This page lists all the cards available to play in Magic Duels. Some filters are available to help you find the card you need!
Types | Artifact | Creature | Enchantment | Instant | Land |
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Legendary | Planeswalker | Sorcery | |||
Subtypes | Ally | Angel | Artificer | Aura | Eldrazi |
Elemental | Elf | Equipment | Human | Horror | |
Spirit | Vampire | Wall | Werewolf | Zombie | |
Colors | White | Blue | Black | Red | Green |
Multicolor | Colorless | ||||
Rarity | Common | Uncommon | Rare | Mythic Rare | |
Sets | All cards | Starter set | Origins | ||
Battle for Zendikar | Oath of the Gatewatch | Shadows over Innistrad | Eldritch Moon | ||
Kaladesh | Aether Revolt | Amonkhet |
1394 results | ||
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Abandon Reason (3) Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Abbot of Keral Keep (2) Creature — Human Monk (2/1) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. |
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Aberrant Researcher (4) Creature — Human Insect (3/2) Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. |
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Abstruse Interference (3) Instant Devoid (This card has no color.) Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
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Abundant Maw (8) Creature — Eldrazi Leech (6/4) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. |
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Accomplished Automaton (7) Artifact Creature — Construct (5/7) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Accursed Spirit (4) Creature — Spirit (3/2) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
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Acrobatic Maneuver (3) Instant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
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Act of Treason (3) Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) |
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Advanced Stitchwing (5) Creature — Zombie Horror (3/4) Flying , Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. |
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Adverse Conditions (4) Instant Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Aerial Modification (5) Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. |
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Aeronaut Admiral (4) Creature — Human Pilot (3/1) Flying Vehicles you control have flying. |
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Aeronaut Tinkerer (3) Creature — Human Artificer (2/3) Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) |
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Aether Chaser (2) Creature — Human Artificer (2/1) First strike When Aether Chaser enters the battlefield, you get (two energy counters). |
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Aether Herder (4) Creature — Elf Artificer Druid (3/3) When Aether Herder enters the battlefield, you get (two energy counters). Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. |
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Aether Hub (0) Land When Aether Hub enters the battlefield, you get (an energy counter). : Add to your mana pool. |
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Aether Inspector (4) Creature — Dwarf Artificer (2/3) Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). |
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Aether Meltdown (2) Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle |
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Aether Poisoner (2) Creature — Human Artificer (1/1) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). |
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Aether Swooper (2) Creature — Vedalken Artificer (1/2) Flying When Aether Swooper enters the battlefield, you get (two energy counters). |
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Aether Theorist (2) Creature — Vedalken Rogue (1/3) When Aether Theorist enters the battlefield, you get (three energy counters). , Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Aether Tradewinds (3) Instant Return target permanent you control and target permanent you don't control to their owners' hands. |
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Aethersphere Harvester (3) Artifact — Vehicle (3/5) Flying When Aethersphere Harvester enters the battlefield, you get (two energy counters). |
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Aethersquall Ancient (7) Creature — Leviathan (6/6) Flying At the beginning of your upkeep, you get (three energy counters). |
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Aetherstorm Roc (4) Creature — Bird (3/3) Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). |
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Aetherstream Leopard (3) Creature — Cat (2/3) Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). |
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Aethertide Whale (6) Creature — Whale (6/4) Flying When Aethertide Whale enters the battlefield, you get (six energy counters). |
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Aethertorch Renegade (3) Creature — Human Rogue (1/2) When Aethertorch Renegade enters the battlefield, you get (four energy counters). , Pay : Aethertorch Renegade deals 1 damage to target creature. |
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Aetherwind Basker (7) Creature — Lizard (7/7) Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. |
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Ahn-Crop Champion (4) Creature — Human Warrior (4/4) You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.) |
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Ahn-Crop Crasher (3) Creature — Minotaur Warrior (3/2) Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.) |
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Aid from the Cowl (5) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. |
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Ainok Guide (2) Creature — Hound Scout (1/1) When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. |
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Airdrop Aeronauts (5) Creature — Dwarf Scout (4/3) Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. |
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Ajani Unyielding (6) Planeswalker — Ajani (4) +2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. −2: Exile target creature. Its controller gains life equal to its power. |
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Akoum Firebird (4) Creature — Phoenix (3/3) Flying, haste Akoum Firebird attacks each turn if able. |
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Akoum Flameseeker (3) Creature — Human Shaman Ally (3/2) Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card. |
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Akoum Hellkite (6) Creature — Dragon (4/4) Flying Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. |
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Akoum Stonewaker (2) Creature — Human Shaman (2/1) Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. |
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Akroan Jailer (1) Creature — Human Soldier (1/1) , : Tap target creature. |
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Akroan Sergeant (3) Creature — Human Soldier (2/2) First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Alchemist's Vial (2) Artifact When Alchemist's Vial enters the battlefield, draw a card. , , Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. |
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Alhammarret, High Arbiter (7) Legendary Creature — Sphinx (5/5) Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. |
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Aligned Hedron Network (4) Artifact When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) |
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Alley Evasion (1) Instant Choose one — • Target creature you control gets +1/+2 until end of turn. |
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Alley Strangler (3) Creature — Aetherborn Rogue (2/3) Menace |
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Allied Reinforcements (4) Sorcery Create two 2/2 white Knight Ally creature tokens. |
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Alms of the Vein (3) Sorcery Target opponent loses 3 life and you gain 3 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Altar's Reap (2) Instant As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards. |
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Altered Ego (4) Creature — Shapeshifter (0/0) Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
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Always Watching (3) Enchantment Nontoken creatures you control get +1/+1 and have vigilance. |
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Ambitious Aetherborn (5) Creature — Aetherborn Artificer (4/3) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) |
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Ampryn Tactician (4) Creature — Human Soldier (3/3) When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. |
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Anchor to the Aether (3) Sorcery Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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Ancient Crab (3) Creature — Crab (1/5) |
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Angel of Invention (5) Creature — Angel (2/1) Flying, vigilance, lifelink Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) |
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Angel of Renewal (6) Creature — Angel Ally (4/4) Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. |
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Angelic Destiny (4) Enchantment — Aura Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. |
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Angelic Purge (3) Sorcery As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment. |
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Angler Drake (6) Creature — Drake (4/4) Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. |
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Anguished Unmaking (3) Instant Exile target nonland permanent. You lose 3 life. |
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Animist's Awakening (1) Sorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
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Anointed Procession (4) Enchantment If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. |
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Anointer of Champions (1) Creature — Human Cleric (1/1) : Target attacking creature gets +1/+1 until end of turn. |
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Anointer Priest (2) Creature — Human Cleric (1/3) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Apothecary Geist (4) Creature — Spirit (2/3) Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. |
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Appetite for the Unnatural (3) Instant Destroy target artifact or enchantment. You gain 2 life. |
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Aradara Express (5) Artifact — Vehicle (8/6) Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Arborback Stomper (5) Creature — Beast (5/4) Trample When Arborback Stomper enters the battlefield, you gain 5 life. |
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Archangel Avacyn (5) Legendary Creature — Angel (4/4) Flash Flying, vigilance |
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Archfiend of Ifnir (5) Creature — Demon (5/4) Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. |
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Architect of the Untamed (3) Creature — Elf Artificer Druid (2/3) Whenever a land enters the battlefield under your control, you get (an energy counter). Pay : Create a 6/6 colorless Beast artifact creature token. |
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Arlinn Kord (4) Planeswalker — Arlinn (3) +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. |
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Arlinn, Embraced by the Moon (4) Planeswalker — Arlinn +1: Creatures you control get +1/+1 and gain trample until end of turn. −1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. |
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Armorcraft Judge (4) Creature — Elf Artificer (3/3) When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. |
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Artificer's Epiphany (3) Instant Draw two cards. If you control no artifacts, discard a card. |
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Ashmouth Blade (1) Artifact — Equipment Equipped creature gets +3/+3 and has first strike. Equip |
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Aspiring Aeronaut (4) Creature — Human Artificer (1/2) Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. |
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Asylum Visitor (2) Creature — Vampire Wizard (3/1) At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Audacious Infiltrator (2) Creature — Dwarf Rogue (3/1) Audacious Infiltrator can't be blocked by artifact creatures. |
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Auramancer (3) Creature — Human Wizard (2/2) When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. |
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Avacyn's Judgment (2) Sorcery Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. |
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Avacyn, the Purifier (5) Legendary Creature — Angel (6/5) Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. |
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Avacynian Missionaries (4) Creature — Human Cleric (3/3) At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. |
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Avaricious Dragon (4) Creature — Dragon (4/4) Flying At the beginning of your draw step, draw an additional card. |
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Aven Initiate (4) Creature — Bird Warrior (3/2) Flying Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) |
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Aven Wind Guide (4) Creature — Bird Warrior (2/3) Flying, vigilance Creature tokens you control have flying and vigilance. |
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Aviary Mechanic (2) Creature — Dwarf Artificer (2/2) When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. |
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Awoken Horror (2) Creature — Kraken Horror (7/8) When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
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Ayli, Eternal Pilgrim (2) Legendary Creature — Kor Cleric (2/3) Deathtouch , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. |
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Backwoods Survivalists (4) Creature — Human Warrior (4/3) Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. |
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Baleful Ammit (3) Creature — Crocodile Demon (4/3) Lifelink When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control. |
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Ballista Charger (5) Artifact — Vehicle (6/6) Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Baloth Null (6) Creature — Zombie Beast (4/5) When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. |
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Baloth Pup (2) Creature — Beast (3/1) Baloth Pup has trample as long as it has a +1/+1 counter on it. |
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Baral's Expertise (5) Sorcery Return up to three target artifacts and/or creatures to their owners' hands. You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. |
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Baral, Chief of Compliance (2) Legendary Creature — Human Wizard (1/3) Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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Barrage Ogre (5) Creature — Ogre Warrior (3/3) , Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. |
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Barrage Tyrant (5) Creature — Eldrazi (5/3) Devoid (This card has no color.) , Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. |
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Barricade Breaker (7) Artifact Creature — Juggernaut (7/5) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able. |
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Bastion Enforcer (3) Creature — Dwarf Soldier (3/2) |
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Bastion Inventor (6) Creature — Vedalken Artificer (4/4) Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Hexproof (This creature can't be the target of spells or abilities your opponents control.) |
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Bastion Mastodon (5) Artifact Creature — Elephant (4/5) : Bastion Mastodon gains vigilance until end of turn. |
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Battle at the Bridge (1) Sorcery Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Target creature gets -X/-X until end of turn. You gain X life. |
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Battlefield Scavenger (2) Creature — Jackal Rogue (2/2) You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card. |
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Battlefront Krushok (5) Creature — Beast (3/4) Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. |
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Bearer of Silence (2) Creature — Eldrazi (2/1) Devoid (This card has no color.) When you cast Bearer of Silence, you may pay . If you do, target opponent sacrifices a creature. ( represents colorless mana.) |
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Bedlam Reveler (8) Creature — Devil Horror (3/4) Bedlam Reveler costs less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Bellows Lizard (1) Creature — Lizard (1/1) : Bellows Lizard gets +1/+0 until end of turn. |
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Benefaction of Rhonas (3) Sorcery Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard. |
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Benthic Infiltrator (3) Creature — Eldrazi Drone (1/4) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Binding Mummy (2) Creature — Zombie (2/2) Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. |
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Birthing Hulk (7) Creature — Eldrazi Drone (5/4) Devoid (This card has no color.) When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." ( represents colorless mana.) |
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Biting Rain (4) Sorcery All creatures get -2/-2 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bitter Revelation (4) Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. |
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Bitterblade Warrior (2) Creature — Jackal Warrior (2/2) You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.) |
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Blazing Hellhound (4) Creature — Elemental Hound (4/3) , Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. |
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Blazing Volley (1) Sorcery Blazing Volley deals 1 damage to each creature your opponents control. |
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Blessed Alliance (2) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Blessed Spirits (3) Creature — Spirit (2/2) Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blight Herder (5) Creature — Eldrazi Processor (4/5) When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." |
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Blightcaster (4) Creature — Human Wizard (2/3) Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. |
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Blighted Gorge (0) Land : Add to your mana pool. , , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. |
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Blighted Steppe (0) Land : Add to your mana pool. , , Sacrifice Blighted Steppe: You gain 2 life for each creature you control. |
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Blinding Drone (2) Creature — Eldrazi Drone (1/3) Devoid (This card has no color.) , : Tap target creature. ( represents colorless mana.) |
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Blisterpod (1) Creature — Eldrazi Drone (1/1) Devoid (This card has no color.) When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Blood Mist (4) Enchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
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Blood-Cursed Knight (3) Creature — Vampire Knight (3/2) As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) |
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Bloodbond Vampire (4) Creature — Vampire Shaman Ally (3/3) Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. |
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Bloodbriar (3) Creature — Plant Elemental (2/3) Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. |
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Bloodflow Connoisseur (3) Creature — Vampire (1/1) Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. |
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Bloodhall Priest (4) Creature — Vampire Cleric (4/4) Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bloodlust Inciter (1) Creature — Human Warrior (1/1) : Target creature gains haste until end of turn. |
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Bloodmad Vampire (3) Creature — Vampire Berserker (4/1) Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bloodpyre Elemental (5) Creature — Elemental (4/1) Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. |
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Bloodrage Brawler (2) Creature — Minotaur Warrior (4/3) When Bloodrage Brawler enters the battlefield, discard a card. |
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Blossoming Defense (1) Instant Target creature you control gets +2/+2 and gains hexproof until end of turn. |
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Boiling Earth (2) Sorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Bold Impaler (1) Creature — Vampire Knight (1/2) : Bold Impaler gets +2/+0 until end of turn. |
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Bomat Bazaar Barge (4) Artifact — Vehicle (5/5) When Bomat Bazaar Barge enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Bomat Courier (1) Artifact Creature — Construct (1/1) Haste Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) |
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Bonded Construct (1) Artifact Creature — Construct (2/1) Bonded Construct can't attack alone. |
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Bonds of Mortality (2) Enchantment When Bonds of Mortality enters the battlefield, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn. |
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Bone Picker (4) Creature — Bird (3/2) Bone Picker costs less to cast if a creature died this turn. Flying, deathtouch |
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Bone Saw (0) Artifact — Equipment Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Bone Splinters (1) Sorcery As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature. |
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Bone to Ash (4) Instant Counter target creature spell. Draw a card. |
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Bontu the Glorified (3) Legendary Creature — God (4/6) Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. |
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Bontu's Monument (3) Legendary Artifact Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. |
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Boon of Emrakul (3) Enchantment — Aura Enchant creature Enchanted creature gets +3/-3. |
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Boonweaver Giant (7) Creature — Giant Monk (4/4) When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. |
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Borrowed Grace (3) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Borrowed Hostility (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Borrowed Malevolence (1) Instant Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — |
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Bottle Gnomes (3) Artifact Creature — Gnome (1/3) Sacrifice Bottle Gnomes: You gain 3 life. |
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Boulder Salvo (5) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature. |
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Bounding Krasis (3) Creature — Fish Lizard (3/3) Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature. |
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Bounty of the Luxa (4) Enchantment At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add to your mana pool. |
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Brain in a Jar (2) Artifact , : Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. , , Remove X charge counters from Brain in a Jar: Scry X. |
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Branded Howler (3) Creature — Werewolf (4/4) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. |
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Brazen Scourge (3) Creature — Gremlin (3/3) Haste |
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Breaker of Armies (8) Creature — Eldrazi (10/8) All creatures able to block Breaker of Armies do so. |
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Breakneck Rider (3) Creature — Human Scout Werewolf (3/3) At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. |
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Brilliant Spectrum (4) Sorcery Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. |
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Brisela, Voice of Nightmares (11) Legendary Creature — Eldrazi Angel (9/10) Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. |
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Brisela, Voice of Nightmares (11) Legendary Creature — Eldrazi Angel (9/10) Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less. |
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Bristling Hydra (4) Creature — Hydra (4/3) When Bristling Hydra enters the battlefield, you get (three energy counters). Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. |
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Broken Concentration (3) Instant Counter target spell. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Bronze Sable (2) Artifact Creature — Sable (2/1) |
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Brood Butcher (5) Creature — Eldrazi Drone (3/3) Devoid (This card has no color.) When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Broodhunter Wurm (4) Creature — Wurm (4/3) |
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Bruna, the Fading Light (7) Legendary Creature — Angel Horror (5/7) When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance |
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Brutal Expulsion (4) Instant Devoid (This card has no color.) Choose one or both — |
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Brute Strength (2) Instant Target creature gets +3/+1 and gains trample until end of turn. |
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Built to Last (1) Instant Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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Built to Smash (1) Instant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. |
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Bygone Bishop (3) Creature — Spirit Cleric (2/3) Flying Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Byway Courier (3) Creature — Human Scout (3/2) When Byway Courier dies, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Calculated Dismissal (3) Instant Counter target spell unless its controller pays . Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Call for Unity (5) Enchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. |
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Call of the Full Moon (2) Enchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) |
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Call the Bloodline (2) Enchantment , Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn. |
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Call the Gatewatch (3) Sorcery Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. |
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Campaign of Vengeance (5) Enchantment Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. |
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Canopy Gorger (6) Creature — Wurm (6/5) |
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Canopy Vista (0) Land — Forest Plains (: Add or to your mana pool.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. |
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Captured by the Consulate (4) Enchantment — Aura Enchant creature you don't control Enchanted creature can't attack. |
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Carrier Thrall (2) Creature — Vampire (2/1) When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add to your mana pool." |
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Cartouche of Ambition (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. |
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Cartouche of Knowledge (2) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Knowledge enters the battlefield, draw a card. |
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Cartouche of Solidarity (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. |
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Cartouche of Strength (3) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) |
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Cartouche of Zeal (1) Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn. |
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Cast Out (4) Enchantment Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. |
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Cataclysmic Gearhulk (5) Artifact Creature — Construct (4/5) Vigilance When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. |
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Catalog (3) Instant Draw two cards, then discard a card. |
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Cathartic Reunion (2) Sorcery As an additional cost to cast Cathartic Reunion, discard two cards. Draw three cards. |
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Caught in the Brights (3) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Celestial Flare (2) Instant Target player sacrifices an attacking or blocking creature. |
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Cemetery Recruitment (2) Sorcery Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. |
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Censor (2) Instant Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.) |
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Certain Death (6) Sorcery Destroy target creature. Its controller loses 2 life and you gain 2 life. |
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Champion of Arashin (4) Creature — Hound Warrior (3/2) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Champion of Rhonas (4) Creature — Jackal Warrior (3/3) You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.) |
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Chandra's Ignition (5) Sorcery Target creature you control deals damage equal to its power to each other creature and each opponent. |
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Chandra's Revolution (4) Sorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. |
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Chandra, Fire of Kaladesh (3) Legendary Creature — Human Shaman (2/2) Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control. |
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Chandra, Flamecaller (6) Planeswalker — Chandra (4) +1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. |
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Chandra, Roaring Flame (3) Planeswalker — Chandra (4) +1: Chandra, Roaring Flame deals 2 damage to target player. −2: Chandra, Roaring Flame deals 2 damage to target creature. |
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Chandra, Torch of Defiance (4) Planeswalker — Chandra (4) +1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add to your mana pool. |
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Chasm Guide (4) Creature — Goblin Scout Ally (3/2) Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. |
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Chief of the Foundry (3) Artifact Creature — Construct (2/3) Other artifact creatures you control get +1/+1. |
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Child of Night (2) Creature — Vampire (2/1) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Chitinous Cloak (3) Artifact — Equipment Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip |
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Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
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Chittering Host (7) Creature — Eldrazi Horror (5/6) Haste Menace (This creature can't be blocked except by two or more creatures.) |
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Chorus of Might (4) Instant Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
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Cinder Barrens (0) Land Cinder Barrens enters the battlefield tapped. : Add or to your mana pool. |
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Cinder Glade (0) Land — Mountain Forest (: Add or to your mana pool.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. |
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Cinder Hellion (5) Creature — Hellion (4/4) Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. |
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Citadel Castellan (3) Creature — Human Knight (2/3) Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Claustrophobia (3) Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. |
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Cleric of the Forward Order (2) Creature — Human Cleric (2/2) When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. |
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Cliffhaven Vampire (4) Creature — Vampire Warrior Ally (2/4) Flying Whenever you gain life, each opponent loses 1 life. |
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Cliffside Lookout (1) Creature — Kor Scout Ally (1/1) : Creatures you control get +1/+1 until end of turn. |
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Clifftop Retreat (0) Land Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. : Add or to your mana pool. |
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Cloudblazer (5) Creature — Human Scout (2/2) Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. |
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Clutch of Currents (1) Sorcery Return target creature to its owner's hand. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Coastal Discovery (4) Sorcery Draw two cards. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
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Cogwork Assembler (3) Artifact Creature — Assembly-Worker (2/3) : Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. |
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Collective Defiance (3) Sorcery Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Collective Effort (3) Sorcery Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — |
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Combustible Gearhulk (6) Artifact Creature — Construct (6/6) First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. |
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Commencement of Festivities (2) Instant Prevent all combat damage that would be dealt to players this turn. |
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Commit (4) Instant Put target spell or nonland permanent into its owner's library second from the top. |
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Comparative Analysis (4) Instant Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards. |
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Compelling Argument (2) Sorcery Target player puts the top five cards of his or her library into his or her graveyard. Cycling (, Discard this card: Draw a card.) |
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Compelling Deterrence (2) Instant Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. |
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Complete Disregard (3) Instant Devoid (This card has no color.) Exile target creature with power 3 or less. |
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Compulsory Rest (2) Enchantment — Aura Enchant creature Enchanted creature can't attack or block. |
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Conclave Naturalists (5) Creature — Dryad (4/4) When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. |
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Conduit of Emrakul (3) Creature — Eldrazi Werewolf (5/4) Whenever Conduit of Emrakul attacks, add to your mana pool at the beginning of your next main phase this turn. |
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Conduit of Storms (3) Creature — Werewolf Horror (2/3) Whenever Conduit of Storms attacks, add to your mana pool at the beginning of your next main phase this turn. : Transform Conduit of Storms. |
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Confirm Suspicions (5) Instant Counter target spell. Investigate three times. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Confiscation Coup (5) Sorcery Choose target artifact or creature. You get (four energy counters), then you may pay an amount of equal to that permanent's converted mana cost. If you do, gain control of it. |
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Confront the Unknown (1) Instant Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Consecrated by Blood (4) Enchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Consul's Lieutenant (2) Creature — Human Soldier (2/1) First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Consul's Shieldguard (4) Creature — Dwarf Soldier (3/4) When Consul's Shieldguard enters the battlefield, you get (two energy counters). Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn. |
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Consulate Dreadnought (1) Artifact — Vehicle (7/11) Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Consulate Skygate (2) Artifact Creature — Wall (0/4) Defender Reach (This creature can block creatures with flying.) |
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Consulate Turret (3) Artifact : You get (an energy counter). , Pay : Consulate Turret deals 2 damage to target player. |
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Containment Membrane (3) Enchantment — Aura Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature |
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Contraband Kingpin (2) Creature — Aetherborn Rogue (1/4) Lifelink Whenever an artifact enters the battlefield under your control, scry 1. |
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Convicted Killer (3) Creature — Human Werewolf (2/2) At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. |
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Conviction (2) Enchantment — Aura Enchant creature Enchanted creature gets +1/+3. |
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Convolute (3) Instant Counter target spell unless its controller pays . |
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Coral Merfolk (2) Creature — Merfolk (2/1) |
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Coralhelm Guide (2) Creature — Merfolk Scout Ally (2/1) : Target creature can't be blocked this turn. |
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Corpse Hauler (2) Creature — Human Rogue (2/1) , Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. |
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Countermand (4) Instant Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. |
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Countless Gears Renegade (2) Creature — Dwarf Artificer (2/2) Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. |
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Courageous Outrider (4) Creature — Human Scout (3/4) When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Courier Griffin (4) Creature — Griffin (2/3) Flying When Courier Griffin enters the battlefield, you gain 2 life. |
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Cowl Prowler (6) Creature — Wurm (6/6) |
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Cradle of the Accursed (0) Land — Desert : Add to your mana pool. , , Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery. |
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Creeping Mold (4) Sorcery Destroy target artifact, enchantment, or land. |
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Crocodile of the Crossing (4) Creature — Crocodile (5/4) Haste When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control. |
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Crop Sigil (1) Enchantment At the beginning of your upkeep, you may put the top card of your library into your graveyard. Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. |
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Crossroads Consecrator (1) Creature — Human Cleric (1/2) , : Target attacking Human gets +1/+1 until end of turn. |
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Crow of Dark Tidings (3) Creature — Zombie Bird (2/1) Flying When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. |
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Cruel Reality (7) Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life. |
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Cruel Revival (5) Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. |
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Crumbling Vestige (0) Land Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. |
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Crush of Tentacles (6) Sorcery Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token. |
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Cryptbreaker (1) Creature — Zombie (1/1) , , Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
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Cryptic Cruiser (4) Creature — Eldrazi Processor (3/3) Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature. |
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Cryptic Serpent (7) Creature — Serpent (6/5) Cryptic Serpent costs less to cast for each instant and sorcery card in your graveyard. |
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Culling Drone (2) Creature — Eldrazi Drone (2/2) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Cult of the Waxing Moon (5) Creature — Human Shaman (5/4) Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token. |
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Cultist's Staff (2) Artifact — Equipment Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Cultivator of Blades (5) Creature — Elf Artificer (1/1) Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. |
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Cultivator's Caravan (3) Artifact — Vehicle (5/5) : Add one mana of any color to your mana pool. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Curator of Mysteries (4) Creature — Sphinx (4/4) Flying Whenever you cycle or discard another card, scry 1. |
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Curio Vendor (2) Creature — Vedalken (2/1) |
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Cursed Minotaur (3) Creature — Zombie Minotaur (3/2) Menace (This creature can't be blocked except by two or more creatures.) |
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Cut (2) Sorcery Cut deals 4 damage to target creature. |
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Cyclone Sire (5) Creature — Elemental (3/4) Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. |
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Daredevil Dragster (3) Artifact — Vehicle (4/4) At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Daring Demolition (4) Sorcery Destroy target creature or Vehicle. |
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Dark Intimations (5) Sorcery Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. |
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Dark Salvation (1) Sorcery Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. |
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Darkslick Drake (4) Creature — Drake (2/4) Flying When Darkslick Drake dies, draw a card. |
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Dauntless Cathar (3) Creature — Human Soldier (3/2) , Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. |
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Dauntless River Marshal (2) Creature — Human Soldier (2/1) Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature. |
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Dawn (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Dawnfeather Eagle (5) Creature — Bird (3/3) Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. |
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Dazzling Reflection (2) Instant You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. |
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Dead Weight (1) Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. |
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Deadbridge Shaman (3) Creature — Elf Shaman (3/1) When Deadbridge Shaman dies, target opponent discards a card. |
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Deadeye Harpooner (3) Creature — Dwarf Warrior (2/2) Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. |
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Deathcap Cultivator (2) Creature — Human Druid (2/1) : Add or to your mana pool. Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. |
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Deathless Behemoth (6) Creature — Eldrazi (6/6) Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. |
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Decimator Beetle (5) Creature — Insect (4/5) When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. |
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Decimator of the Provinces (10) Creature — Eldrazi Boar (7/7) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. |
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Declaration in Stone (2) Sorcery Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. |
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Deepfathom Skulker (6) Creature — Eldrazi (4/4) Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. |
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Defiant Bloodlord (7) Creature — Vampire (4/5) Flying Whenever you gain life, target opponent loses that much life. |
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Defiant Greatmaw (3) Creature — Hippo (4/5) When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control. Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control. |
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Defiant Salvager (3) Creature — Aetherborn Artificer (2/2) Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. |
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Deft Dismissal (4) Instant Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. |
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Dehydration (4) Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. |
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Demolition Stomper (6) Artifact — Vehicle (10/7) Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Demon's Grasp (5) Sorcery Target creature gets -5/-5 until end of turn. |
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Demon-Possessed Witch (3) Creature — Human Shaman (4/3) When this creature transforms into Demon-Possessed Witch, you may destroy target creature. |
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Depala, Pilot Exemplar (3) Legendary Creature — Dwarf Pilot (3/3) Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. |
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Desert Cerodon (6) Creature — Beast (6/4) Cycling (, Discard this card: Draw a card.) |
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Desolation Twin (10) Creature — Eldrazi (10/10) When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token. |
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Desperate Sentry (3) Creature — Human Soldier (1/2) When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. |
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Despoiler of Souls (2) Creature — Horror (3/1) Despoiler of Souls can't block. , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. |
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Destined (2) Instant Target creature gets +1/+0 and gains indestructible until end of turn. |
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Destructive Tampering (3) Sorcery Choose one — • Destroy target artifact. |
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Devils' Playground (6) Sorcery Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player." |
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Devoted Crop-Mate (3) Creature — Human Warrior (3/2) You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.) |
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Devour in Flames (3) Sorcery As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker. |
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Diabolic Tutor (4) Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. |
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Die Young (2) Sorcery Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way. |
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Dimensional Infiltrator (2) Creature — Eldrazi (2/1) Devoid (This card has no color.) Flash |
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Diregraf Colossus (3) Creature — Zombie Giant (2/2) Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. |
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Disciple of the Ring (5) Creature — Human Wizard (3/4) , Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . |
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Dispel (1) Instant Counter target instant spell. |
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Disperse (2) Instant Return target nonland permanent to its owner's hand. |
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Displace (3) Instant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. |
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Displacement Wave (2) Sorcery Return all nonland permanents with converted mana cost X or less to their owners' hands. |
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Distemper of the Blood (2) Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Distended Mindbender (8) Creature — Eldrazi Insect (5/5) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. |
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Djeru's Resolve (1) Instant Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.) |
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Docent of Perfection (5) Creature — Insect Horror (5/4) Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. |
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Dominator Drone (3) Creature — Eldrazi Drone (3/2) Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) |
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Doomed Dissenter (2) Creature — Human (1/1) When Doomed Dissenter dies, create a 2/2 black Zombie creature token. |
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Drag Under (3) Sorcery Return target creature to its owner's hand. Draw a card. |
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Dragon Fodder (2) Sorcery Create two 1/1 red Goblin creature tokens. |
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Dragonskull Summit (0) Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. : Add or to your mana pool. |
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Drake Haven (3) Enchantment Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying. |
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Dramatic Reversal (2) Instant Untap all nonland permanents you control. |
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Drana's Chosen (4) Creature — Vampire Shaman Ally (2/2) Cohort — , Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token. |
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Drana's Emissary (3) Creature — Vampire Cleric Ally (2/2) Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. |
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Dread Wanderer (1) Creature — Zombie Jackal (2/1) Dread Wanderer enters the battlefield tapped. : Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand. |
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Dronepack Kindred (5) Creature — Eldrazi Werewolf (5/7) Trample : Dronepack Kindred gets +1/+0 until end of turn. |
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Drowned Catacomb (0) Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. : Add or to your mana pool. |
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Drowner of Hope (6) Creature — Eldrazi (5/5) Devoid (This card has no color.) When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add to your mana pool." |
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Drownyard Behemoth (9) Creature — Eldrazi Crab (5/7) Flash (You may cast this spell any time you could cast an instant.) Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) |
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Drownyard Explorers (4) Creature — Human Wizard (2/4) When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") |
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Drownyard Temple (0) Land : Add to your mana pool. : Return Drownyard Temple from your graveyard to the battlefield tapped. |
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Druid of the Cowl (2) Creature — Elf Druid (1/3) : Add to your mana pool. |
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Drunau Corpse Trawler (4) Creature — Zombie (1/1) When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. : Target Zombie gains deathtouch until end of turn. |
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Dukhara Peafowl (4) Artifact Creature — Bird (2/4) : Dukhara Peafowl gains flying until end of turn. |
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Dune Beetle (2) Creature — Insect (1/4) |
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Durable Handicraft (2) Enchantment Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. |
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Dusk (4) Sorcery Destroy all creatures with power 3 or greater. |
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Duskwatch Recruiter (2) Creature — Human Warrior Werewolf (2/2) : Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. |
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Dust Stalker (4) Creature — Eldrazi (5/3) Devoid (This card has no color.) Haste |
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Dwynen's Elite (2) Creature — Elf Warrior (2/2) When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token. |
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Dwynen, Gilt-Leaf Daen (4) Legendary Creature — Elf Warrior (3/4) Reach Other Elf creatures you control get +1/+1. |
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Dynavolt Tower (3) Artifact Whenever you cast an instant or sorcery spell, you get (two energy counters). , Pay : Dynavolt Tower deals 3 damage to target creature or player. |
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Eager Construct (2) Artifact Creature — Construct (2/2) When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Earth (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
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Efficient Construction (4) Enchantment Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. |
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Elder Deep-Fiend (8) Creature — Eldrazi Octopus (5/6) Flash Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) |
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Eldrazi Aggressor (3) Creature — Eldrazi Drone (2/3) Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature. |
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Eldrazi Devastator (8) Creature — Eldrazi (8/9) Trample |
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Eldrazi Displacer (3) Creature — Eldrazi (3/3) Devoid (This card has no color.) : Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.) |
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Eldrazi Mimic (2) Creature — Eldrazi (2/1) Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. |
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Eldrazi Obligator (3) Creature — Eldrazi (3/1) Devoid (This card has no color.) When you cast Eldrazi Obligator, you may pay . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) |
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Eldrazi Skyspawner (3) Creature — Eldrazi Drone (2/1) Devoid (This card has no color.) Flying |
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Eldritch Evolution (3) Sorcery As an additional cost to cast Eldritch Evolution, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. |
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Electrify (4) Instant Electrify deals 4 damage to target creature. |
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Electrostatic Pummeler (3) Artifact Creature — Construct (1/1) When Electrostatic Pummeler enters the battlefield, you get (three energy counters). Pay : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. |
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Elemental Bond (3) Enchantment Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
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Elemental Uprising (2) Instant Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. |
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Eliminate the Competition (5) Sorcery As an additional cost to cast Eliminate the Competition, sacrifice X creatures. Destroy X target creatures. |
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Elusive Tormentor (4) Creature — Vampire Wizard (4/4) , Discard a card: Transform Elusive Tormentor. |
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Elvish Visionary (2) Creature — Elf Shaman (1/1) When Elvish Visionary enters the battlefield, draw a card. |
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Ember Beast (3) Creature — Beast (3/4) Ember Beast can't attack or block alone. |
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Ember Hauler (2) Creature — Goblin (2/2) , Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. |
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Ember-Eye Wolf (2) Creature — Wolf (1/2) Haste : Ember-Eye Wolf gets +2/+0 until end of turn. |
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Emberhorn Minotaur |