Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
Showing results 1 to 100 out of 1394 Next page | ||
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Abandon Reason (3) Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Abbot of Keral Keep (2) Creature — Human Monk (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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Aberrant Researcher (4) Creature — Human Insect (3/2) Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. |
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Abstruse Interference (3) Instant Devoid (This card has no color.) Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
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Abundant Maw (8) Creature — Eldrazi Leech (6/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. |
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Accomplished Automaton (7) Artifact Creature — Construct (5/7) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Accursed Spirit (4) Creature — Spirit (3/2) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
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Acrobatic Maneuver (3) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Advanced Stitchwing (5) Creature — Zombie Horror (3/4) Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. |
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Adverse Conditions (4) Instant Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Aerial Modification (5) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Aeronaut Admiral (4) Creature — Human Pilot (3/1) Flying Vehicles you control have flying. |
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Aeronaut Tinkerer (3) Creature — Human Artificer (2/3) Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) |
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Aether Chaser (2) Creature — Human Artificer (2/1) First strike When Aether Chaser enters the battlefield, you get (two energy counters). |
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Aether Herder (4) Creature — Elf Artificer Druid (3/3) When Aether Herder enters the battlefield, you get (two energy counters). Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. |
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Aether Hub (0) Land When Aether Hub enters the battlefield, you get (an energy counter). : Add to your mana pool. |
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Aether Inspector (4) Creature — Dwarf Artificer (2/3) Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). |
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Aether Meltdown (2) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle |
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Aether Poisoner (2) Creature — Human Artificer (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). |
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Aether Swooper (2) Creature — Vedalken Artificer (1/2) Flying When Aether Swooper enters the battlefield, you get (two energy counters). |
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Aether Theorist (2) Creature — Vedalken Rogue (1/3) When Aether Theorist enters the battlefield, you get (three energy counters). , Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Aether Tradewinds (3) Instant Return target permanent you control and target permanent you don't control to their owners' hands. |
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Aethersphere Harvester (3) Artifact — Vehicle (3/5) Flying When Aethersphere Harvester enters the battlefield, you get (two energy counters). |
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Aethersquall Ancient (7) Creature — Leviathan (6/6) Flying At the beginning of your upkeep, you get (three energy counters). |
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Aetherstorm Roc (4) Creature — Bird (3/3) Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). |
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Aetherstream Leopard (3) Creature — Cat (2/3) Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). |
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Aethertide Whale (6) Creature — Whale (6/4) Flying When Aethertide Whale enters the battlefield, you get (six energy counters). |
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Aethertorch Renegade (3) Creature — Human Rogue (1/2) When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. |
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Aetherwind Basker (7) Creature — Lizard (7/7) Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. |
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Ahn-Crop Champion (4) Creature — Human Warrior (4/4) You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) |
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Ahn-Crop Crasher (3) Creature — Minotaur Warrior (3/2) Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) |
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Aid from the Cowl (5) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. |
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Ainok Guide (2) Creature — Hound Scout (1/1) When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. |
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Airdrop Aeronauts (5) Creature — Dwarf Scout (4/3) Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. |
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Ajani Unyielding (6) Planeswalker — Ajani (4) +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. |
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Akoum Firebird (4) Creature — Phoenix (3/3) Flying, haste Akoum Firebird attacks each turn if able. |
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Akoum Flameseeker (3) Creature — Human Shaman Ally (3/2) Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card. |
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Akoum Hellkite (6) Creature — Dragon (4/4) Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. |
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Akoum Stonewaker (2) Creature — Human Shaman (2/1) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. |
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Akroan Jailer (1) Creature — Human Soldier (1/1) , : Tap target creature. |
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Akroan Sergeant (3) Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Alchemist's Vial (2) Artifact When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
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Alhammarret, High Arbiter (7) Legendary Creature — Sphinx (5/5) Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. |
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Aligned Hedron Network (4) Artifact When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) |
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Alley Evasion (1) Instant Choose one — • Target creature you control gets +1/+2 until end of turn. |
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Alley Strangler (3) Creature — Aetherborn Rogue (2/3) Menace |
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Allied Reinforcements (4) Sorcery Create two 2/2 white Knight Ally creature tokens. |
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Alms of the Vein (3) Sorcery Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Altar's Reap (2) Instant As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
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Altered Ego (4) Creature — Shapeshifter (0/0) Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
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Always Watching (3) Enchantment Nontoken creatures you control get +1/+1 and have vigilance. |
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Ambitious Aetherborn (5) Creature — Aetherborn Artificer (4/3) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Ampryn Tactician (4) Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Anchor to the Aether (3) Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Ancient Crab (3) Creature — Crab (1/5) |
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Angel of Invention (5) Creature — Angel (2/1) Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
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Angel of Renewal (6) Creature — Angel Ally (4/4) Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. |
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Angelic Destiny (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. |
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Angelic Purge (3) Sorcery As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Angler Drake (6) Creature — Drake (4/4) Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. |
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Anguished Unmaking (3) Instant Exile target nonland permanent. You lose 3 life. |
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Animist's Awakening (1) Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
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Anointed Procession (4) Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. |
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Anointer of Champions (1) Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
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Anointer Priest (2) Creature — Human Cleric (1/3) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Apothecary Geist (4) Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
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Appetite for the Unnatural (3) Instant Destroy target artifact or enchantment. You gain 2 life. |
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Aradara Express (5) Artifact — Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Arborback Stomper (5) Creature — Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life. |
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Archangel Avacyn (5) Legendary Creature — Angel (4/4) Flash Flying, vigilance |
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Archfiend of Ifnir (5) Creature — Demon (5/4) Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. |
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Architect of the Untamed (3) Creature — Elf Artificer Druid (2/3) Whenever a land enters the battlefield under your control, you get (an energy counter). Pay : Create a 6/6 colorless Beast artifact creature token. |
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Arlinn Kord (4) Planeswalker — Arlinn (3) +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. |
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Arlinn, Embraced by the Moon (4) Planeswalker — Arlinn +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. |
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Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
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Artificer's Epiphany (3) Instant Draw two cards. If you control no artifacts, discard a card. |
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Ashmouth Blade (1) Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Equip |
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Aspiring Aeronaut (4) Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Asylum Visitor (2) Creature — Vampire Wizard (3/1) At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Audacious Infiltrator (2) Creature — Dwarf Rogue (3/1) Audacious Infiltrator can't be blocked by artifact creatures. |
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Auramancer (3) Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
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Avacyn's Judgment (2) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. |
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Avacyn, the Purifier (5) Legendary Creature — Angel (6/5) Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. |
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Avacynian Missionaries (4) Creature — Human Cleric (3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. |
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Avaricious Dragon (4) Creature — Dragon (4/4) Flying At the beginning of your draw step, draw an additional card. |
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Aven Initiate (4) Creature — Bird Warrior (3/2) Flying Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) |
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Aven Wind Guide (4) Creature — Bird Warrior (2/3) Flying, vigilance Creature tokens you control have flying and vigilance. |
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Aviary Mechanic (2) Creature — Dwarf Artificer (2/2) When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. |
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Awoken Horror (2) Creature — Kraken Horror (7/8) When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
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Ayli, Eternal Pilgrim (2) Legendary Creature — Kor Cleric (2/3) Deathtouch , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. |
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Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
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Baleful Ammit (3) Creature — Crocodile Demon (4/3) Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. |
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Ballista Charger (5) Artifact — Vehicle (6/6) Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Baloth Null (6) Creature — Zombie Beast (4/5) When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. |
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Baloth Pup (2) Creature — Beast (3/1) Baloth Pup has trample as long as it has a +1/+1 counter on it. |
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Baral's Expertise (5) Sorcery Return up to three target artifacts and/or creatures to their owners' hands. You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. |
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Baral, Chief of Compliance (2) Legendary Creature — Human Wizard (1/3) Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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Barrage Ogre (5) Creature — Ogre Warrior (3/3) , Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. |
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Barrage Tyrant (5) Creature — Eldrazi (5/3) Devoid (This card has no color.) , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. |
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