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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

47 results
Akoum Flameseeker.png Akoum Flameseeker 2Red (3)
Creature — Human Shaman Ally (3/2)
Cohort — Tap, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Angel of Renewal.png Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

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Bloodbond Vampire.png Bloodbond Vampire 2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Chasm Guide.png Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Cliffhaven Vampire.png Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

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Cliffside Lookout.png Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)
4White: Creatures you control get +1/+1 until end of turn.
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Coralhelm Guide.png Coralhelm Guide 1Blue (2)
Creature — Merfolk Scout Ally (2/1)
4Blue: Target creature can't be blocked this turn.
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Drana's Chosen.png Drana's Chosen 3Black (4)
Creature — Vampire Shaman Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
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Drana's Emissary.png Drana's Emissary 1WhiteBlack (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

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Expedition Envoy.png Expedition Envoy White (1)
Creature — Human Scout Ally (2/1)
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Firemantle Mage.png Firemantle Mage 2Red (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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General Tazri.png General Tazri 4White (5)
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

WhiteBlueBlackRedGreen: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

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Hagra Sharpshooter.png Hagra Sharpshooter 2Black (3)
Creature — Human Assassin Ally (2/2)
4Black: Target creature gets -1/-1 until end of turn.
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Hero of Goma Fada.png Hero of Goma Fada 4White (5)
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
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Joraga Auxiliary.png Joraga Auxiliary 1GreenWhite (3)
Creature — Elf Soldier Ally (2/3)
4GreenWhite: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Kalastria Healer.png Kalastria Healer 1Black (2)
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Kalastria Nightwatch.png Kalastria Nightwatch 4Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
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Kor Bladewhirl.png Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
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Kor Castigator.png Kor Castigator 1White (2)
Creature — Kor Wizard Ally (3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
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Kor Entanglers.png Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
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Kor Scythemaster.png Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)
Kor Scythemaster has first strike as long as it's attacking.
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Kor Sky Climber.png Kor Sky Climber 2White (3)
Creature — Kor Soldier Ally (3/2)
1White: Kor Sky Climber gains flying until end of turn.
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Lantern Scout.png Lantern Scout 2White (3)
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
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Makindi Aeronaut.png Makindi Aeronaut 1White (2)
Creature — Kor Scout Ally (1/3)
Flying
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Makindi Patrol.png Makindi Patrol 2White (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
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Malakir Soothsayer.png Malakir Soothsayer 4Black (5)
Creature — Vampire Shaman Ally (4/4)
Cohort — Tap, Tap an untapped Ally you control: You draw a card and you lose 1 life.
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Mina and Denn, Wildborn.png Mina and Denn, Wildborn 2RedGreen (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

RedGreen, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Munda, Ambush Leader.png Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

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Nirkana Assassin.png Nirkana Assassin 2Black (3)
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Ondu Champion.png Ondu Champion 2RedRed (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Ondu War Cleric.png Ondu War Cleric 1White (2)
Creature — Human Cleric Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: You gain 2 life.
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Reckless Cohort.png Reckless Cohort 1Red (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Serene Steward.png Serene Steward 1White (2)
Creature — Human Cleric Ally (2/2)
Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature.
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Shatterskull Recruit.png Shatterskull Recruit 3RedRed (5)
Creature — Giant Warrior Ally (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Skyrider Elf.png Skyrider Elf XGreenBlue (2)
Creature — Elf Warrior Ally (0/0)
Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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Spawnbinder Mage.png Spawnbinder Mage 3White (4)
Creature — Human Wizard Ally (2/4)
Cohort — Tap, Tap an untapped Ally you control: Tap target creature.
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Stoneforge Acolyte.png Stoneforge Acolyte White (1)
Creature — Kor Artificer Ally (1/2)
Cohort — Tap, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stonework Puma.png Stonework Puma 3 (3)
Artifact Creature — Cat Ally (2/2)
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Sylvan Advocate.png Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

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Tajuru Pathwarden.png Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)
Vigilance, trample
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Tajuru Stalwart.png Tajuru Stalwart 2Green (3)
Creature — Elf Scout Ally (0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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Umara Entangler.png Umara Entangler 1Blue (2)
Creature — Merfolk Rogue Ally (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Vampire Envoy.png Vampire Envoy 2Black (3)
Creature — Vampire Cleric Ally (1/4)
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

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Veteran Warleader.png Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

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Weapons Trainer.png Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
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Zada's Commando.png Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)
First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.

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Zulaport Chainmage.png Zulaport Chainmage 3Black (4)
Creature — Human Shaman Ally (4/2)
Cohort — Tap, Tap an untapped Ally you control: Target opponent loses 2 life.
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