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Roiling Waters (7) Sorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. |
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Saheeli Rai (3) Planeswalker — Saheeli (3) +1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. |
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Saheeli's Artistry (6) Sorcery Choose one or both — • Create a token that's a copy of target artifact. |
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Scatter to the Winds (3) Instant Counter target spell. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Scour the Laboratory (6) Instant Delirium — Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards. |
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Scrapskin Drake (3) Creature — Zombie Drake (2/3) Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying. |
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Screeching Skaab (2) Creature — Zombie (2/1) When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. |
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Scribe of the Mindful (3) Creature — Human Cleric (2/2) , , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand. |
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Select for Inspection (1) Instant Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Separatist Voidmage (4) Creature — Human Wizard (2/2) When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. |
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Shadowstorm Vizier (2) Creature — Human Cleric (1/3) Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. |
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Shielded Aether Thief (2) Creature — Vedalken Rogue (0/4) Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get (an energy counter). |
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Shimmerscale Drake (5) Creature — Drake (3/4) Flying Cycling (, Discard this card: Draw a card.) |
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Shipwreck Moray (4) Creature — Fish (0/5) When Shipwreck Moray enters the battlefield, you get (four energy counters). Pay : Shipwreck Moray gets +2/-2 until end of turn. |
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Shrewd Negotiation (5) Sorcery Exchange control of target artifact you control and target artifact or creature you don't control. |
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Sigiled Starfish (2) Creature — Starfish (0/3) : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Sky-Eel School (5) Creature — Fish (3/3) Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card. |
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Skyrider Elf (2) Creature — Elf Warrior Ally (0/0) Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
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Skyship Plunderer (2) Creature — Human Pirate (2/1) Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. |
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Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Soulblade Djinn (5) Creature — Djinn (4/3) Flying Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. |
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Spell Queller (3) Creature — Spirit (2/3) Flash Flying |
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Sphinx's Tutelage (3) Enchantment Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. : Draw a card, then discard a card. |
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Spire Patrol (4) Creature — Human Soldier (3/2) Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Spontaneous Mutation (1) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Stitched Mangler (3) Creature — Zombie Horror (2/3) Stitched Mangler enters the battlefield tapped. When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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Stormchaser Mage (2) Creature — Human Wizard (1/3) Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Stormrider Spirit (5) Creature — Spirit (3/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Sweep Away (3) Instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. |
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Tah-Crop Skirmisher (2) Creature — Naga Warrior (2/1) Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.) |
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Take Inventory (2) Sorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
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Take into Custody (1) Instant Tap target creature. It doesn't untap during its controller's next untap step. |
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Talent of the Telepath (4) Sorcery Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one. |
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Tamiyo, Field Researcher (4) Planeswalker — Tamiyo (4) +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. |
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Tattered Haunter (2) Creature — Spirit (2/1) Flying Tattered Haunter can block only creatures with flying. |
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Telling Time (2) Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. |
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Temmet, Vizier of Naktamun (2) Legendary Creature — Human Cleric (2/2) At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Tezzeret the Schemer (4) Planeswalker — Tezzeret (5) +1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color to your mana pool." −2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. |
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Tezzeret's Touch (3) Enchantment — Aura Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. |
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Thing in the Ice (2) Creature — Horror (0/4) Defender Thing in the Ice enters the battlefield with four ice counters on it. |
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Thopter Spy Network (4) Enchantment At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. |
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Thriving Turtle (1) Creature — Turtle (0/3) When Thriving Turtle enters the battlefield, you get (two energy counters). Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it. |
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Thunderclap Wyvern (4) Creature — Drake (2/3) Flash (You may cast this spell any time you could cast an instant.) Flying |
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Tightening Coils (2) Enchantment — Aura Enchant creature Enchanted creature gets -6/-0 and loses flying. |
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Torrential Gearhulk (6) Artifact Creature — Construct (5/6) Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. |
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Tower Geist (4) Creature — Spirit (2/2) Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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Trial of Knowledge (4) Enchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. |
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Trophy Mage (3) Creature — Human Wizard (2/2) When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. |
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Umara Entangler (2) Creature — Merfolk Rogue Ally (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Unity of Purpose (4) Instant Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Untap each creature you control with a +1/+1 counter on it. |
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Unsubstantiate (2) Instant Return target spell or creature to its owner's hand. |
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Vedalken Blademaster (3) Creature — Vedalken Soldier (2/3) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Vessel of Paramnesia (2) Enchantment , Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. |
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Vizier of Tumbling Sands (3) Creature — Human Cleric (1/3) : Untap another target permanent. Cycling (, Discard this card: Draw a card.) |
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Wave-Wing Elemental (6) Creature — Elemental (3/4) Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. |
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Weaver of Currents (3) Creature — Naga Druid (2/2) : Add to your mana pool. |
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Welcome to the Fold (4) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. |
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Weldfast Wingsmith (4) Creature — Human Artificer (3/3) Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. |
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Welkin Tern (2) Creature — Bird (2/1) Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying. |
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Wharf Infiltrator (2) Creature — Human Horror (1/1) Skulk (This creature can't be blocked by creatures with greater power.) Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. |
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Whir of Invention (3) Instant Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. |
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Whirler Rogue (4) Creature — Human Rogue Artificer (2/2) When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. |
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Whirler Virtuoso (3) Creature — Vedalken Artificer (2/3) When Whirler Virtuoso enters the battlefield, you get (three energy counters). Pay : Create a 1/1 colorless Thopter artifact creature token with flying. |
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Willbreaker (5) Creature — Human Wizard (2/3) Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. |
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Wind-Kin Raiders (6) Creature — Human Artificer (4/3) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying |
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Windrider Patrol (5) Creature — Merfolk Wizard (4/3) Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |