Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
52 results | ||
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Aerial Modification (5) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Aether Meltdown (2) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle |
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Angelic Destiny (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. |
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Boon of Emrakul (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/-3. |
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Call of the Full Moon (2) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) |
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Captured by the Consulate (4) Enchantment — Aura Enchant creature you don't control Enchanted creature can't attack. |
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Cartouche of Ambition (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. |
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Cartouche of Knowledge (2) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. |
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Cartouche of Solidarity (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. |
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Cartouche of Strength (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Cartouche of Zeal (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. |
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Caught in the Brights (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Claustrophobia (3) Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. |
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Compulsory Rest (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Consecrated by Blood (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Containment Membrane (3) Enchantment — Aura Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature |
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Conviction (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+3. |
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Cruel Reality (7) Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Dehydration (4) Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. |
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Equestrian Skill (4) Enchantment — Aura Enchant creature Enchanted creature gets +3/+3. |
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Faith Unbroken (4) Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. |
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Giant Spectacle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. |
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Gift of Paradise (3) Enchantment — Aura Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. |
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Goblin War Paint (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste. |
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Grasp of the Hieromancer (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
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Hope Against Hope (3) Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. |
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Ice Over (2) Enchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. |
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Imprisoned in the Moon (3) Enchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add to your mana pool" and loses all other card types and abilities. |
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Infectious Bloodlust (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each turn if able. |
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Infernal Scarring (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
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Inferno Fist (2) Enchantment — Aura Enchant creature you control Enchanted creature gets +2/+0. |
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Invocation of Saint Traft (3) Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." |
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Knightly Valor (5) Enchantment — Aura Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) |
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Lunarch Mantle (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn." |
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Malfunction (4) Enchantment — Aura Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. |
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Mechanized Production (4) Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. |
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Necromantic Thirst (4) Enchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. |
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Nimbus Wings (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has flying. |
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Revoke Privileges (3) Enchantment — Aura Enchant creature Enchanted creature can't attack, block, or crew Vehicles. |
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Senseless Rage (2) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2. |
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Siege Modification (3) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Siegecraft (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+4. |
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Sleep Paralysis (4) Enchantment — Aura Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. |
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Spontaneous Mutation (1) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature |
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Suppression Bonds (4) Enchantment — Aura Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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Tezzeret's Touch (3) Enchantment — Aura Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. |
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Tightening Coils (2) Enchantment — Aura Enchant creature Enchanted creature gets -6/-0 and loses flying. |
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Unbridled Growth (1) Enchantment — Aura Enchant land Enchanted land has ": Add one mana of any color to your mana pool." |
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Untamed Hunger (3) Enchantment — Aura Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) |
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Visions of Brutality (2) Enchantment — Aura Devoid (This card has no color.) Enchant creature |
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Wolfkin Bond (5) Enchantment — Aura Enchant creature When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token. |