Magic Duels Wikia
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This page lists all the cards available to play in Magic Duels. Some filters are available to help you find the card you need!

Card list filters
Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

1394 results
Abandon Reason.png Abandon Reason 2Red (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNU.png
Abbot of Keral Keep.png Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR.png
Aberrant Researcher.png Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

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Abstruse Interference.png Abstruse Interference 2Blue (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)

OGWC.png
Abundant Maw.png Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)
Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

EMNU.png
Accomplished Automaton.png Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Accursed Spirit.png Accursed Spirit 3Black (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Acrobatic Maneuver.png Acrobatic Maneuver 2White (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

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Act of Treason.png Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Advanced Stitchwing.png Advanced Stitchwing 3BlueBlue (5)
Creature — Zombie Horror (3/4)
Flying

2Blue, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

EMNU.png
Adverse Conditions.png Adverse Conditions 3Blue (4)
Instant
Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

BFZU.png
Aerial Modification.png Aerial Modification 4White (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

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Aeronaut Admiral.png Aeronaut Admiral 3White (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

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Aeronaut Tinkerer.png Aeronaut Tinkerer 2Blue (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
DC.png
Aether Chaser.png Aether Chaser 1Red (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

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Aether Herder.png Aether Herder 3Green (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Hub.png Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

Tap: Add Mana C.png to your mana pool.
Tap, Pay Energy: Add one mana of any color to your mana pool.

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Aether Inspector.png Aether Inspector 3White (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Meltdown.png Aether Meltdown 1Blue (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

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Aether Poisoner.png Aether Poisoner 1Black (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Swooper.png Aether Swooper 1Blue (2)
Creature — Vedalken Artificer (1/2)
Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC.png
Aether Theorist.png Aether Theorist 1Blue (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Tap, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Aether Tradewinds.png Aether Tradewinds 2Blue (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aethersphere Harvester.png Aethersphere Harvester 3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

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Aethersquall Ancient.png Aethersquall Ancient 5BlueBlue (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

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Aetherstorm Roc.png Aetherstorm Roc 2WhiteWhite (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

KLDR.png
Aetherstream Leopard.png Aetherstream Leopard 2Green (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

AERC.png
Aethertide Whale.png Aethertide Whale 4BlueBlue (6)
Creature — Whale (6/4)
Flying

When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters).
Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand.

AERR.png
Aethertorch Renegade.png Aethertorch Renegade 2Red (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Tap, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

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Aetherwind Basker.png Aetherwind Basker 4GreenGreenGreen (7)
Creature — Lizard (7/7)
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

AERM.png
Ahn-Crop Champion.png Ahn-Crop Champion 2GreenWhite (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Ahn-Crop Crasher.png Ahn-Crop Crasher 2Red (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU.png
Aid from the Cowl.png Aid from the Cowl 3GreenGreen (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AERR.png
Ainok Guide.png Ainok Guide 1Green (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

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Airdrop Aeronauts.png Airdrop Aeronauts 3WhiteWhite (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

AERU.png
Ajani Unyielding.png Ajani Unyielding 4GreenWhite (6)
Planeswalker — Ajani (4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

AERM.png
Akoum Firebird.png Akoum Firebird 2RedRed (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay 4RedRed. If you do, return Akoum Firebird from your graveyard to the battlefield.

BFZM.png
Akoum Flameseeker.png Akoum Flameseeker 2Red (3)
Creature — Human Shaman Ally (3/2)
Cohort — Tap, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC.png
Akoum Hellkite.png Akoum Hellkite 4RedRed (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

BFZR.png
Akoum Stonewaker.png Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akroan Jailer.png Akroan Jailer White (1)
Creature — Human Soldier (1/1)
2White, Tap: Tap target creature.
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Akroan Sergeant.png Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC.png
Alchemist's Vial.png Alchemist's Vial 2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC.png
Alhammarret, High Arbiter.png Alhammarret, High Arbiter 5BlueBlue (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

ORIR.png
Aligned Hedron Network.png Aligned Hedron Network 4 (4)
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
BFZR.png
Alley Evasion.png Alley Evasion White (1)
Instant
Choose one —

• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

AERC.png
Alley Strangler.png Alley Strangler 2Black (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC.png
Allied Reinforcements.png Allied Reinforcements 3White (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
OGWU.png
Alms of the Vein.png Alms of the Vein 2Black (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Altar's Reap.png Altar's Reap 1Black (2)
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

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Altered Ego.png Altered Ego X2GreenBlue (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

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Always Watching.png Always Watching 1WhiteWhite (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR.png
Ambitious Aetherborn.png Ambitious Aetherborn 4Black (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC.png
Ampryn Tactician.png Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC.png
Anchor to the Aether.png Anchor to the Aether 2Blue (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU.png
Ancient Crab.png Ancient Crab 1BlueBlue (3)
Creature — Crab (1/5)
OGWC.png
Angel of Invention.png Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

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Angel of Renewal.png Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

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Angelic Destiny.png Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM.png
Angelic Purge.png Angelic Purge 2White (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

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Angler Drake.png Angler Drake 4BlueBlue (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

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Anguished Unmaking.png Anguished Unmaking 1WhiteBlack (3)
Instant
Exile target nonland permanent. You lose 3 life.
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Animist's Awakening.png Animist's Awakening XGreen (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIR.png
Anointed Procession.png Anointed Procession 3White (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Anointer of Champions.png Anointer of Champions White (1)
Creature — Human Cleric (1/1)
Tap: Target attacking creature gets +1/+1 until end of turn.
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Anointer Priest.png Anointer Priest 1White (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm 3White (3White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC.png
Apothecary Geist.png Apothecary Geist 3White (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC.png
Appetite for the Unnatural.png Appetite for the Unnatural 2Green (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
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Aradara Express.png Aradara Express 5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC.png
Arborback Stomper.png Arborback Stomper 3GreenGreen (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

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Archangel Avacyn.png Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

SOIM.png
Archfiend of Ifnir.png Archfiend of Ifnir 3BlackBlack (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling 2 (2, Discard this card: Draw a card.)

AKHR.png
Architect of the Untamed.png Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR.png
Arlinn Kord.png Arlinn Kord 2RedGreen (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM.png
Arlinn, Embraced by the Moon.png Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

SOIM.png
Armorcraft Judge.png Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLDU.png
Artificer's Epiphany.png Artificer's Epiphany 2Blue (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
ORIC.png
Ashmouth Blade.png Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip 3

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Aspiring Aeronaut.png Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

ORIC.png
Asylum Visitor.png Asylum Visitor 1Black (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR.png
Audacious Infiltrator.png Audacious Infiltrator 1White (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
AERC.png
Auramancer.png Auramancer 2White (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC.png
Avacyn's Judgment.png Avacyn's Judgment 1Red (2)
Sorcery
Madness XRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

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Avacyn, the Purifier.png Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

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Avacynian Missionaries.png Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
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Avaricious Dragon.png Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

ORIM.png
Aven Initiate.png Aven Initiate 3Blue (4)
Creature — Bird Warrior (3/2)
Flying

Embalm 6Blue (6Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC.png
Aven Wind Guide.png Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU.png
Aviary Mechanic.png Aviary Mechanic 1White (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLDC.png
Awoken Horror.png Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR.png
Ayli, Eternal Pilgrim.png Ayli, Eternal Pilgrim WhiteBlack (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
1WhiteBlack, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR.png
Backwoods Survivalists.png Backwoods Survivalists 3Green (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC.png
Baleful Ammit.png Baleful Ammit 2Black (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU.png
Ballista Charger.png Ballista Charger 5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Baloth Null.png Baloth Null 4BlackGreen (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGWU.png
Baloth Pup.png Baloth Pup 1Green (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
OGWU.png
Baral's Expertise.png Baral's Expertise 3BlueBlue (5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

AERR.png
Baral, Chief of Compliance.png Baral, Chief of Compliance 1Blue (2)
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost 1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

AERR.png
Barrage Ogre.png Barrage Ogre 3RedRed (5)
Creature — Ogre Warrior (3/3)
Tap, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
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Barrage Tyrant.png Barrage Tyrant 4Red (5)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

2Red, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

BFZR.png
Barricade Breaker.png Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

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Bastion Enforcer.png Bastion Enforcer 2White (3)
Creature — Dwarf Soldier (3/2)
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Bastion Inventor.png Bastion Inventor 5Blue (6)
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

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Bastion Mastodon.png Bastion Mastodon 5 (5)
Artifact Creature — Elephant (4/5)
White: Bastion Mastodon gains vigilance until end of turn.
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Battle at the Bridge.png Battle at the Bridge XBlack (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Target creature gets -X/-X until end of turn. You gain X life.

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Battlefield Scavenger.png Battlefield Scavenger 1Red (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

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Battlefront Krushok.png Battlefront Krushok 4Green (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

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Bearer of Silence.png Bearer of Silence 1Black (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

When you cast Bearer of Silence, you may pay 1Mana C.png. If you do, target opponent sacrifices a creature. (Mana C.png represents colorless mana.)
Flying
Bearer of Silence can't block.

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Bedlam Reveler.png Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

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Bellows Lizard.png Bellows Lizard Red (1)
Creature — Lizard (1/1)
1Red: Bellows Lizard gets +1/+0 until end of turn.
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Benefaction of Rhonas.png Benefaction of Rhonas 2Green (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
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Benthic Infiltrator.png Benthic Infiltrator 2Blue (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

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Binding Mummy.png Binding Mummy 1White (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
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Birthing Hulk.png Birthing Hulk 6Green (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool." (Mana C.png represents colorless mana.)
1Mana C.png: Regenerate Birthing Hulk.

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Biting Rain.png Biting Rain 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bitter Revelation.png Bitter Revelation 3Black (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Bitterblade Warrior.png Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
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Blazing Hellhound.png Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)
1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
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Blazing Volley.png Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
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Blessed Alliance.png Blessed Alliance 1White (2)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

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Blessed Spirits.png Blessed Spirits 2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

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Blight Herder.png Blight Herder 5 (5)
Creature — Eldrazi Processor (4/5)
When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."
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Blightcaster.png Blightcaster 3Black (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
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Blighted Gorge.png Blighted Gorge (0)
Land
Tap: Add Mana C.png to your mana pool.

4Red, Tap, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

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Blighted Steppe.png Blighted Steppe (0)
Land
Tap: Add Mana C.png to your mana pool.

3White, Tap, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

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Blinding Drone.png Blinding Drone 1Blue (2)
Creature — Eldrazi Drone (1/3)
Devoid (This card has no color.)

Mana C.png, Tap: Tap target creature. (Mana C.png represents colorless mana.)

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Blisterpod.png Blisterpod Green (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Blood Mist.png Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
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Blood-Cursed Knight.png Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodbond Vampire.png Bloodbond Vampire 2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
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Bloodbriar.png Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
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Bloodflow Connoisseur.png Bloodflow Connoisseur 2Black (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodhall Priest.png Bloodhall Priest 2BlackRed (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness 1BlackRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodlust Inciter.png Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
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Bloodmad Vampire.png Bloodmad Vampire 2Red (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bloodpyre Elemental.png Bloodpyre Elemental 4Red (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
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Bloodrage Brawler.png Bloodrage Brawler 1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
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Blossoming Defense.png Blossoming Defense Green (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Boiling Earth.png Boiling Earth 1Red (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Bold Impaler.png Bold Impaler Red (1)
Creature — Vampire Knight (1/2)
2Red: Bold Impaler gets +2/+0 until end of turn.
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Bomat Bazaar Barge.png Bomat Bazaar Barge 4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Bomat Courier.png Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

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Bonded Construct.png Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
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Bonds of Mortality.png Bonds of Mortality 1Green (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

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Bone Picker.png Bone Picker 3Black (4)
Creature — Bird (3/2)
Bone Picker costs 3 less to cast if a creature died this turn.

Flying, deathtouch

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Bone Saw.png Bone Saw 0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

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Bone Splinters.png Bone Splinters Black (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

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Bone to Ash.png Bone to Ash 2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

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Bontu the Glorified.png Bontu the Glorified 2Black (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
1Black, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

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Bontu's Monument.png Bontu's Monument 3 (3)
Legendary Artifact
Black creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

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Boon of Emrakul.png Boon of Emrakul 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

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Boonweaver Giant.png Boonweaver Giant 6White (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
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Borrowed Grace.png Borrowed Grace 2White (3)
Instant
Escalate 1White (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

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Borrowed Hostility.png Borrowed Hostility Red (1)
Instant
Escalate 3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

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Borrowed Malevolence.png Borrowed Malevolence Black (1)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

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Bottle Gnomes.png Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Boulder Salvo.png Boulder Salvo 4Red (5)
Sorcery
Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

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Bounding Krasis.png Bounding Krasis 1GreenBlue (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

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Bounty of the Luxa.png Bounty of the Luxa 2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana C.pngGreenBlue to your mana pool.
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Brain in a Jar.png Brain in a Jar 2 (2)
Artifact
1, Tap: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

3, Tap, Remove X charge counters from Brain in a Jar: Scry X.

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Branded Howler.png Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
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Brazen Scourge.png Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)
Haste
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Breaker of Armies.png Breaker of Armies 8 (8)
Creature — Eldrazi (10/8)
All creatures able to block Breaker of Armies do so.
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Breakneck Rider.png Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
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Brilliant Spectrum.png Brilliant Spectrum 3Blue (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
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Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

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Brisela, Voice of Nightmares.png Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

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Bristling Hydra.png Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

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Broken Concentration.png Broken Concentration 1BlueBlue (3)
Instant
Counter target spell.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Bronze Sable.png Bronze Sable 2 (2)
Artifact Creature — Sable (2/1)
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Brood Butcher.png Brood Butcher 3BlackGreen (5)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
BlackGreen, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

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Broodhunter Wurm.png Broodhunter Wurm 3Green (4)
Creature — Wurm (4/3)
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Bruna, the Fading Light.png Bruna, the Fading Light 5WhiteWhite (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

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Brutal Expulsion.png Brutal Expulsion 2BlueRed (4)
Instant
Devoid (This card has no color.)

Choose one or both —
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

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Brute Strength.png Brute Strength 1Red (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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Built to Last.png Built to Last White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Built to Smash.png Built to Smash Red (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Bygone Bishop.png Bygone Bishop 2White (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Byway Courier.png Byway Courier 2Green (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Calculated Dismissal.png Calculated Dismissal 2Blue (3)
Instant
Counter target spell unless its controller pays 3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Call for Unity.png Call for Unity 3WhiteWhite (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

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Call of the Full Moon.png Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

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Call the Bloodline.png Call the Bloodline 1Black (2)
Enchantment
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
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Call the Gatewatch.png Call the Gatewatch 2White (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
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Campaign of Vengeance.png Campaign of Vengeance 3WhiteBlack (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
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Canopy Gorger.png Canopy Gorger 4GreenGreen (6)
Creature — Wurm (6/5)
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Canopy Vista.png Canopy Vista (0)
Land — Forest Plains
(Tap: Add Green or White to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Captured by the Consulate.png Captured by the Consulate 3White (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

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Carrier Thrall.png Carrier Thrall 1Black (2)
Creature — Vampire (2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."
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Cartouche of Ambition.png Cartouche of Ambition 2Black (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

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Cartouche of Knowledge.png Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

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Cartouche of Solidarity.png Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

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Cartouche of Strength.png Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

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Cartouche of Zeal.png Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

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Cast Out.png Cast Out 3White (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

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Cataclysmic Gearhulk.png Cataclysmic Gearhulk 3WhiteWhite (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

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Catalog.png Catalog 2Blue (3)
Instant
Draw two cards, then discard a card.
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Cathartic Reunion.png Cathartic Reunion 1Red (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

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Caught in the Brights.png Caught in the Brights 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

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Celestial Flare.png Celestial Flare WhiteWhite (2)
Instant
Target player sacrifices an attacking or blocking creature.
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Cemetery Recruitment.png Cemetery Recruitment 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
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Censor.png Censor 1Blue (2)
Instant
Counter target spell unless its controller pays 1.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Certain Death.png Certain Death 5Black (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
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Champion of Arashin.png Champion of Arashin 3White (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champion of Rhonas.png Champion of Rhonas 3Green (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Chandra's Ignition.png Chandra's Ignition 3RedRed (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Revolution.png Chandra's Revolution 3Red (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Chandra, Fire of Kaladesh.png Chandra, Fire of Kaladesh 1RedRed (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Tap: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

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Chandra, Flamecaller.png Chandra, Flamecaller 4RedRed (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

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Chandra, Roaring Flame.png Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

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Chandra, Torch of Defiance.png Chandra, Torch of Defiance 2RedRed (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add RedRed to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

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Chasm Guide.png Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Chief of the Foundry.png Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
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Child of Night.png Child of Night 1Black (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Chitinous Cloak.png Chitinous Cloak 3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 3

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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Chittering Host.png Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

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Chorus of Might.png Chorus of Might 3Green (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Cinder Barrens.png Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red to your mana pool.

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Cinder Glade.png Cinder Glade (0)
Land — Mountain Forest
(Tap: Add Red or Green to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

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Cinder Hellion.png Cinder Hellion 4Red (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

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Citadel Castellan.png Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

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Claustrophobia.png Claustrophobia 1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

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Cleric of the Forward Order.png Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Cliffhaven Vampire.png Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

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Cliffside Lookout.png Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)
4White: Creatures you control get +1/+1 until end of turn.
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Clifftop Retreat.png Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White to your mana pool.

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Cloudblazer.png Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

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Clutch of Currents.png Clutch of Currents Blue (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Coastal Discovery.png Coastal Discovery 3Blue (4)
Sorcery
Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Cogwork Assembler.png Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
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Collective Defiance.png Collective Defiance 1RedRed (3)
Sorcery
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

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Collective Effort.png Collective Effort 1WhiteWhite (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

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Combustible Gearhulk.png Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

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Commencement of Festivities.png Commencement of Festivities 1Green (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
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Commit.png Commit 3Blue (4)
Instant
Put target spell or nonland permanent into its owner's library second from the top.
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Comparative Analysis.png Comparative Analysis 3Blue (4)
Instant
Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

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Compelling Argument.png Compelling Argument 1Blue (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

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Compelling Deterrence.png Compelling Deterrence 1Blue (2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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Complete Disregard.png Complete Disregard 2Black (3)
Instant
Devoid (This card has no color.)

Exile target creature with power 3 or less.

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Compulsory Rest.png Compulsory Rest 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "2, Sacrifice this creature: You gain 2 life."

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Conclave Naturalists.png Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
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Conduit of Emrakul.png Conduit of Emrakul (3)
Creature — Eldrazi Werewolf (5/4)
Whenever Conduit of Emrakul attacks, add Mana C.pngMana C.png to your mana pool at the beginning of your next main phase this turn.
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Conduit of Storms.png Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Red to your mana pool at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

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Confirm Suspicions.png Confirm Suspicions 3BlueBlue (5)
Instant
Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

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Confiscation Coup.png Confiscation Coup 3BlueBlue (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
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Confront the Unknown.png Confront the Unknown Green (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Consecrated by Blood.png Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Consul's Lieutenant.png Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

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Consul's Shieldguard.png Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

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Consulate Dreadnought.png Consulate Dreadnought 1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
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Consulate Skygate.png Consulate Skygate 2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

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Consulate Turret.png Consulate Turret 3 (3)
Artifact
Tap: You get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player.

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Containment Membrane.png Containment Membrane 2Blue (3)
Enchantment — Aura
Surge Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

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Contraband Kingpin.png Contraband Kingpin BlueBlack (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

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Convicted Killer.png Convicted Killer 2Red (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
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Conviction.png Conviction 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
White: Return Conviction to its owner's hand.

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Convolute.png Convolute 2Blue (3)
Instant
Counter target spell unless its controller pays 4.
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Coral Merfolk.png Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)
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Coralhelm Guide.png Coralhelm Guide 1Blue (2)
Creature — Merfolk Scout Ally (2/1)
4Blue: Target creature can't be blocked this turn.
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Corpse Hauler.png Corpse Hauler 1Black (2)
Creature — Human Rogue (2/1)
2Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
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Countermand.png Countermand 2BlueBlue (4)
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
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Countless Gears Renegade.png Countless Gears Renegade 1White (2)
Creature — Dwarf Artificer (2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
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Courageous Outrider.png Courageous Outrider 3White (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Courier Griffin.png Courier Griffin 3White (4)
Creature — Griffin (2/3)
Flying

When Courier Griffin enters the battlefield, you gain 2 life.

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Cowl Prowler.png Cowl Prowler 4GreenGreen (6)
Creature — Wurm (6/6)
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Cradle of the Accursed.png Cradle of the Accursed (0)
Land — Desert
Tap: Add Mana C.png to your mana pool.

3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

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Creeping Mold.png Creeping Mold 2GreenGreen (4)
Sorcery
Destroy target artifact, enchantment, or land.
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Crocodile of the Crossing.png Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

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Crop Sigil.png Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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Crossroads Consecrator.png Crossroads Consecrator Green (1)
Creature — Human Cleric (1/2)
Green, Tap: Target attacking Human gets +1/+1 until end of turn.
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Crow of Dark Tidings.png Crow of Dark Tidings 2Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

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Cruel Reality.png Cruel Reality 5BlackBlack (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

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Cruel Revival.png Cruel Revival 4Black (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
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Crumbling Vestige.png Crumbling Vestige (0)
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
Tap: Add Mana C.png to your mana pool. (Mana C.png represents colorless mana.)

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Crush of Tentacles.png Crush of Tentacles 4BlueBlue (6)
Sorcery
Surge 3BlueBlue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

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Cryptbreaker.png Cryptbreaker Black (1)
Creature — Zombie (1/1)
1Black, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

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Cryptic Cruiser.png Cryptic Cruiser 3Blue (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

2Blue, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

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Cryptic Serpent.png Cryptic Serpent 5BlueBlue (7)
Creature — Serpent (6/5)
Cryptic Serpent costs 1 less to cast for each instant and sorcery card in your graveyard.
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Culling Drone.png Culling Drone 1Black (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

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Cult of the Waxing Moon.png Cult of the Waxing Moon 4Green (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cultist's Staff.png Cultist's Staff 2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

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Cultivator of Blades.png Cultivator of Blades 3GreenGreen (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

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Cultivator's Caravan.png Cultivator's Caravan 3 (3)
Artifact — Vehicle (5/5)
Tap: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Curator of Mysteries.png Curator of Mysteries 2BlueBlue (4)
Creature — Sphinx (4/4)
Flying

Whenever you cycle or discard another card, scry 1.
Cycling Blue (Blue, Discard this card: Draw a card.)

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Curio Vendor.png Curio Vendor 1Blue (2)
Creature — Vedalken (2/1)
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Cursed Minotaur.png Cursed Minotaur 2Black (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Cut.png Cut 1Red (2)
Sorcery
Cut deals 4 damage to target creature.
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Cyclone Sire.png Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

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Daredevil Dragster.png Daredevil Dragster 3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Daring Demolition.png Daring Demolition 2BlackBlack (4)
Sorcery
Destroy target creature or Vehicle.
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Dark Intimations.png Dark Intimations 2BlueBlackRed (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

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Dark Salvation.png Dark Salvation XXBlack (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Darkslick Drake.png Darkslick Drake 2BlueBlue (4)
Creature — Drake (2/4)
Flying

When Darkslick Drake dies, draw a card.

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Dauntless Cathar.png Dauntless Cathar 2White (3)
Creature — Human Soldier (3/2)
1White, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
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Dauntless River Marshal.png Dauntless River Marshal 1White (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

3Blue: Tap target creature.

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Dawn.png Dawn 3WhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

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Dawnfeather Eagle.png Dawnfeather Eagle 4White (5)
Creature — Bird (3/3)
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

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Dazzling Reflection.png Dazzling Reflection 1White (2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
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Dead Weight.png Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

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Deadbridge Shaman.png Deadbridge Shaman 2Black (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Deadeye Harpooner.png Deadeye Harpooner 2White (3)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Deathcap Cultivator.png Deathcap Cultivator 1Green (2)
Creature — Human Druid (2/1)
Tap: Add Black or Green to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

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Deathless Behemoth.png Deathless Behemoth 6 (6)
Creature — Eldrazi (6/6)
Vigilance

Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

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Decimator Beetle.png Decimator Beetle 3BlackGreen (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

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Decimator of the Provinces.png Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)
Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

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Declaration in Stone.png Declaration in Stone 1White (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
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Deepfathom Skulker.png Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)
Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.
3Mana C.png: Target creature can't be blocked this turn. (Mana C.png represents colorless mana.)

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Defiant Bloodlord.png Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)
Flying

Whenever you gain life, target opponent loses that much life.

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Defiant Greatmaw.png Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

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Defiant Salvager.png Defiant Salvager 2Black (3)
Creature — Aetherborn Artificer (2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.
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Deft Dismissal.png Deft Dismissal 3White (4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
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Dehydration.png Dehydration 3Blue (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

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Demolition Stomper.png Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

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Demon's Grasp.png Demon's Grasp 4Black (5)
Sorcery
Target creature gets -5/-5 until end of turn.
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Demon-Possessed Witch.png Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
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Depala, Pilot Exemplar.png Depala, Pilot Exemplar 1RedWhite (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

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Desert Cerodon.png Desert Cerodon 5Red (6)
Creature — Beast (6/4)
Cycling Red (Red, Discard this card: Draw a card.)
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Desolation Twin.png Desolation Twin 10 (10)
Creature — Eldrazi (10/10)
When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token.
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Desperate Sentry.png Desperate Sentry 2White (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

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Despoiler of Souls.png Despoiler of Souls BlackBlack (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

BlackBlack, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

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Destined.png Destined 1Black (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
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Destructive Tampering.png Destructive Tampering 2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

AERC.png
Devils' Playground.png Devils' Playground 4RedRed (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
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Devoted Crop-Mate.png Devoted Crop-Mate 2White (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devour in Flames.png Devour in Flames 2Red (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

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Diabolic Tutor.png Diabolic Tutor 2BlackBlack (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
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Die Young.png Die Young 1Black (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
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Dimensional Infiltrator.png Dimensional Infiltrator 1Blue (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

Flash
Flying
1Mana C.png: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. (Mana C.png represents colorless mana.)

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Diregraf Colossus.png Diregraf Colossus 2Black (3)
Creature — Zombie Giant (2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

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Disciple of the Ring.png Disciple of the Ring 3BlueBlue (5)
Creature — Human Wizard (3/4)
1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays 2.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

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Dispel.png Dispel Blue (1)
Instant
Counter target instant spell.
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Disperse.png Disperse 1Blue (2)
Instant
Return target nonland permanent to its owner's hand.
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Displace.png Displace 2Blue (3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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Displacement Wave.png Displacement Wave XBlueBlue (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
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Distemper of the Blood.png Distemper of the Blood 1Red (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Distended Mindbender.png Distended Mindbender 8 (8)
Creature — Eldrazi Insect (5/5)
Emerge 5BlackBlack (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

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Djeru's Resolve.png Djeru's Resolve White (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling 2 (2, Discard this card: Draw a card.)

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Docent of Perfection.png Docent of Perfection 3BlueBlue (5)
Creature — Insect Horror (5/4)
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

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Dominator Drone.png Dominator Drone 2Black (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

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Doomed Dissenter.png Doomed Dissenter 1Black (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
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Drag Under.png Drag Under 2Blue (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

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Dragon Fodder.png Dragon Fodder 1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
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Dragonskull Summit.png Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red to your mana pool.

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Drake Haven.png Drake Haven 2Blue (3)
Enchantment
Whenever you cycle or discard a card, you may pay 1. If you do, create a 2/2 blue Drake creature token with flying.
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Dramatic Reversal.png Dramatic Reversal 1Blue (2)
Instant
Untap all nonland permanents you control.
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Drana's Chosen.png Drana's Chosen 3Black (4)
Creature — Vampire Shaman Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
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Drana's Emissary.png Drana's Emissary 1WhiteBlack (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

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Dread Wanderer.png Dread Wanderer Black (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

2Black: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Dronepack Kindred.png Dronepack Kindred (5)
Creature — Eldrazi Werewolf (5/7)
Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

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Drowned Catacomb.png Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black to your mana pool.

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Drowner of Hope.png Drowner of Hope 5Blue (6)
Creature — Eldrazi (5/5)
Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C.png to your mana pool."
Sacrifice an Eldrazi Scion: Tap target creature.

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Drownyard Behemoth.png Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)
Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

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Drownyard Explorers.png Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
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Drownyard Temple.png Drownyard Temple (0)
Land
Tap: Add Mana C.png to your mana pool.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

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Druid of the Cowl.png Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green to your mana pool.
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Drunau Corpse Trawler.png Drunau Corpse Trawler 3Blue (4)
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

2Black: Target Zombie gains deathtouch until end of turn.

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Dukhara Peafowl.png Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)
Blue: Dukhara Peafowl gains flying until end of turn.
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Dune Beetle.png Dune Beetle 1Black (2)
Creature — Insect (1/4)
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Durable Handicraft.png Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

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Dusk.png Dusk 2WhiteWhite (4)
Sorcery
Destroy all creatures with power 3 or greater.
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Duskwatch Recruiter.png Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)
2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

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Dust Stalker.png Dust Stalker 2BlackRed (4)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

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Dwynen's Elite.png Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
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Dwynen, Gilt-Leaf Daen.png Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

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Dynavolt Tower.png Dynavolt Tower 3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

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Eager Construct.png Eager Construct 2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Earth.png Earth XRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Efficient Construction.png Efficient Construction 3Blue (4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Elder Deep-Fiend.png Elder Deep-Fiend 8 (8)
Creature — Eldrazi Octopus (5/6)
Flash

Emerge 5BlueBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.

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Eldrazi Aggressor.png Eldrazi Aggressor 2Red (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

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Eldrazi Devastator.png Eldrazi Devastator 8 (8)
Creature — Eldrazi (8/9)
Trample
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Eldrazi Displacer.png Eldrazi Displacer 2White (3)
Creature — Eldrazi (3/3)
Devoid (This card has no color.)

2Mana C.png: Exile another target creature, then return it to the battlefield tapped under its owner's control. (Mana C.png represents colorless mana.)

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Eldrazi Mimic.png Eldrazi Mimic 2 (2)
Creature — Eldrazi (2/1)
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
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Eldrazi Obligator.png Eldrazi Obligator 2Red (3)
Creature — Eldrazi (3/1)
Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay 1Mana C.png. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Mana C.png represents colorless mana.)
Haste

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Eldrazi Skyspawner.png Eldrazi Skyspawner 2Blue (3)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C.png to your mana pool."

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Eldritch Evolution.png Eldritch Evolution 1GreenGreen (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

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Electrify.png Electrify 3Red (4)
Instant
Electrify deals 4 damage to target creature.
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Electrostatic Pummeler.png Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

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Elemental Bond.png Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
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Elemental Uprising.png Elemental Uprising 1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
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Eliminate the Competition.png Eliminate the Competition 4Black (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

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Elusive Tormentor.png Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)
1, Discard a card: Transform Elusive Tormentor.
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Elvish Visionary.png Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
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Ember Beast.png Ember Beast 2Red (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
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Ember Hauler.png Ember Hauler RedRed (2)
Creature — Goblin (2/2)
1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
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Ember-Eye Wolf.png Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)
Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

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Emberhorn Minotaur.png Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
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Embermaw Hellion.png Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

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Embodiment of Fury.png Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Embodiment of Insight.png Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Embraal Bruiser.png Embraal Bruiser 1Black (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

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Embraal Gear-Smasher.png Embraal Gear-Smasher 2Red (3)
Creature — Human Warrior (2/3)
Tap, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
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Emeria Shepherd.png Emeria Shepherd 5WhiteWhite (7)
Creature — Angel (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

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Emissary of the Sleepless.png Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

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Empyreal Voyager.png Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

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Emrakul's Evangel.png Emrakul's Evangel 2Green (3)
Creature — Human Horror (3/2)
Tap, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
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Emrakul's Influence.png Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
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Endbringer.png Endbringer 5Mana C.png (6)
Creature — Eldrazi (5/5)
Untap Endbringer during each other player's untap step.

Tap: Endbringer deals 1 damage to target creature or player.
Mana C.png, Tap: Target creature can't attack or block this turn.
Mana C.pngMana C.png, Tap: Draw a card.

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Engineered Might.png Engineered Might 3GreenWhite (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

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Enigma Drake.png Enigma Drake 1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

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Enlightened Maniac.png Enlightened Maniac 3Blue (4)
Creature — Human (0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
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Enraged Giant.png Enraged Giant 5Red (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Trample, haste

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Enshrouding Mist.png Enshrouding Mist White (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
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Enthralling Victor.png Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
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Equestrian Skill.png Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

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Era of Innovation.png Era of Innovation 1Blue (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

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Erdwal Illuminator.png Erdwal Illuminator 1Blue (2)
Creature — Spirit (1/3)
Flying

Whenever you investigate for the first time each turn, investigate an additional time.

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Erebos's Titan.png Erebos's Titan 1BlackBlackBlack (4)
Creature — Giant (5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

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Erupting Dreadwolf.png Erupting Dreadwolf (4)
Creature — Eldrazi Werewolf (6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
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Esperzoa.png Esperzoa 2Blue (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

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Essence Depleter.png Essence Depleter 2Black (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

1Mana C.png: Target opponent loses 1 life and you gain 1 life. (Mana C.png represents colorless mana.)

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Essence Extraction.png Essence Extraction 1BlackBlack (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Flux.png Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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Essence Scatter.png Essence Scatter 1Blue (2)
Instant
Counter target creature spell.
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Ever After.png Ever After 4BlackBlack (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
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Evolutionary Leap.png Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Evolving Wilds.png Evolving Wilds (0)
Land