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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

116 results
Accomplished Automaton.png Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC.png
Aethersphere Harvester.png Aethersphere Harvester 3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR.png
Alchemist's Vial.png Alchemist's Vial 2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC.png
Aligned Hedron Network.png Aligned Hedron Network 4 (4)
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
BFZR.png
Aradara Express.png Aradara Express 5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Ashmouth Blade.png Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip 3

SOIU.png
Ballista Charger.png Ballista Charger 5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

DU.png
Barricade Breaker.png Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

AERU.png
Bastion Mastodon.png Bastion Mastodon 5 (5)
Artifact Creature — Elephant (4/5)
White: Bastion Mastodon gains vigilance until end of turn.
KLDC.png
Bomat Bazaar Barge.png Bomat Bazaar Barge 4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU.png
Bomat Courier.png Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR.png
Bonded Construct.png Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
ORIC.png
Bone Saw.png Bone Saw 0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

OGWC.png
Bontu's Monument.png Bontu's Monument 3 (3)
Legendary Artifact
Black creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

AKHU.png
Bottle Gnomes.png Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
DU.png
Brain in a Jar.png Brain in a Jar 2 (2)
Artifact
1, Tap: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

3, Tap, Remove X charge counters from Brain in a Jar: Scry X.

SOIR.png
Bronze Sable.png Bronze Sable 2 (2)
Artifact Creature — Sable (2/1)
DC.png
Cataclysmic Gearhulk.png Cataclysmic Gearhulk 3WhiteWhite (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

KLDM.png
Chief of the Foundry.png Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
ORIU.png
Chitinous Cloak.png Chitinous Cloak 3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 3

OGWU.png
Cogwork Assembler.png Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
AERU.png
Combustible Gearhulk.png Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

KLDM.png
Consulate Dreadnought.png Consulate Dreadnought 1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
AERU.png
Consulate Skygate.png Consulate Skygate 2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

KLDC.png
Consulate Turret.png Consulate Turret 3 (3)
Artifact
Tap: You get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player.

AERC.png
Cultist's Staff.png Cultist's Staff 2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

EMNC.png
Cultivator's Caravan.png Cultivator's Caravan 3 (3)
Artifact — Vehicle (5/5)
Tap: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Daredevil Dragster.png Daredevil Dragster 3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU.png
Demolition Stomper.png Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU.png
Dukhara Peafowl.png Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)
Blue: Dukhara Peafowl gains flying until end of turn.
KLDC.png
Dynavolt Tower.png Dynavolt Tower 3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

KLDR.png
Eager Construct.png Eager Construct 2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
KLDC.png
Electrostatic Pummeler.png Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

KLDR.png
Esperzoa.png Esperzoa 2Blue (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

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Filigree Crawler.png Filigree Crawler 4 (4)
Artifact Creature — Insect (2/2)
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
AERC.png
Filigree Familiar.png Filigree Familiar 3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

KLDU.png
Fleetwheel Cruiser.png Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Foundry Assembler.png Foundry Assembler 5 (5)
Artifact Creature — Assembly-Worker (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
AERC.png
Foundry Inspector.png Foundry Inspector 3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost 1 less to cast.
KLDU.png
Ghirapur Orrery.png Ghirapur Orrery 4 (4)
Artifact
Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

KLDR.png
Guardian Automaton.png Guardian Automaton 4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
ORIC.png
Guardians of Meletis.png Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
ORIC.png
Harvest Hand.png Harvest Hand 3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
SOIU.png
Haunted Cloak.png Haunted Cloak 3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip 1

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Hazoret's Monument.png Hazoret's Monument 3 (3)
Legendary Artifact
Red creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

AKHU.png
Heart of Kiran.png Heart of Kiran 2 (2)
Legendary Artifact — Vehicle (4/4)
Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

AERM.png
Implement of Combustion.png Implement of Combustion 1 (1)
Artifact
Red, Sacrifice Implement of Combustion: It deals 1 damage to target player.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Examination.png Implement of Examination 3 (3)
Artifact
Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Ferocity.png Implement of Ferocity 1 (1)
Artifact
Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Improvement.png Implement of Improvement 1 (1)
Artifact
White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Malice.png Implement of Malice 2 (2)
Artifact
Black, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

AERC.png
Inventor's Goggles.png Inventor's Goggles 1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

KLDC.png
Irontread Crusher.png Irontread Crusher 4 (4)
Artifact — Vehicle (6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
DC.png
Juggernaut.png Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

DU.png
Kefnet's Monument.png Kefnet's Monument 3 (3)
Legendary Artifact
Blue creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

AKHU.png
Key to the City.png Key to the City 2 (2)
Artifact
Tap, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.

KLDR.png
Lifecrafter's Bestiary.png Lifecrafter's Bestiary 3 (3)
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay Green. If you do, draw a card.

AERR.png
Lupine Prototype.png Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
EMNR.png
Luxa River Shrine.png Luxa River Shrine 3 (3)
Artifact
1, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

AKHC.png
Merchant's Dockhand.png Merchant's Dockhand 1 (1)
Artifact Creature — Construct (1/2)
3Blue, Tap, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
AERR.png
Metalwork Colossus.png Metalwork Colossus 11 (11)
Artifact Creature — Construct (10/10)
Metalwork Colossus costs X less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

KLDR.png
Meteorite.png Meteorite 5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

Tap: Add one mana of any color to your mana pool.

ORIU.png
Mobile Garrison.png Mobile Garrison 3 (3)
Artifact — Vehicle (3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

DC.png
Multiform Wonder.png Multiform Wonder 5 (5)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay Energy: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay Energy: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

KLDR.png
Murderer's Axe.png Murderer's Axe 4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

SOIU.png
Narnam Cobra.png Narnam Cobra 2 (2)
Artifact Creature — Snake (2/1)
Green: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
KLDC.png
Neglected Heirloom.png Neglected Heirloom 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip 1

SOIU.png
Night Market Guard.png Night Market Guard 3 (3)
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
AERC.png
Noxious Gearhulk.png Noxious Gearhulk 4BlackBlack (6)
Artifact Creature — Construct (5/4)
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

KLDM.png
Oketra's Monument.png Oketra's Monument 3 (3)
Legendary Artifact
White creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

AKHU.png
Oracle's Vault.png Oracle's Vault 4 (4)
Artifact
2, Tap: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

Tap: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

AKHR.png
Ovalchase Dragster.png Ovalchase Dragster 4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU.png
Peacewalker Colossus.png Peacewalker Colossus 3 (3)
Artifact — Vehicle (6/6)
1White: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR.png
Pilgrim's Eye.png Pilgrim's Eye 3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

BFZC.png
Planar Bridge.png Planar Bridge 6 (6)
Legendary Artifact
8, Tap: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
AERM.png
Prakhata Pillar-Bug.png Prakhata Pillar-Bug 3 (3)
Artifact Creature — Insect (2/3)
Black: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
KLDC.png
Pyramid of the Pantheon.png Pyramid of the Pantheon 1 (1)
Artifact
2, Tap: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

Tap: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

AKHR.png
Renegade Freighter.png Renegade Freighter 3 (3)
Artifact — Vehicle (4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Renegade Map.png Renegade Map 1 (1)
Artifact
Renegade Map enters the battlefield tapped.

Tap, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

DC.png
Reservoir Walker.png Reservoir Walker 5 (5)
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters).
AERC.png
Rhonas's Monument.png Rhonas's Monument 3 (3)
Legendary Artifact
Green creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

AKHU.png
Runed Servitor.png Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
ORIU.png
Scrap Trawler.png Scrap Trawler 3 (3)
Artifact Creature — Construct (3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
AERR.png
Scrapheap Scrounger.png Scrapheap Scrounger 2 (2)
Artifact Creature — Construct (3/2)
Scrapheap Scrounger can't block.

1Black, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

KLDR.png
Scrounged Scythe.png Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip 2

SOIU.png
Seer's Lantern.png Seer's Lantern 3 (3)
Artifact
Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

2, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

OGWC.png
Self-Assembler.png Self-Assembler 5 (5)
Artifact Creature — Assembly-Worker (4/4)
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
KLDC.png
Servo Schematic.png Servo Schematic 2 (2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
AERU.png
Sigil of Valor.png Sigil of Valor 2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

ORIU.png
Skeleton Key.png Skeleton Key 1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip 2

SOIU.png
Sky Skiff.png Sky Skiff 2 (2)
Artifact — Vehicle (2/3)
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Skysovereign, Consul Flagship.png Skysovereign, Consul Flagship 5 (5)
Legendary Artifact — Vehicle (6/5)
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDM.png
Slab Hammer.png Slab Hammer 2 (2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip 2

BFZU.png
Slayer's Plate.png Slayer's Plate 3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip 3

SOIR.png
Smuggler's Copter.png Smuggler's Copter 2 (2)
Artifact — Vehicle (3/3)
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Snare Thopter.png Snare Thopter 4 (4)
Artifact Creature — Thopter (3/2)
Flying, haste
KLDU.png
Stoneforge Masterwork.png Stoneforge Masterwork 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip 2

OGWR.png
Stonewing Antagonizer.png Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
SOIU.png
Stonework Puma.png Stonework Puma 3 (3)
Artifact Creature — Cat Ally (2/2)
DC.png
Strider Harness.png Strider Harness 3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip 1

DC.png
Tamiyo's Journal.png Tamiyo's Journal 5 (5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

SOIR.png
Thraben Gargoyle.png Thraben Gargoyle 1 (1)
Artifact Creature — Gargoyle (2/2)
Defender

6: Transform Thraben Gargoyle.

SOIU.png
Throne of the God-Pharaoh.png Throne of the God-Pharaoh 2 (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
AKHR.png
Throwing Knife.png Throwing Knife 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

ORIU.png
Torch Gauntlet.png Torch Gauntlet 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

KLDC.png
Torrential Gearhulk.png Torrential Gearhulk 4BlueBlue (6)
Artifact Creature — Construct (5/6)
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

KLDM.png
Treasure Keeper.png Treasure Keeper 4 (4)
Artifact Creature — Construct (3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
AERU.png
Universal Solvent.png Universal Solvent 1 (1)
Artifact
7, Tap, Sacrifice Universal Solvent: Destroy target permanent.
AERC.png
Untethered Express.png Untethered Express 4 (4)
Artifact — Vehicle (4/4)
Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU.png
Verdurous Gearhulk.png Verdurous Gearhulk 3GreenGreen (5)
Artifact Creature — Construct (4/4)
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Veteran's Sidearm.png Veteran's Sidearm 2 (2)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Walking Ballista.png Walking Ballista XX (0)
Artifact Creature — Construct (0/0)
Walking Ballista enters the battlefield with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

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Watchers of the Dead.png Watchers of the Dead 2 (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
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Weldfast Monitor.png Weldfast Monitor 3 (3)
Artifact Creature — Lizard (3/2)
Red: Weldfast Monitor gains menace until end of turn.
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Wild-Field Scarecrow.png Wild-Field Scarecrow 3 (3)
Artifact Creature — Scarecrow (1/4)
Defender

2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

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Workshop Assistant.png Workshop Assistant 3 (3)
Artifact Creature — Construct (1/2)
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
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Related cards[]

Main article: Cards/Artifact/related
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