| Types | Artifact | Creature | Enchantment | Instant | Land |
|---|---|---|---|---|---|
| Legendary | Planeswalker | Sorcery | |||
| Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
| Elemental | Elf | Equipment | Human | Horror | |
| Spirit | Vampire | Wall | Werewolf | Zombie | |
| Colors | White | Blue | Black | Red | Green |
| Multicolor | Colorless | ||||
| Rarity | Common | Uncommon | Rare | Mythic Rare | |
| Sets | All cards | Starter set | Origins | ||
| Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
| Kaladesh | Aether Revolt | Amonkhet |
| 47 results | ||
|---|---|---|
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Akoum Flameseeker Creature — Human Shaman Ally (3/2) Cohort — |
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Angel of Renewal Creature — Angel Ally (4/4) Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. |
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Bloodbond Vampire Creature — Vampire Shaman Ally (3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. |
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Chasm Guide Creature — Goblin Scout Ally (3/2) Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. |
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Cliffhaven Vampire Creature — Vampire Warrior Ally (2/4) Flying Whenever you gain life, each opponent loses 1 life. |
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Cliffside Lookout Creature — Kor Scout Ally (1/1) |
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Coralhelm Guide Creature — Merfolk Scout Ally (2/1) |
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Drana's Chosen Creature — Vampire Shaman Ally (2/2) Cohort — |
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Drana's Emissary Creature — Vampire Cleric Ally (2/2) Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. |
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Expedition Envoy Creature — Human Scout Ally (2/1) |
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Firemantle Mage Creature — Human Shaman Ally (2/2) Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) |
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General Tazri Legendary Creature — Human Ally (3/4) When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.
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Hagra Sharpshooter Creature — Human Assassin Ally (2/2) |
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Hero of Goma Fada Creature — Human Knight Ally (4/3) Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. |
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Joraga Auxiliary Creature — Elf Soldier Ally (2/3) |
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Kalastria Healer Creature — Vampire Cleric Ally (1/2) Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. |
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Kalastria Nightwatch Creature — Vampire Warrior Ally (4/5) Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. |
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Kor Bladewhirl Creature — Kor Soldier Ally (2/2) Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. |
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Kor Castigator Creature — Kor Wizard Ally (3/1) Kor Castigator can't be blocked by Eldrazi Scions. |
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Kor Entanglers Creature — Kor Soldier Ally (3/4) Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. |
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Kor Scythemaster Creature — Kor Soldier Ally (3/1) Kor Scythemaster has first strike as long as it's attacking. |
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Kor Sky Climber Creature — Kor Soldier Ally (3/2) |
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Lantern Scout Creature — Human Scout Ally (3/2) Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. |
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Makindi Aeronaut Creature — Kor Scout Ally (1/3) Flying |
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Makindi Patrol Creature — Human Knight Ally (2/3) Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. |
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Malakir Soothsayer Creature — Vampire Shaman Ally (4/4) Cohort — |
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Mina and Denn, Wildborn Legendary Creature — Elf Ally (4/4) You may play an additional land on each of your turns.
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Munda, Ambush Leader Legendary Creature — Kor Ally (3/4) Haste Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. |
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Nirkana Assassin Creature — Vampire Assassin Ally (2/3) Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Ondu Champion Creature — Minotaur Warrior Ally (4/3) Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. |
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Ondu War Cleric Creature — Human Cleric Ally (2/2) Cohort — |
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Reckless Cohort Creature — Human Warrior Ally (2/2) Reckless Cohort attacks each combat if able unless you control another Ally. |
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Serene Steward Creature — Human Cleric Ally (2/2) Whenever you gain life, you may pay |
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Shatterskull Recruit Creature — Giant Warrior Ally (4/4) Menace (This creature can't be blocked except by two or more creatures.) |
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Skyrider Elf Creature — Elf Warrior Ally (0/0) Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
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Spawnbinder Mage Creature — Human Wizard Ally (2/4) Cohort — |
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Stoneforge Acolyte Creature — Kor Artificer Ally (1/2) Cohort — |
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Stonework Puma Artifact Creature — Cat Ally (2/2) |
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Sylvan Advocate Creature — Elf Druid Ally (2/3) Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. |
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Tajuru Pathwarden Creature — Elf Warrior Ally (5/4) Vigilance, trample |
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Tajuru Stalwart Creature — Elf Scout Ally (0/1) Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. |
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Umara Entangler Creature — Merfolk Rogue Ally (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Vampire Envoy Creature — Vampire Cleric Ally (1/4) Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. |
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Veteran Warleader Creature — Human Soldier Ally (*/*) Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. |
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Weapons Trainer Creature — Human Soldier Ally (3/2) Other creatures you control get +1/+0 as long as you control an Equipment. |
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Zada's Commando Creature — Goblin Archer Ally (2/1) First strike Cohort — |
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Zulaport Chainmage Creature — Human Shaman Ally (4/2) Cohort — |
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