This page lists all the cards available to play in Magic Duels. Some filters are available to help you find the card you need!

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Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

1394 results
Abandon Reason.png Abandon Reason 2Red (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Abbot of Keral Keep.png Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

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Aberrant Researcher.png Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

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Abstruse Interference.png Abstruse Interference 2Blue (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)

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Abundant Maw.png Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)
Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

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Accomplished Automaton.png Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Accursed Spirit.png Accursed Spirit 3Black (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Acrobatic Maneuver.png Acrobatic Maneuver 2White (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Act of Treason.png Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Advanced Stitchwing.png Advanced Stitchwing 3BlueBlue (5)
Creature — Zombie Horror (3/4)
Flying

2Blue, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

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Adverse Conditions.png Adverse Conditions 3Blue (4)
Instant
Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Aerial Modification.png Aerial Modification 4White (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

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Aeronaut Admiral.png Aeronaut Admiral 3White (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

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Aeronaut Tinkerer.png Aeronaut Tinkerer 2Blue (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
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Aether Chaser.png Aether Chaser 1Red (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aether Herder.png Aether Herder 3Green (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aether Hub.png Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

Tap: Add Mana C.png to your mana pool.
Tap, Pay Energy: Add one mana of any color to your mana pool.

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Aether Inspector.png Aether Inspector 3White (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aether Meltdown.png Aether Meltdown 1Blue (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

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Aether Poisoner.png Aether Poisoner 1Black (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aether Swooper.png Aether Swooper 1Blue (2)
Creature — Vedalken Artificer (1/2)
Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aether Theorist.png Aether Theorist 1Blue (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Tap, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Aether Tradewinds.png Aether Tradewinds 2Blue (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aethersphere Harvester.png Aethersphere Harvester 3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Aethersquall Ancient.png Aethersquall Ancient 5BlueBlue (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

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Aetherstorm Roc.png Aetherstorm Roc 2WhiteWhite (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

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Aetherstream Leopard.png Aetherstream Leopard 2Green (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

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Aethertide Whale.png Aethertide Whale 4BlueBlue (6)
Creature — Whale (6/4)
Flying

When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters).
Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand.

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Aethertorch Renegade.png Aethertorch Renegade 2Red (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Tap, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

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Aetherwind Basker.png Aetherwind Basker 4GreenGreenGreen (7)
Creature — Lizard (7/7)
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

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Ahn-Crop Champion.png Ahn-Crop Champion 2GreenWhite (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Ahn-Crop Crasher.png Ahn-Crop Crasher 2Red (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Aid from the Cowl.png Aid from the Cowl 3GreenGreen (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Ainok Guide.png Ainok Guide 1Green (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

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Airdrop Aeronauts.png Airdrop Aeronauts 3WhiteWhite (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

AERU.png
Ajani Unyielding.png Ajani Unyielding 4GreenWhite (6)
Planeswalker — Ajani (4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

AERM.png
Akoum Firebird.png Akoum Firebird 2RedRed (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay 4RedRed. If you do, return Akoum Firebird from your graveyard to the battlefield.

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Akoum Flameseeker.png Akoum Flameseeker 2Red (3)
Creature — Human Shaman Ally (3/2)
Cohort — Tap, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Akoum Hellkite.png Akoum Hellkite 4RedRed (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

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Akoum Stonewaker.png Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akroan Jailer.png Akroan Jailer White (1)
Creature — Human Soldier (1/1)
2White, Tap: Tap target creature.
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Akroan Sergeant.png Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Alchemist's Vial.png Alchemist's Vial 2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC.png
Alhammarret, High Arbiter.png Alhammarret, High Arbiter 5BlueBlue (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

ORIR.png
Aligned Hedron Network.png Aligned Hedron Network 4 (4)
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
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Alley Evasion.png Alley Evasion White (1)
Instant
Choose one —

• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

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Alley Strangler.png Alley Strangler 2Black (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC.png
Allied Reinforcements.png Allied Reinforcements 3White (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
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Alms of the Vein.png Alms of the Vein 2Black (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Altar's Reap.png Altar's Reap 1Black (2)
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

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Altered Ego.png Altered Ego X2GreenBlue (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

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Always Watching.png Always Watching 1WhiteWhite (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
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Ambitious Aetherborn.png Ambitious Aetherborn 4Black (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Ampryn Tactician.png Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
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Anchor to the Aether.png Anchor to the Aether 2Blue (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Ancient Crab.png Ancient Crab 1BlueBlue (3)
Creature — Crab (1/5)
OGWC.png
Angel of Invention.png Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

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Angel of Renewal.png Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

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Angelic Destiny.png Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

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Angelic Purge.png Angelic Purge 2White (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

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Angler Drake.png Angler Drake 4BlueBlue (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

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Anguished Unmaking.png Anguished Unmaking 1WhiteBlack (3)
Instant
Exile target nonland permanent. You lose 3 life.
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Animist's Awakening.png Animist's Awakening XGreen (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

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Anointed Procession.png Anointed Procession 3White (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Anointer of Champions.png Anointer of Champions White (1)
Creature — Human Cleric (1/1)
Tap: Target attacking creature gets +1/+1 until end of turn.
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Anointer Priest.png Anointer Priest 1White (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm 3White (3White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC.png
Apothecary Geist.png Apothecary Geist 3White (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

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Appetite for the Unnatural.png Appetite for the Unnatural 2Green (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
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Aradara Express.png Aradara Express 5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

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Arborback Stomper.png Arborback Stomper 3GreenGreen (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

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Archangel Avacyn.png Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

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Archfiend of Ifnir.png Archfiend of Ifnir 3BlackBlack (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling 2 (2, Discard this card: Draw a card.)

AKHR.png
Architect of the Untamed.png Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR.png
Arlinn Kord.png Arlinn Kord 2RedGreen (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

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Arlinn, Embraced by the Moon.png Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

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Armorcraft Judge.png Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
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Artificer's Epiphany.png Artificer's Epiphany 2Blue (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
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Ashmouth Blade.png Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip 3

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Aspiring Aeronaut.png Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

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Asylum Visitor.png Asylum Visitor 1Black (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Audacious Infiltrator.png Audacious Infiltrator 1White (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
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Auramancer.png Auramancer 2White (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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Avacyn's Judgment.png Avacyn's Judgment 1Red (2)
Sorcery
Madness XRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

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Avacyn, the Purifier.png Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

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Avacynian Missionaries.png Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
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Avaricious Dragon.png Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

ORIM.png
Aven Initiate.png Aven Initiate 3Blue (4)
Creature — Bird Warrior (3/2)
Flying

Embalm 6Blue (6Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC.png
Aven Wind Guide.png Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU.png
Aviary Mechanic.png Aviary Mechanic 1White (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
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Awoken Horror.png Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
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Ayli, Eternal Pilgrim.png Ayli, Eternal Pilgrim WhiteBlack (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
1WhiteBlack, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR.png
Backwoods Survivalists.png Backwoods Survivalists 3Green (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Baleful Ammit.png Baleful Ammit 2Black (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU.png
Ballista Charger.png Ballista Charger 5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Baloth Null.png Baloth Null 4BlackGreen (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
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Baloth Pup.png Baloth Pup 1Green (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
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Baral's Expertise.png Baral's Expertise 3BlueBlue (5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

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Baral, Chief of Compliance.png Baral, Chief of Compliance 1Blue (2)
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost 1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

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Barrage Ogre.png Barrage Ogre 3RedRed (5)
Creature — Ogre Warrior (3/3)
Tap, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
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Barrage Tyrant.png Barrage Tyrant 4Red (5)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

2Red, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

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Barricade Breaker.png Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

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Bastion Enforcer.png Bastion Enforcer 2White (3)
Creature — Dwarf Soldier (3/2)
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Bastion Inventor.png Bastion Inventor 5Blue (6)
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Bastion Mastodon.png Bastion Mastodon 5 (5)
Artifact Creature — Elephant (4/5)
White: Bastion Mastodon gains vigilance until end of turn.
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Battle at the Bridge.png Battle at the Bridge XBlack (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Target creature gets -X/-X until end of turn. You gain X life.

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Battlefield Scavenger.png Battlefield Scavenger 1Red (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

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Battlefront Krushok.png Battlefront Krushok 4Green (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

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Bearer of Silence.png Bearer of Silence 1Black (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

When you cast Bearer of Silence, you may pay 1Mana C.png. If you do, target opponent sacrifices a creature. (Mana C.png represents colorless mana.)
Flying
Bearer of Silence can't block.

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Bedlam Reveler.png Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Bellows Lizard.png Bellows Lizard Red (1)
Creature — Lizard (1/1)
1Red: Bellows Lizard gets +1/+0 until end of turn.
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Benefaction of Rhonas.png Benefaction of Rhonas 2Green (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Benthic Infiltrator.png Benthic Infiltrator 2Blue (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

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Binding Mummy.png Binding Mummy 1White (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
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Birthing Hulk.png Birthing Hulk 6Green (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)
1Mana C.png: Regenerate Birthing Hulk.

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Biting Rain.png Biting Rain 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bitter Revelation.png Bitter Revelation 3Black (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Bitterblade Warrior.png Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Blazing Hellhound.png Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)
1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
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Blazing Volley.png Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Blessed Alliance.png Blessed Alliance 1White (2)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

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Blessed Spirits.png Blessed Spirits 2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

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Blight Herder.png Blight Herder 5 (5)
Creature — Eldrazi Processor (4/5)
When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."
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Blightcaster.png Blightcaster 3Black (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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Blighted Gorge.png Blighted Gorge (0)
Land
Tap: Add Mana C.png to your mana pool.

4Red, Tap, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

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Blighted Steppe.png Blighted Steppe (0)
Land
Tap: Add Mana C.png to your mana pool.

3White, Tap, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

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Blinding Drone.png Blinding Drone 1Blue (2)
Creature — Eldrazi Drone (1/3)
Devoid (This card has no color.)

Mana C.png, Tap: Tap target creature. (Mana C.png represents colorless mana.)

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Blisterpod.png Blisterpod Green (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Blood Mist.png Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Blood-Cursed Knight.png Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodbond Vampire.png Bloodbond Vampire 2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodbriar.png Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
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Bloodflow Connoisseur.png Bloodflow Connoisseur 2Black (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodhall Priest.png Bloodhall Priest 2BlackRed (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness 1BlackRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodlust Inciter.png Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
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Bloodmad Vampire.png Bloodmad Vampire 2Red (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodpyre Elemental.png Bloodpyre Elemental 4Red (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
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Bloodrage Brawler.png Bloodrage Brawler 1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Blossoming Defense.png Blossoming Defense Green (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Boiling Earth.png Boiling Earth 1Red (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Bold Impaler.png Bold Impaler Red (1)
Creature — Vampire Knight (1/2)
2Red: Bold Impaler gets +2/+0 until end of turn.
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Bomat Bazaar Barge.png Bomat Bazaar Barge 4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Bomat Courier.png Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

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Bonded Construct.png Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
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Bonds of Mortality.png Bonds of Mortality 1Green (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

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Bone Picker.png Bone Picker 3Black (4)
Creature — Bird (3/2)
Bone Picker costs 3 less to cast if a creature died this turn.

Flying, deathtouch

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Bone Saw.png Bone Saw 0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Bone Splinters.png Bone Splinters Black (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

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Bone to Ash.png Bone to Ash 2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

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Bontu the Glorified.png Bontu the Glorified 2Black (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
1Black, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

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Bontu's Monument.png Bontu's Monument 3 (3)
Legendary Artifact
Black creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

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Boon of Emrakul.png Boon of Emrakul 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

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Boonweaver Giant.png Boonweaver Giant 6White (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
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Borrowed Grace.png Borrowed Grace 2White (3)
Instant
Escalate 1White (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

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Borrowed Hostility.png Borrowed Hostility Red (1)
Instant
Escalate 3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

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Borrowed Malevolence.png Borrowed Malevolence Black (1)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

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Bottle Gnomes.png Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Boulder Salvo.png Boulder Salvo 4Red (5)
Sorcery
Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

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Bounding Krasis.png Bounding Krasis 1GreenBlue (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

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Bounty of the Luxa.png Bounty of the Luxa 2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana C.pngGreenBlue to your mana pool.
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Brain in a Jar.png Brain in a Jar 2 (2)
Artifact
1, Tap: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

3, Tap, Remove X charge counters from Brain in a Jar: Scry X.

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Branded Howler.png Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
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Brazen Scourge.png Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)
Haste
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Breaker of Armies.png Breaker of Armies 8 (8)
Creature — Eldrazi (10/8)
All creatures able to block Breaker of Armies do so.
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Breakneck Rider.png Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
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Brilliant Spectrum.png Brilliant Spectrum 3Blue (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
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Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

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Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

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Bristling Hydra.png Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

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Broken Concentration.png Broken Concentration 1BlueBlue (3)
Instant
Counter target spell.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bronze Sable.png Bronze Sable 2 (2)
Artifact Creature — Sable (2/1)
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Brood Butcher.png Brood Butcher 3BlackGreen (5)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
BlackGreen, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

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Broodhunter Wurm.png Broodhunter Wurm 3Green (4)
Creature — Wurm (4/3)
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Bruna, the Fading Light.png Bruna, the Fading Light 5WhiteWhite (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

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Brutal Expulsion.png Brutal Expulsion 2BlueRed (4)
Instant
Devoid (This card has no color.)

Choose one or both —
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

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Brute Strength.png Brute Strength 1Red (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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Built to Last.png Built to Last White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Built to Smash.png Built to Smash Red (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Bygone Bishop.png Bygone Bishop 2White (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Byway Courier.png Byway Courier 2Green (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Calculated Dismissal.png Calculated Dismissal 2Blue (3)
Instant
Counter target spell unless its controller pays 3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Call for Unity.png Call for Unity 3WhiteWhite (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

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Call of the Full Moon.png Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

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Call the Bloodline.png Call the Bloodline 1Black (2)
Enchantment
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
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Call the Gatewatch.png Call the Gatewatch 2White (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
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Campaign of Vengeance.png Campaign of Vengeance 3WhiteBlack (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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Canopy Gorger.png Canopy Gorger 4GreenGreen (6)
Creature — Wurm (6/5)
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Canopy Vista.png Canopy Vista (0)
Land — Forest Plains
(Tap: Add Green or White to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Captured by the Consulate.png Captured by the Consulate 3White (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

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Carrier Thrall.png Carrier Thrall 1Black (2)
Creature — Vampire (2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
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Cartouche of Ambition.png Cartouche of Ambition 2Black (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

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Cartouche of Knowledge.png Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

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Cartouche of Solidarity.png Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

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Cartouche of Strength.png Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

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Cartouche of Zeal.png Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

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Cast Out.png Cast Out 3White (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

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Cataclysmic Gearhulk.png Cataclysmic Gearhulk 3WhiteWhite (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

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Catalog.png Catalog 2Blue (3)
Instant
Draw two cards, then discard a card.
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Cathartic Reunion.png Cathartic Reunion 1Red (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

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Caught in the Brights.png Caught in the Brights 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

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Celestial Flare.png Celestial Flare WhiteWhite (2)
Instant
Target player sacrifices an attacking or blocking creature.
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Cemetery Recruitment.png Cemetery Recruitment 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Censor.png Censor 1Blue (2)
Instant
Counter target spell unless its controller pays 1.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Certain Death.png Certain Death 5Black (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Champion of Arashin.png Champion of Arashin 3White (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champion of Rhonas.png Champion of Rhonas 3Green (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Chandra's Ignition.png Chandra's Ignition 3RedRed (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Revolution.png Chandra's Revolution 3Red (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Chandra, Fire of Kaladesh.png Chandra, Fire of Kaladesh 1RedRed (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Tap: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

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Chandra, Flamecaller.png Chandra, Flamecaller 4RedRed (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

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Chandra, Roaring Flame.png Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

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Chandra, Torch of Defiance.png Chandra, Torch of Defiance 2RedRed (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add RedRed to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Chasm Guide.png Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Chief of the Foundry.png Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
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Child of Night.png Child of Night 1Black (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Chitinous Cloak.png Chitinous Cloak 3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 3

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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Chorus of Might.png Chorus of Might 3Green (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Cinder Barrens.png Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red to your mana pool.

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Cinder Glade.png Cinder Glade (0)
Land — Mountain Forest
(Tap: Add Red or Green to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Cinder Hellion.png Cinder Hellion 4Red (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

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Citadel Castellan.png Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Claustrophobia.png Claustrophobia 1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Cleric of the Forward Order.png Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Cliffhaven Vampire.png Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

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Cliffside Lookout.png Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)
4White: Creatures you control get +1/+1 until end of turn.
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Clifftop Retreat.png Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White to your mana pool.

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Cloudblazer.png Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

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Clutch of Currents.png Clutch of Currents Blue (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Coastal Discovery.png Coastal Discovery 3Blue (4)
Sorcery
Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Cogwork Assembler.png Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
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Collective Defiance.png Collective Defiance 1RedRed (3)
Sorcery
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

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Collective Effort.png Collective Effort 1WhiteWhite (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

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Combustible Gearhulk.png Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

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Commencement of Festivities.png Commencement of Festivities 1Green (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Commit.png Commit 3Blue (4)
Instant
Put target spell or nonland permanent into its owner's library second from the top.
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Comparative Analysis.png Comparative Analysis 3Blue (4)
Instant
Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

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Compelling Argument.png Compelling Argument 1Blue (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Compelling Deterrence.png Compelling Deterrence 1Blue (2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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Complete Disregard.png Complete Disregard 2Black (3)
Instant
Devoid (This card has no color.)

Exile target creature with power 3 or less.

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Compulsory Rest.png Compulsory Rest 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "2, Sacrifice this creature: You gain 2 life."

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Conclave Naturalists.png Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
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Conduit of Emrakul.png Conduit of Emrakul (3)
Creature — Eldrazi Werewolf (5/4)
Whenever Conduit of Emrakul attacks, add Mana C.pngMana C.png to your mana pool at the beginning of your next main phase this turn.
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Conduit of Storms.png Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Red to your mana pool at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

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Confirm Suspicions.png Confirm Suspicions 3BlueBlue (5)
Instant
Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Confiscation Coup.png Confiscation Coup 3BlueBlue (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
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Confront the Unknown.png Confront the Unknown Green (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Consecrated by Blood.png Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Consul's Lieutenant.png Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

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Consul's Shieldguard.png Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

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Consulate Dreadnought.png Consulate Dreadnought 1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
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Consulate Skygate.png Consulate Skygate 2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

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Consulate Turret.png Consulate Turret 3 (3)
Artifact
Tap: You get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player.

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Containment Membrane.png Containment Membrane 2Blue (3)
Enchantment — Aura
Surge Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

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Contraband Kingpin.png Contraband Kingpin BlueBlack (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

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Convicted Killer.png Convicted Killer 2Red (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
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Conviction.png Conviction 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
White: Return Conviction to its owner's hand.

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Convolute.png Convolute 2Blue (3)
Instant
Counter target spell unless its controller pays 4.
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Coral Merfolk.png Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)
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Coralhelm Guide.png Coralhelm Guide 1Blue (2)
Creature — Merfolk Scout Ally (2/1)
4Blue: Target creature can't be blocked this turn.
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Corpse Hauler.png Corpse Hauler 1Black (2)
Creature — Human Rogue (2/1)
2Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Countermand.png Countermand 2BlueBlue (4)
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
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Countless Gears Renegade.png Countless Gears Renegade 1White (2)
Creature — Dwarf Artificer (2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
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Courageous Outrider.png Courageous Outrider 3White (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Courier Griffin.png Courier Griffin 3White (4)
Creature — Griffin (2/3)
Flying

When Courier Griffin enters the battlefield, you gain 2 life.

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Cowl Prowler.png Cowl Prowler 4GreenGreen (6)
Creature — Wurm (6/6)
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Cradle of the Accursed.png Cradle of the Accursed (0)
Land — Desert
Tap: Add Mana C.png to your mana pool.

3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

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Creeping Mold.png Creeping Mold 2GreenGreen (4)
Sorcery
Destroy target artifact, enchantment, or land.
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Crocodile of the Crossing.png Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

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Crop Sigil.png Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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Crossroads Consecrator.png Crossroads Consecrator Green (1)
Creature — Human Cleric (1/2)
Green, Tap: Target attacking Human gets +1/+1 until end of turn.
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Crow of Dark Tidings.png Crow of Dark Tidings 2Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

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Cruel Reality.png Cruel Reality 5BlackBlack (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

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Cruel Revival.png Cruel Revival 4Black (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Crumbling Vestige.png Crumbling Vestige (0)
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

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Crush of Tentacles.png Crush of Tentacles 4BlueBlue (6)
Sorcery
Surge 3BlueBlue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

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Cryptbreaker.png Cryptbreaker Black (1)
Creature — Zombie (1/1)
1Black, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Cryptic Cruiser.png Cryptic Cruiser 3Blue (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

2Blue, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

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Cryptic Serpent.png Cryptic Serpent 5BlueBlue (7)
Creature — Serpent (6/5)
Cryptic Serpent costs 1 less to cast for each instant and sorcery card in your graveyard.
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Culling Drone.png Culling Drone 1Black (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

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Cult of the Waxing Moon.png Cult of the Waxing Moon 4Green (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cultist's Staff.png Cultist's Staff 2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

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Cultivator of Blades.png Cultivator of Blades 3GreenGreen (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

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Cultivator's Caravan.png Cultivator's Caravan 3 (3)
Artifact — Vehicle (5/5)
Tap: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Curator of Mysteries.png Curator of Mysteries 2BlueBlue (4)
Creature — Sphinx (4/4)
Flying

Whenever you cycle or discard another card, scry 1.
Cycling Blue (Blue, Discard this card: Draw a card.)

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Curio Vendor.png Curio Vendor 1Blue (2)
Creature — Vedalken (2/1)
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Cursed Minotaur.png Cursed Minotaur 2Black (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cut.png Cut 1Red (2)
Sorcery
Cut deals 4 damage to target creature.
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Cyclone Sire.png Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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Daredevil Dragster.png Daredevil Dragster 3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Daring Demolition.png Daring Demolition 2BlackBlack (4)
Sorcery
Destroy target creature or Vehicle.
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Dark Intimations.png Dark Intimations 2BlueBlackRed (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

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Dark Salvation.png Dark Salvation XXBlack (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Darkslick Drake.png Darkslick Drake 2BlueBlue (4)
Creature — Drake (2/4)
Flying

When Darkslick Drake dies, draw a card.

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Dauntless Cathar.png Dauntless Cathar 2White (3)
Creature — Human Soldier (3/2)
1White, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
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Dauntless River Marshal.png Dauntless River Marshal 1White (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

3Blue: Tap target creature.

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Dawn.png Dawn 3WhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

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Dawnfeather Eagle.png Dawnfeather Eagle 4White (5)
Creature — Bird (3/3)
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

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Dazzling Reflection.png Dazzling Reflection 1White (2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
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Dead Weight.png Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

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Deadbridge Shaman.png Deadbridge Shaman 2Black (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Deadeye Harpooner.png Deadeye Harpooner 2White (3)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Deathcap Cultivator.png Deathcap Cultivator 1Green (2)
Creature — Human Druid (2/1)
Tap: Add Black or Green to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

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Deathless Behemoth.png Deathless Behemoth 6 (6)
Creature — Eldrazi (6/6)
Vigilance

Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

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Decimator Beetle.png Decimator Beetle 3BlackGreen (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

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Decimator of the Provinces.png Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)
Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

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Declaration in Stone.png Declaration in Stone 1White (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Deepfathom Skulker.png Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)
Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.
3Mana C.png: Target creature can't be blocked this turn. (Mana C.png represents colorless mana.)

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Defiant Bloodlord.png Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)
Flying

Whenever you gain life, target opponent loses that much life.

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Defiant Greatmaw.png Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

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Defiant Salvager.png Defiant Salvager 2Black (3)
Creature — Aetherborn Artificer (2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.
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Deft Dismissal.png Deft Dismissal 3White (4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
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Dehydration.png Dehydration 3Blue (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

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Demolition Stomper.png Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

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Demon's Grasp.png Demon's Grasp 4Black (5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Demon-Possessed Witch.png Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
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Depala, Pilot Exemplar.png Depala, Pilot Exemplar 1RedWhite (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

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Desert Cerodon.png Desert Cerodon 5Red (6)
Creature — Beast (6/4)
Cycling Red (Red, Discard this card: Draw a card.)
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Desolation Twin.png Desolation Twin 10 (10)
Creature — Eldrazi (10/10)
When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token.
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Desperate Sentry.png Desperate Sentry 2White (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

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Despoiler of Souls.png Despoiler of Souls BlackBlack (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

BlackBlack, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

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Destined.png Destined 1Black (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
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Destructive Tampering.png Destructive Tampering 2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

AERC.png
Devils' Playground.png Devils' Playground 4RedRed (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
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Devoted Crop-Mate.png Devoted Crop-Mate 2White (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devour in Flames.png Devour in Flames 2Red (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

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Diabolic Tutor.png Diabolic Tutor 2BlackBlack (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
KLDU.png
Die Young.png Die Young 1Black (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
KLDC.png
Dimensional Infiltrator.png Dimensional Infiltrator 1Blue (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

Flash
Flying
1Mana C.png: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. (Mana C.png represents colorless mana.)

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Diregraf Colossus.png Diregraf Colossus 2Black (3)
Creature — Zombie Giant (2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

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Disciple of the Ring.png Disciple of the Ring 3BlueBlue (5)
Creature — Human Wizard (3/4)
1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays 2.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

ORIM.png
Dispel.png Dispel Blue (1)
Instant
Counter target instant spell.
BFZC.png
Disperse.png Disperse 1Blue (2)
Instant
Return target nonland permanent to its owner's hand.
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Displace.png Displace 2Blue (3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
EMNC.png
Displacement Wave.png Displacement Wave XBlueBlue (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
ORIR.png
Distemper of the Blood.png Distemper of the Blood 1Red (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Distended Mindbender.png Distended Mindbender 8 (8)
Creature — Eldrazi Insect (5/5)
Emerge 5BlackBlack (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

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Djeru's Resolve.png Djeru's Resolve White (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling 2 (2, Discard this card: Draw a card.)

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Docent of Perfection.png Docent of Perfection 3BlueBlue (5)
Creature — Insect Horror (5/4)
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

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Dominator Drone.png Dominator Drone 2Black (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

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Doomed Dissenter.png Doomed Dissenter 1Black (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
AKHC.png
Drag Under.png Drag Under 2Blue (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

EMNC.png
Dragon Fodder.png Dragon Fodder 1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dragonskull Summit.png Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red to your mana pool.

DR.png
Drake Haven.png Drake Haven 2Blue (3)
Enchantment
Whenever you cycle or discard a card, you may pay 1. If you do, create a 2/2 blue Drake creature token with flying.
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Dramatic Reversal.png Dramatic Reversal 1Blue (2)
Instant
Untap all nonland permanents you control.
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Drana's Chosen.png Drana's Chosen 3Black (4)
Creature — Vampire Shaman Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
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Drana's Emissary.png Drana's Emissary 1WhiteBlack (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

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Dread Wanderer.png Dread Wanderer Black (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

2Black: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Dronepack Kindred.png Dronepack Kindred (5)
Creature — Eldrazi Werewolf (5/7)
Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

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Drowned Catacomb.png Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black to your mana pool.

DR.png
Drowner of Hope.png Drowner of Hope 5Blue (6)
Creature — Eldrazi (5/5)
Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."
Sacrifice an Eldrazi Scion: Tap target creature.

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Drownyard Behemoth.png Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)
Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

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Drownyard Explorers.png Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Drownyard Temple.png Drownyard Temple (0)
Land
Tap: Add Mana C.png to your mana pool.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

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Druid of the Cowl.png Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green to your mana pool.
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Drunau Corpse Trawler.png Drunau Corpse Trawler 3Blue (4)
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

2Black: Target Zombie gains deathtouch until end of turn.

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Dukhara Peafowl.png Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)
Blue: Dukhara Peafowl gains flying until end of turn.
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Dune Beetle.png Dune Beetle 1Black (2)
Creature — Insect (1/4)
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Durable Handicraft.png Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

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Dusk.png Dusk 2WhiteWhite (4)
Sorcery
Destroy all creatures with power 3 or greater.
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Duskwatch Recruiter.png Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)
2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

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Dust Stalker.png Dust Stalker 2BlackRed (4)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

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Dwynen's Elite.png Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Dwynen, Gilt-Leaf Daen.png Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

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Dynavolt Tower.png Dynavolt Tower 3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

KLDR.png
Eager Construct.png Eager Construct 2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Earth.png Earth XRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Efficient Construction.png Efficient Construction 3Blue (4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Elder Deep-Fiend.png Elder Deep-Fiend 8 (8)
Creature — Eldrazi Octopus (5/6)
Flash

Emerge 5BlueBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.

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Eldrazi Aggressor.png Eldrazi Aggressor 2Red (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

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Eldrazi Devastator.png Eldrazi Devastator 8 (8)
Creature — Eldrazi (8/9)
Trample
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Eldrazi Displacer.png Eldrazi Displacer 2White (3)
Creature — Eldrazi (3/3)
Devoid (This card has no color.)

2Mana C.png: Exile another target creature, then return it to the battlefield tapped under its owner's control. (Mana C.png represents colorless mana.)

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Eldrazi Mimic.png Eldrazi Mimic 2 (2)
Creature — Eldrazi (2/1)
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
OGWR.png
Eldrazi Obligator.png Eldrazi Obligator 2Red (3)
Creature — Eldrazi (3/1)
Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay 1Mana C.png. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Mana C.png represents colorless mana.)
Haste

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Eldrazi Skyspawner.png Eldrazi Skyspawner 2Blue (3)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

BFZC.png
Eldritch Evolution.png Eldritch Evolution 1GreenGreen (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

EMNR.png
Electrify.png Electrify 3Red (4)
Instant
Electrify deals 4 damage to target creature.
AKHC.png
Electrostatic Pummeler.png Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

KLDR.png
Elemental Bond.png Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elemental Uprising.png Elemental Uprising 1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Eliminate the Competition.png Eliminate the Competition 4Black (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Elusive Tormentor.png Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)
1, Discard a card: Transform Elusive Tormentor.
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Elvish Visionary.png Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC.png
Ember Beast.png Ember Beast 2Red (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
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Ember Hauler.png Ember Hauler RedRed (2)
Creature — Goblin (2/2)
1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
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Ember-Eye Wolf.png Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)
Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

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Emberhorn Minotaur.png Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC.png
Embermaw Hellion.png Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

ORIR.png
Embodiment of Fury.png Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Embodiment of Insight.png Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Embraal Bruiser.png Embraal Bruiser 1Black (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

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Embraal Gear-Smasher.png Embraal Gear-Smasher 2Red (3)
Creature — Human Warrior (2/3)
Tap, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
AERC.png
Emeria Shepherd.png Emeria Shepherd 5WhiteWhite (7)
Creature — Angel (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

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Emissary of the Sleepless.png Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

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Empyreal Voyager.png Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

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Emrakul's Evangel.png Emrakul's Evangel 2Green (3)
Creature — Human Horror (3/2)
Tap, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMNR.png
Emrakul's Influence.png Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMNU.png
Endbringer.png Endbringer 5Mana C.png (6)
Creature — Eldrazi (5/5)
Untap Endbringer during each other player's untap step.

Tap: Endbringer deals 1 damage to target creature or player.
Mana C.png, Tap: Target creature can't attack or block this turn.
Mana C.pngMana C.png, Tap: Draw a card.

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Engineered Might.png Engineered Might 3GreenWhite (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU.png
Enigma Drake.png Enigma Drake 1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

AKHU.png
Enlightened Maniac.png Enlightened Maniac 3Blue (4)
Creature — Human (0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
DC.png
Enraged Giant.png Enraged Giant 5Red (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Trample, haste

AERU.png
Enshrouding Mist.png Enshrouding Mist White (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Enthralling Victor.png Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
ORIU.png
Equestrian Skill.png Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC.png
Era of Innovation.png Era of Innovation 1Blue (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

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Erdwal Illuminator.png Erdwal Illuminator 1Blue (2)
Creature — Spirit (1/3)
Flying

Whenever you investigate for the first time each turn, investigate an additional time.

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Erebos's Titan.png Erebos's Titan 1BlackBlackBlack (4)
Creature — Giant (5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

ORIM.png
Erupting Dreadwolf.png Erupting Dreadwolf (4)
Creature — Eldrazi Werewolf (6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
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Esperzoa.png Esperzoa 2Blue (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

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Essence Depleter.png Essence Depleter 2Black (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

1Mana C.png: Target opponent loses 1 life and you gain 1 life. (Mana C.png represents colorless mana.)

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Essence Extraction.png Essence Extraction 1BlackBlack (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
KLDU.png
Essence Flux.png Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Essence Scatter.png Essence Scatter 1Blue (2)
Instant
Counter target creature spell.
AKHC.png
Ever After.png Ever After 4BlackBlack (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOIR.png
Evolutionary Leap.png Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR.png
Evolving Wilds.png Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ORIC.png
Exemplar of Strength.png Exemplar of Strength 1Green (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

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Expedite.png Expedite Red (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

OGWC.png
Expedition Envoy.png Expedition Envoy White (1)
Creature — Human Scout Ally (2/1)
DU.png
Expedition Raptor.png Expedition Raptor 3WhiteWhite (5)
Creature — Bird (2/2)
Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

OGWC.png
Explosive Vegetation.png Explosive Vegetation 3Green (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
DC.png
Expose Evil.png Expose Evil 1White (2)
Instant
Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC.png
Exquisite Archangel.png Exquisite Archangel 5WhiteWhite (7)
Creature — Angel (5/5)
Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

AERM.png
Exquisite Firecraft.png Exquisite Firecraft 1RedRed (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

ORIR.png
Extricator of Flesh.png Extricator of Flesh (3)
Creature — Eldrazi Horror (3/5)
Eldrazi you control have vigilance.

2, Tap, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

EMNU.png
Extricator of Sin.png Extricator of Sin 2White (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

EMNU.png
Exultant Cultist.png Exultant Cultist 2Blue (3)
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
EMNC.png
Eyeblight Assassin.png Eyeblight Assassin 2Black (3)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
ORIC.png
Eyeless Watcher.png Eyeless Watcher 3Green (4)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."

BFZC.png
Faerie Miscreant.png Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

ORIC.png
Fairgrounds Trumpeter.png Fairgrounds Trumpeter 2Green (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
KLDU.png
Faith Unbroken.png Faith Unbroken 3White (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

EMNU.png
Faithbearer Paladin.png Faithbearer Paladin 4White (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMNC.png
Falkenrath Reaver.png Falkenrath Reaver 1Red (2)
Creature — Vampire (2/2)
EMNC.png
Fall of the Titans.png Fall of the Titans XXRed (1)
Instant
Surge XRed (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

OGWR.png
Fan Bearer.png Fan Bearer White (1)
Creature — Zombie (1/2)
2, Tap: Tap target creature.
AKHC.png
Farbog Revenant.png Farbog Revenant 2Black (3)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

SOIC.png
Fatal Push.png Fatal Push Black (1)
Instant
Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

AERU.png
Fateful Showdown.png Fateful Showdown 2RedRed (4)
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
KLDR.png
Feed.png Feed 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

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Felidar Cub.png Felidar Cub 1White (2)
Creature — Cat Beast (2/2)
Sacrifice Felidar Cub: Destroy target enchantment.
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Fen Hauler.png Fen Hauler 6Black (7)
Creature — Insect (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Fen Hauler can't be blocked by artifact creatures.

AERC.png
Fertile Thicket.png Fertile Thicket (0)
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
Tap: Add Green to your mana pool.

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Festering Mummy.png Festering Mummy Black (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
AKHC.png
Fevered Visions.png Fevered Visions 1BlueRed (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR.png
Fiery Conclusion.png Fiery Conclusion 1Red (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

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Fiery Impulse.png Fiery Impulse Red (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

ORIC.png
Fiery Temper.png Fiery Temper 1RedRed (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Fight.png Fight 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Filigree Crawler.png Filigree Crawler 4 (4)
Artifact Creature — Insect (2/2)
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
AERC.png
Filigree Familiar.png Filigree Familiar 3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

KLDU.png
Final Iteration.png Final Iteration (5)
Creature — Eldrazi Insect (6/5)
Flying

Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

EMNR.png
Finish.png Finish 2Black (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

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Firefiend Elemental.png Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC.png
Firemantle Mage.png Firemantle Mage 2Red (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Flameblade Adept.png Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

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Flameblade Angel.png Flameblade Angel 4RedRed (6)
Creature — Angel (4/4)
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

SOIR.png
Flameheart Werewolf.png Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

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Flameshadow Conjuring.png Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR.png
Flaring Flame-Kin.png Flaring Flame-Kin 2Red (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Red: Flaring Flame-Kin gets +1/+0 until end of turn."
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Flayer Drone.png Flayer Drone 1BlackRed (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

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Fleetwheel Cruiser.png Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Flesh to Dust.png Flesh to Dust 3BlackBlack (5)
Instant
Destroy target creature. It can't be regenerated.
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Fleshbag Marauder.png Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Fling.png Fling 1Red (2)
Instant
As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

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Fog.png Fog Green (1)
Instant
Prevent all combat damage that would be dealt this turn.
DC.png
Fogwalker.png Fogwalker 1Blue (2)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

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Forerunner of Slaughter.png Forerunner of Slaughter BlackRed (2)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

1: Target colorless creature gains haste until end of turn.

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Forest.png Forest (0)
Basic Land — Forest
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Forgotten Creation.png Forgotten Creation 3Blue (4)
Creature — Zombie Horror (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

SOIR.png
Fork in the Road.png Fork in the Road 1Green (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
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Forsaken Sanctuary.png Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black to your mana pool.

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Fortified Rampart.png Fortified Rampart 1White (2)
Creature — Wall (0/6)
Defender
BFZC.png
Foul Emissary.png Foul Emissary 2Green (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

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Foul Orchard.png Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.

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Foundry Assembler.png Foundry Assembler 5 (5)
Artifact Creature — Assembly-Worker (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
AERC.png
Foundry Inspector.png Foundry Inspector 3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost 1 less to cast.
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Foundry Screecher.png Foundry Screecher 2Black (3)
Creature — Bat (2/1)
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

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Foundry of the Consuls.png Foundry of the Consuls (0)
Land
Tap: Add Mana C.png to your mana pool.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

ORIU.png
Fourth Bridge Prowler.png Fourth Bridge Prowler Black (1)
Creature — Human Rogue (1/1)
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
AERC.png
Fragmentize.png Fragmentize White (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
KLDC.png
Freejam Regent.png Freejam Regent 4RedRed (6)
Creature — Dragon (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying
1Red: Freejam Regent gets +2/+0 until end of turn.

AERR.png
Fretwork Colony.png Fretwork Colony 1Black (2)
Creature — Insect (1/1)
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

KLDU.png
From Beyond.png From Beyond 3Green (4)
Enchantment
Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
1Green, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

BFZR.png
From Under the Floorboards.png From Under the Floorboards 3BlackBlack (5)
Sorcery
Madness XBlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

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Frontline Rebel.png Frontline Rebel 2Red (3)
Creature — Human Warrior (3/3)
Frontline Rebel attacks each combat if able.
AERC.png
Frost Lynx.png Frost Lynx 2Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
DC.png
Furtive Homunculus.png Furtive Homunculus 1Blue (2)
Creature — Homunculus (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
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Furyblade Vampire.png Furyblade Vampire 1Red (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

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Gaea's Revenge.png Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR.png
Galvanic Bombardment.png Galvanic Bombardment Red (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
EMNC.png
Gather the Pack.png Gather the Pack 1Green (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORIU.png
Gatstaf Arsonists.png Gatstaf Arsonists 4Red (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
SOIC.png
Gatstaf Ravagers.png Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

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Gavony Unhallowed.png Gavony Unhallowed 3Black (4)
Creature — Zombie (2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
EMNC.png
Gearseeker Serpent.png Gearseeker Serpent 5BlueBlue (7)
Creature — Serpent (5/6)
Gearseeker Serpent costs 1 less to cast for each artifact you control.

5Blue: Gearseeker Serpent can't be blocked this turn.

KLDC.png
Gearshift Ace.png Gearshift Ace 1White (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

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Geier Reach Bandit.png Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR.png
Geier Reach Sanitarium.png Geier Reach Sanitarium (0)
Legendary Land
Tap: Add Mana C.png to your mana pool.

2, Tap: Each player draws a card, then discards a card.

EMNR.png
Geistblast.png Geistblast 2Red (3)
Instant
Geistblast deals 2 damage to target creature or player.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

SOIU.png
General Tazri.png General Tazri 4White (5)
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

WhiteBlueBlackRedGreen: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

OGWM.png
Ghirapur Aether Grid.png Ghirapur Aether Grid 2Red (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORIU.png
Ghirapur Gearcrafter.png Ghirapur Gearcrafter 2Red (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
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Ghirapur Orrery.png Ghirapur Orrery 4 (4)
Artifact
Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

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Ghirapur Osprey.png Ghirapur Osprey 2White (3)
Creature — Bird (2/2)
Flying
AERC.png
Ghostly Sentinel.png Ghostly Sentinel 4White (5)
Creature — Kor Spirit (3/3)
Flying, vigilance
BFZC.png
Ghoulcaller's Accomplice.png Ghoulcaller's Accomplice 1Black (2)
Creature — Human Rogue (2/2)
3Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
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Ghoulsteed.png Ghoulsteed 4Black (5)
Creature — Zombie Horse (4/4)
2Black, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Giant Mantis.png Giant Mantis 3Green (4)
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
BFZC.png
Giant Spectacle.png Giant Spectacle 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

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Gideon of the Trials.png Gideon of the Trials 1WhiteWhite (3)
Planeswalker — Gideon (3)
+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

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Gideon's Reproach.png Gideon's Reproach 1White (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
BFZC.png
Gideon, Ally of Zendikar.png Gideon, Ally of Zendikar 2WhiteWhite (4)
Planeswalker — Gideon (4)
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."

BFZM.png
Gideon, Battle-Forged.png Gideon, Battle-Forged (1)
Planeswalker — Gideon (3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

ORIM.png
Gift of Paradise.png Gift of Paradise 2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color to your mana pool."

AKHC.png
Gifted Aetherborn.png Gifted Aetherborn BlackBlack (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
AERU.png
Gilt-Leaf Winnower.png Gilt-Leaf Winnower 3BlackBlack (5)
Creature — Elf Warrior (4/3)
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

ORIR.png
Gisa and Geralf.png Gisa and Geralf 2BlueBlack (4)
Legendary Creature — Human Wizard (4/4)
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

EMNM.png
Gisa's Bidding.png Gisa's Bidding 2BlackBlack (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Gisela, the Broken Blade.png Gisela, the Broken Blade 2WhiteWhite (4)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

EMNM.png
Glacial Fortress.png Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue to your mana pool.

DR.png
Glimmer of Genius.png Glimmer of Genius 3Blue (4)
Instant
Scry 2, then draw two cards. You get EnergyEnergy (two energy counters).
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Glint-Nest Crane.png Glint-Nest Crane 1Blue (2)
Creature — Bird (1/3)
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

KLDU.png
Glint-Sleeve Artisan.png Glint-Sleeve Artisan 2White (3)
Creature — Dwarf Artificer (2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC.png
Glint-Sleeve Siphoner.png Glint-Sleeve Siphoner 1Black (2)
Creature — Human Rogue (2/1)
Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get Energy (an energy counter).
At the beginning of your upkeep, you may pay EnergyEnergy. If you do, you draw a card and you lose 1 life.

AERR.png
Glory-Bound Initiate.png Glory-Bound Initiate 1White (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKHR.png
Glorybringer.png Glorybringer 3RedRed (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR.png
Glyph Keeper.png Glyph Keeper 3BlueBlue (5)
Creature — Sphinx (5/3)
Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm 5BlueBlue (5BlueBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

AKHR.png
Gnarlwood Dryad.png Gnarlwood Dryad Green (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

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Goblin Arsonist.png Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
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Goblin Balloon Brigade.png Goblin Balloon Brigade Red (1)
Creature — Goblin Warrior (1/1)
Red: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Glory Chaser.png Goblin Glory Chaser Red (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

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Goblin Piker.png Goblin Piker 1Red (2)
Creature — Goblin Warrior (2/1)
DC.png
Goblin War Paint.png Goblin War Paint 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC.png
Gonti's Machinations.png Gonti's Machinations Black (1)
Enchantment
Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

AERU.png
Graf Harvest.png Graf Harvest Black (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

3BlackExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

EMNU.png
Graf Rats.png Graf Rats 1Black (2)
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
EMNC.png
Grapple with the Past.png Grapple with the Past 1Green (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
EMNC.png
Grasp of Darkness.png Grasp of Darkness BlackBlack (2)
Instant
Target creature gets -4/-4 until end of turn.
OGWU.png
Grasp of the Hieromancer.png Grasp of the Hieromancer 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

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Grasping Dunes.png Grasping Dunes (0)
Land — Desert
Tap: Add Mana C.png to your mana pool.

1, Tap, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

AKHU.png
Graveblade Marauder.png Graveblade Marauder 2Black (3)
Creature — Human Warrior (1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

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Gravedigger.png Gravedigger 3Black (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
DU.png
Gravity Negator.png Gravity Negator 3Blue (4)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Flying
Whenever Gravity Negator attacks, you may pay Mana C.png. If you do, another target creature gains flying until end of turn. (Mana C.png represents colorless mana.)

OGWC.png
Greater Sandwurm.png Greater Sandwurm 5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

AKHC.png
Greenbelt Rampager.png Greenbelt Rampager Green (1)
Creature — Elephant (3/4)
When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy.
AERR.png
Greenwarden of Murasa.png Greenwarden of Murasa 4GreenGreen (6)
Creature — Elemental (5/4)
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

BFZM.png
Greenwheel Liberator.png Greenwheel Liberator 1Green (2)
Creature — Elf Warrior (2/1)
Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
AERR.png
Grim Strider.png Grim Strider 3Black (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
AKHU.png
Grip of the Roil.png Grip of the Roil 2Blue (3)
Instant
Surge 1Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

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Grisly Anglerfish.png Grisly Anglerfish (3)
Creature — Eldrazi Fish (4/5)
6: Creatures your opponents control attack this turn if able.
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Grizzled Angler.png Grizzled Angler 2Blue (3)
Creature — Human (2/3)
Tap: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
EMNU.png
Grove Rumbler.png Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

BFZU.png
Gruesome Slaughter.png Gruesome Slaughter 6 (6)
Sorcery
Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."
BFZR.png
Guardian Automaton.png Guardian Automaton 4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
ORIC.png
Guardian of Pilgrims.png Guardian of Pilgrims 1White (2)
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
EMNC.png
Guardian of Tazeem.png Guardian of Tazeem 3BlueBlue (5)
Creature — Sphinx (4/5)
Flying

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

BFZR.png
Guardians of Meletis.png Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
ORIC.png
Gurmag Swiftwing.png Gurmag Swiftwing 1Black (2)
Creature — Bat (1/2)
Flying, first strike, haste
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Gust Walker.png Gust Walker 1White (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Guul Draz Overseer.png Guul Draz Overseer 4BlackBlack (6)
Creature — Vampire (3/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

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Hagra Sharpshooter.png Hagra Sharpshooter 2Black (3)
Creature — Human Assassin Ally (2/2)
4Black: Target creature gets -1/-1 until end of turn.
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Hamlet Captain.png Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
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Hanweir Battlements.png Hanweir Battlements (0)
Land
Tap: Add Mana C.png to your mana pool.

Red, Tap: Target creature gains haste until end of turn.
3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

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Hanweir Garrison.png Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

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Hanweir Militia Captain.png Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
SOIR.png
Hanweir, the Writhing Township.png Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

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Hanweir, the Writhing Township.png Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

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Hapatra, Vizier of Poisons.png Hapatra, Vizier of Poisons BlackGreen (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

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Harbinger of the Tides.png Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

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Harnessed Lightning.png Harnessed Lightning 1Red (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
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Harsh Mentor.png Harsh Mentor 1Red (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKHR.png
Harvest Hand.png Harvest Hand 3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
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Haunted Cloak.png Haunted Cloak 3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip 1

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Haunted Dead.png Haunted Dead 3Black (4)
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

1Black, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

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Havoc Sower.png Havoc Sower 3Black (4)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

1Mana C.png: Havoc Sower gets +2/+1 until end of turn. (Mana C.png represents colorless mana.)

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Hazardous Conditions.png Hazardous Conditions 2BlackGreen (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
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Hazoret the Fervent.png Hazoret the Fervent 3Red (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
2Red, Discard a card: Hazoret deals 2 damage to each opponent.

AKHM.png
Hazoret's Favor.png Hazoret's Favor 2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR.png
Hazoret's Monument.png Hazoret's Monument 3 (3)
Legendary Artifact
Red creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

AKHU.png
Heart of Kiran.png Heart of Kiran 2 (2)
Legendary Artifact — Vehicle (4/4)
Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

AERM.png
Heart-Piercer Manticore.png Heart-Piercer Manticore 2RedRed (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm 5Red (5Red, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

AKHR.png
Heaven.png Heaven XGreen (1)
Instant
Heaven deals X damage to each creature with flying.
AKHR.png
Heir of Falkenrath.png Heir of Falkenrath 1Black (2)
Creature — Vampire (2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
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Heir to the Night.png Heir to the Night (2)
Creature — Vampire Berserker (3/2)
Flying
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Hekma Sentinels.png Hekma Sentinels 2Blue (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKHC.png
Heliod's Pilgrim.png Heliod's Pilgrim 2White (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
DC.png
Herald of Anguish.png Herald of Anguish 5BlackBlack (7)
Creature — Demon (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying
At the beginning of your end step, each opponent discards a card.
1Black, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.

AERM.png
Herald of the Pantheon.png Herald of the Pantheon 1Green (2)
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost 1 less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

ORIR.png
Hermit of the Natterknolls.png Hermit of the Natterknolls 2Green (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

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Hero of Goma Fada.png Hero of Goma Fada 4White (5)
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
BFZR.png
Heron's Grace Champion.png Heron's Grace Champion 2GreenWhite (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

EMNR.png
Hidden Stockpile.png Hidden Stockpile WhiteBlack (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

1, Sacrifice a creature: Scry 1.

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Hieroglyphic Illumination.png Hieroglyphic Illumination 3Blue (4)
Instant
Draw two cards.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC.png
Highland Lake.png Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.

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Highspire Artisan.png Highspire Artisan 2Green (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Highspire Infusion.png Highspire Infusion 1Green (2)
Instant
Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
AERC.png
Hightide Hermit.png Hightide Hermit 4Blue (5)
Creature — Crab (4/4)
Defender

When Hightide Hermit enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).
Pay EnergyEnergy: Hightide Hermit can attack this turn as though it didn't have defender.

KLDC.png
Hijack.png Hijack 1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC.png
Hinterland Drake.png Hinterland Drake 2Blue (3)
Creature — Drake (2/3)
Flying

Hinterland Drake can't block artifact creatures.

AERC.png
Hinterland Harbor.png Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue to your mana pool.

DR.png
Hinterland Logger.png Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
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Hissing Quagmire.png Hissing Quagmire (0)
Land
Hissing Quagmire enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.
1BlackGreen: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

OGWR.png
Hixus, Prison Warden.png Hixus, Prison Warden 3WhiteWhite (5)
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

ORIR.png
Honored Crop-Captain.png Honored Crop-Captain RedWhite (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU.png
Honored Hydra.png Honored Hydra 5Green (6)
Creature — Snake Hydra (6/6)
Trample

Embalm 3Green (3Green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

AKHR.png
Hooded Brawler.png Hooded Brawler 2Green (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC.png
Hope Against Hope.png Hope Against Hope 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU.png
Horribly Awry.png Horribly Awry 1Blue (2)
Instant
Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

BFZU.png
Horror of the Broken Lands.png Horror of the Broken Lands 4Black (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Black (Black, Discard this card: Draw a card.)

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Howling Chorus.png Howling Chorus (3)
Creature — Eldrazi Werewolf (3/5)
Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

EMNU.png
Howlpack Resurgence.png Howlpack Resurgence 2Green (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

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Hungry Flames.png Hungry Flames 2Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
AERU.png
Hydrolash.png Hydrolash 2Blue (3)
Instant
Attacking creatures get -2/-0 until end of turn.

Draw a card.

ORIU.png
Ice Over.png Ice Over 1Blue (2)
Enchantment — Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

AERC.png
Immobilizer Eldrazi.png Immobilizer Eldrazi 1Red (2)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

2Mana C.png: Each creature with toughness greater than its power can't block this turn. (Mana C.png represents colorless mana.)

OGWU.png
Impetuous Devils.png Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

EMNR.png
Implement of Combustion.png Implement of Combustion 1 (1)
Artifact
Red, Sacrifice Implement of Combustion: It deals 1 damage to target player.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Examination.png Implement of Examination 3 (3)
Artifact
Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Ferocity.png Implement of Ferocity 1 (1)
Artifact
Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Improvement.png Implement of Improvement 1 (1)
Artifact
White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

AERC.png
Implement of Malice.png Implement of Malice 2 (2)
Artifact
Black, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

AERC.png
Imprisoned in the Moon.png Imprisoned in the Moon 2Blue (3)
Enchantment — Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Mana C.png to your mana pool" and loses all other card types and abilities.

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In Oketra's Name.png In Oketra's Name 1White (2)
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
AKHC.png
Incendiary Sabotage.png Incendiary Sabotage 2RedRed (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

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Incorrigible Youths.png Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)
Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Incubator Drone.png Incubator Drone 3Blue (4)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

BFZC.png
Indulgent Aristocrat.png Indulgent Aristocrat Black (1)
Creature — Vampire (1/1)
Lifelink

2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

DU.png
Inexorable Blob.png Inexorable Blob 2Green (3)
Creature — Ooze (3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
SOIR.png
Infectious Bloodlust.png Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC.png
Infernal Scarring.png Infernal Scarring 1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

ORIC.png
Inferno Fist.png Inferno Fist 1Red (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Red, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

DC.png
Infuse with the Elements.png Infuse with the Elements 3Green (4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
BFZU.png
Ingenious Skaab.png Ingenious Skaab 2Blue (3)
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Blue: Ingenious Skaab gets +1/-1 until end of turn.

EMNC.png
Initiate's Companion.png Initiate's Companion 1Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
AKHC.png
Injury.png Injury 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

AKHR.png
Inner Struggle.png Inner Struggle 3Red (4)
Instant
Target creature deals damage to itself equal to its power.
SOIU.png
Inquisitor's Ox.png Inquisitor's Ox 3White (4)
Creature — Ox (2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
SOIC.png
Insidious Mist.png Insidious Mist (4)
Creature — Elemental (0/1)
Hexproof, indestructible

Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

SOIR.png
Insidious Will.png Insidious Will 2BlueBlue (4)
Instant
Choose one —

• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.

KLDR.png
Insolent Neonate.png Insolent Neonate Red (1)
Creature — Vampire (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

SOIC.png
Inspiration.png Inspiration 3Blue (4)
Instant
Target player draws two cards.
DC.png
Inspiring Captain.png Inspiring Captain 3White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
SOIC.png
Insult.png Insult 2Red (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
AKHR.png
Into the Maw of Hell.png Into the Maw of Hell 4RedRed (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
DU.png
Intrepid Provisioner.png Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

SOIC.png
Inventor's Apprentice.png Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
KLDU.png
Inventor's Goggles.png Inventor's Goggles 1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

KLDC.png
Inventors' Fair.png Inventors' Fair (0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Mana C.png to your mana pool.
4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

KLDR.png
Invigorated Rampage.png Invigorated Rampage 1Red (2)
Instant
Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

AERU.png
Invocation of Saint Traft.png Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR.png
Iroas's Champion.png Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU.png
Ironclad Slayer.png Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
EMNC.png
Irontread Crusher.png Irontread Crusher 4 (4)
Artifact — Vehicle (6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
DC.png
Ishkanah, Grafwidow.png Ishkanah, Grafwidow 4Green (5)
Legendary Creature — Spider (3/5)
Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
6Black: Target opponent loses 1 life for each Spider you control.

EMNM.png
Island.png Island (0)
Basic Land — Island
DC.png
Isolated Chapel.png Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black to your mana pool.

DR.png
Isolation Zone.png Isolation Zone 2WhiteWhite (4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
OGWC.png
It That Rides as One.png It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
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It of the Horrid Swarm.png It of the Horrid Swarm 8 (8)
Creature — Eldrazi Insect (4/4)
Emerge 6Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens.

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Jace, Telepath Unbound.png Jace, Telepath Unbound (2)
Planeswalker — Jace (5)
+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
−9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."

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Jace, Unraveler of Secrets.png Jace, Unraveler of Secrets 3BlueBlue (5)
Planeswalker — Jace (5)
+1: Scry 1, then draw a card.

−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

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Jace, Vryn's Prodigy.png Jace, Vryn's Prodigy 1Blue (2)
Legendary Creature — Human Wizard (0/2)
Tap: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jaddi Offshoot.png Jaddi Offshoot Green (1)
Creature — Plant (0/3)
Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

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Jhessian Thief.png Jhessian Thief 2Blue (3)
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

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Joraga Auxiliary.png Joraga Auxiliary 1GreenWhite (3)
Creature — Elf Soldier Ally (2/3)
4GreenWhite: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Jori En, Ruin Diver.png Jori En, Ruin Diver 1BlueRed (3)
Legendary Creature — Merfolk Wizard (2/3)
Whenever you cast your second spell each turn, draw a card.
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Jorubai Murk Lurker.png Jorubai Murk Lurker 2Blue (3)
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

1Black: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

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Juggernaut.png Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

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Just the Wind.png Just the Wind 1Blue (2)
Instant
Return target creature to its owner's hand.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Jwar Isle Avenger.png Jwar Isle Avenger 4Blue (5)
Creature — Sphinx (3/3)
Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

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Kalastria Healer.png Kalastria Healer 1Black (2)
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Kalastria Nightwatch.png Kalastria Nightwatch 4Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
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Kalitas, Traitor of Ghet.png Kalitas, Traitor of Ghet 2BlackBlack (4)
Legendary Creature — Vampire Warrior (3/4)
Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
2Black, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

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Kambal, Consul of Allocation.png Kambal, Consul of Allocation 1WhiteBlack (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
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Kapsho Kitefins.png Kapsho Kitefins 4BlueBlue (6)
Creature — Fish (3/3)
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

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Kari Zev's Expertise.png Kari Zev's Expertise 1RedRed (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

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Kari Zev, Skyship Raider.png Kari Zev, Skyship Raider 1Red (2)
Legendary Creature — Human Pirate (1/3)
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

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Kazuul's Toll Collector.png Kazuul's Toll Collector 2Red (3)
Creature — Ogre Warrior (3/2)
0: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
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Kefnet the Mindful.png Kefnet the Mindful 2Blue (3)
Legendary Creature — God (5/5)
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
3Blue: Draw a card, then you may return a land you control to its owner's hand.

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Kefnet's Monument.png Kefnet's Monument 3 (3)
Legendary Artifact
Blue creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

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Kessig Forgemaster.png Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

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Kessig Prowler.png Kessig Prowler Green (1)
Creature — Werewolf Horror (2/1)
4Green: Transform Kessig Prowler.
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Key to the City.png Key to the City 2 (2)
Artifact
Tap, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.

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Khenra Charioteer.png Khenra Charioteer 1RedGreen (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

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Kindly Stranger.png Kindly Stranger 2Black (3)
Creature — Human (2/3)
Delirium — 2Black: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
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Kinsbaile Skirmisher.png Kinsbaile Skirmisher 1White (2)
Creature — Kithkin Soldier (2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
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Kiora, Master of the Depths.png Kiora, Master of the Depths 2GreenBlue (4)
Planeswalker — Kiora (4)
+1: Untap up to one target creature and up to one target land.

−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.

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Kird Chieftain.png Kird Chieftain 3Red (4)
Creature — Ape (3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest.

4Green: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

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Knight of the Pilgrim's Road.png Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Knight of the White Orchid.png Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

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Knightly Valor.png Knightly Valor 4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

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Kor Bladewhirl.png Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
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Kor Castigator.png Kor Castigator 1White (2)
Creature — Kor Wizard Ally (3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
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Kor Entanglers.png Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
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Kor Scythemaster.png Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)
Kor Scythemaster has first strike as long as it's attacking.
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Kor Sky Climber.png Kor Sky Climber 2White (3)
Creature — Kor Soldier Ally (3/2)
1White: Kor Sky Climber gains flying until end of turn.
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Kothophed, Soul Hoarder.png Kothophed, Soul Hoarder 4BlackBlack (6)
Legendary Creature — Demon (6/6)
Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

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Kozilek's Pathfinder.png Kozilek's Pathfinder 6 (6)
Creature — Eldrazi (5/5)
Mana C.png: Target creature can't block Kozilek's Pathfinder this turn. (Mana C.png represents colorless mana.)
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Kozilek's Return.png Kozilek's Return 2Red (3)
Instant
Devoid (This card has no color.)

Kozilek's Return deals 2 damage to each creature.
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.

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Kozilek's Shrieker.png Kozilek's Shrieker 2Black (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Mana C.png: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. Mana C.png represents colorless mana.)

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Kozilek's Translator.png Kozilek's Translator 4Black (5)
Creature — Eldrazi Drone (3/5)
Devoid (This card has no color.)

Pay 1 life: Add Mana C.png to your mana pool. Activate this ability only once each turn. (Mana C.png represents colorless mana.)

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Kozilek, the Great Distortion.png Kozilek, the Great Distortion 8Mana C.pngMana C.png (10)
Legendary Creature — Eldrazi (12/12)
When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.

Menace
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.

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Krallenhorde Howler.png Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

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Kujar Seedsculptor.png Kujar Seedsculptor 1Green (2)
Creature — Elf Druid (1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
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Kytheon's Irregulars.png Kytheon's Irregulars 2WhiteWhite (4)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

WhiteWhite: Tap target creature.

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Kytheon's Tactics.png Kytheon's Tactics 1WhiteWhite (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

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Kytheon, Hero of Akros.png Kytheon, Hero of Akros White (1)
Legendary Creature — Human Soldier (2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

2White: Kytheon gains indestructible until end of turn.

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Laboratory Brute.png Laboratory Brute 3Blue (4)
Creature — Zombie Horror (3/3)
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
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Labyrinth Guardian.png Labyrinth Guardian 1Blue (2)
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

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Lambholt Butcher.png Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
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Lambholt Pacifist.png Lambholt Pacifist 1Green (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

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Lamplighter of Selhoff.png Lamplighter of Selhoff 4Blue (5)
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
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Languish.png Languish 2BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
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Lantern Scout.png Lantern Scout 2White (3)
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
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Larger Than Life.png Larger Than Life 1Green (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
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Lashweed Lurker.png Lashweed Lurker 8 (8)
Creature — Eldrazi Horror (5/4)
Emerge 5GreenBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

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Lathnu Hellion.png Lathnu Hellion 2Red (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

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Lavastep Raider.png Lavastep Raider Red (1)
Creature — Goblin Warrior (1/2)
2Red: Lavastep Raider gets +2/+0 until end of turn.
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Lead.png Lead 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Lead by Example.png Lead by Example 1Green (2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Leave in the Dust.png Leave in the Dust 3Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

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Lifecraft Cavalry.png Lifecraft Cavalry 4Green (5)
Creature — Elf Warrior (4/4)
Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Lifecrafter's Bestiary.png Lifecrafter's Bestiary 3 (3)
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay Green. If you do, draw a card.

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Lifecrafter's Gift.png Lifecrafter's Gift 3Green (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
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Lifespring Druid.png Lifespring Druid 2Green (3)
Creature — Elf Druid (2/1)
Tap: Add one mana of any color to your mana pool.
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Lightning Axe.png Lightning Axe Red (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay 5.

Lightning Axe deals 5 damage to target creature.

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Liliana's Elite.png Liliana's Elite 2Black (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
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Liliana's Mastery.png Liliana's Mastery 3BlackBlack (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

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Liliana, Death's Majesty.png Liliana, Death's Majesty 3BlackBlack (5)
Planeswalker — Liliana (5)
+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.

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Liliana, Defiant Necromancer.png Liliana, Defiant Necromancer (3)
Planeswalker — Liliana (3)
+2: Each player discards a card.

−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."

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Liliana, Heretical Healer.png Liliana, Heretical Healer 1BlackBlack (3)
Legendary Creature — Human Cleric (2/3)
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

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Liliana, the Last Hope.png Liliana, the Last Hope 1BlackBlack (3)
Planeswalker — Liliana (3)
+1: Up to one target creature gets -2/-1 until your next turn.

−2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

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Linvala, the Preserver.png Linvala, the Preserver 4WhiteWhite (6)
Legendary Creature — Angel (5/5)
Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

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Live Fast.png Live Fast 2Black (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
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Llanowar Empath.png Llanowar Empath 3Green (4)
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Loam Larva.png Loam Larva 1Green (2)
Creature — Insect (1/3)
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
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Lone Rider.png Lone Rider 1White (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

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Lone Wolf of the Natterknolls.png Lone Wolf of the Natterknolls (3)
Creature — Werewolf (3/5)
Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

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Long Road Home.png Long Road Home 1White (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Long-Finned Skywhale.png Long-Finned Skywhale 2BlueBlue (4)
Creature — Whale (4/3)
Flying

Long-Finned Skywhale can block only creatures with flying.

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Longtusk Cub.png Longtusk Cub 1Green (2)
Creature — Cat (2/2)
Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

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Looming Spires.png Looming Spires (0)
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
Tap: Add Red to your mana pool.

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Lord of the Accursed.png Lord of the Accursed 2Black (3)
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.

1Black, Tap: All Zombies gain menace until end of turn.

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Lumbering Falls.png Lumbering Falls (0)
Land
Lumbering Falls enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.
2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

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Lunar Force.png Lunar Force 2Blue (3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
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Lunarch Inquisitors.png Lunarch Inquisitors (4)
Creature — Human Cleric (4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
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Lunarch Mantle.png Lunarch Mantle 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

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Lupine Prototype.png Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
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Luxa River Shrine.png Luxa River Shrine 3 (3)
Artifact
1, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

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Lys Alana Huntmaster.png Lys Alana Huntmaster 2GreenGreen (4)
Creature — Elf Warrior (3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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Lys Alana Scarblade.png Lys Alana Scarblade 2Black (3)
Creature — Elf Assassin (1/1)
Tap, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Macabre Waltz.png Macabre Waltz 1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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Mage-Ring Bully.png Mage-Ring Bully 1Red (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

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Magma Spray.png Magma Spray Red (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Make a Stand.png Make a Stand 2White (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Make Mischief.png Make Mischief 2Red (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
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Makindi Aeronaut.png Makindi Aeronaut 1White (2)
Creature — Kor Scout Ally (1/3)
Flying
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Makindi Patrol.png Makindi Patrol 2White (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
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Makindi Sliderunner.png Makindi Sliderunner 1Red (2)
Creature — Beast (2/1)
Trample

Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

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Malakir Cullblade.png Malakir Cullblade 1Black (2)
Creature — Vampire Warrior (1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
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Malakir Familiar.png Malakir Familiar 2Black (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

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Malakir Soothsayer.png Malakir Soothsayer 4Black (5)
Creature — Vampire Shaman Ally (4/4)
Cohort — Tap, Tap an untapped Ally you control: You draw a card and you lose 1 life.
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Malfunction.png Malfunction 3Blue (4)
Enchantment — Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

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Manticore of the Gauntlet.png Manticore of the Gauntlet 4Red (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.
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Marionette Master.png Marionette Master 4BlackBlack (6)
Creature — Human Artificer (1/3)
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

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Markov Crusader.png Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

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Master Trinketeer.png Master Trinketeer 2White (3)
Creature — Dwarf Artificer (3/2)
Servos and Thopters you control get +1/+1.

3White: Create a 1/1 colorless Servo artifact creature token.

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Matter Reshaper.png Matter Reshaper 2Mana C.png (3)
Creature — Eldrazi (3/2)
(Mana C.png represents colorless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

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Maverick Thopterist.png Maverick Thopterist 3BlueRed (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

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Maw of Kozilek.png Maw of Kozilek 3Red (4)
Creature — Eldrazi Drone (2/5)
Devoid (This card has no color.)

Mana C.png: Maw of Kozilek gets +2/-2 until end of turn. (Mana C.png represents colorless mana.)

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Meandering River.png Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

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Mechanized Production.png Mechanized Production 2BlueBlue (4)
Enchantment — Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

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Memory.png Memory 4BlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

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Merchant's Dockhand.png Merchant's Dockhand 1 (1)
Artifact Creature — Construct (1/2)
3Blue, Tap, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Merciless Javelineer.png Merciless Javelineer 2BlackRed (4)
Creature — Minotaur Warrior (4/2)
2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
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Merciless Resolve.png Merciless Resolve 2Black (3)
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.

Draw two cards.

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Mercurial Geists.png Mercurial Geists 2BlueRed (4)
Creature — Spirit (1/3)
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

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Metallic Rebuke.png Metallic Rebuke 2Blue (3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Counter target spell unless its controller pays 3.

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Metalwork Colossus.png Metalwork Colossus 11 (11)
Artifact Creature — Construct (10/10)
Metalwork Colossus costs X less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

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Meteorite.png Meteorite 5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

Tap: Add one mana of any color to your mana pool.

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Metropolis Sprite.png Metropolis Sprite 1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

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Miasmic Mummy.png Miasmic Mummy 1Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
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Midnight Oil.png Midnight Oil 2BlackBlack (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

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Midnight Scavengers.png Midnight Scavengers 4Black (5)
Creature — Human Rogue (3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

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Might Beyond Reason.png Might Beyond Reason 3Green (4)
Instant
Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Might of the Masses.png Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Militant Inquisitor.png Militant Inquisitor 2White (3)
Creature — Human Cleric (2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
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Mina and Denn, Wildborn.png Mina and Denn, Wildborn 2RedGreen (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

RedGreen, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Mind.png Mind 4BlueBlue (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

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Mind Raker.png Mind Raker 3Black (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.

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Mindmelter.png Mindmelter 1BlueBlack (3)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mindmelter can't be blocked.
3Mana C.png: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. (Mana C.png represents colorless mana.)

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Mindwrack Demon.png Mindwrack Demon 2BlackBlack (4)
Creature — Demon (4/5)
Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

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Minister of Inquiries.png Minister of Inquiries Blue (1)
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Target player puts the top three cards of his or her library into his or her graveyard.

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Minotaur Abomination.png Minotaur Abomination 4BlackBlack (6)
Creature — Zombie Minotaur (4/6)
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Minotaur Sureshot.png Minotaur Sureshot 2Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

1Red: Minotaur Sureshot gets +1/+0 until end of turn.

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Mire's Malice.png Mire's Malice 3Black (4)
Sorcery
Target opponent discards two cards.

Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Mirrorwing Dragon.png Mirrorwing Dragon 3RedRed (5)
Creature — Dragon (4/5)
Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

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Mist Intruder.png Mist Intruder 1Blue (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

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Mobile Garrison.png Mobile Garrison 3 (3)
Artifact — Vehicle (3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Mockery of Nature.png Mockery of Nature 9 (9)
Creature — Eldrazi Beast (6/5)
Emerge 7Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Mockery of Nature, you may destroy target artifact or enchantment.

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Moldgraf Scavenger.png Moldgraf Scavenger 1Green (2)
Creature — Fungus (0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Molten Vortex.png Molten Vortex Red (1)
Enchantment
Red, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
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Monstrous Onslaught.png Monstrous Onslaught 3GreenGreen (5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
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Moorland Drifter.png Moorland Drifter 1White (2)
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
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Morkrut Necropod.png Morkrut Necropod 5Black (6)
Creature — Slug Horror (7/7)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

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Mortuary Mire.png Mortuary Mire (0)
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
Tap: Add Black to your mana pool.

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Mountain.png Mountain (0)
Basic Land — Mountain
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Mournwillow.png Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

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Mouth.png Mouth 2Green (3)
Sorcery
Create a 3/3 green Hippo creature token.
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Multiform Wonder.png Multiform Wonder 5 (5)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay Energy: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay Energy: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

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Munda, Ambush Leader.png Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

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Murasa Ranger.png Murasa Ranger 3Green (4)
Creature — Human Warrior (3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay 3Green. If you do, put two +1/+1 counters on Murasa Ranger.
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Murder.png Murder 1BlackBlack (3)
Instant
Destroy target creature.
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Murderer's Axe.png Murderer's Axe 4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

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Murderous Compulsion.png Murderous Compulsion 1Black (2)
Sorcery
Destroy target tapped creature.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Murk Strider.png Murk Strider 3Blue (4)
Creature — Eldrazi Processor (3/2)
Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

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Naga Oracle.png Naga Oracle 3Blue (4)
Creature — Naga Cleric (2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
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Nagging Thoughts.png Nagging Thoughts 1Blue (2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Nahiri's Machinations.png Nahiri's Machinations 1White (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

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Nahiri, the Harbinger.png Nahiri, the Harbinger 2RedWhite (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

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Nantuko Husk.png Nantuko Husk 2Black (3)
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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Narnam Cobra.png Narnam Cobra 2 (2)
Artifact Creature — Snake (2/1)
Green: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Narnam Renegade.png Narnam Renegade Green (1)
Creature — Elf Warrior (1/2)
Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

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Natural Connection.png Natural Connection 2Green (3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Nature's Way.png Nature's Way 1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Nebelgast Herald.png Nebelgast Herald 2Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

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Neck Breaker.png Neck Breaker (3)
Creature — Werewolf (4/3)
Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

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Necromantic Summons.png Necromantic Summons 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

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Necromantic Thirst.png Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

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Needle Spires.png Needle Spires (0)
Land
Needle Spires enters the battlefield tapped.

Tap: Add Red or White to your mana pool.
2RedWhite: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

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Nef-Crop Entangler.png Nef-Crop Entangler 1Red (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

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Neglected Heirloom.png Neglected Heirloom 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip 1

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Neheb, the Worthy.png Neheb, the Worthy 1BlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

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Nest of Scarabs.png Nest of Scarabs 2Black (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
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Nettle Drone.png Nettle Drone 2Red (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

Tap: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.

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Never.png Never 1BlackBlack (3)
Sorcery
Destroy target creature or planeswalker.
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Niblis of Frost.png Niblis of Frost 2BlueBlue (4)
Creature — Spirit (3/3)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

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Night Market Aeronaut.png Night Market Aeronaut 3Black (4)
Creature — Aetherborn Warrior (2/2)
Flying

Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

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Night Market Guard.png Night Market Guard 3 (3)
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
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Nightfire Giant.png Nightfire Giant 4Black (5)
Creature — Zombie Giant (4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain.

4Red: Nightfire Giant deals 2 damage to target creature or player.

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Nimble Innovator.png Nimble Innovator 3Blue (4)
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
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Nimbus Wings.png Nimbus Wings 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.

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Nirkana Assassin.png Nirkana Assassin 2Black (3)
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Nissa's Judgment.png Nissa's Judgment 4Green (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

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Nissa's Pilgrimage.png Nissa's Pilgrimage 2Green (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

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Nissa's Renewal.png Nissa's Renewal 5Green (6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
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Nissa's Revelation.png Nissa's Revelation 5GreenGreen (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Nissa, Sage Animist.png Nissa, Sage Animist (3)
Planeswalker — Nissa (3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

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Nissa, Steward of Elements.png Nissa, Steward of Elements XGreenBlue (2)
Planeswalker — Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

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Nissa, Vastwood Seer.png Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

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Nissa, Vital Force.png Nissa, Vital Force 3GreenGreen (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

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Nissa, Voice of Zendikar.png Nissa, Voice of Zendikar 1GreenGreen (3)
Planeswalker — Nissa (3)
+1: Create a 0/1 green Plant creature token.

−2: Put a +1/+1 counter on each creature you control.
−7: You gain X life and draw X cards, where X is the number of lands you control.

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Noxious Gearhulk.png Noxious Gearhulk 4BlackBlack (6)
Artifact Creature — Construct (5/4)
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

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Oashra Cultivator.png Oashra Cultivator Green (1)
Creature — Human Druid (0/3)
2Green, Tap, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Oath of Ajani.png Oath of Ajani GreenWhite (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost 1 less to cast.

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Oath of Chandra.png Oath of Chandra 1Red (2)
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

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Oath of Gideon.png Oath of Gideon 2White (3)
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

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Oath of Jace.png Oath of Jace 2Blue (3)
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

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Oath of Liliana.png Oath of Liliana 2Black (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

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Oath of Nissa.png Oath of Nissa Green (1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

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Ob Nixilis Reignited.png Ob Nixilis Reignited 3BlackBlack (5)
Planeswalker — Nixilis (5)
+1: You draw a card and you lose 1 life.

−3: Destroy target creature.
−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

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Oblivion Sower.png Oblivion Sower 6 (6)
Creature — Eldrazi (5/8)
When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
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Oblivion Strike.png Oblivion Strike 3Black (4)
Sorcery
Devoid (This card has no color.)

Exile target creature.

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Obsessive Skinner.png Obsessive Skinner 1Green (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

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Oketra the True.png Oketra the True 3White (4)
Legendary Creature — God (3/6)
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.
3White: Create a 1/1 white Warrior creature token with vigilance.

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Oketra's Attendant.png Oketra's Attendant 3WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Cycling 2 (2, Discard this card: Draw a card.)
Embalm 3WhiteWhite (3WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

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Oketra's Monument.png Oketra's Monument 3 (3)
Legendary Artifact
White creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

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Olivia's Bloodsworn.png Olivia's Bloodsworn 1Black (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Red: Target Vampire gains haste until end of turn.

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Olivia's Dragoon.png Olivia's Dragoon 1Black (2)
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
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Olivia, Mobilized for War.png Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

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Omnath, Locus of Rage.png Omnath, Locus of Rage 3RedRedGreenGreen (7)
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

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Ondu Champion.png Ondu Champion 2RedRed (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
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Ondu Greathorn.png Ondu Greathorn 3White (4)
Creature — Beast (2/3)
First strike

Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

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Ondu Rising.png Ondu Rising 1White (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—4White (If you cast this spell for 4White, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Ondu War Cleric.png Ondu War Cleric 1White (2)
Creature — Human Cleric Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: You gain 2 life.
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One of the Pack.png One of the Pack (4)
Creature — Werewolf (5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
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Onward.png Onward 2Red (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
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Open into Wonder.png Open into Wonder XBlueBlue (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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Oracle of Dust.png Oracle of Dust 4Blue (5)
Creature — Eldrazi Processor (3/5)
Devoid (This card has no color.)

2, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.

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Oracle's Vault.png Oracle's Vault 4 (4)
Artifact
2, Tap: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

Tap: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

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Oran-Rief Hydra.png Oran-Rief Hydra 4GreenGreen (6)
Creature — Hydra (5/5)
Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Orchard Spirit.png Orchard Spirit 2Green (3)
Creature — Spirit (2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
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Ormendahl, Profane Prince.png Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
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Ornamental Courage.png Ornamental Courage Green (1)
Instant
Untap target creature. It gets +1/+3 until end of turn.
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Ornery Kudu.png Ornery Kudu 2Green (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
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Outland Boar.png Outland Boar 2RedGreen (4)
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
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Outland Colossus.png Outland Colossus 3GreenGreen (5)
Creature — Giant (6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

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Ovalchase Daredevil.png Ovalchase Daredevil 3Black (4)
Creature — Human Pilot (4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
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Ovalchase Dragster.png Ovalchase Dragster 4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Oviya Pashiri, Sage Lifecrafter.png Oviya Pashiri, Sage Lifecrafter Green (1)
Legendary Creature — Human Artificer (1/2)
2Green, Tap: Create a 1/1 colorless Servo artifact creature token.

4Green, Tap: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

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Pack Guardian.png Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

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Padeem, Consul of Innovation.png Padeem, Consul of Innovation 3Blue (4)
Legendary Creature — Vedalken Artificer (1/4)
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.

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Painful Lesson.png Painful Lesson 2Black (3)
Sorcery
Target player draws two cards and loses 2 life.
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Paranoid Parish-Blade.png Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Part the Waterveil.png Part the Waterveil 4BlueBlue (6)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6BlueBlueBlue (If you cast this spell for 6BlueBlueBlue, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Pathmaker Initiate.png Pathmaker Initiate 1Red (2)
Creature — Human Wizard (2/1)
Tap: Target creature with power 2 or less can't be blocked this turn.
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Patron of the Valiant.png Patron of the Valiant 3WhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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Peacewalker Colossus.png Peacewalker Colossus 3 (3)
Artifact — Vehicle (6/6)
1White: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

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Peema Aether-Seer.png Peema Aether-Seer 3Green (4)
Creature — Elf Druid (3/2)
When Peema Aether-Seer enters the battlefield, you get an amount of Energy (energy counters) equal to the greatest power among creatures you control.

Pay EnergyEnergyEnergy: Target creature blocks this turn if able.

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Peema Outrider.png Peema Outrider 2GreenGreen (4)
Creature — Elf Artificer (3/3)
Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Perfected Form.png Perfected Form (4)
Creature — Insect Horror (5/4)
Flying
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Pharika's Disciple.png Pharika's Disciple 3Green (4)
Creature — Centaur Warrior (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Pia Nalaar.png Pia Nalaar 2Red (3)
Legendary Creature — Human Artificer (2/2)
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1Red: Target artifact creature gets +1/+0 until end of turn.
1, Sacrifice an artifact: Target creature can't block this turn.

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Pia and Kiran Nalaar.png Pia and Kiran Nalaar 2RedRed (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2Red, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

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Pia's Revolution.png Pia's Revolution 2Red (3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
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Pieces of the Puzzle.png Pieces of the Puzzle 2Blue (3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
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Pilgrim's Eye.png Pilgrim's Eye 3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Pious Evangel.png Pious Evangel 2White (3)
Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

2, Tap, Sacrifice another permanent: Transform Pious Evangel.

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Plague Belcher.png Plague Belcher 2Black (3)
Creature — Zombie Beast (5/4)
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

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Plains.png Plains (0)
Basic Land — Plains
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Planar Bridge.png Planar Bridge 6 (6)
Legendary Artifact
8, Tap: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
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Planar Outburst.png Planar Outburst 3WhiteWhite (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—5WhiteWhiteWhite (If you cast this spell for 5WhiteWhiteWhite, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Plated Crusher.png Plated Crusher 4GreenGreenGreen (7)
Creature — Beast (7/6)
Trample, hexproof
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Plummet.png Plummet 1Green (2)
Instant
Destroy target creature with flying.
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Pore Over the Pages.png Pore Over the Pages 3BlueBlue (5)
Sorcery
Draw three cards, untap up to two lands, then discard a card.
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Possessed Skaab.png Possessed Skaab 3BlueBlack (5)
Creature — Zombie (3/2)
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.

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Pouncing Cheetah.png Pouncing Cheetah 2Green (3)
Creature — Cat (3/2)
Flash
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Prairie Stream.png Prairie Stream (0)
Land — Plains Island
(Tap: Add White or Blue to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Prakhata Club Security.png Prakhata Club Security 3Black (4)
Creature — Aetherborn Warrior (3/4)
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Prakhata Pillar-Bug.png Prakhata Pillar-Bug 3 (3)
Artifact Creature — Insect (2/3)
Black: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Prepare.png Prepare 1White (2)
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
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Press for Answers.png Press for Answers 1Blue (2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Press into Service.png Press into Service 4Red (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Prey Upon.png Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control.
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Priest of the Blood Rite.png Priest of the Blood Rite 3BlackBlack (5)
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

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Primal Bellow.png Primal Bellow Green (1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Primal Druid.png Primal Druid 1Green (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Primal Huntbeast.png Primal Huntbeast 3Green (4)
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Prism Array.png Prism Array 4Blue (5)
Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.
WhiteBlueBlackRedGreen: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Prized Amalgam.png Prized Amalgam 1BlueBlack (3)
Creature — Zombie (3/3)
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
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Processor Assault.png Processor Assault 1Red (2)
Sorcery
Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

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Propeller Pioneer.png Propeller Pioneer 3White (4)
Creature — Human Artificer (2/1)
Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Prophet of Distortion.png Prophet of Distortion Blue (1)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

3Mana C.png: Draw a card. (Mana C.png represents colorless mana.)

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Prowling Serpopard.png Prowling Serpopard 1GreenGreen (3)
Creature — Cat Snake (4/3)
Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

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Pull from Tomorrow.png Pull from Tomorrow XBlueBlue (2)
Instant
Draw X cards, then discard a card.
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Pulse of Murasa.png Pulse of Murasa 2Green (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
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Puncturing Light.png Puncturing Light 1White (2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
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Pursue Glory.png Pursue Glory 3Red (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

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Pyramid of the Pantheon.png Pyramid of the Pantheon 1 (1)
Artifact
2, Tap: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

Tap: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

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Pyre Hound.png Pyre Hound 3Red (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

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Pyromancer's Assault.png Pyromancer's Assault 3Red (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
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Quarry Hauler.png Quarry Hauler 3Green (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
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Quilled Wolf.png Quilled Wolf 1Green (2)
Creature — Wolf (2/2)
5Green: Quilled Wolf gets +4/+4 until end of turn.
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Rabid Bite.png Rabid Bite 1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Rabid Bloodsucker.png Rabid Bloodsucker 4Black (5)
Creature — Vampire (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

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Radiant Flames.png Radiant Flames 2Red (3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
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Rags.png Rags 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.
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Rancid Rats.png Rancid Rats 1Black (2)
Creature — Zombie Rat (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

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Rattlechains.png Rattlechains 1Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

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Ravaging Blaze.png Ravaging Blaze XRedRed (2)
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

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Ravenous Bloodseeker.png Ravenous Bloodseeker 1Red (2)
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
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Ravenous Intruder.png Ravenous Intruder 1Red (2)
Creature — Gremlin (1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
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Razorfoot Griffin.png Razorfoot Griffin 3White (4)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

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Read the Bones.png Read the Bones 2Black (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Reality Hemorrhage.png Reality Hemorrhage 1Red (2)
Instant
Devoid (This card has no color.)

Reality Hemorrhage deals 2 damage to target creature or player.

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Reality Smasher.png Reality Smasher 4Mana C.png (5)
Creature — Eldrazi (5/5)
(Mana C.png represents colorless mana.)

Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

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Reaper of Flight Moonsilver.png Reaper of Flight Moonsilver 3WhiteWhite (5)
Creature — Angel (3/3)
Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

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Reave Soul.png Reave Soul 1Black (2)
Sorcery
Destroy target creature with power 3 or less.
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Reaver Drone.png Reaver Drone Black (1)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.

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Reckless Cohort.png Reckless Cohort 1Red (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
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Reckless Fireweaver.png Reckless Fireweaver 1Red (2)
Creature — Human Artificer (1/3)
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
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Reckless Racer.png Reckless Racer 2Red (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

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Reckless Scholar.png Reckless Scholar 2Blue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
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Reclamation Sage.png Reclamation Sage 2Green (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
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Reclusive Artificer.png Reclusive Artificer 2BlueRed (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

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Reduce.png Reduce 2Blue (3)
Instant
Counter target spell unless its controller pays 3.
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Reduce to Ashes.png Reduce to Ashes 4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Reflector Mage.png Reflector Mage 1WhiteBlue (3)
Creature — Human Wizard (2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Refurbish.png Refurbish 3White (4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Regal Caracal.png Regal Caracal 3WhiteWhite (5)
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

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Relentless Hunter.png Relentless Hunter 1RedGreen (3)
Creature — Human Warrior (3/3)
1RedGreen: Relentless Hunter gets +1/+1 and gains trample until end of turn.
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Relic Seeker.png Relic Seeker 1White (2)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

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Renegade Freighter.png Renegade Freighter 3 (3)
Artifact — Vehicle (4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Renegade Map.png Renegade Map 1 (1)
Artifact
Renegade Map enters the battlefield tapped.

Tap, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Renegade Rallier.png Renegade Rallier 1GreenWhite (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
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Renegade Wheelsmith.png Renegade Wheelsmith 1RedWhite (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
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Renegade's Getaway.png Renegade's Getaway 2Black (3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
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Renewed Faith.png Renewed Faith 2White (3)
Instant
You gain 6 life.

Cycling 1White (1White, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

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Reprisal.png Reprisal 1White (2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Reservoir Walker.png Reservoir Walker 5 (5)
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters).
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Resourceful Return.png Resourceful Return 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
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Restoration Gearsmith.png Restoration Gearsmith 2WhiteBlack (4)
Creature — Human Artificer (3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
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Retreat to Coralhelm.png Retreat to Coralhelm 2Blue (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

BFZU.png
Retreat to Emeria.png Retreat to Emeria 3White (4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

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Retreat to Hagra.png Retreat to Hagra 2Black (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

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Retreat to Kazandu.png Retreat to Kazandu 2Green (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.
• You gain 2 life.

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Retreat to Valakut.png Retreat to Valakut 2Red (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

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Return.png Return 3Black (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

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Reverse Engineer.png Reverse Engineer 3BlueBlue (5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Draw three cards.

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Revoke Privileges.png Revoke Privileges 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

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Rhet-Crop Spearmaster.png Rhet-Crop Spearmaster 2White (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
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Rhonas the Indomitable.png Rhonas the Indomitable 2Green (3)
Legendary Creature — God (5/5)
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
2Green: Another target creature gets +2/+0 and gains trample until end of turn.

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Rhonas's Monument.png Rhonas's Monument 3 (3)
Legendary Artifact
Green creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

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Rhox Maulers.png Rhox Maulers 4Green (5)
Creature — Rhino Soldier (4/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIC.png
Ribbons.png Ribbons XBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

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Riches.png Riches 5BlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

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Ride Down.png Ride Down RedWhite (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
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Ridgescale Tusker.png Ridgescale Tusker 3GreenGreen (5)
Creature — Beast (5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
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Ringwarden Owl.png Ringwarden Owl 3BlueBlue (5)
Creature — Bird (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

ORIC.png
Riparian Tiger.png Riparian Tiger 3GreenGreen (5)
Creature — Cat (4/4)
Trample

When Riparian Tiger enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Riparian Tiger attacks, you may pay EnergyEnergy. If you do, it gets +2/+2 until end of turn.

DC.png
Rise from the Grave.png Rise from the Grave 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
DU.png
Rise from the Tides.png Rise from the Tides 5Blue (6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rishkar's Expertise.png Rishkar's Expertise 4GreenGreen (6)
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

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Rising Miasma.png Rising Miasma 3Black (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—5BlackBlack (If you cast this spell for 5BlackBlack, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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River Serpent.png River Serpent 5Blue (6)
Creature — Serpent (5/5)
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Rogue Refiner.png Rogue Refiner 1GreenBlue (3)
Creature — Human Rogue (3/2)
When Rogue Refiner enters the battlefield, draw a card and you get EnergyEnergy (two energy counters).
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Rogue's Passage.png Rogue's Passage (0)
Land
Tap: Add Mana C.png to your mana pool.

4, Tap: Target creature can't be blocked this turn.

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Roil Spout.png Roil Spout 1WhiteBlue (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—4WhiteBlue (If you cast this spell for 4WhiteBlue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Roil's Retribution.png Roil's Retribution 3WhiteWhite (5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
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Roiling Waters.png Roiling Waters 5BlueBlue (7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Rolling Thunder.png Rolling Thunder XRedRed (2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
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Rootbound Crag.png Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green to your mana pool.

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Rot Shambler.png Rot Shambler 1Green (2)
Creature — Fungus (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
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Rotted Hulk.png Rotted Hulk 3Black (4)
Creature — Elemental (2/5)
DC.png
Rubble.png Rubble 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

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Ruin in Their Wake.png Ruin in Their Wake 1Green (2)
Sorcery
Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

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Ruin Processor.png Ruin Processor 7 (7)
Creature — Eldrazi Processor (7/8)
When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
DC.png
Ruinous Gremlin.png Ruinous Gremlin Red (1)
Creature — Gremlin (1/1)
2Red, Sacrifice Ruinous Gremlin: Destroy target artifact.
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Ruins of Oran-Rief.png Ruins of Oran-Rief (0)
Land
Ruins of Oran-Rief enters the battlefield tapped.

Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)
Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

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Runed Servitor.png Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
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Rush of Adrenaline.png Rush of Adrenaline Red (1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
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Rush of Vitality.png Rush of Vitality 1Black (2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
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Ruthless Sniper.png Ruthless Sniper Black (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay 1. If you do, put a -1/-1 counter on target creature.
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Sacred Cat.png Sacred Cat White (1)
Creature — Cat (1/1)
Lifelink

Embalm White (White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

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Saddleback Lagac.png Saddleback Lagac 3Green (4)
Creature — Lizard (3/1)
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWC.png
Sage of Ancient Lore.png Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

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Sage of Shaila's Claim.png Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)
When Sage of Shaila's Claim enters the battlefield, you get EnergyEnergyEnergy (three energy counters).
DC.png
Saheeli Rai.png Saheeli Rai 1BlueRed (3)
Planeswalker — Saheeli (3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

KLDM.png
Saheeli's Artistry.png Saheeli's Artistry 4BlueBlue (6)
Sorcery
Choose one or both —

• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

KLDR.png
Salivating Gremlins.png Salivating Gremlins 2Red (3)
Creature — Gremlin (2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
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Salvage Drone.png Salvage Drone Blue (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Salvage Drone dies, you may draw a card. If you do, discard a card.

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Samut, Voice of Dissent.png Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
White, Tap: Untap another target creature.

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Sandstone Bridge.png Sandstone Bridge (0)
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
Tap: Add White to your mana pool.

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Sandwurm Convergence.png Sandwurm Convergence 6GreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

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Sanitarium Skeleton.png Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
2Black: Return Sanitarium Skeleton from your graveyard to your hand.
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Savage Alliance.png Savage Alliance 2Red (3)
Instant
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

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Scarab Feast.png Scarab Feast Black (1)
Instant
Exile up to three target cards from a single graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

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Scarred Vinebreeder.png Scarred Vinebreeder 1Black (2)
Creature — Elf Shaman (1/1)
2Black, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
DC.png
Scatter to the Winds.png Scatter to the Winds 1BlueBlue (3)
Instant
Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR.png
Scion Summoner.png Scion Summoner 2Green (3)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)

OGWC.png
Scour the Laboratory.png Scour the Laboratory 4BlueBlue (6)
Instant
Delirium — Scour the Laboratory costs 2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

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Scourge Wolf.png Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR.png
Scrap Trawler.png Scrap Trawler 3 (3)
Artifact Creature — Construct (3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
AERR.png
Scrapheap Scrounger.png Scrapheap Scrounger 2 (2)
Artifact Creature — Construct (3/2)
Scrapheap Scrounger can't block.

1Black, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

KLDR.png
Scrapper Champion.png Scrapper Champion 3Red (4)
Creature — Human Artificer (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

AERU.png
Scrapskin Drake.png Scrapskin Drake 2Blue (3)
Creature — Zombie Drake (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

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Scrapyard Mongrel.png Scrapyard Mongrel 3Red (4)
Creature — Hound (3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Screeching Skaab.png Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
ORIC.png
Scribe of the Mindful.png Scribe of the Mindful 2Blue (3)
Creature — Human Cleric (2/2)
1, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
AKHC.png
Scrounged Scythe.png Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip 2

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Scrounging Bandar.png Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

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Scythe Leopard.png Scythe Leopard Green (1)
Creature — Cat (1/1)
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
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Seed Guardian.png Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

OGWU.png
Seer's Lantern.png Seer's Lantern 3 (3)
Artifact
Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

2, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

OGWC.png
Select for Inspection.png Select for Inspection Blue (1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
KLDC.png
Self-Assembler.png Self-Assembler 5 (5)
Artifact Creature — Assembly-Worker (4/4)
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
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Selfless Spirit.png Selfless Spirit 1White (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

EMNR.png
Senseless Rage.png Senseless Rage 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC.png
Separatist Voidmage.png Separatist Voidmage 3Blue (4)
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
ORIC.png
Serene Steward.png Serene Steward 1White (2)
Creature — Human Cleric Ally (2/2)
Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature.
BFZU.png
Servo Schematic.png Servo Schematic 2 (2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
AERU.png
Shadow Glider.png Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)
Flying
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Shadows of the Past.png Shadows of the Past 1Black (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

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Shadowstorm Vizier.png Shadowstorm Vizier BlueBlack (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

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Shaman of the Pack.png Shaman of the Pack 1BlackGreen (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
ORIU.png
Shambling Ghoul.png Shambling Ghoul 1Black (2)
Creature — Zombie (2/3)
Shambling Ghoul enters the battlefield tapped.
ORIC.png
Shambling Vent.png Shambling Vent (0)
Land
Shambling Vent enters the battlefield tapped.

Tap: Add White or Black to your mana pool.
1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

BFZR.png
Shatterskull Recruit.png Shatterskull Recruit 3RedRed (5)
Creature — Giant Warrior Ally (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
BFZC.png
Shed Weakness.png Shed Weakness Green (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
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Sheer Drop.png Sheer Drop 2White (3)
Sorcery
Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC.png
Shielded Aether Thief.png Shielded Aether Thief 1Blue (2)
Creature — Vedalken Rogue (0/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get Energy (an energy counter).
Tap, Pay EnergyEnergyEnergy: Draw a card.

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Shimmerscale Drake.png Shimmerscale Drake 4Blue (5)
Creature — Drake (3/4)
Flying

Cycling 2 (2, Discard this card: Draw a card.)

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Shipwreck Moray.png Shipwreck Moray 3Blue (4)
Creature — Fish (0/5)
When Shipwreck Moray enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Pay Energy: Shipwreck Moray gets +2/-2 until end of turn.

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Shock.png Shock Red (1)
Instant
Shock deals 2 damage to target creature or player.
AERC.png
Shoulder to Shoulder.png Shoulder to Shoulder 2White (3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

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Shrewd Negotiation.png Shrewd Negotiation 4Blue (5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
KLDU.png
Shrill Howler.png Shrill Howler 2Green (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

5Green: Transform Shrill Howler.

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Siege Mastodon.png Siege Mastodon 4White (5)
Creature — Elephant (3/5)
DC.png
Siege Modification.png Siege Modification 1RedRed (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

DU.png
Siegecraft.png Siegecraft 3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+4.

DC.png
Sifter of Skulls.png Sifter of Skulls 3Black (4)
Creature — Eldrazi (4/3)
Devoid (This card has no color.)

Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)

OGWR.png
Sigardian Priest.png Sigardian Priest 1White (2)
Creature — Human Cleric (1/2)
1, Tap: Tap target non-Human creature.
EMNC.png
Sigil of Valor.png Sigil of Valor 2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

ORIU.png
Sigil of the Empty Throne.png Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
ORIR.png
Sigiled Starfish.png Sigiled Starfish 1Blue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU.png
Silkweaver Elite.png Silkweaver Elite 2Green (3)
Creature — Elf Archer (2/2)
Reach (This creature can block creatures with flying.)

Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

AERC.png
Silverfur Partisan.png Silverfur Partisan 2Green (3)
Creature — Wolf Warrior (2/2)
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

SOIR.png
Sinister Concoction.png Sinister Concoction Black (1)
Enchantment
Black, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOIU.png
Sinuous Predator.png Sinuous Predator (1)
Creature — Eldrazi Werewolf (4/4)
Sinuous Predator can't be blocked by more than one creature.
EMNU.png
Sire of Stagnation.png Sire of Stagnation 4BlueBlack (6)
Creature — Eldrazi (5/7)
Devoid (This card has no color.)

Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.

BFZM.png
Skeleton Key.png Skeleton Key 1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip 2

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Skitterskin.png Skitterskin 3Black (4)
Creature — Eldrazi Drone (4/3)
Devoid (This card has no color.)

Skitterskin can't block.
1Black: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.

BFZU.png
Sky Scourer.png Sky Scourer 1Black (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.

DC.png
Sky Skiff.png Sky Skiff 2 (2)
Artifact — Vehicle (2/3)
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Sky-Eel School.png Sky-Eel School 3BlueBlue (5)
Creature — Fish (3/3)
Flying

When Sky-Eel School enters the battlefield, draw a card, then discard a card.

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Skyhunter Skirmisher.png Skyhunter Skirmisher 1WhiteWhite (3)
Creature — Cat Knight (1/1)
Flying, double strike
DU.png
Skyline Cascade.png Skyline Cascade (0)
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Tap: Add Blue to your mana pool.

BFZC.png
Skyrider Elf.png Skyrider Elf XGreenBlue (2)
Creature — Elf Warrior Ally (0/0)
Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZU.png
Skyship Plunderer.png Skyship Plunderer 1Blue (2)
Creature — Human Pirate (2/1)
Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

AERU.png
Skysovereign, Consul Flagship.png Skysovereign, Consul Flagship 5 (5)
Legendary Artifact — Vehicle (6/5)
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDM.png
Skyswirl Harrier.png Skyswirl Harrier 4White (5)
Creature — Bird (3/4)
Flying
KLDC.png
Skywhaler's Shot.png Skywhaler's Shot 2White (3)
Instant
Destroy target creature with power 3 or greater. Scry 1.
KLDU.png
Slab Hammer.png Slab Hammer 2 (2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip 2

BFZU.png
Slaughter Drone.png Slaughter Drone 1Black (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mana C.png: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. Mana C.png represents colorless mana.)

OGWC.png
Slayer's Plate.png Slayer's Plate 3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip 3

SOIR.png
Sleep Paralysis.png Sleep Paralysis 3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

SOIC.png
Slip Through Space.png Slip Through Space Blue (1)
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.
Draw a card.

OGWC.png
Sludge Crawler.png Sludge Crawler Black (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
2: Sludge Crawler gets +1/+1 until end of turn.

BFZC.png
Sly Requisitioner.png Sly Requisitioner 4Black (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

AERU.png
Smoldering Marsh.png Smoldering Marsh (0)
Land — Swamp Mountain
(Tap: Add Black or Red to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Smoldering Werewolf.png Smoldering Werewolf 2RedRed (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

4RedRed: Transform Smoldering Werewolf.

EMNU.png
Smothering Abomination.png Smothering Abomination 2BlackBlack (4)
Creature — Eldrazi (4/3)
Devoid (This card has no color.)

Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.

BFZR.png
Smuggler's Copter.png Smuggler's Copter 2 (2)
Artifact — Vehicle (3/3)
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR.png
Snapping Gnarlid.png Snapping Gnarlid 1Green (2)
Creature — Beast (2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
BFZC.png
Snare Thopter.png Snare Thopter 4 (4)
Artifact Creature — Thopter (3/2)
Flying, haste
KLDU.png
Solemn Offering.png Solemn Offering 2White (3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
DC.png
Solemn Recruit.png Solemn Recruit 1WhiteWhite (3)
Creature — Dwarf Warrior (2/2)
Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

AERR.png
Solitary Hunter.png Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
SOIC.png
Sorin, Grim Nemesis.png Sorin, Grim Nemesis 4WhiteBlack (6)
Planeswalker — Sorin (6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

SOIM.png
Soulblade Djinn.png Soulblade Djinn 3BlueBlue (5)
Creature — Djinn (4/3)
Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

ORIR.png
Soulstinger.png Soulstinger 3Black (4)
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

AKHC.png
Sparkmage's Gambit.png Sparkmage's Gambit 1Red (2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
OGWC.png
Sparring Mummy.png Sparring Mummy 3White (4)
Creature — Zombie (3/3)
When Sparring Mummy enters the battlefield, untap target creature.
AKHC.png
Spatial Contortion.png Spatial Contortion 1Mana C.png (2)
Instant
(Mana C.png represents colorless mana.)

Target creature gets +3/-3 until end of turn.

OGWU.png
Spawnbinder Mage.png Spawnbinder Mage 3White (4)
Creature — Human Wizard Ally (2/4)
Cohort — Tap, Tap an untapped Ally you control: Tap target creature.
OGWC.png
Spectral Reserves.png Spectral Reserves 3White (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
EMNC.png
Spectral Shepherd.png Spectral Shepherd 2White (3)
Creature — Spirit (2/2)
Flying

1Blue: Return target Spirit you control to its owner's hand.

SOIU.png
Speedway Fanatic.png Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

KLDU.png
Spell Queller.png Spell Queller 1WhiteBlue (3)
Creature — Spirit (2/3)
Flash

Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

EMNR.png
Spell Shrivel.png Spell Shrivel 2Blue (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

BFZC.png
Sphinx's Tutelage.png Sphinx's Tutelage 2Blue (3)
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

5Blue: Draw a card, then discard a card.

ORIU.png
Spined Wurm.png Spined Wurm 4Green (5)
Creature — Wurm (5/4)
DC.png
Spire Patrol.png Spire Patrol 2WhiteBlue (4)
Creature — Human Soldier (3/2)
Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

AERU.png
Spirit of the Hunt.png Spirit of the Hunt 1GreenGreen (3)
Creature — Wolf Spirit (3/3)
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

EMNR.png
Splendid Agony.png Splendid Agony 2Black (3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
AKHC.png
Spontaneous Artist.png Spontaneous Artist 3Red (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

KLDC.png
Spontaneous Mutation.png Spontaneous Mutation Blue (1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

EMNC.png
Spring.png Spring 2Green (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHU.png
Sram's Expertise.png Sram's Expertise 2WhiteWhite (4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR.png
Sram, Senior Edificer.png Sram, Senior Edificer 1White (2)
Legendary Creature — Dwarf Advisor (2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
AERR.png
Stalking Drone.png Stalking Drone 1Green (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mana C.png: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. (Mana C.png represents colorless mana.)

DC.png
Stallion of Ashmouth.png Stallion of Ashmouth 3Black (4)
Creature — Nightmare Horse (3/3)
Delirium — 1Black: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
DC.png
Stalwart Aven.png Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC.png
Start.png Start 2White (3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
AKHU.png
Start Your Engines.png Start Your Engines 3Red (4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
KLDU.png
Steadfast Cathar.png Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
EMNC.png
Stensia Banquet.png Stensia Banquet 2Red (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

EMNC.png
Stensia Innkeeper.png Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
EMNC.png
Stensia Masquerade.png Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU.png
Steppe Glider.png Steppe Glider 4White (5)
Creature — Elemental (2/4)
Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

OGWU.png
Stir the Sands.png Stir the Sands 4BlackBlack (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

DU.png
Stitched Mangler.png Stitched Mangler 2Blue (3)
Creature — Zombie Horror (2/3)
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

SOIC.png
Stoic Builder.png Stoic Builder 2Green (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOIC.png
Stone Haven Medic.png Stone Haven Medic 1White (2)
Creature — Kor Cleric (1/3)
White, Tap: You gain 1 life.
BFZC.png
Stone Quarry.png Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

DC.png
Stoneforge Acolyte.png Stoneforge Acolyte White (1)
Creature — Kor Artificer Ally (1/2)
Cohort — Tap, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
OGWU.png
Stoneforge Masterwork.png Stoneforge Masterwork 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip 2

OGWR.png
Stonefury.png Stonefury 3RedRed (5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
BFZC.png
Stonewing Antagonizer.png Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
SOIU.png
Stonework Puma.png Stonework Puma 3 (3)
Artifact Creature — Cat Ally (2/2)
DC.png
Stormchaser Mage.png Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

OGWU.png
Stormrider Spirit.png Stormrider Spirit 4Blue (5)
Creature — Spirit (3/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying

SOIC.png
Strider Harness.png Strider Harness 3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip 1

DC.png
Stromkirk Condemned.png Stromkirk Condemned BlackBlack (2)
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
EMNR.png
Stromkirk Mentor.png Stromkirk Mentor 3Black (4)
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
DC.png
Subjugator Angel.png Subjugator Angel 4WhiteWhite (6)
Creature — Angel (4/3)
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

EMNU.png
Submerged Boneyard.png Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black to your mana pool.

DC.png
Subterranean Scout.png Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
ORIC.png
Subtle Strike.png Subtle Strike 1Black (2)
Instant
Choose one or both —

• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.

KLDC.png
Sulfur Falls.png Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red to your mana pool.

DR.png
Sunblade Elf.png Sunblade Elf Green (1)
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.

4White: Creatures you control get +1/+1 until end of turn.

DU.png
Sunken Hollow.png Sunken Hollow (0)
Land — Island Swamp
(Tap: Add Blue or Black to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

BFZR.png
Sunpetal Grove.png Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White to your mana pool.

DR.png
Sunscorched Desert.png Sunscorched Desert (0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

Tap: Add Mana C.png to your mana pool.

AKHC.png
Suntail Hawk.png Suntail Hawk White (1)
Creature — Bird (1/1)
Flying
DC.png
Supernatural Stamina.png Supernatural Stamina Black (1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
AKHC.png
Suppression Bonds.png Suppression Bonds 3White (4)
Enchantment — Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

DC.png
Survive the Night.png Survive the Night 2White (3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC.png
Swamp.png Swamp (0)
Basic Land — Swamp
DC.png
Sweatworks Brawler.png Sweatworks Brawler 3Red (4)
Creature — Human Artificer (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Menace

AERC.png
Sweep Away.png Sweep Away 2Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
OGWC.png
Swell of Growth.png Swell of Growth 1Green (2)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
BFZC.png
Sylvan Advocate.png Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

OGWR.png
Synchronized Strike.png Synchronized Strike 2Green (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
AKHU.png
Syndicate Trafficker.png Syndicate Trafficker 1Black (2)
Creature — Aetherborn Rogue (3/1)
1, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
KLDR.png
Tah-Crop Elite.png Tah-Crop Elite 3White (4)
Creature — Bird Warrior (2/2)
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

AKHC.png
Tah-Crop Skirmisher.png Tah-Crop Skirmisher 1Blue (2)
Creature — Naga Warrior (2/1)
Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
AKHC.png
Tainted Remedy.png Tainted Remedy 2Black (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORIR.png
Tajuru Pathwarden.png Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)
Vigilance, trample
OGWC.png
Tajuru Stalwart.png Tajuru Stalwart 2Green (3)
Creature — Elf Scout Ally (0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZC.png
Take Inventory.png Take Inventory 1Blue (2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
EMNC.png
Take into Custody.png Take into Custody Blue (1)
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
AERC.png
Talent of the Telepath.png Talent of the Telepath 2BlueBlue (4)
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

ORIR.png
Tamiyo's Journal.png Tamiyo's Journal 5 (5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

SOIR.png
Tamiyo, Field Researcher.png Tamiyo, Field Researcher 1GreenWhiteBlue (4)
Planeswalker — Tamiyo (4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

EMNM.png
Tandem Tactics.png Tandem Tactics 1White (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
BFZC.png
Tar Snare.png Tar Snare 2Black (3)
Instant
Target creature gets -3/-2 until end of turn.
OGWC.png
Tattered Haunter.png Tattered Haunter 1Blue (2)
Creature — Spirit (2/1)
Flying

Tattered Haunter can block only creatures with flying.

EMNC.png
Telling Time.png Telling Time 1Blue (2)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
DU.png
Temmet, Vizier of Naktamun.png Temmet, Vizier of Naktamun WhiteBlue (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm 3WhiteBlue (3WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHR.png
Tenacity.png Tenacity 3White (4)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
SOIU.png
Terrain Elemental.png Terrain Elemental 1Green (2)
Creature — Elemental (3/2)
KLDC.png
Territorial Baloth.png Territorial Baloth 4Green (5)
Creature — Beast (4/4)
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
BFZC.png
Territorial Gorger.png Territorial Gorger 3Red (4)
Creature — Gremlin (2/2)
Trample

Whenever you get one or more Energy (energy counters), Territorial Gorger gets +2/+2 until end of turn.

KLDR.png
Tezzeret the Schemer.png Tezzeret the Schemer 2BlueBlack (4)
Planeswalker — Tezzeret (5)
+1: Create a colorless artifact token named Etherium Cell with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."

−2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.
−7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."

AERM.png
Tezzeret's Touch.png Tezzeret's Touch 1BlueBlack (3)
Enchantment — Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.

AERU.png
Thalia's Lieutenant.png Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

SOIR.png
Thalia, Heretic Cathar.png Thalia, Heretic Cathar 2White (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

EMNR.png
The Gitrog Monster.png The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM.png
Thermo-Alchemist.png Thermo-Alchemist 1Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

EMNC.png
Thing in the Ice.png Thing in the Ice 1Blue (2)
Creature — Horror (0/4)
Defender

Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

SOIR.png
Thopter Arrest.png Thopter Arrest 2White (3)
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
AERU.png
Thopter Engineer.png Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

ORIU.png
Thopter Spy Network.png Thopter Spy Network 2BlueBlue (4)
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

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Thornbow Archer.png Thornbow Archer Black (1)
Creature — Elf Archer (1/2)
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
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Thornhide Wolves.png Thornhide Wolves 4Green (5)
Creature — Wolf (4/5)
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Those Who Serve.png Those Who Serve 2White (3)
Creature — Zombie (2/4)
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Thought Harvester.png Thought Harvester 3Blue (4)
Creature — Eldrazi Drone (2/4)
Devoid (This card has no color.)

Flying
Whenever you cast a colorless spell, target opponent exiles the top card of his or her library.

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Thought-Knot Seer.png Thought-Knot Seer 3Mana C.png (4)
Creature — Eldrazi (4/4)
(Mana C.png represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

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Thraben Foulbloods.png Thraben Foulbloods 2Black (3)
Creature — Zombie Hound (3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Thraben Gargoyle.png Thraben Gargoyle 1 (1)
Artifact Creature — Gargoyle (2/2)
Defender

6: Transform Thraben Gargoyle.

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Thresher Lizard.png Thresher Lizard 2Red (3)
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
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Thriving Grubs.png Thriving Grubs 1Red (2)
Creature — Gremlin (2/1)
When Thriving Grubs enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Grubs attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Thriving Ibex.png Thriving Ibex 3White (4)
Creature — Goat (2/4)
When Thriving Ibex enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Ibex attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Thriving Rats.png Thriving Rats 1Black (2)
Creature — Rat (1/2)
When Thriving Rats enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rats attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Thriving Rhino.png Thriving Rhino 2Green (3)
Creature — Rhino (2/3)
When Thriving Rhino enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rhino attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Thriving Turtle.png Thriving Turtle Blue (1)
Creature — Turtle (0/3)
When Thriving Turtle enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Turtle attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

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Throne of the God-Pharaoh.png Throne of the God-Pharaoh 2 (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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Throttle.png Throttle 4Black (5)
Instant
Target creature gets -4/-4 until end of turn.
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Throwing Knife.png Throwing Knife 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

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Thunderclap Wyvern.png Thunderclap Wyvern 2WhiteBlue (4)
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Other creatures you control with flying get +1/+1.

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Tide Drifter.png Tide Drifter 1Blue (2)
Creature — Eldrazi Drone (0/5)
Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.

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Tidy Conclusion.png Tidy Conclusion 3BlackBlack (5)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
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Tightening Coils.png Tightening Coils 1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0 and loses flying.

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Timber Gorge.png Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green to your mana pool.

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Timber Shredder.png Timber Shredder (2)
Creature — Werewolf (4/2)
Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

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Timberland Guide.png Timberland Guide 1Green (2)
Creature — Human Scout (1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
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Timberpack Wolf.png Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
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Time to Reflect.png Time to Reflect White (1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
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Tireless Tracker.png Tireless Tracker 2Green (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

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Titan's Presence.png Titan's Presence 3 (3)
Instant
As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

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Titan's Strength.png Titan's Strength Red (1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Titanic Growth.png Titanic Growth 1Green (2)
Instant
Target creature gets +4/+4 until end of turn.
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Toolcraft Exemplar.png Toolcraft Exemplar White (1)
Creature — Dwarf Artificer (1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
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Tooth Collector.png Tooth Collector 2Black (3)
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

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Topan Freeblade.png Topan Freeblade 1White (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

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Topplegeist.png Topplegeist White (1)
Creature — Spirit (1/1)
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

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Torch Gauntlet.png Torch Gauntlet 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

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Torrential Gearhulk.png Torrential Gearhulk 4BlueBlue (6)
Artifact Creature — Construct (5/6)
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Totem-Guide Hartebeest.png Totem-Guide Hartebeest 4White (5)
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
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Touch of the Void.png Touch of the Void 2Red (3)
Sorcery
Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

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Tower Geist.png Tower Geist 3Blue (4)
Creature — Spirit (2/2)
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

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Tragic Arrogance.png Tragic Arrogance 3WhiteWhite (5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
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Traitorous Instinct.png Traitorous Instinct 3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
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Tranquil Expanse.png Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White to your mana pool.

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Treasure Keeper.png Treasure Keeper 4 (4)
Artifact Creature — Construct (3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
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Trial of Ambition.png Trial of Ambition 1Black (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

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Trial of Knowledge.png Trial of Knowledge 3Blue (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

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Trial of Solidarity.png Trial of Solidarity 2White (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

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Trial of Strength.png Trial of Strength 2Green (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

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Trial of Zeal.png Trial of Zeal 2Red (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

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Trophy Mage.png Trophy Mage 2Blue (3)
Creature — Human Wizard (2/2)
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
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Trueheart Duelist.png Trueheart Duelist 1White (2)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.

Embalm 2White (2White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

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Trueheart Twins.png Trueheart Twins 4Red (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

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Trusty Companion.png Trusty Companion 1White (2)
Creature — Hyena (3/2)
Vigilance

Trusty Companion can't attack alone.

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Twin Bolt.png Twin Bolt 1Red (2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
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Twins of Maurer Estate.png Twins of Maurer Estate 4Black (5)
Creature — Vampire (3/5)
Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Ulamog's Despoiler.png Ulamog's Despoiler 6 (6)
Creature — Eldrazi Processor (5/5)
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
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Ulamog's Nullifier.png Ulamog's Nullifier 2BlueBlack (4)
Creature — Eldrazi Processor (2/3)
Devoid (This card has no color.)

Flash
Flying
When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

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Ulamog's Reclaimer.png Ulamog's Reclaimer 4Blue (5)
Creature — Eldrazi Processor (2/5)
Devoid (This card has no color.)

When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.

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Ulamog, the Ceaseless Hunger.png Ulamog, the Ceaseless Hunger 10 (10)
Legendary Creature — Eldrazi (10/10)
When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.

Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.

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Ulrich of the Krallenhorde.png Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulrich's Kindred.png Ulrich's Kindred 2Red (3)
Creature — Wolf (3/2)
Trample

3Green: Target attacking Wolf or Werewolf gains indestructible until end of turn.

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Ulrich, Uncontested Alpha.png Ulrich, Uncontested Alpha (5)
Legendary Creature — Werewolf (6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

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Ulvenwald Hydra.png Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

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Ulvenwald Mysteries.png Ulvenwald Mysteries 2Green (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

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Ulvenwald Observer.png Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
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Umara Entangler.png Umara Entangler 1Blue (2)
Creature — Merfolk Rogue Ally (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Unbridled Growth.png Unbridled Growth Green (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.

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Unburden.png Unburden 1BlackBlack (3)
Sorcery
Target player discards two cards.

Cycling 2 (2, Discard this card: Draw a card.)

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Undead Servant.png Undead Servant 3Black (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undercity Troll.png Undercity Troll 1Green (2)
Creature — Troll (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Underhanded Designs.png Underhanded Designs 1Black (2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay 1. If you do, each opponent loses 1 life and you gain 1 life.

1Black, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

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Unholy Hunger.png Unholy Hunger 3BlackBlack (5)
Instant
Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

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Unified Front.png Unified Front 3White (4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
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Unity of Purpose.png Unity of Purpose 3Blue (4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

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Universal Solvent.png Universal Solvent 1 (1)
Artifact
7, Tap, Sacrifice Universal Solvent: Destroy target permanent.
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Unlicensed Disintegration.png Unlicensed Disintegration 1BlackRed (3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
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Unnatural Aggression.png Unnatural Aggression 2Green (3)
Instant
Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

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Unsubstantiate.png Unsubstantiate 1Blue (2)
Instant
Return target spell or creature to its owner's hand.
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Untamed Hunger.png Untamed Hunger 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

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Untethered Express.png Untethered Express 4 (4)
Artifact — Vehicle (4/4)
Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Unwavering Initiate.png Unwavering Initiate 2White (3)
Creature — Human Warrior (3/2)
Vigilance

Embalm 4White (4White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

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Valakut Invoker.png Valakut Invoker 2Red (3)
Creature — Human Shaman (2/3)
8: Valakut Invoker deals 3 damage to target creature or player.
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Valeron Wardens.png Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

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Valor in Akros.png Valor in Akros 3White (4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Vampire Envoy.png Vampire Envoy 2Black (3)
Creature — Vampire Cleric Ally (1/4)
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

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Vampiric Rites.png Vampiric Rites Black (1)
Enchantment
1Black, Sacrifice a creature: You gain 1 life and draw a card.
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Vedalken Blademaster.png Vedalken Blademaster 2Blue (3)
Creature — Vedalken Soldier (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Vengeful Rebel.png Vengeful Rebel 2Black (3)
Creature — Aetherborn Warrior (3/2)
Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
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Verdurous Gearhulk.png Verdurous Gearhulk 3GreenGreen (5)
Artifact Creature — Construct (4/4)
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

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Vessel of Ephemera.png Vessel of Ephemera 1White (2)
Enchantment
2White, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
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Vessel of Malignity.png Vessel of Malignity 1Black (2)
Enchantment
1Black, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
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Vessel of Nascency.png Vessel of Nascency Green (1)
Enchantment
1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Vessel of Paramnesia.png Vessel of Paramnesia 1Blue (2)
Enchantment
Blue, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
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Vessel of Volatility.png Vessel of Volatility 1Red (2)
Enchantment
1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed to your mana pool.
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Vestige of Emrakul.png Vestige of Emrakul 3Red (4)
Creature — Eldrazi Drone (3/4)
Devoid (This card has no color.)

Trample

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Veteran Cathar.png Veteran Cathar 1Green (2)
Creature — Human Soldier (2/2)
3White: Target Human gains double strike until end of turn.
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Veteran Motorist.png Veteran Motorist RedWhite (2)
Creature — Dwarf Pilot (3/1)
When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

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Veteran Warleader.png Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

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Veteran's Sidearm.png Veteran's Sidearm 2 (2)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Vexing Scuttler.png Vexing Scuttler 8 (8)
Creature — Eldrazi Crab (4/5)
Emerge 6Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.

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Victory.png Victory 2White (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Vildin-Pack Alpha.png Vildin-Pack Alpha (3)
Creature — Werewolf (4/3)
Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

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Vildin-Pack Outcast.png Vildin-Pack Outcast 4Red (5)
Creature — Werewolf Horror (4/4)
Trample

Red: Vildin-Pack Outcast gets +1/-1 until end of turn.
5RedRed: Transform Vildin-Pack Outcast.

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Vile Aggregate.png Vile Aggregate 2Red (3)
Creature — Eldrazi Drone (*/5)
Devoid (This card has no color.)

Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

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Vile Redeemer.png Vile Redeemer 2Green (3)
Creature — Eldrazi (3/3)
Devoid (This card has no color.)

Flash
When you cast Vile Redeemer, you may pay Mana C.png. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add Mana C.png to your mana pool."

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Vines of the Recluse.png Vines of the Recluse Green (1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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Visionary Augmenter.png Visionary Augmenter 2WhiteWhite (4)
Creature — Dwarf Artificer (2/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Visions of Brutality.png Visions of Brutality 1Black (2)
Enchantment — Aura
Devoid (This card has no color.)

Enchant creature
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.

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Vizier of Tumbling Sands.png Vizier of Tumbling Sands 2Blue (3)
Creature — Human Cleric (1/3)
Tap: Untap another target permanent.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.

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Void Attendant.png Void Attendant 2Green (3)
Creature — Eldrazi Processor (2/3)
Devoid (This card has no color.)

1Green, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Void Grafter.png Void Grafter 1GreenBlue (3)
Creature — Eldrazi Drone (2/4)
Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

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Voldaren Duelist.png Voldaren Duelist 3Red (4)
Creature — Vampire Warrior (3/2)
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

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Voltaic Brawler.png Voltaic Brawler RedGreen (2)
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

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Voracious Null.png Voracious Null 2Black (3)
Creature — Zombie (2/2)
1Black, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.
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Vryn Wingmare.png Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost 1 more to cast.

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Walker of the Wastes.png Walker of the Wastes 4Mana C.png (5)
Creature — Eldrazi (4/4)
(Mana C.png represents colorless mana.)

Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.

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Walking Ballista.png Walking Ballista XX (0)
Artifact Creature — Construct (0/0)
Walking Ballista enters the battlefield with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

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Wall of Resurgence.png Wall of Resurgence 2White (3)
Creature — Wall (0/6)
Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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Wandering Fumarole.png Wandering Fumarole (0)
Land
Wandering Fumarole enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.
2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

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Warden of Geometries.png Warden of Geometries 4 (4)
Creature — Eldrazi Drone (2/3)
Vigilance

Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

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Warfire Javelineer.png Warfire Javelineer 3Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Warped Landscape.png Warped Landscape (0)
Land
Tap: Add Mana C.png to your mana pool.

2, Tap, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

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Warping Wail.png Warping Wail 1Mana C.png (2)
Instant
(Mana C.png represents colorless mana.)

Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Wasteland Strangler.png Wasteland Strangler 2Black (3)
Creature — Eldrazi Processor (3/2)
Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

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Wastes.png Wastes (0)
Basic Land
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Watchers of the Dead.png Watchers of the Dead 2 (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
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Watchful Naga.png Watchful Naga 2Green (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
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Wave-Wing Elemental.png Wave-Wing Elemental 5Blue (6)
Creature — Elemental (3/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

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Waxing Moon.png Waxing Moon 1Green (2)
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
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Wayward Disciple.png Wayward Disciple (3)
Creature — Human Cleric (2/4)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
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Wayward Giant.png Wayward Giant 4Red (5)
Creature — Giant (4/5)
Menace
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Wayward Servant.png Wayward Servant WhiteBlack (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Weaponcraft Enthusiast.png Weaponcraft Enthusiast 2Black (3)
Creature — Aetherborn Artificer (0/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Weapons Trainer.png Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
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Weaver of Currents.png Weaver of Currents 1GreenBlue (3)
Creature — Naga Druid (2/2)
Tap: Add Mana C.pngMana C.png to your mana pool.
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Weaver of Lightning.png Weaver of Lightning 2Red (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

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Weirded Vampire.png Weirded Vampire 3Black (4)
Creature — Vampire Horror (3/3)
Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Welcome to the Fold.png Welcome to the Fold 2BlueBlue (4)
Sorcery
Madness XBlueBlue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

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Weldfast Engineer.png Weldfast Engineer 1BlackRed (3)
Creature — Human Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
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Weldfast Monitor.png Weldfast Monitor 3 (3)
Artifact Creature — Lizard (3/2)
Red: Weldfast Monitor gains menace until end of turn.
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Weldfast Wingsmith.png Weldfast Wingsmith 3Blue (4)
Creature — Human Artificer (3/3)
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
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Welding Sparks.png Welding Sparks 2Red (3)
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
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Welkin Tern.png Welkin Tern 1Blue (2)
Creature — Bird (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

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Werewolf of Ancient Hunger.png Werewolf of Ancient Hunger (5)
Creature — Werewolf (*/*)
Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

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Westvale Abbey.png Westvale Abbey (0)
Land
Tap: Add Mana C.png to your mana pool.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
5, Tap, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

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Westvale Cult Leader.png Westvale Cult Leader (2)
Creature — Human Cleric (*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

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Wharf Infiltrator.png Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

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Whir of Invention.png Whir of Invention XBlueBlueBlue (3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

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Whirler Rogue.png Whirler Rogue 2BlueBlue (4)
Creature — Human Rogue Artificer (2/2)
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

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Whirler Virtuoso.png Whirler Virtuoso 1BlueRed (3)
Creature — Vedalken Artificer (2/3)
When Whirler Virtuoso enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Create a 1/1 colorless Thopter artifact creature token with flying.

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Whispers of Emrakul.png Whispers of Emrakul 1Black (2)
Sorcery
Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

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Wild Instincts.png Wild Instincts 3Green (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Wild-Field Scarecrow.png Wild-Field Scarecrow 3 (3)
Artifact Creature — Scarecrow (1/4)
Defender

2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

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Wildsize.png Wildsize 2Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

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Willbreaker.png Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
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Wind-Kin Raiders.png Wind-Kin Raiders 4BlueBlue (6)
Creature — Human Artificer (4/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying

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Winding Constrictor.png Winding Constrictor BlackGreen (2)
Creature — Snake (2/3)
If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

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Windrider Patrol.png Windrider Patrol 3BlueBlue (5)
Creature — Merfolk Wizard (4/3)
Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Wispweaver Angel.png Wispweaver Angel 4WhiteWhite (6)
Creature — Angel (4/4)
Flying

When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

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Witness the End.png Witness the End 3Black (4)
Sorcery
Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

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Wolf of Devil's Breach.png Wolf of Devil's Breach 3RedRed (5)
Creature — Elemental Wolf (5/5)
Whenever Wolf of Devil's Breach attacks, you may pay 1Red and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
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Wolfkin Bond.png Wolfkin Bond 4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

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Woodcutter's Grit.png Woodcutter's Grit 2Green (3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Woodland Bellower.png Woodland Bellower 4GreenGreen (6)
Creature — Beast (6/5)
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
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Woodland Cemetery.png Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green to your mana pool.

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Woodland Patrol.png Woodland Patrol 2Green (3)
Creature — Human Scout (3/2)
Vigilance
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Woodland Stream.png Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.

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Woodland Wanderer.png Woodland Wanderer 3Green (4)
Creature — Elemental (2/2)
Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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Workshop Assistant.png Workshop Assistant 3 (3)
Artifact Creature — Construct (1/2)
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
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Wrangle.png Wrangle 1Red (2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Wretched Gryff.png Wretched Gryff 7 (7)
Creature — Eldrazi Hippogriff (3/4)
Emerge 5Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Wretched Gryff, draw a card.
Flying

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Yahenni's Expertise.png Yahenni's Expertise 2BlackBlack (4)
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

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Yahenni, Undying Partisan.png Yahenni, Undying Partisan 2Black (3)
Legendary Creature — Aetherborn Vampire (2/2)
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

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Yavimaya Wurm.png Yavimaya Wurm 4GreenGreen (6)
Creature — Wurm (6/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
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Yeva's Forcemage.png Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
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Zada's Commando.png Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)
First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.

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Zendikar Incarnate.png Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
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Zendikar's Roil.png Zendikar's Roil 3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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Zulaport Chainmage.png Zulaport Chainmage 3Black (4)
Creature — Human Shaman Ally (4/2)
Cohort — Tap, Tap an untapped Ally you control: Target opponent loses 2 life.
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