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This page lists all the cards available to play in Magic Duels. Some filters are available to help you find the card you need!

Card list filters
Types Artifact Creature Enchantment Instant Land
Legendary Planeswalker Sorcery
Subtypes Ally Angel Artificer Aura Eldrazi
Elemental Elf Equipment Human Horror
Spirit Vampire Wall Werewolf Zombie
Colors White Blue Black Red Green
Multicolor Colorless
Rarity Common Uncommon Rare Mythic Rare
Sets All cards Starter set Origins
Battle for Zendikar Oath of the Gatewatch Shadows over Innistrad Eldritch Moon
Kaladesh Aether Revolt Amonkhet

1394 results
Abandon Reason Abandon Reason 2Red (3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNU
Abbot of Keral Keep Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

ORIR
Aberrant Researcher Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)
Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

SOIU
Abstruse Interference Abstruse Interference 2Blue (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)

OGWC
Abundant Maw Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)
Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

EMNU
Accomplished Automaton Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Accursed Spirit Accursed Spirit 3Black (4)
Creature — Spirit (3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
DC
Acrobatic Maneuver Acrobatic Maneuver 2White (3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

KLDC
Act of Treason Act of Treason 2Red (3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
ORIC
Advanced Stitchwing Advanced Stitchwing 3BlueBlue (5)
Creature — Zombie Horror (3/4)
Flying

2Blue, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

EMNU
Adverse Conditions Adverse Conditions 3Blue (4)
Instant
Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZU
Aerial Modification Aerial Modification 4White (5)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

AERU
Aeronaut Admiral Aeronaut Admiral 3White (4)
Creature — Human Pilot (3/1)
Flying

Vehicles you control have flying.

DU
Aeronaut Tinkerer Aeronaut Tinkerer 2Blue (3)
Creature — Human Artificer (2/3)
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
DC
Aether Chaser Aether Chaser 1Red (2)
Creature — Human Artificer (2/1)
First strike

When Aether Chaser enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Chaser attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Herder Aether Herder 3Green (4)
Creature — Elf Artificer Druid (3/3)
When Aether Herder enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Aether Herder attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Hub Aether Hub (0)
Land
When Aether Hub enters the battlefield, you get Energy (an energy counter).

Tap: Add Mana C to your mana pool.
Tap, Pay Energy: Add one mana of any color to your mana pool.

KLDU
Aether Inspector Aether Inspector 3White (4)
Creature — Dwarf Artificer (2/3)
Vigilance

When Aether Inspector enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Inspector attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Meltdown Aether Meltdown 1Blue (2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get EnergyEnergy (two energy counters).
Enchanted permanent gets -4/-0.

KLDU
Aether Poisoner Aether Poisoner 1Black (2)
Creature — Human Artificer (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Poisoner attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Swooper Aether Swooper 1Blue (2)
Creature — Vedalken Artificer (1/2)
Flying

When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token.

AERC
Aether Theorist Aether Theorist 1Blue (2)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Tap, Pay Energy: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

DC
Aether Tradewinds Aether Tradewinds 2Blue (3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
KLDC
Aethersphere Harvester Aethersphere Harvester 3 (3)
Artifact — Vehicle (3/5)
Flying

When Aethersphere Harvester enters the battlefield, you get EnergyEnergy (two energy counters).
Pay Energy: Aethersphere Harvester gains lifelink until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR
Aethersquall Ancient Aethersquall Ancient 5BlueBlue (7)
Creature — Leviathan (6/6)
Flying

At the beginning of your upkeep, you get EnergyEnergyEnergy (three energy counters).
Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery.

KLDR
Aetherstorm Roc Aetherstorm Roc 2WhiteWhite (4)
Creature — Bird (3/3)
Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get Energy (an energy counter).
Whenever Aetherstorm Roc attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

KLDR
Aetherstream Leopard Aetherstream Leopard 2Green (3)
Creature — Cat (2/3)
Trample

When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn.

AERC
Aethertide Whale Aethertide Whale 4BlueBlue (6)
Creature — Whale (6/4)
Flying

When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters).
Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand.

AERR
Aethertorch Renegade Aethertorch Renegade 2Red (3)
Creature — Human Rogue (1/2)
When Aethertorch Renegade enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Tap, Pay EnergyEnergy: Aethertorch Renegade deals 1 damage to target creature.
Tap, Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Aethertorch Renegade deals 6 damage to target player.

KLDU
Aetherwind Basker Aetherwind Basker 4GreenGreenGreen (7)
Creature — Lizard (7/7)
Trample

Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control.
Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

AERM
Ahn-Crop Champion Ahn-Crop Champion 2GreenWhite (4)
Creature — Human Warrior (4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
AKHU
Ahn-Crop Crasher Ahn-Crop Crasher 2Red (3)
Creature — Minotaur Warrior (3/2)
Haste

You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

AKHU
Aid from the Cowl Aid from the Cowl 3GreenGreen (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
AERR
Ainok Guide Ainok Guide 1Green (2)
Creature — Hound Scout (1/1)
When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

DC
Airdrop Aeronauts Airdrop Aeronauts 3WhiteWhite (5)
Creature — Dwarf Scout (4/3)
Flying

Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.

AERU
Ajani Unyielding Ajani Unyielding 4GreenWhite (6)
Planeswalker — Ajani (4)
+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.

−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

AERM
Akoum Firebird Akoum Firebird 2RedRed (4)
Creature — Phoenix (3/3)
Flying, haste

Akoum Firebird attacks each turn if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay 4RedRed. If you do, return Akoum Firebird from your graveyard to the battlefield.

BFZM
Akoum Flameseeker Akoum Flameseeker 2Red (3)
Creature — Human Shaman Ally (3/2)
Cohort — Tap, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
OGWC
Akoum Hellkite Akoum Hellkite 4RedRed (6)
Creature — Dragon (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

BFZR
Akoum Stonewaker Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
BFZU
Akroan Jailer Akroan Jailer White (1)
Creature — Human Soldier (1/1)
2White, Tap: Tap target creature.
ORIC
Akroan Sergeant Akroan Sergeant 2Red (3)
Creature — Human Soldier (2/2)
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Alchemist's Vial Alchemist's Vial 2 (2)
Artifact
When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

ORIC
Alhammarret, High Arbiter Alhammarret, High Arbiter 5BlueBlue (7)
Legendary Creature — Sphinx (5/5)
Flying

As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

ORIR
Aligned Hedron Network Aligned Hedron Network 4 (4)
Artifact
When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
BFZR
Alley Evasion Alley Evasion White (1)
Instant
Choose one —

• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

AERC
Alley Strangler Alley Strangler 2Black (3)
Creature — Aetherborn Rogue (2/3)
Menace
AERC
Allied Reinforcements Allied Reinforcements 3White (4)
Sorcery
Create two 2/2 white Knight Ally creature tokens.
OGWU
Alms of the Vein Alms of the Vein 2Black (3)
Sorcery
Target opponent loses 3 life and you gain 3 life.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Altar's Reap Altar's Reap 1Black (2)
Instant
As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

BFZC
Altered Ego Altered Ego X2GreenBlue (4)
Creature — Shapeshifter (0/0)
Altered Ego can't be countered.

You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

SOIR
Always Watching Always Watching 1WhiteWhite (3)
Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
SOIR
Ambitious Aetherborn Ambitious Aetherborn 4Black (5)
Creature — Aetherborn Artificer (4/3)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Ampryn Tactician Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
ORIC
Anchor to the Aether Anchor to the Aether 2Blue (3)
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU
Ancient Crab Ancient Crab 1BlueBlue (3)
Creature — Crab (1/5)
OGWC
Angel of Invention Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.

KLDM
Angel of Renewal Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

BFZU
Angelic Destiny Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.

ORIM
Angelic Purge Angelic Purge 2White (3)
Sorcery
As an additional cost to cast Angelic Purge, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

SOIC
Angler Drake Angler Drake 4BlueBlue (6)
Creature — Drake (4/4)
Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

AKHU
Anguished Unmaking Anguished Unmaking 1WhiteBlack (3)
Instant
Exile target nonland permanent. You lose 3 life.
SOIR
Animist's Awakening Animist's Awakening XGreen (1)
Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

ORIR
Anointed Procession Anointed Procession 3White (4)
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
AKHR
Anointer of Champions Anointer of Champions White (1)
Creature — Human Cleric (1/1)
Tap: Target attacking creature gets +1/+1 until end of turn.
ORIU
Anointer Priest Anointer Priest 1White (2)
Creature — Human Cleric (1/3)
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm 3White (3White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHC
Apothecary Geist Apothecary Geist 3White (4)
Creature — Spirit (2/3)
Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

SOIC
Appetite for the Unnatural Appetite for the Unnatural 2Green (3)
Instant
Destroy target artifact or enchantment. You gain 2 life.
KLDC
Aradara Express Aradara Express 5 (5)
Artifact — Vehicle (8/6)
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Arborback Stomper Arborback Stomper 3GreenGreen (5)
Creature — Beast (5/4)
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

KLDU
Archangel Avacyn Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)
Flash

Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

SOIM
Archfiend of Ifnir Archfiend of Ifnir 3BlackBlack (5)
Creature — Demon (5/4)
Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling 2 (2, Discard this card: Draw a card.)

AKHR
Architect of the Untamed Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)
Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

KLDR
Arlinn Kord Arlinn Kord 2RedGreen (4)
Planeswalker — Arlinn (3)
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

SOIM
Arlinn, Embraced by the Moon Arlinn, Embraced by the Moon (4)
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

SOIM
Armorcraft Judge Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
KLDU
Artificer's Epiphany Artificer's Epiphany 2Blue (3)
Instant
Draw two cards. If you control no artifacts, discard a card.
ORIC
Ashmouth Blade Ashmouth Blade (1)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike.

Equip 3

SOIU
Aspiring Aeronaut Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

ORIC
Asylum Visitor Asylum Visitor 1Black (2)
Creature — Vampire Wizard (3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIR
Audacious Infiltrator Audacious Infiltrator 1White (2)
Creature — Dwarf Rogue (3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
AERC
Auramancer Auramancer 2White (3)
Creature — Human Wizard (2/2)
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
ORIC
Avacyn's Judgment Avacyn's Judgment 1Red (2)
Sorcery
Madness XRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

SOIR
Avacyn, the Purifier Avacyn, the Purifier (5)
Legendary Creature — Angel (6/5)
Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

SOIM
Avacynian Missionaries Avacynian Missionaries 3White (4)
Creature — Human Cleric (3/3)
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
SOIU
Avaricious Dragon Avaricious Dragon 2RedRed (4)
Creature — Dragon (4/4)
Flying

At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

ORIM
Aven Initiate Aven Initiate 3Blue (4)
Creature — Bird Warrior (3/2)
Flying

Embalm 6Blue (6Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Aven Wind Guide Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)
Flying, vigilance

Creature tokens you control have flying and vigilance.
Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Aviary Mechanic Aviary Mechanic 1White (2)
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
KLDC
Awoken Horror Awoken Horror (2)
Creature — Kraken Horror (7/8)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
SOIR
Ayli, Eternal Pilgrim Ayli, Eternal Pilgrim WhiteBlack (2)
Legendary Creature — Kor Cleric (2/3)
Deathtouch

1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
1WhiteBlack, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

OGWR
Backwoods Survivalists Backwoods Survivalists 3Green (4)
Creature — Human Warrior (4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
EMNC
Baleful Ammit Baleful Ammit 2Black (3)
Creature — Crocodile Demon (4/3)
Lifelink

When Baleful Ammit enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Ballista Charger Ballista Charger 5 (5)
Artifact — Vehicle (6/6)
Whenever Ballista Charger attacks, it deals 1 damage to target creature or player.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

DU
Baloth Null Baloth Null 4BlackGreen (6)
Creature — Zombie Beast (4/5)
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
OGWU
Baloth Pup Baloth Pup 1Green (2)
Creature — Beast (3/1)
Baloth Pup has trample as long as it has a +1/+1 counter on it.
OGWU
Baral's Expertise Baral's Expertise 3BlueBlue (5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost.

AERR
Baral, Chief of Compliance Baral, Chief of Compliance 1Blue (2)
Legendary Creature — Human Wizard (1/3)
Instant and sorcery spells you cast cost 1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

AERR
Barrage Ogre Barrage Ogre 3RedRed (5)
Creature — Ogre Warrior (3/3)
Tap, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
DU
Barrage Tyrant Barrage Tyrant 4Red (5)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

2Red, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

BFZR
Barricade Breaker Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

AERU
Bastion Enforcer Bastion Enforcer 2White (3)
Creature — Dwarf Soldier (3/2)
AERC
Bastion Inventor Bastion Inventor 5Blue (6)
Creature — Vedalken Artificer (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

AERC
Bastion Mastodon Bastion Mastodon 5 (5)
Artifact Creature — Elephant (4/5)
White: Bastion Mastodon gains vigilance until end of turn.
KLDC
Battle at the Bridge Battle at the Bridge XBlack (1)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Target creature gets -X/-X until end of turn. You gain X life.

AERR
Battlefield Scavenger Battlefield Scavenger 1Red (2)
Creature — Jackal Rogue (2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, you may discard a card. If you do, draw a card.

AKHU
Battlefront Krushok Battlefront Krushok 4Green (5)
Creature — Beast (3/4)
Battlefront Krushok can't be blocked by more than one creature.

Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

DU
Bearer of Silence Bearer of Silence 1Black (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

When you cast Bearer of Silence, you may pay 1Mana C. If you do, target opponent sacrifices a creature. (Mana C represents colorless mana.)
Flying
Bearer of Silence can't block.

OGWR
Bedlam Reveler Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)
Bedlam Reveler costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

EMNR
Bellows Lizard Bellows Lizard Red (1)
Creature — Lizard (1/1)
1Red: Bellows Lizard gets +1/+0 until end of turn.
ORIC
Benefaction of Rhonas Benefaction of Rhonas 2Green (3)
Sorcery
Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.
AKHC
Benthic Infiltrator Benthic Infiltrator 2Blue (3)
Creature — Eldrazi Drone (1/4)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
Benthic Infiltrator can't be blocked.

DC
Binding Mummy Binding Mummy 1White (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
AKHC
Birthing Hulk Birthing Hulk 6Green (7)
Creature — Eldrazi Drone (5/4)
Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)
1Mana C: Regenerate Birthing Hulk.

DU
Biting Rain Biting Rain 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bitter Revelation Bitter Revelation 3Black (4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
DC
Bitterblade Warrior Bitterblade Warrior 1Green (2)
Creature — Jackal Warrior (2/2)
You may exert Bitterblade Warrior as it attacks. When you do, it gets +1/+0 and gains deathtouch until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Blazing Hellhound Blazing Hellhound 2BlackRed (4)
Creature — Elemental Hound (4/3)
1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
ORIU
Blazing Volley Blazing Volley Red (1)
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
AKHC
Blessed Alliance Blessed Alliance 1White (2)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.

EMNU
Blessed Spirits Blessed Spirits 2White (3)
Creature — Spirit (2/2)
Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

ORIU
Blight Herder Blight Herder 5 (5)
Creature — Eldrazi Processor (4/5)
When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool."
BFZR
Blightcaster Blightcaster 3Black (4)
Creature — Human Wizard (2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
ORIU
Blighted Gorge Blighted Gorge (0)
Land
Tap: Add Mana C to your mana pool.

4Red, Tap, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

BFZU
Blighted Steppe Blighted Steppe (0)
Land
Tap: Add Mana C to your mana pool.

3White, Tap, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

BFZU
Blinding Drone Blinding Drone 1Blue (2)
Creature — Eldrazi Drone (1/3)
Devoid (This card has no color.)

Mana C, Tap: Tap target creature. (Mana C represents colorless mana.)

OGWC
Blisterpod Blisterpod Green (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Blood Mist Blood Mist 3Red (4)
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
EMNU
Blood-Cursed Knight Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
ORIU
Bloodbond Vampire Bloodbond Vampire 2BlackBlack (4)
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
BFZU
Bloodbriar Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
EMNC
Bloodflow Connoisseur Bloodflow Connoisseur 2Black (3)
Creature — Vampire (1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
DC
Bloodhall Priest Bloodhall Priest 2BlackRed (4)
Creature — Vampire Cleric (4/4)
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness 1BlackRed (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNR
Bloodlust Inciter Bloodlust Inciter Red (1)
Creature — Human Warrior (1/1)
Tap: Target creature gains haste until end of turn.
AKHC
Bloodmad Vampire Bloodmad Vampire 2Red (3)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Bloodpyre Elemental Bloodpyre Elemental 4Red (5)
Creature — Elemental (4/1)
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
DC
Bloodrage Brawler Bloodrage Brawler 1Red (2)
Creature — Minotaur Warrior (4/3)
When Bloodrage Brawler enters the battlefield, discard a card.
AKHU
Blossoming Defense Blossoming Defense Green (1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
KLDU
Boiling Earth Boiling Earth 1Red (2)
Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.

Awaken 4—6Red (If you cast this spell for 6Red, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Bold Impaler Bold Impaler Red (1)
Creature — Vampire Knight (1/2)
2Red: Bold Impaler gets +2/+0 until end of turn.
EMNC
Bomat Bazaar Barge Bomat Bazaar Barge 4 (4)
Artifact — Vehicle (5/5)
When Bomat Bazaar Barge enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Bomat Courier Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)
Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)
Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

KLDR
Bonded Construct Bonded Construct 1 (1)
Artifact Creature — Construct (2/1)
Bonded Construct can't attack alone.
ORIC
Bonds of Mortality Bonds of Mortality 1Green (2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

OGWU
Bone Picker Bone Picker 3Black (4)
Creature — Bird (3/2)
Bone Picker costs 3 less to cast if a creature died this turn.

Flying, deathtouch

AKHU
Bone Saw Bone Saw 0 (0)
Artifact — Equipment
Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

OGWC
Bone Splinters Bone Splinters Black (1)
Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.

Destroy target creature.

DC
Bone to Ash Bone to Ash 2BlueBlue (4)
Instant
Counter target creature spell.

Draw a card.

ORIC
Bontu the Glorified Bontu the Glorified 2Black (3)
Legendary Creature — God (4/6)
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.
1Black, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

AKHM
Bontu's Monument Bontu's Monument 3 (3)
Legendary Artifact
Black creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

AKHU
Boon of Emrakul Boon of Emrakul 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/-3.

EMNC
Boonweaver Giant Boonweaver Giant 6White (7)
Creature — Giant Monk (4/4)
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
DU
Borrowed Grace Borrowed Grace 2White (3)
Instant
Escalate 1White (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.

EMNC
Borrowed Hostility Borrowed Hostility Red (1)
Instant
Escalate 3 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.

EMNC
Borrowed Malevolence Borrowed Malevolence Black (1)
Instant
Escalate 2 (Pay this cost for each mode chosen beyond the first.)

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.

EMNC
Bottle Gnomes Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
DU
Boulder Salvo Boulder Salvo 4Red (5)
Sorcery
Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Boulder Salvo deals 4 damage to target creature.

DC
Bounding Krasis Bounding Krasis 1GreenBlue (3)
Creature — Fish Lizard (3/3)
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.

ORIU
Bounty of the Luxa Bounty of the Luxa 2GreenBlue (4)
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add Mana CGreenBlue to your mana pool.
AKHR
Brain in a Jar Brain in a Jar 2 (2)
Artifact
1, Tap: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.

3, Tap, Remove X charge counters from Brain in a Jar: Scry X.

SOIR
Branded Howler Branded Howler (3)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
SOIC
Brazen Scourge Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)
Haste
KLDU
Breaker of Armies Breaker of Armies 8 (8)
Creature — Eldrazi (10/8)
All creatures able to block Breaker of Armies do so.
BFZU
Breakneck Rider Breakneck Rider 1RedRed (3)
Creature — Human Scout Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
SOIU
Brilliant Spectrum Brilliant Spectrum 3Blue (4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
BFZC
Brisela, Voice of Nightmares Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM
Brisela, Voice of Nightmares Brisela, Voice of Nightmares (11)
Legendary Creature — Eldrazi Angel (9/10)
Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with converted mana cost 3 or less.

EMNM
Bristling Hydra Bristling Hydra 2GreenGreen (4)
Creature — Hydra (4/3)
When Bristling Hydra enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

KLDR
Broken Concentration Broken Concentration 1BlueBlue (3)
Instant
Counter target spell.

Madness 3Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Bronze Sable Bronze Sable 2 (2)
Artifact Creature — Sable (2/1)
DC
Brood Butcher Brood Butcher 3BlackGreen (5)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
BlackGreen, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

BFZR
Broodhunter Wurm Broodhunter Wurm 3Green (4)
Creature — Wurm (4/3)
BFZC
Bruna, the Fading Light Bruna, the Fading Light 5WhiteWhite (7)
Legendary Creature — Angel Horror (5/7)
When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance
(Melds with Gisela, the Broken Blade.)

EMNR
Brutal Expulsion Brutal Expulsion 2BlueRed (4)
Instant
Devoid (This card has no color.)

Choose one or both —
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

BFZR
Brute Strength Brute Strength 1Red (2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
OGWC
Built to Last Built to Last White (1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
KLDC
Built to Smash Built to Smash Red (1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
KLDC
Bygone Bishop Bygone Bishop 2White (3)
Creature — Spirit Cleric (2/3)
Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIR
Byway Courier Byway Courier 2Green (3)
Creature — Human Scout (3/2)
When Byway Courier dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
SOIC
Calculated Dismissal Calculated Dismissal 2Blue (3)
Instant
Counter target spell unless its controller pays 3.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

ORIC
Call for Unity Call for Unity 3WhiteWhite (5)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

AERR
Call of the Full Moon Call of the Full Moon 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

ORIU
Call the Bloodline Call the Bloodline 1Black (2)
Enchantment
1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate this ability only once each turn.
SOIU
Call the Gatewatch Call the Gatewatch 2White (3)
Sorcery
Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
OGWR
Campaign of Vengeance Campaign of Vengeance 3WhiteBlack (5)
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
EMNU
Canopy Gorger Canopy Gorger 4GreenGreen (6)
Creature — Wurm (6/5)
OGWC
Canopy Vista Canopy Vista (0)
Land — Forest Plains
(Tap: Add Green or White to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

BFZR
Captured by the Consulate Captured by the Consulate 3White (4)
Enchantment — Aura
Enchant creature you don't control

Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

KLDR
Carrier Thrall Carrier Thrall 1Black (2)
Creature — Vampire (2/1)
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
BFZU
Cartouche of Ambition Cartouche of Ambition 2Black (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.

AKHC
Cartouche of Knowledge Cartouche of Knowledge 1Blue (2)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.

AKHC
Cartouche of Solidarity Cartouche of Solidarity White (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.

AKHC
Cartouche of Strength Cartouche of Strength 2Green (3)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +1/+1 and has trample.

AKHC
Cartouche of Zeal Cartouche of Zeal Red (1)
Enchantment — Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.

AKHC
Cast Out Cast Out 3White (4)
Enchantment
Flash

When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling White (White, Discard this card: Draw a card.)

AKHU
Cataclysmic Gearhulk Cataclysmic Gearhulk 3WhiteWhite (5)
Artifact Creature — Construct (4/5)
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

KLDM
Catalog Catalog 2Blue (3)
Instant
Draw two cards, then discard a card.
SOIC
Cathartic Reunion Cathartic Reunion 1Red (2)
Sorcery
As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

KLDC
Caught in the Brights Caught in the Brights 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.

AERC
Celestial Flare Celestial Flare WhiteWhite (2)
Instant
Target player sacrifices an attacking or blocking creature.
ORIC
Cemetery Recruitment Cemetery Recruitment 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
EMNC
Censor Censor 1Blue (2)
Instant
Counter target spell unless its controller pays 1.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHU
Certain Death Certain Death 5Black (6)
Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
EMNC
Champion of Arashin Champion of Arashin 3White (4)
Creature — Hound Warrior (3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Champion of Rhonas Champion of Rhonas 3Green (4)
Creature — Jackal Warrior (3/3)
You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
AKHR
Chandra's Ignition Chandra's Ignition 3RedRed (5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
ORIR
Chandra's Revolution Chandra's Revolution 3Red (4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
AERC
Chandra, Fire of Kaladesh Chandra, Fire of Kaladesh 1RedRed (3)
Legendary Creature — Human Shaman (2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

Tap: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

ORIM
Chandra, Flamecaller Chandra, Flamecaller 4RedRed (6)
Planeswalker — Chandra (4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.
−X: Chandra, Flamecaller deals X damage to each creature.

OGWM
Chandra, Roaring Flame Chandra, Roaring Flame (3)
Planeswalker — Chandra (4)
+1: Chandra, Roaring Flame deals 2 damage to target player.

−2: Chandra, Roaring Flame deals 2 damage to target creature.
−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

ORIM
Chandra, Torch of Defiance Chandra, Torch of Defiance 2RedRed (4)
Planeswalker — Chandra (4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add RedRed to your mana pool.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player."

KLDM
Chasm Guide Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
BFZU
Chief of the Foundry Chief of the Foundry 3 (3)
Artifact Creature — Construct (2/3)
Other artifact creatures you control get +1/+1.
ORIU
Child of Night Child of Night 1Black (2)
Creature — Vampire (2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
DC
Chitinous Cloak Chitinous Cloak 3 (3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Equip 3

OGWU
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chittering Host Chittering Host (7)
Creature — Eldrazi Horror (5/6)
Haste

Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

EMNC
Chorus of Might Chorus of Might 3Green (4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
DC
Cinder Barrens Cinder Barrens (0)
Land
Cinder Barrens enters the battlefield tapped.

Tap: Add Black or Red to your mana pool.

DC
Cinder Glade Cinder Glade (0)
Land — Mountain Forest
(Tap: Add Red or Green to your mana pool.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

BFZR
Cinder Hellion Cinder Hellion 4Red (5)
Creature — Hellion (4/4)
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

OGWC
Citadel Castellan Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIU
Claustrophobia Claustrophobia 1BlueBlue (3)
Enchantment — Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

ORIC
Cleric of the Forward Order Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
ORIC
Cliffhaven Vampire Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)
Flying

Whenever you gain life, each opponent loses 1 life.

OGWU
Cliffside Lookout Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)
4White: Creatures you control get +1/+1 until end of turn.
DC
Clifftop Retreat Clifftop Retreat (0)
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White to your mana pool.

DR
Cloudblazer Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)
Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

KLDU
Clutch of Currents Clutch of Currents Blue (1)
Sorcery
Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Coastal Discovery Coastal Discovery 3Blue (4)
Sorcery
Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Cogwork Assembler Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)
7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
AERU
Collective Defiance Collective Defiance 1RedRed (3)
Sorcery
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

EMNR
Collective Effort Collective Effort 1WhiteWhite (3)
Sorcery
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

EMNR
Combustible Gearhulk Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)
First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

KLDM
Commencement of Festivities Commencement of Festivities 1Green (2)
Instant
Prevent all combat damage that would be dealt to players this turn.
KLDC
Commit Commit 3Blue (4)
Instant
Put target spell or nonland permanent into its owner's library second from the top.
AKHR
Comparative Analysis Comparative Analysis 3Blue (4)
Instant
Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

OGWC
Compelling Argument Compelling Argument 1Blue (2)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC
Compelling Deterrence Compelling Deterrence 1Blue (2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
SOIU
Complete Disregard Complete Disregard 2Black (3)
Instant
Devoid (This card has no color.)

Exile target creature with power 3 or less.

BFZC
Compulsory Rest Compulsory Rest 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack or block.
Enchanted creature has "2, Sacrifice this creature: You gain 2 life."

AKHC
Conclave Naturalists Conclave Naturalists 4Green (5)
Creature — Dryad (4/4)
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
ORIU
Conduit of Emrakul Conduit of Emrakul (3)
Creature — Eldrazi Werewolf (5/4)
Whenever Conduit of Emrakul attacks, add Mana CMana C to your mana pool at the beginning of your next main phase this turn.
EMNU
Conduit of Storms Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)
Whenever Conduit of Storms attacks, add Red to your mana pool at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

EMNU
Confirm Suspicions Confirm Suspicions 3BlueBlue (5)
Instant
Counter target spell.

Investigate three times. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIR
Confiscation Coup Confiscation Coup 3BlueBlue (5)
Sorcery
Choose target artifact or creature. You get EnergyEnergyEnergyEnergy (four energy counters), then you may pay an amount of Energy equal to that permanent's converted mana cost. If you do, gain control of it.
KLDR
Confront the Unknown Confront the Unknown Green (1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
SOIC
Consecrated by Blood Consecrated by Blood 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Consul's Lieutenant Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

ORIU
Consul's Shieldguard Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)
When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

KLDU
Consulate Dreadnought Consulate Dreadnought 1 (1)
Artifact — Vehicle (7/11)
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
AERU
Consulate Skygate Consulate Skygate 2 (2)
Artifact Creature — Wall (0/4)
Defender

Reach (This creature can block creatures with flying.)

KLDC
Consulate Turret Consulate Turret 3 (3)
Artifact
Tap: You get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player.

AERC
Containment Membrane Containment Membrane 2Blue (3)
Enchantment — Aura
Surge Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

OGWC
Contraband Kingpin Contraband Kingpin BlueBlack (2)
Creature — Aetherborn Rogue (1/4)
Lifelink

Whenever an artifact enters the battlefield under your control, scry 1.

KLDU
Convicted Killer Convicted Killer 2Red (3)
Creature — Human Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
SOIC
Conviction Conviction 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+3.
White: Return Conviction to its owner's hand.

AERC
Convolute Convolute 2Blue (3)
Instant
Counter target spell unless its controller pays 4.
EMNC
Coral Merfolk Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)
DC
Coralhelm Guide Coralhelm Guide 1Blue (2)
Creature — Merfolk Scout Ally (2/1)
4Blue: Target creature can't be blocked this turn.
BFZC
Corpse Hauler Corpse Hauler 1Black (2)
Creature — Human Rogue (2/1)
2Black, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
DC
Countermand Countermand 2BlueBlue (4)
Instant
Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.
DC
Countless Gears Renegade Countless Gears Renegade 1White (2)
Creature — Dwarf Artificer (2/2)
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
DC
Courageous Outrider Courageous Outrider 3White (4)
Creature — Human Scout (3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
EMNU
Courier Griffin Courier Griffin 3White (4)
Creature — Griffin (2/3)
Flying

When Courier Griffin enters the battlefield, you gain 2 life.

BFZC
Cowl Prowler Cowl Prowler 4GreenGreen (6)
Creature — Wurm (6/6)
KLDC
Cradle of the Accursed Cradle of the Accursed (0)
Land — Desert
Tap: Add Mana C to your mana pool.

3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

AKHC
Creeping Mold Creeping Mold 2GreenGreen (4)
Sorcery
Destroy target artifact, enchantment, or land.
KLDU
Crocodile of the Crossing Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)
Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

AKHU
Crop Sigil Crop Sigil Green (1)
Enchantment
At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium — 2Green, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

EMNU
Crossroads Consecrator Crossroads Consecrator Green (1)
Creature — Human Cleric (1/2)
Green, Tap: Target attacking Human gets +1/+1 until end of turn.
EMNC
Crow of Dark Tidings Crow of Dark Tidings 2Black (3)
Creature — Zombie Bird (2/1)
Flying

When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

DC
Cruel Reality Cruel Reality 5BlackBlack (7)
Enchantment — Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, he or she loses 5 life.

AKHM
Cruel Revival Cruel Revival 4Black (5)
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
ORIU
Crumbling Vestige Crumbling Vestige (0)
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.
Tap: Add Mana C to your mana pool. (Mana C represents colorless mana.)

OGWC
Crush of Tentacles Crush of Tentacles 4BlueBlue (6)
Sorcery
Surge 3BlueBlue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, create an 8/8 blue Octopus creature token.

OGWM
Cryptbreaker Cryptbreaker Black (1)
Creature — Zombie (1/1)
1Black, Tap, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

EMNR
Cryptic Cruiser Cryptic Cruiser 3Blue (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

2Blue, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

BFZU
Cryptic Serpent Cryptic Serpent 5BlueBlue (7)
Creature — Serpent (6/5)
Cryptic Serpent costs 1 less to cast for each instant and sorcery card in your graveyard.
AKHU
Culling Drone Culling Drone 1Black (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

BFZC
Cult of the Waxing Moon Cult of the Waxing Moon 4Green (5)
Creature — Human Shaman (5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
SOIU
Cultist's Staff Cultist's Staff 2 (2)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

EMNC
Cultivator of Blades Cultivator of Blades 3GreenGreen (5)
Creature — Elf Artificer (1/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

KLDR
Cultivator's Caravan Cultivator's Caravan 3 (3)
Artifact — Vehicle (5/5)
Tap: Add one mana of any color to your mana pool.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Curator of Mysteries Curator of Mysteries 2BlueBlue (4)
Creature — Sphinx (4/4)
Flying

Whenever you cycle or discard another card, scry 1.
Cycling Blue (Blue, Discard this card: Draw a card.)

AKHR
Curio Vendor Curio Vendor 1Blue (2)
Creature — Vedalken (2/1)
KLDC
Cursed Minotaur Cursed Minotaur 2Black (3)
Creature — Zombie Minotaur (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
AKHC
Cut Cut 1Red (2)
Sorcery
Cut deals 4 damage to target creature.
AKHR
Cyclone Sire Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)
Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU
Daredevil Dragster Daredevil Dragster 3 (3)
Artifact — Vehicle (4/4)
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU
Daring Demolition Daring Demolition 2BlackBlack (4)
Sorcery
Destroy target creature or Vehicle.
AERC
Dark Intimations Dark Intimations 2BlueBlackRed (5)
Sorcery
Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.

When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

AERR
Dark Salvation Dark Salvation XXBlack (1)
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
EMNR
Darkslick Drake Darkslick Drake 2BlueBlue (4)
Creature — Drake (2/4)
Flying

When Darkslick Drake dies, draw a card.

DU
Dauntless Cathar Dauntless Cathar 2White (3)
Creature — Human Soldier (3/2)
1White, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.
SOIC
Dauntless River Marshal Dauntless River Marshal 1White (2)
Creature — Human Soldier (2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.

3Blue: Tap target creature.

DU
Dawn Dawn 3WhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR
Dawnfeather Eagle Dawnfeather Eagle 4White (5)
Creature — Bird (3/3)
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

AERC
Dazzling Reflection Dazzling Reflection 1White (2)
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
OGWC
Dead Weight Dead Weight Black (1)
Enchantment — Aura
Enchant creature

Enchanted creature gets -2/-2.

SOIC
Deadbridge Shaman Deadbridge Shaman 2Black (3)
Creature — Elf Shaman (3/1)
When Deadbridge Shaman dies, target opponent discards a card.
ORIC
Deadeye Harpooner Deadeye Harpooner 2White (3)
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
DU
Deathcap Cultivator Deathcap Cultivator 1Green (2)
Creature — Human Druid (2/1)
Tap: Add Black or Green to your mana pool.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

SOIR
Deathless Behemoth Deathless Behemoth 6 (6)
Creature — Eldrazi (6/6)
Vigilance

Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

BFZU
Decimator Beetle Decimator Beetle 3BlackGreen (5)
Creature — Insect (4/5)
When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

AKHU
Decimator of the Provinces Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)
Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

EMNM
Declaration in Stone Declaration in Stone 1White (2)
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
SOIR
Deepfathom Skulker Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)
Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.
3Mana C: Target creature can't be blocked this turn. (Mana C represents colorless mana.)

OGWR
Defiant Bloodlord Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)
Flying

Whenever you gain life, target opponent loses that much life.

BFZR
Defiant Greatmaw Defiant Greatmaw 2Green (3)
Creature — Hippo (4/5)
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.

Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.

AKHU
Defiant Salvager Defiant Salvager 2Black (3)
Creature — Aetherborn Artificer (2/2)
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery.
AERC
Deft Dismissal Deft Dismissal 3White (4)
Instant
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
AERU
Dehydration Dehydration 3Blue (4)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

DC
Demolition Stomper Demolition Stomper 6 (6)
Artifact — Vehicle (10/7)
Demolition Stomper can't be blocked by creatures with power 2 or less.

Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Demon's Grasp Demon's Grasp 4Black (5)
Sorcery
Target creature gets -5/-5 until end of turn.
BFZC
Demon-Possessed Witch Demon-Possessed Witch (3)
Creature — Human Shaman (4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
DU
Depala, Pilot Exemplar Depala, Pilot Exemplar 1RedWhite (3)
Legendary Creature — Dwarf Pilot (3/3)
Other Dwarves you control get +1/+1.

Each Vehicle you control gets +1/+1 as long as it's a creature.
Whenever Depala, Pilot Exemplar becomes tapped, you may pay X. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

KLDR
Desert Cerodon Desert Cerodon 5Red (6)
Creature — Beast (6/4)
Cycling Red (Red, Discard this card: Draw a card.)
DC
Desolation Twin Desolation Twin 10 (10)
Creature — Eldrazi (10/10)
When you cast Desolation Twin, create a 10/10 colorless Eldrazi creature token.
BFZR
Desperate Sentry Desperate Sentry 2White (3)
Creature — Human Soldier (1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

EMNC
Despoiler of Souls Despoiler of Souls BlackBlack (2)
Creature — Horror (3/1)
Despoiler of Souls can't block.

BlackBlack, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

ORIR
Destined Destined 1Black (2)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn.
AKHU
Destructive Tampering Destructive Tampering 2Red (3)
Sorcery
Choose one —

• Destroy target artifact.
• Creatures without flying can't block this turn.

AERC
Devils' Playground Devils' Playground 4RedRed (6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to target creature or player."
SOIR
Devoted Crop-Mate Devoted Crop-Mate 2White (3)
Creature — Human Warrior (3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
AKHU
Devour in Flames Devour in Flames 2Red (3)
Sorcery
As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

Devour in Flames deals 5 damage to target creature or planeswalker.

OGWU
Diabolic Tutor Diabolic Tutor 2BlackBlack (4)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
KLDU
Die Young Die Young 1Black (2)
Sorcery
Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.
KLDC
Dimensional Infiltrator Dimensional Infiltrator 1Blue (2)
Creature — Eldrazi (2/1)
Devoid (This card has no color.)

Flash
Flying
1Mana C: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. (Mana C represents colorless mana.)

OGWR
Diregraf Colossus Diregraf Colossus 2Black (3)
Creature — Zombie Giant (2/2)
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

SOIR
Disciple of the Ring Disciple of the Ring 3BlueBlue (5)
Creature — Human Wizard (3/4)
1, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays 2.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.

ORIM
Dispel Dispel Blue (1)
Instant
Counter target instant spell.
BFZC
Disperse Disperse 1Blue (2)
Instant
Return target nonland permanent to its owner's hand.
ORIC
Displace Displace 2Blue (3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
EMNC
Displacement Wave Displacement Wave XBlueBlue (2)
Sorcery
Return all nonland permanents with converted mana cost X or less to their owners' hands.
ORIR
Distemper of the Blood Distemper of the Blood 1Red (2)
Sorcery
Target creature gets +2/+2 and gains trample until end of turn.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

EMNC
Distended Mindbender Distended Mindbender 8 (8)
Creature — Eldrazi Insect (5/5)
Emerge 5BlackBlack (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

EMNR
Djeru's Resolve Djeru's Resolve White (1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling 2 (2, Discard this card: Draw a card.)

AKHC
Docent of Perfection Docent of Perfection 3BlueBlue (5)
Creature — Insect Horror (5/4)
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

EMNR
Dominator Drone Dominator Drone 2Black (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

BFZC
Doomed Dissenter Doomed Dissenter 1Black (2)
Creature — Human (1/1)
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
AKHC
Drag Under Drag Under 2Blue (3)
Sorcery
Return target creature to its owner's hand.

Draw a card.

EMNC
Dragon Fodder Dragon Fodder 1Red (2)
Sorcery
Create two 1/1 red Goblin creature tokens.
ORIC
Dragonskull Summit Dragonskull Summit (0)
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black or Red to your mana pool.

DR
Drake Haven Drake Haven 2Blue (3)
Enchantment
Whenever you cycle or discard a card, you may pay 1. If you do, create a 2/2 blue Drake creature token with flying.
AKHR
Dramatic Reversal Dramatic Reversal 1Blue (2)
Instant
Untap all nonland permanents you control.
KLDC
Drana's Chosen Drana's Chosen 3Black (4)
Creature — Vampire Shaman Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
OGWR
Drana's Emissary Drana's Emissary 1WhiteBlack (3)
Creature — Vampire Cleric Ally (2/2)
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

BFZU
Dread Wanderer Dread Wanderer Black (1)
Creature — Zombie Jackal (2/1)
Dread Wanderer enters the battlefield tapped.

2Black: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

AKHR
Dronepack Kindred Dronepack Kindred (5)
Creature — Eldrazi Werewolf (5/7)
Trample

1: Dronepack Kindred gets +1/+0 until end of turn.

EMNC
Drowned Catacomb Drowned Catacomb (0)
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue or Black to your mana pool.

DR
Drowner of Hope Drowner of Hope 5Blue (6)
Creature — Eldrazi (5/5)
Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool."
Sacrifice an Eldrazi Scion: Tap target creature.

BFZR
Drownyard Behemoth Drownyard Behemoth 9 (9)
Creature — Eldrazi Crab (5/7)
Flash (You may cast this spell any time you could cast an instant.)

Emerge 7Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

DU
Drownyard Explorers Drownyard Explorers 3Blue (4)
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
SOIC
Drownyard Temple Drownyard Temple (0)
Land
Tap: Add Mana C to your mana pool.

3: Return Drownyard Temple from your graveyard to the battlefield tapped.

SOIR
Druid of the Cowl Druid of the Cowl 1Green (2)
Creature — Elf Druid (1/3)
Tap: Add Green to your mana pool.
AERC
Drunau Corpse Trawler Drunau Corpse Trawler 3Blue (4)
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

2Black: Target Zombie gains deathtouch until end of turn.

SOIU
Dukhara Peafowl Dukhara Peafowl 4 (4)
Artifact Creature — Bird (2/4)
Blue: Dukhara Peafowl gains flying until end of turn.
KLDC
Dune Beetle Dune Beetle 1Black (2)
Creature — Insect (1/4)
AKHC
Durable Handicraft Durable Handicraft 1Green (2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 1. If you do, put a +1/+1 counter on that creature.

5Green, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.

KLDU
Dusk Dusk 2WhiteWhite (4)
Sorcery
Destroy all creatures with power 3 or greater.
AKHR
Duskwatch Recruiter Duskwatch Recruiter 1Green (2)
Creature — Human Warrior Werewolf (2/2)
2Green: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

SOIU
Dust Stalker Dust Stalker 2BlackRed (4)
Creature — Eldrazi (5/3)
Devoid (This card has no color.)

Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

BFZR
Dwynen's Elite Dwynen's Elite 1Green (2)
Creature — Elf Warrior (2/2)
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
ORIU
Dwynen, Gilt-Leaf Daen Dwynen, Gilt-Leaf Daen 2GreenGreen (4)
Legendary Creature — Elf Warrior (3/4)
Reach

Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

ORIR
Dynavolt Tower Dynavolt Tower 3 (3)
Artifact
Whenever you cast an instant or sorcery spell, you get EnergyEnergy (two energy counters).

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Dynavolt Tower deals 3 damage to target creature or player.

KLDR
Eager Construct Eager Construct 2 (2)
Artifact Creature — Construct (2/2)
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
KLDC
Earth Earth XRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR
Efficient Construction Efficient Construction 3Blue (4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
AERU
Elder Deep-Fiend Elder Deep-Fiend 8 (8)
Creature — Eldrazi Octopus (5/6)
Flash

Emerge 5BlueBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Elder Deep-Fiend, tap up to four target permanents.

EMNR
Eldrazi Aggressor Eldrazi Aggressor 2Red (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

OGWC
Eldrazi Devastator Eldrazi Devastator 8 (8)
Creature — Eldrazi (8/9)
Trample
BFZC
Eldrazi Displacer Eldrazi Displacer 2White (3)
Creature — Eldrazi (3/3)
Devoid (This card has no color.)

2Mana C: Exile another target creature, then return it to the battlefield tapped under its owner's control. (Mana C represents colorless mana.)

OGWR
Eldrazi Mimic Eldrazi Mimic 2 (2)
Creature — Eldrazi (2/1)
Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.
OGWR
Eldrazi Obligator Eldrazi Obligator 2Red (3)
Creature — Eldrazi (3/1)
Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay 1Mana C. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Mana C represents colorless mana.)
Haste

OGWR
Eldrazi Skyspawner Eldrazi Skyspawner 2Blue (3)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

Flying
When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Eldritch Evolution Eldritch Evolution 1GreenGreen (3)
Sorcery
As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

EMNR
Electrify Electrify 3Red (4)
Instant
Electrify deals 4 damage to target creature.
AKHC
Electrostatic Pummeler Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)
When Electrostatic Pummeler enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

KLDR
Elemental Bond Elemental Bond 2Green (3)
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
ORIU
Elemental Uprising Elemental Uprising 1Green (2)
Instant
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
OGWC
Eliminate the Competition Eliminate the Competition 4Black (5)
Sorcery
As an additional cost to cast Eliminate the Competition, sacrifice X creatures.

Destroy X target creatures.

KLDR
Elusive Tormentor Elusive Tormentor 2BlackBlack (4)
Creature — Vampire Wizard (4/4)
1, Discard a card: Transform Elusive Tormentor.
SOIR
Elvish Visionary Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)
When Elvish Visionary enters the battlefield, draw a card.
ORIC
Ember Beast Ember Beast 2Red (3)
Creature — Beast (3/4)
Ember Beast can't attack or block alone.
DC
Ember Hauler Ember Hauler RedRed (2)
Creature — Goblin (2/2)
1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
DU
Ember-Eye Wolf Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)
Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

SOIC
Emberhorn Minotaur Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Embermaw Hellion Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

ORIR
Embodiment of Fury Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)
Trample

Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Embodiment of Insight Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)
Vigilance

Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

OGWU
Embraal Bruiser Embraal Bruiser 1Black (2)
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

KLDU
Embraal Gear-Smasher Embraal Gear-Smasher 2Red (3)
Creature — Human Warrior (2/3)
Tap, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
AERC
Emeria Shepherd Emeria Shepherd 5WhiteWhite (7)
Creature — Angel (4/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

BFZR
Emissary of the Sleepless Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)
Flying

When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

SOIC
Empyreal Voyager Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)
Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

DU
Emrakul's Evangel Emrakul's Evangel 2Green (3)
Creature — Human Horror (3/2)
Tap, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
EMNR
Emrakul's Influence Emrakul's Influence 2GreenGreen (4)
Enchantment
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
EMNU
Endbringer Endbringer 5Mana C (6)
Creature — Eldrazi (5/5)
Untap Endbringer during each other player's untap step.

Tap: Endbringer deals 1 damage to target creature or player.
Mana C, Tap: Target creature can't attack or block this turn.
Mana CMana C, Tap: Draw a card.

OGWR
Engineered Might Engineered Might 3GreenWhite (5)
Sorcery
Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

KLDU
Enigma Drake Enigma Drake 1BlueRed (3)
Creature — Drake (*/4)
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

AKHU
Enlightened Maniac Enlightened Maniac 3Blue (4)
Creature — Human (0/2)
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
DC
Enraged Giant Enraged Giant 5Red (6)
Creature — Giant (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Trample, haste

AERU
Enshrouding Mist Enshrouding Mist White (1)
Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
ORIC
Enthralling Victor Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)
When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
ORIU
Equestrian Skill Equestrian Skill 3Green (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

SOIC
Era of Innovation Era of Innovation 1Blue (2)
Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay EnergyEnergyEnergyEnergyEnergyEnergy, Sacrifice Era of Innovation: Draw three cards.

KLDU
Erdwal Illuminator Erdwal Illuminator 1Blue (2)
Creature — Spirit (1/3)
Flying

Whenever you investigate for the first time each turn, investigate an additional time.

SOIU
Erebos's Titan Erebos's Titan 1BlackBlackBlack (4)
Creature — Giant (5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

ORIM
Erupting Dreadwolf Erupting Dreadwolf (4)
Creature — Eldrazi Werewolf (6/4)
Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.
EMNU
Esperzoa Esperzoa 2Blue (3)
Artifact Creature — Jellyfish (4/3)
Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

DU
Essence Depleter Essence Depleter 2Black (3)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

1Mana C: Target opponent loses 1 life and you gain 1 life. (Mana C represents colorless mana.)

OGWU
Essence Extraction Essence Extraction 1BlackBlack (3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
KLDU
Essence Flux Essence Flux Blue (1)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
SOIU
Essence Scatter Essence Scatter 1Blue (2)
Instant
Counter target creature spell.
AKHC
Ever After Ever After 4BlackBlack (6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
SOIR
Evolutionary Leap Evolutionary Leap 1Green (2)
Enchantment
Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
ORIR
Evolving Wilds Evolving Wilds (0)
Land
Tap, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
ORIC
Exemplar of Strength Exemplar of Strength 1Green (2)
Creature — Human Warrior (4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control.

Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.

AKHU
Expedite Expedite Red (1)
Instant
Target creature gains haste until end of turn.

Draw a card.

OGWC
Expedition Envoy Expedition Envoy White (1)
Creature — Human Scout Ally (2/1)
DU
Expedition Raptor Expedition Raptor 3WhiteWhite (5)
Creature — Bird (2/2)
Flying

When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

OGWC
Explosive Vegetation Explosive Vegetation 3Green (4)
Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
DC
Expose Evil Expose Evil 1White (2)
Instant
Tap up to two target creatures.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC
Exquisite Archangel Exquisite Archangel 5WhiteWhite (7)
Creature — Angel (5/5)
Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.

AERM
Exquisite Firecraft Exquisite Firecraft 1RedRed (3)
Sorcery
Exquisite Firecraft deals 4 damage to target creature or player.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

ORIR
Extricator of Flesh Extricator of Flesh (3)
Creature — Eldrazi Horror (3/5)
Eldrazi you control have vigilance.

2, Tap, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

EMNU
Extricator of Sin Extricator of Sin 2White (3)
Creature — Human Cleric (0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

EMNU
Exultant Cultist Exultant Cultist 2Blue (3)
Creature — Human Wizard (2/2)
When Exultant Cultist dies, draw a card.
EMNC
Eyeblight Assassin Eyeblight Assassin 2Black (3)
Creature — Elf Assassin (2/2)
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
ORIC
Eyeless Watcher Eyeless Watcher 3Green (4)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Faerie Miscreant Faerie Miscreant Blue (1)
Creature — Faerie Rogue (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.

ORIC
Fairgrounds Trumpeter Fairgrounds Trumpeter 2Green (3)
Creature — Elephant (2/2)
At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
KLDU
Faith Unbroken Faith Unbroken 3White (4)
Enchantment — Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.

EMNU
Faithbearer Paladin Faithbearer Paladin 4White (5)
Creature — Human Knight (3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
EMNC
Falkenrath Reaver Falkenrath Reaver 1Red (2)
Creature — Vampire (2/2)
EMNC
Fall of the Titans Fall of the Titans XXRed (1)
Instant
Surge XRed (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

OGWR
Fan Bearer Fan Bearer White (1)
Creature — Zombie (1/2)
2, Tap: Tap target creature.
AKHC
Farbog Revenant Farbog Revenant 2Black (3)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

SOIC
Fatal Push Fatal Push Black (1)
Instant
Destroy target creature if it has converted mana cost 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

AERU
Fateful Showdown Fateful Showdown 2RedRed (4)
Instant
Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
KLDR
Feed Feed 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR
Felidar Cub Felidar Cub 1White (2)
Creature — Cat Beast (2/2)
Sacrifice Felidar Cub: Destroy target enchantment.
BFZC
Fen Hauler Fen Hauler 6Black (7)
Creature — Insect (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Fen Hauler can't be blocked by artifact creatures.

AERC
Fertile Thicket Fertile Thicket (0)
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
Tap: Add Green to your mana pool.

BFZC
Festering Mummy Festering Mummy Black (1)
Creature — Zombie (1/1)
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
AKHC
Fevered Visions Fevered Visions 1BlueRed (3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.
SOIR
Fiery Conclusion Fiery Conclusion 1Red (2)
Instant
As an additional cost to cast Fiery Conclusion, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

ORIU
Fiery Impulse Fiery Impulse Red (1)
Instant
Fiery Impulse deals 2 damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.

ORIC
Fiery Temper Fiery Temper 1RedRed (3)
Instant
Fiery Temper deals 3 damage to target creature or player.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Fight Fight 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR
Filigree Crawler Filigree Crawler 4 (4)
Artifact Creature — Insect (2/2)
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
AERC
Filigree Familiar Filigree Familiar 3 (3)
Artifact Creature — Fox (2/2)
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.

KLDU
Final Iteration Final Iteration (5)
Creature — Eldrazi Insect (6/5)
Flying

Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

EMNR
Finish Finish 2Black (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Firefiend Elemental Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)
Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Firemantle Mage Firemantle Mage 2Red (3)
Creature — Human Shaman Ally (2/2)
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
BFZU
Flameblade Adept Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)
Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

DU
Flameblade Angel Flameblade Angel 4RedRed (6)
Creature — Angel (4/4)
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

SOIR
Flameheart Werewolf Flameheart Werewolf (2)
Creature — Werewolf (3/2)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

SOIU
Flameshadow Conjuring Flameshadow Conjuring 3Red (4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
ORIR
Flaring Flame-Kin Flaring Flame-Kin 2Red (3)
Creature — Elemental Warrior (2/2)
As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "Red: Flaring Flame-Kin gets +1/+0 until end of turn."
DU
Flayer Drone Flayer Drone 1BlackRed (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

First strike
Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life.

OGWU
Fleetwheel Cruiser Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Flesh to Dust Flesh to Dust 3BlackBlack (5)
Instant
Destroy target creature. It can't be regenerated.
DC
Fleshbag Marauder Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
ORIU
Fling Fling 1Red (2)
Instant
As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to target creature or player.

AKHC
Fog Fog Green (1)
Instant
Prevent all combat damage that would be dealt this turn.
DC
Fogwalker Fogwalker 1Blue (2)
Creature — Spirit (1/3)
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

EMNC
Forerunner of Slaughter Forerunner of Slaughter BlackRed (2)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

1: Target colorless creature gains haste until end of turn.

BFZU
Forest Forest (0)
Basic Land — Forest
DC
Forgotten Creation Forgotten Creation 3Blue (4)
Creature — Zombie Horror (3/3)
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

SOIR
Fork in the Road Fork in the Road 1Green (2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
SOIC
Forsaken Sanctuary Forsaken Sanctuary (0)
Land
Forsaken Sanctuary enters the battlefield tapped.

Tap: Add White or Black to your mana pool.

DC
Fortified Rampart Fortified Rampart 1White (2)
Creature — Wall (0/6)
Defender
BFZC
Foul Emissary Foul Emissary 2Green (3)
Creature — Human Horror (1/1)
When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

DU
Foul Orchard Foul Orchard (0)
Land
Foul Orchard enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.

DC
Foundry Assembler Foundry Assembler 5 (5)
Artifact Creature — Assembly-Worker (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)
AERC
Foundry Inspector Foundry Inspector 3 (3)
Artifact Creature — Construct (3/2)
Artifact spells you cast cost 1 less to cast.
KLDU
Foundry Screecher Foundry Screecher 2Black (3)
Creature — Bat (2/1)
Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

KLDC
Foundry of the Consuls Foundry of the Consuls (0)
Land
Tap: Add Mana C to your mana pool.

5, Tap, Sacrifice Foundry of the Consuls: Create two 1/1 colorless Thopter artifact creature tokens with flying.

ORIU
Fourth Bridge Prowler Fourth Bridge Prowler Black (1)
Creature — Human Rogue (1/1)
When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn.
AERC
Fragmentize Fragmentize White (1)
Sorcery
Destroy target artifact or enchantment with converted mana cost 4 or less.
KLDC
Freejam Regent Freejam Regent 4RedRed (6)
Creature — Dragon (4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying
1Red: Freejam Regent gets +2/+0 until end of turn.

AERR
Fretwork Colony Fretwork Colony 1Black (2)
Creature — Insect (1/1)
Fretwork Colony can't block.

At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.

KLDU
From Beyond From Beyond 3Green (4)
Enchantment
Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."
1Green, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

BFZR
From Under the Floorboards From Under the Floorboards 3BlackBlack (5)
Sorcery
Madness XBlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead create X of those tokens and you gain X life.

SOIR
Frontline Rebel Frontline Rebel 2Red (3)
Creature — Human Warrior (3/3)
Frontline Rebel attacks each combat if able.
AERC
Frost Lynx Frost Lynx 2Blue (3)
Creature — Elemental Cat (2/2)
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
DC
Furtive Homunculus Furtive Homunculus 1Blue (2)
Creature — Homunculus (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
SOIC
Furyblade Vampire Furyblade Vampire 1Red (2)
Creature — Vampire Berserker (1/2)
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.

EMNU
Gaea's Revenge Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)
Gaea's Revenge can't be countered.

Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

ORIR
Galvanic Bombardment Galvanic Bombardment Red (1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
EMNC
Gather the Pack Gather the Pack 1Green (2)
Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

ORIU
Gatstaf Arsonists Gatstaf Arsonists 4Red (5)
Creature — Human Werewolf (5/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
SOIC
Gatstaf Ravagers Gatstaf Ravagers (5)
Creature — Werewolf (6/5)
Menace (This creature can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

SOIC
Gavony Unhallowed Gavony Unhallowed 3Black (4)
Creature — Zombie (2/4)
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
EMNC
Gearseeker Serpent Gearseeker Serpent 5BlueBlue (7)
Creature — Serpent (5/6)
Gearseeker Serpent costs 1 less to cast for each artifact you control.

5Blue: Gearseeker Serpent can't be blocked this turn.

KLDC
Gearshift Ace Gearshift Ace 1White (2)
Creature — Dwarf Pilot (2/1)
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

KLDU
Geier Reach Bandit Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)
Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

SOIR
Geier Reach Sanitarium Geier Reach Sanitarium (0)
Legendary Land
Tap: Add Mana C to your mana pool.

2, Tap: Each player draws a card, then discards a card.

EMNR
Geistblast Geistblast 2Red (3)
Instant
Geistblast deals 2 damage to target creature or player.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

SOIU
General Tazri General Tazri 4White (5)
Legendary Creature — Human Ally (3/4)
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

WhiteBlueBlackRedGreen: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

OGWM
Ghirapur Aether Grid Ghirapur Aether Grid 2Red (3)
Enchantment
Tap two untapped artifacts you control: Ghirapur Aether Grid deals 1 damage to target creature or player.
ORIU
Ghirapur Gearcrafter Ghirapur Gearcrafter 2Red (3)
Creature — Human Artificer (2/1)
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
ORIC
Ghirapur Orrery Ghirapur Orrery 4 (4)
Artifact
Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

KLDR
Ghirapur Osprey Ghirapur Osprey 2White (3)
Creature — Bird (2/2)
Flying
AERC
Ghostly Sentinel Ghostly Sentinel 4White (5)
Creature — Kor Spirit (3/3)
Flying, vigilance
BFZC
Ghoulcaller's Accomplice Ghoulcaller's Accomplice 1Black (2)
Creature — Human Rogue (2/2)
3Black, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.
SOIC
Ghoulsteed Ghoulsteed 4Black (5)
Creature — Zombie Horse (4/4)
2Black, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
SOIU
Giant Mantis Giant Mantis 3Green (4)
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
BFZC
Giant Spectacle Giant Spectacle 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace.

KLDC
Gideon of the Trials Gideon of the Trials 1WhiteWhite (3)
Planeswalker — Gideon (3)
+1: Until your next turn, prevent all damage target permanent would deal.

0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."

AKHM
Gideon's Reproach Gideon's Reproach 1White (2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
BFZC
Gideon, Ally of Zendikar Gideon, Ally of Zendikar 2WhiteWhite (4)
Planeswalker — Gideon (4)
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.
−4: You get an emblem with "Creatures you control get +1/+1."

BFZM
Gideon, Battle-Forged Gideon, Battle-Forged (1)
Planeswalker — Gideon (3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.
0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

ORIM
Gift of Paradise Gift of Paradise 2Green (3)
Enchantment — Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has "Tap: Add two mana of any one color to your mana pool."

AKHC
Gifted Aetherborn Gifted Aetherborn BlackBlack (2)
Creature — Aetherborn Vampire (2/3)
Deathtouch, lifelink
AERU
Gilt-Leaf Winnower Gilt-Leaf Winnower 3BlackBlack (5)
Creature — Elf Warrior (4/3)
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.

ORIR
Gisa and Geralf Gisa and Geralf 2BlueBlack (4)
Legendary Creature — Human Wizard (4/4)
When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard.

During each of your turns, you may cast a Zombie creature card from your graveyard.

EMNM
Gisa's Bidding Gisa's Bidding 2BlackBlack (4)
Sorcery
Create two 2/2 black Zombie creature tokens.

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Gisela, the Broken Blade Gisela, the Broken Blade 2WhiteWhite (4)
Legendary Creature — Angel Horror (4/3)
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

EMNM
Glacial Fortress Glacial Fortress (0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White or Blue to your mana pool.

DR
Glimmer of Genius Glimmer of Genius 3Blue (4)
Instant
Scry 2, then draw two cards. You get EnergyEnergy (two energy counters).
KLDU
Glint-Nest Crane Glint-Nest Crane 1Blue (2)
Creature — Bird (1/3)
Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

KLDU
Glint-Sleeve Artisan Glint-Sleeve Artisan 2White (3)
Creature — Dwarf Artificer (2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
KLDC
Glint-Sleeve Siphoner Glint-Sleeve Siphoner 1Black (2)
Creature — Human Rogue (2/1)
Menace

Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get Energy (an energy counter).
At the beginning of your upkeep, you may pay EnergyEnergy. If you do, you draw a card and you lose 1 life.

AERR
Glory-Bound Initiate Glory-Bound Initiate 1White (2)
Creature — Human Warrior (3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
AKHR
Glorybringer Glorybringer 3RedRed (5)
Creature — Dragon (4/4)
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

AKHR
Glyph Keeper Glyph Keeper 3BlueBlue (5)
Creature — Sphinx (5/3)
Flying

Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Embalm 5BlueBlue (5BlueBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Sphinx with no mana cost. Embalm only as a sorcery.)

AKHR
Gnarlwood Dryad Gnarlwood Dryad Green (1)
Creature — Dryad Horror (1/1)
Deathtouch

Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.

EMNU
Goblin Arsonist Goblin Arsonist Red (1)
Creature — Goblin Shaman (1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
DC
Goblin Balloon Brigade Goblin Balloon Brigade Red (1)
Creature — Goblin Warrior (1/1)
Red: Goblin Balloon Brigade gains flying until end of turn.
DC
Goblin Glory Chaser Goblin Glory Chaser Red (1)
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

ORIU
Goblin Piker Goblin Piker 1Red (2)
Creature — Goblin Warrior (2/1)
DC
Goblin War Paint Goblin War Paint 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.

BFZC
Gonti's Machinations Gonti's Machinations Black (1)
Enchantment
Whenever you lose life for the first time each turn, you get Energy. (You get an energy counter. Damage causes loss of life.)

Pay EnergyEnergy, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.

AERU
Graf Harvest Graf Harvest Black (1)
Enchantment
Zombies you control have menace. (They can't be blocked except by two or more creatures.)

3BlackExile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

EMNU
Graf Rats Graf Rats 1Black (2)
Creature — Rat (2/1)
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
EMNC
Grapple with the Past Grapple with the Past 1Green (2)
Instant
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
EMNC
Grasp of Darkness Grasp of Darkness BlackBlack (2)
Instant
Target creature gets -4/-4 until end of turn.
OGWU
Grasp of the Hieromancer Grasp of the Hieromancer 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

ORIC
Grasping Dunes Grasping Dunes (0)
Land — Desert
Tap: Add Mana C to your mana pool.

1, Tap, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate this ability only any time you could cast a sorcery.

AKHU
Graveblade Marauder Graveblade Marauder 2Black (3)
Creature — Human Warrior (1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

ORIR
Gravedigger Gravedigger 3Black (4)
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
DU
Gravity Negator Gravity Negator 3Blue (4)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

Flying
Whenever Gravity Negator attacks, you may pay Mana C. If you do, another target creature gains flying until end of turn. (Mana C represents colorless mana.)

OGWC
Greater Sandwurm Greater Sandwurm 5GreenGreen (7)
Creature — Wurm (7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling 2 (2, Discard this card: Draw a card.)

AKHC
Greenbelt Rampager Greenbelt Rampager Green (1)
Creature — Elephant (3/4)
When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy.
AERR
Greenwarden of Murasa Greenwarden of Murasa 4GreenGreen (6)
Creature — Elemental (5/4)
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

BFZM
Greenwheel Liberator Greenwheel Liberator 1Green (2)
Creature — Elf Warrior (2/1)
Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
AERR
Grim Strider Grim Strider 3Black (4)
Creature — Horror (6/6)
Grim Strider gets -1/-1 for each card in your hand.
AKHU
Grip of the Roil Grip of the Roil 2Blue (3)
Instant
Surge 1Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

DU
Grisly Anglerfish Grisly Anglerfish (3)
Creature — Eldrazi Fish (4/5)
6: Creatures your opponents control attack this turn if able.
EMNU
Grizzled Angler Grizzled Angler 2Blue (3)
Creature — Human (2/3)
Tap: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
EMNU
Grove Rumbler Grove Rumbler 2RedGreen (4)
Creature — Elemental (3/3)
Trample

Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

BFZU
Gruesome Slaughter Gruesome Slaughter 6 (6)
Sorcery
Until end of turn, colorless creatures you control gain "Tap: This creature deals damage equal to its power to target creature."
BFZR
Guardian Automaton Guardian Automaton 4 (4)
Artifact Creature — Construct (3/3)
When Guardian Automaton dies, you gain 3 life.
ORIC
Guardian of Pilgrims Guardian of Pilgrims 1White (2)
Creature — Spirit Cleric (2/2)
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
EMNC
Guardian of Tazeem Guardian of Tazeem 3BlueBlue (5)
Creature — Sphinx (4/5)
Flying

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.

BFZR
Guardians of Meletis Guardians of Meletis 3 (3)
Artifact Creature — Golem (0/6)
Defender (This creature can't attack.)
ORIC
Gurmag Swiftwing Gurmag Swiftwing 1Black (2)
Creature — Bat (1/2)
Flying, first strike, haste
DU
Gust Walker Gust Walker 1White (2)
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Guul Draz Overseer Guul Draz Overseer 4BlackBlack (6)
Creature — Vampire (3/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.

BFZR
Hagra Sharpshooter Hagra Sharpshooter 2Black (3)
Creature — Human Assassin Ally (2/2)
4Black: Target creature gets -1/-1 until end of turn.
BFZU
Hamlet Captain Hamlet Captain 1Green (2)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
EMNU
Hanweir Battlements Hanweir Battlements (0)
Land
Tap: Add Mana C to your mana pool.

Red, Tap: Target creature gains haste until end of turn.
3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

EMNR
Hanweir Garrison Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

EMNR
Hanweir Militia Captain Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
SOIR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

EMNR
Hanweir, the Writhing Township Hanweir, the Writhing Township (3)
Legendary Creature — Eldrazi Ooze (7/4)
Trample, haste

Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking.

EMNR
Hapatra, Vizier of Poisons Hapatra, Vizier of Poisons BlackGreen (2)
Legendary Creature — Human Cleric (2/2)
Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.

Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.

AKHR
Harbinger of the Tides Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)
You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

ORIR
Harnessed Lightning Harnessed Lightning 1Red (2)
Instant
Choose target creature. You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy. Harnessed Lightning deals that much damage to that creature.
KLDU
Harsh Mentor Harsh Mentor 1Red (2)
Creature — Human Cleric (2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
AKHR
Harvest Hand Harvest Hand 3 (3)
Artifact Creature — Scarecrow (2/2)
When Harvest Hand dies, return it to the battlefield transformed under your control.
SOIU
Haunted Cloak Haunted Cloak 3 (3)
Artifact — Equipment
Equipped creature has vigilance, trample, and haste.

Equip 1

SOIU
Haunted Dead Haunted Dead 3Black (4)
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.

1Black, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.

EMNU
Havoc Sower Havoc Sower 3Black (4)
Creature — Eldrazi Drone (3/3)
Devoid (This card has no color.)

1Mana C: Havoc Sower gets +2/+1 until end of turn. (Mana C represents colorless mana.)

DU
Hazardous Conditions Hazardous Conditions 2BlackGreen (4)
Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
KLDU
Hazoret the Fervent Hazoret the Fervent 3Red (4)
Legendary Creature — God (5/4)
Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
2Red, Discard a card: Hazoret deals 2 damage to each opponent.

AKHM
Hazoret's Favor Hazoret's Favor 2Red (3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
AKHR
Hazoret's Monument Hazoret's Monument 3 (3)
Legendary Artifact
Red creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.

AKHU
Heart of Kiran Heart of Kiran 2 (2)
Legendary Artifact — Vehicle (4/4)
Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

AERM
Heart-Piercer Manticore Heart-Piercer Manticore 2RedRed (4)
Creature — Manticore (4/3)
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm 5Red (5Red, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

AKHR
Heaven Heaven XGreen (1)
Instant
Heaven deals X damage to each creature with flying.
AKHR
Heir of Falkenrath Heir of Falkenrath 1Black (2)
Creature — Vampire (2/1)
Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.
SOIU
Heir to the Night Heir to the Night (2)
Creature — Vampire Berserker (3/2)
Flying
SOIU
Hekma Sentinels Hekma Sentinels 2Blue (3)
Creature — Human Cleric (2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
AKHC
Heliod's Pilgrim Heliod's Pilgrim 2White (3)
Creature — Human Cleric (1/2)
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
DC
Herald of Anguish Herald of Anguish 5BlackBlack (7)
Creature — Demon (5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying
At the beginning of your end step, each opponent discards a card.
1Black, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.

AERM
Herald of the Pantheon Herald of the Pantheon 1Green (2)
Creature — Centaur Shaman (2/2)
Enchantment spells you cast cost 1 less to cast.

Whenever you cast an enchantment spell, you gain 1 life.

ORIR
Hermit of the Natterknolls Hermit of the Natterknolls 2Green (3)
Creature — Human Werewolf (2/3)
Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

SOIU
Hero of Goma Fada Hero of Goma Fada 4White (5)
Creature — Human Knight Ally (4/3)
Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
BFZR
Heron's Grace Champion Heron's Grace Champion 2GreenWhite (4)
Creature — Human Knight (3/3)
Flash

Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

EMNR
Hidden Stockpile Hidden Stockpile WhiteBlack (2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

1, Sacrifice a creature: Scry 1.

AERU
Hieroglyphic Illumination Hieroglyphic Illumination 3Blue (4)
Instant
Draw two cards.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC
Highland Lake Highland Lake (0)
Land
Highland Lake enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.

DC
Highspire Artisan Highspire Artisan 2Green (3)
Creature — Elf Artificer (0/3)
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Highspire Infusion Highspire Infusion 1Green (2)
Instant
Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
AERC
Hightide Hermit Hightide Hermit 4Blue (5)
Creature — Crab (4/4)
Defender

When Hightide Hermit enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).
Pay EnergyEnergy: Hightide Hermit can attack this turn as though it didn't have defender.

KLDC
Hijack Hijack 1RedRed (3)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
KLDC
Hinterland Drake Hinterland Drake 2Blue (3)
Creature — Drake (2/3)
Flying

Hinterland Drake can't block artifact creatures.

AERC
Hinterland Harbor Hinterland Harbor (0)
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

Tap: Add Green or Blue to your mana pool.

DR
Hinterland Logger Hinterland Logger 1Green (2)
Creature — Human Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
SOIC
Hissing Quagmire Hissing Quagmire (0)
Land
Hissing Quagmire enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.
1BlackGreen: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

OGWR
Hixus, Prison Warden Hixus, Prison Warden 3WhiteWhite (5)
Legendary Creature — Human Soldier (4/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

ORIR
Honored Crop-Captain Honored Crop-Captain RedWhite (2)
Creature — Human Warrior (3/2)
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
AKHU
Honored Hydra Honored Hydra 5Green (6)
Creature — Snake Hydra (6/6)
Trample

Embalm 3Green (3Green, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

AKHR
Hooded Brawler Hooded Brawler 2Green (3)
Creature — Naga Warrior (3/2)
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
AKHC
Hope Against Hope Hope Against Hope 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.

SOIU
Horribly Awry Horribly Awry 1Blue (2)
Instant
Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

BFZU
Horror of the Broken Lands Horror of the Broken Lands 4Black (5)
Creature — Horror (4/4)
Whenever you cycle or discard another card, Horror of the Broken Lands gets +2/+1 until end of turn.

Cycling Black (Black, Discard this card: Draw a card.)

DC
Howling Chorus Howling Chorus (3)
Creature — Eldrazi Werewolf (3/5)
Creatures with power less than Howling Chorus's power can't block it.

Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.

EMNU
Howlpack Resurgence Howlpack Resurgence 2Green (3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

SOIU
Hungry Flames Hungry Flames 2Red (3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player.
AERU
Hydrolash Hydrolash 2Blue (3)
Instant
Attacking creatures get -2/-0 until end of turn.

Draw a card.

ORIU
Ice Over Ice Over 1Blue (2)
Enchantment — Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.

AERC
Immobilizer Eldrazi Immobilizer Eldrazi 1Red (2)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

2Mana C: Each creature with toughness greater than its power can't block this turn. (Mana C represents colorless mana.)

OGWU
Impetuous Devils Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)
Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.

EMNR
Implement of Combustion Implement of Combustion 1 (1)
Artifact
Red, Sacrifice Implement of Combustion: It deals 1 damage to target player.

When Implement of Combustion is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Examination Implement of Examination 3 (3)
Artifact
Blue, Sacrifice Implement of Examination: Draw a card.

When Implement of Examination is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Ferocity Implement of Ferocity 1 (1)
Artifact
Green, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery.

When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Improvement Implement of Improvement 1 (1)
Artifact
White, Sacrifice Implement of Improvement: You gain 2 life.

When Implement of Improvement is put into a graveyard from the battlefield, draw a card.

AERC
Implement of Malice Implement of Malice 2 (2)
Artifact
Black, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery.

When Implement of Malice is put into a graveyard from the battlefield, draw a card.

AERC
Imprisoned in the Moon Imprisoned in the Moon 2Blue (3)
Enchantment — Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "Tap: Add Mana C to your mana pool" and loses all other card types and abilities.

EMNR
In Oketra's Name In Oketra's Name 1White (2)
Instant
Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
AKHC
Incendiary Sabotage Incendiary Sabotage 2RedRed (4)
Instant
As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

KLDU
Incorrigible Youths Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)
Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Incubator Drone Incubator Drone 3Blue (4)
Creature — Eldrazi Drone (2/3)
Devoid (This card has no color.)

When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZC
Indulgent Aristocrat Indulgent Aristocrat Black (1)
Creature — Vampire (1/1)
Lifelink

2, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

DU
Inexorable Blob Inexorable Blob 2Green (3)
Creature — Ooze (3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
SOIR
Infectious Bloodlust Infectious Bloodlust 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1, has haste, and attacks each turn if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.

ORIC
Infernal Scarring Infernal Scarring 1Black (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."

ORIC
Inferno Fist Inferno Fist 1Red (2)
Enchantment — Aura
Enchant creature you control

Enchanted creature gets +2/+0.
Red, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

DC
Infuse with the Elements Infuse with the Elements 3Green (4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
BFZU
Ingenious Skaab Ingenious Skaab 2Blue (3)
Creature — Zombie Horror (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Blue: Ingenious Skaab gets +1/-1 until end of turn.

EMNC
Initiate's Companion Initiate's Companion 1Green (2)
Creature — Cat (3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
AKHC
Injury Injury 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

AKHR
Inner Struggle Inner Struggle 3Red (4)
Instant
Target creature deals damage to itself equal to its power.
SOIU
Inquisitor's Ox Inquisitor's Ox 3White (4)
Creature — Ox (2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
SOIC
Insidious Mist Insidious Mist (4)
Creature — Elemental (0/1)
Hexproof, indestructible

Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay 2Black. If you do, transform it.

SOIR
Insidious Will Insidious Will 2BlueBlue (4)
Instant
Choose one —

• Counter target spell.
• You may choose new targets for target spell.
• Copy target instant or sorcery spell. You may choose new targets for the copy.

KLDR
Insolent Neonate Insolent Neonate Red (1)
Creature — Vampire (1/1)
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.

SOIC
Inspiration Inspiration 3Blue (4)
Instant
Target player draws two cards.
DC
Inspiring Captain Inspiring Captain 3White (4)
Creature — Human Knight (3/3)
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
SOIC
Insult Insult 2Red (3)
Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
AKHR
Into the Maw of Hell Into the Maw of Hell 4RedRed (6)
Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
DU
Intrepid Provisioner Intrepid Provisioner 3Green (4)
Creature — Human Scout (3/3)
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

SOIC
Inventor's Apprentice Inventor's Apprentice Red (1)
Creature — Human Artificer (1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
KLDU
Inventor's Goggles Inventor's Goggles 1 (1)
Artifact — Equipment
Equipped creature gets +1/+2.

Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

KLDC
Inventors' Fair Inventors' Fair (0)
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

Tap: Add Mana C to your mana pool.
4, Tap, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts.

KLDR
Invigorated Rampage Invigorated Rampage 1Red (2)
Instant
Choose one —

• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.

AERU
Invocation of Saint Traft Invocation of Saint Traft 1WhiteBlue (3)
Enchantment — Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."

SOIR
Iroas's Champion Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
ORIU
Ironclad Slayer Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
EMNC
Irontread Crusher Irontread Crusher 4 (4)
Artifact — Vehicle (6/6)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
DC
Ishkanah, Grafwidow Ishkanah, Grafwidow 4Green (5)
Legendary Creature — Spider (3/5)
Reach

Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
6Black: Target opponent loses 1 life for each Spider you control.

EMNM
Island Island (0)
Basic Land — Island
DC
Isolated Chapel Isolated Chapel (0)
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

Tap: Add White or Black to your mana pool.

DR
Isolation Zone Isolation Zone 2WhiteWhite (4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
OGWC
It That Rides as One It That Rides as One (2)
Creature — Eldrazi Horror (4/4)
First strike, trample, lifelink
EMNU
It of the Horrid Swarm It of the Horrid Swarm 8 (8)
Creature — Eldrazi Insect (4/4)
Emerge 6Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, create two 1/1 green Insect creature tokens.

DC
Jace, Telepath Unbound Jace, Telepath Unbound (2)
Planeswalker — Jace (5)
+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
−9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."

ORIM
Jace, Unraveler of Secrets Jace, Unraveler of Secrets 3BlueBlue (5)
Planeswalker — Jace (5)
+1: Scry 1, then draw a card.

−2: Return target creature to its owner's hand.
−8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."

SOIM
Jace, Vryn's Prodigy Jace, Vryn's Prodigy 1Blue (2)
Legendary Creature — Human Wizard (0/2)
Tap: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
ORIM
Jaddi Offshoot Jaddi Offshoot Green (1)
Creature — Plant (0/3)
Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

BFZU
Jhessian Thief Jhessian Thief 2Blue (3)
Creature — Human Rogue (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

ORIU
Joraga Auxiliary Joraga Auxiliary 1GreenWhite (3)
Creature — Elf Soldier Ally (2/3)
4GreenWhite: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWU
Jori En, Ruin Diver Jori En, Ruin Diver 1BlueRed (3)
Legendary Creature — Merfolk Wizard (2/3)
Whenever you cast your second spell each turn, draw a card.
OGWR
Jorubai Murk Lurker Jorubai Murk Lurker 2Blue (3)
Creature — Leech (1/3)
Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp.

1Black: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

DU
Juggernaut Juggernaut 4 (4)
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each turn if able.

Juggernaut can't be blocked by Walls.

DU
Just the Wind Just the Wind 1Blue (2)
Instant
Return target creature to its owner's hand.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Jwar Isle Avenger Jwar Isle Avenger 4Blue (5)
Creature — Sphinx (3/3)
Surge 2Blue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

DC
Kalastria Healer Kalastria Healer 1Black (2)
Creature — Vampire Cleric Ally (1/2)
Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
BFZC
Kalastria Nightwatch Kalastria Nightwatch 4Black (5)
Creature — Vampire Warrior Ally (4/5)
Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
BFZC
Kalitas, Traitor of Ghet Kalitas, Traitor of Ghet 2BlackBlack (4)
Legendary Creature — Vampire Warrior (3/4)
Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
2Black, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.

OGWM
Kambal, Consul of Allocation Kambal, Consul of Allocation 1WhiteBlack (3)
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
KLDR
Kapsho Kitefins Kapsho Kitefins 4BlueBlue (6)
Creature — Fish (3/3)
Flying

Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.

DU
Kari Zev's Expertise Kari Zev's Expertise 1RedRed (3)
Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.

You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost.

AERR
Kari Zev, Skyship Raider Kari Zev, Skyship Raider 1Red (2)
Legendary Creature — Human Pirate (1/3)
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat.

AERR
Kazuul's Toll Collector Kazuul's Toll Collector 2Red (3)
Creature — Ogre Warrior (3/2)
0: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery.
OGWU
Kefnet the Mindful Kefnet the Mindful 2Blue (3)
Legendary Creature — God (5/5)
Flying, indestructible

Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
3Blue: Draw a card, then you may return a land you control to its owner's hand.

AKHM
Kefnet's Monument Kefnet's Monument 3 (3)
Legendary Artifact
Blue creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.

AKHU
Kessig Forgemaster Kessig Forgemaster 1Red (2)
Creature — Human Shaman Werewolf (2/1)
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

SOIU
Kessig Prowler Kessig Prowler Green (1)
Creature — Werewolf Horror (2/1)
4Green: Transform Kessig Prowler.
EMNU
Key to the City Key to the City 2 (2)
Artifact
Tap, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay 2. If you do, draw a card.

KLDR
Khenra Charioteer Khenra Charioteer 1RedGreen (3)
Creature — Jackal Warrior (3/3)
Trample

Other creatures you control have trample.

AKHU
Kindly Stranger Kindly Stranger 2Black (3)
Creature — Human (2/3)
Delirium — 2Black: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.
DU
Kinsbaile Skirmisher Kinsbaile Skirmisher 1White (2)
Creature — Kithkin Soldier (2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
DC
Kiora, Master of the Depths Kiora, Master of the Depths 2GreenBlue (4)
Planeswalker — Kiora (4)
+1: Untap up to one target creature and up to one target land.

−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.

BFZM
Kird Chieftain Kird Chieftain 3Red (4)
Creature — Ape (3/3)
Kird Chieftain gets +1/+1 as long as you control a Forest.

4Green: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

DU
Knight of the Pilgrim's Road Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
ORIC
Knight of the White Orchid Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

ORIR
Knightly Valor Knightly Valor 4White (5)
Enchantment — Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.

ORIU
Kor Bladewhirl Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
DU
Kor Castigator Kor Castigator 1White (2)
Creature — Kor Wizard Ally (3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
BFZC
Kor Entanglers Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
BFZU
Kor Scythemaster Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)
Kor Scythemaster has first strike as long as it's attacking.
OGWC
Kor Sky Climber Kor Sky Climber 2White (3)
Creature — Kor Soldier Ally (3/2)
1White: Kor Sky Climber gains flying until end of turn.
OGWC
Kothophed, Soul Hoarder Kothophed, Soul Hoarder 4BlackBlack (6)
Legendary Creature — Demon (6/6)
Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

ORIR
Kozilek's Pathfinder Kozilek's Pathfinder 6 (6)
Creature — Eldrazi (5/5)
Mana C: Target creature can't block Kozilek's Pathfinder this turn. (Mana C represents colorless mana.)
OGWC
Kozilek's Return Kozilek's Return 2Red (3)
Instant
Devoid (This card has no color.)

Kozilek's Return deals 2 damage to each creature.
Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature.

OGWM
Kozilek's Shrieker Kozilek's Shrieker 2Black (3)
Creature — Eldrazi Drone (3/2)
Devoid (This card has no color.)

Mana C: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. Mana C represents colorless mana.)

OGWC
Kozilek's Translator Kozilek's Translator 4Black (5)
Creature — Eldrazi Drone (3/5)
Devoid (This card has no color.)

Pay 1 life: Add Mana C to your mana pool. Activate this ability only once each turn. (Mana C represents colorless mana.)

OGWC
Kozilek, the Great Distortion Kozilek, the Great Distortion 8Mana CMana C (10)
Legendary Creature — Eldrazi (12/12)
When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.

Menace
Discard a card with converted mana cost X: Counter target spell with converted mana cost X.

OGWM
Krallenhorde Howler Krallenhorde Howler (2)
Creature — Werewolf (3/3)
Creature spells you cast cost 1 less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

SOIU
Kujar Seedsculptor Kujar Seedsculptor 1Green (2)
Creature — Elf Druid (1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
KLDC
Kytheon's Irregulars Kytheon's Irregulars 2WhiteWhite (4)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

WhiteWhite: Tap target creature.

ORIR
Kytheon's Tactics Kytheon's Tactics 1WhiteWhite (3)
Sorcery
Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

ORIC
Kytheon, Hero of Akros Kytheon, Hero of Akros White (1)
Legendary Creature — Human Soldier (2/1)
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

2White: Kytheon gains indestructible until end of turn.

ORIM
Laboratory Brute Laboratory Brute 3Blue (4)
Creature — Zombie Horror (3/3)
When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.
EMNC
Labyrinth Guardian Labyrinth Guardian 1Blue (2)
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.

Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Lambholt Butcher Lambholt Butcher (2)
Creature — Werewolf (4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.
SOIU
Lambholt Pacifist Lambholt Pacifist 1Green (2)
Creature — Human Shaman Werewolf (3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

SOIU
Lamplighter of Selhoff Lamplighter of Selhoff 4Blue (5)
Creature — Zombie Horror (3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
SOIC
Languish Languish 2BlackBlack (4)
Sorcery
All creatures get -4/-4 until end of turn.
ORIR
Lantern Scout Lantern Scout 2White (3)
Creature — Human Scout Ally (3/2)
Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
BFZR
Larger Than Life Larger Than Life 1Green (2)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
KLDC
Lashweed Lurker Lashweed Lurker 8 (8)
Creature — Eldrazi Horror (5/4)
Emerge 5GreenBlue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library.

EMNU
Lathnu Hellion Lathnu Hellion 2Red (3)
Creature — Hellion (4/4)
Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).
At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

KLDR
Lavastep Raider Lavastep Raider Red (1)
Creature — Goblin Warrior (1/2)
2Red: Lavastep Raider gets +2/+0 until end of turn.
BFZC
Lead Lead 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Lead by Example Lead by Example 1Green (2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
OGWC
Leave in the Dust Leave in the Dust 3Blue (4)
Instant
Return target nonland permanent to its owner's hand.

Draw a card.

AERC
Lifecraft Cavalry Lifecraft Cavalry 4Green (5)
Creature — Elf Warrior (4/4)
Trample

Revolt — Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

DC
Lifecrafter's Bestiary Lifecrafter's Bestiary 3 (3)
Artifact
At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay Green. If you do, draw a card.

AERR
Lifecrafter's Gift Lifecrafter's Gift 3Green (4)
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
AERU
Lifespring Druid Lifespring Druid 2Green (3)
Creature — Elf Druid (2/1)
Tap: Add one mana of any color to your mana pool.
DU
Lightning Axe Lightning Axe Red (1)
Instant
As an additional cost to cast Lightning Axe, discard a card or pay 5.

Lightning Axe deals 5 damage to target creature.

SOIU
Liliana's Elite Liliana's Elite 2Black (3)
Creature — Zombie (1/1)
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
EMNU
Liliana's Mastery Liliana's Mastery 3BlackBlack (5)
Enchantment
Zombies you control get +1/+1.

When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.

AKHR
Liliana, Death's Majesty Liliana, Death's Majesty 3BlackBlack (5)
Planeswalker — Liliana (5)
+1: Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.

−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.

AKHM
Liliana, Defiant Necromancer Liliana, Defiant Necromancer (3)
Planeswalker — Liliana (3)
+2: Each player discards a card.

−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.
−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."

ORIM
Liliana, Heretical Healer Liliana, Heretical Healer 1BlackBlack (3)
Legendary Creature — Human Cleric (2/3)
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.

ORIM
Liliana, the Last Hope Liliana, the Last Hope 1BlackBlack (3)
Planeswalker — Liliana (3)
+1: Up to one target creature gets -2/-1 until your next turn.

−2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.
−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."

EMNM
Linvala, the Preserver Linvala, the Preserver 4WhiteWhite (6)
Legendary Creature — Angel (5/5)
Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

OGWM
Live Fast Live Fast 2Black (3)
Sorcery
You draw two cards, lose 2 life, and get EnergyEnergy (two energy counters).
KLDC
Llanowar Empath Llanowar Empath 3Green (4)
Creature — Elf Shaman (2/2)
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC
Loam Larva Loam Larva 1Green (2)
Creature — Insect (1/3)
When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
OGWC
Lone Rider Lone Rider 1White (2)
Creature — Human Knight (1/1)
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

EMNU
Lone Wolf of the Natterknolls Lone Wolf of the Natterknolls (3)
Creature — Werewolf (3/5)
Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

SOIU
Long Road Home Long Road Home 1White (2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
EMNU
Long-Finned Skywhale Long-Finned Skywhale 2BlueBlue (4)
Creature — Whale (4/3)
Flying

Long-Finned Skywhale can block only creatures with flying.

KLDU
Longtusk Cub Longtusk Cub 1Green (2)
Creature — Cat (2/2)
Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

KLDU
Looming Spires Looming Spires (0)
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
Tap: Add Red to your mana pool.

BFZC
Lord of the Accursed Lord of the Accursed 2Black (3)
Creature — Zombie (2/3)
Other Zombies you control get +1/+1.

1Black, Tap: All Zombies gain menace until end of turn.

AKHU
Lumbering Falls Lumbering Falls (0)
Land
Lumbering Falls enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.
2GreenBlue: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

BFZR
Lunar Force Lunar Force 2Blue (3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
EMNU
Lunarch Inquisitors Lunarch Inquisitors (4)
Creature — Human Cleric (4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
SOIU
Lunarch Mantle Lunarch Mantle 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2 and has "1, Sacrifice a permanent: This creature gains flying until end of turn."

EMNC
Lupine Prototype Lupine Prototype 2 (2)
Artifact Creature — Wolf Construct (5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
EMNR
Luxa River Shrine Luxa River Shrine 3 (3)
Artifact
1, Tap: You gain 1 life. Put a brick counter on Luxa River Shrine.

Tap: You gain 2 life. Activate this ability only if there are three or more brick counters on Luxa River Shrine.

AKHC
Lys Alana Huntmaster Lys Alana Huntmaster 2GreenGreen (4)
Creature — Elf Warrior (3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
DC
Lys Alana Scarblade Lys Alana Scarblade 2Black (3)
Creature — Elf Assassin (1/1)
Tap, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
DU
Macabre Waltz Macabre Waltz 1Black (2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
SOIC
Mage-Ring Bully Mage-Ring Bully 1Red (2)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each turn if able.

ORIC
Magma Spray Magma Spray Red (1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
AKHC
Make a Stand Make a Stand 2White (3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
OGWU
Make Mischief Make Mischief 2Red (3)
Sorcery
Make Mischief deals 1 damage to target creature or player. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to target creature or player."
EMNC
Makindi Aeronaut Makindi Aeronaut 1White (2)
Creature — Kor Scout Ally (1/3)
Flying
OGWC
Makindi Patrol Makindi Patrol 2White (3)
Creature — Human Knight Ally (2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
DC
Makindi Sliderunner Makindi Sliderunner 1Red (2)
Creature — Beast (2/1)
Trample

Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.

BFZC
Malakir Cullblade Malakir Cullblade 1Black (2)
Creature — Vampire Warrior (1/1)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
ORIU
Malakir Familiar Malakir Familiar 2Black (3)
Creature — Bat (2/1)
Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

BFZU
Malakir Soothsayer Malakir Soothsayer 4Black (5)
Creature — Vampire Shaman Ally (4/4)
Cohort — Tap, Tap an untapped Ally you control: You draw a card and you lose 1 life.
OGWU
Malfunction Malfunction 3Blue (4)
Enchantment — Aura
Enchant artifact or creature

When Malfunction enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.

KLDC
Manticore of the Gauntlet Manticore of the Gauntlet 4Red (5)
Creature — Manticore (5/4)
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent.
AKHC
Marionette Master Marionette Master 4BlackBlack (6)
Creature — Human Artificer (1/3)
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

KLDR
Markov Crusader Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)
Lifelink

Markov Crusader has haste as long as you control another Vampire.

EMNU
Master Trinketeer Master Trinketeer 2White (3)
Creature — Dwarf Artificer (3/2)
Servos and Thopters you control get +1/+1.

3White: Create a 1/1 colorless Servo artifact creature token.

KLDR
Matter Reshaper Matter Reshaper 2Mana C (3)
Creature — Eldrazi (3/2)
(Mana C represents colorless mana.)

When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand.

OGWR
Maverick Thopterist Maverick Thopterist 3BlueRed (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

AERU
Maw of Kozilek Maw of Kozilek 3Red (4)
Creature — Eldrazi Drone (2/5)
Devoid (This card has no color.)

Mana C: Maw of Kozilek gets +2/-2 until end of turn. (Mana C represents colorless mana.)

OGWC
Meandering River Meandering River (0)
Land
Meandering River enters the battlefield tapped.

Tap: Add White or Blue to your mana pool.

DC
Mechanized Production Mechanized Production 2BlueBlue (4)
Enchantment — Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

AERM
Memory Memory 4BlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

AKHR
Merchant's Dockhand Merchant's Dockhand 1 (1)
Artifact Creature — Construct (1/2)
3Blue, Tap, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
AERR
Merciless Javelineer Merciless Javelineer 2BlackRed (4)
Creature — Minotaur Warrior (4/2)
2, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
AKHU
Merciless Resolve Merciless Resolve 2Black (3)
Instant
As an additional cost to cast Merciless Resolve, sacrifice a creature or land.

Draw two cards.

SOIC
Mercurial Geists Mercurial Geists 2BlueRed (4)
Creature — Spirit (1/3)
Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

EMNU
Metallic Rebuke Metallic Rebuke 2Blue (3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Counter target spell unless its controller pays 3.

AERC
Metalwork Colossus Metalwork Colossus 11 (11)
Artifact Creature — Construct (10/10)
Metalwork Colossus costs X less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

KLDR
Meteorite Meteorite 5 (5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to target creature or player.

Tap: Add one mana of any color to your mana pool.

ORIU
Metropolis Sprite Metropolis Sprite 1Blue (2)
Creature — Faerie Rogue (1/2)
Flying

Blue: Metropolis Sprite gets +1/-1 until end of turn.

DC
Miasmic Mummy Miasmic Mummy 1Black (2)
Creature — Zombie Jackal (2/2)
When Miasmic Mummy enters the battlefield, each player discards a card.
AKHC
Midnight Oil Midnight Oil 2BlackBlack (4)
Enchantment
Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

KLDR
Midnight Scavengers Midnight Scavengers 4Black (5)
Creature — Human Rogue (3/3)
When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

EMNC
Might Beyond Reason Might Beyond Reason 3Green (4)
Instant
Put two +1/+1 counters on target creature.

Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

SOIC
Might of the Masses Might of the Masses Green (1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
ORIC
Militant Inquisitor Militant Inquisitor 2White (3)
Creature — Human Cleric (2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
SOIC
Mina and Denn, Wildborn Mina and Denn, Wildborn 2RedGreen (4)
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.

RedGreen, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

OGWR
Mind Mind 4BlueBlue (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

AKHU
Mind Raker Mind Raker 3Black (4)
Creature — Eldrazi Processor (3/3)
Devoid (This card has no color.)

When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.

DC
Mindmelter Mindmelter 1BlueBlack (3)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mindmelter can't be blocked.
3Mana C: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. (Mana C represents colorless mana.)

OGWU
Mindwrack Demon Mindwrack Demon 2BlackBlack (4)
Creature — Demon (4/5)
Flying, trample

When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

SOIM
Minister of Inquiries Minister of Inquiries Blue (1)
Creature — Vedalken Advisor (1/2)
When Minister of Inquiries enters the battlefield, you get EnergyEnergy (two energy counters).

Tap, Pay Energy: Target player puts the top three cards of his or her library into his or her graveyard.

KLDU
Minotaur Abomination Minotaur Abomination 4BlackBlack (6)
Creature — Zombie Minotaur (4/6)
DC
Minotaur Sureshot Minotaur Sureshot 2Red (3)
Creature — Minotaur Archer (2/3)
Reach (This creature can block creatures with flying.)

1Red: Minotaur Sureshot gets +1/+0 until end of turn.

AKHC
Mire's Malice Mire's Malice 3Black (4)
Sorcery
Target opponent discards two cards.

Awaken 3—5Black (If you cast this spell for 5Black, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Mirrorwing Dragon Mirrorwing Dragon 3RedRed (5)
Creature — Dragon (4/5)
Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

EMNM
Mist Intruder Mist Intruder 1Blue (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

DC
Mobile Garrison Mobile Garrison 3 (3)
Artifact — Vehicle (3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

DC
Mockery of Nature Mockery of Nature 9 (9)
Creature — Eldrazi Beast (6/5)
Emerge 7Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Mockery of Nature, you may destroy target artifact or enchantment.

EMNU
Moldgraf Scavenger Moldgraf Scavenger 1Green (2)
Creature — Fungus (0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
DC
Molten Vortex Molten Vortex Red (1)
Enchantment
Red, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
ORIR
Monstrous Onslaught Monstrous Onslaught 3GreenGreen (5)
Sorcery
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
AERU
Moorland Drifter Moorland Drifter 1White (2)
Creature — Spirit (2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
SOIC
Morkrut Necropod Morkrut Necropod 5Black (6)
Creature — Slug Horror (7/7)
Menace (This creature can't be blocked except by two or more creatures.)

Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.

SOIU
Mortuary Mire Mortuary Mire (0)
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
Tap: Add Black to your mana pool.

BFZC
Mountain Mountain (0)
Basic Land — Mountain
DC
Mournwillow Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)
Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

EMNU
Mouth Mouth 2Green (3)
Sorcery
Create a 3/3 green Hippo creature token.
AKHR
Multiform Wonder Multiform Wonder 5 (5)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay Energy: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay Energy: Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

KLDR
Munda, Ambush Leader Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)
Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

BFZR
Murasa Ranger Murasa Ranger 3Green (4)
Creature — Human Warrior (3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay 3Green. If you do, put two +1/+1 counters on Murasa Ranger.
BFZU
Murder Murder 1BlackBlack (3)
Instant
Destroy target creature.
EMNU
Murderer's Axe Murderer's Axe 4 (4)
Artifact — Equipment
Equipped creature gets +2/+2.

Equip—Discard a card.

SOIU
Murderous Compulsion Murderous Compulsion 1Black (2)
Sorcery
Destroy target tapped creature.

Madness 1Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Murk Strider Murk Strider 3Blue (4)
Creature — Eldrazi Processor (3/2)
Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.

DC
Naga Oracle Naga Oracle 3Blue (4)
Creature — Naga Cleric (2/4)
When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.
AKHC
Nagging Thoughts Nagging Thoughts 1Blue (2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness 1Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Nahiri's Machinations Nahiri's Machinations 1White (2)
Enchantment
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

1Red: Nahiri's Machinations deals 1 damage to target blocking creature.

SOIU
Nahiri, the Harbinger Nahiri, the Harbinger 2RedWhite (4)
Planeswalker — Nahiri (4)
+2: You may discard a card. If you do, draw a card.

−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

SOIM
Nantuko Husk Nantuko Husk 2Black (3)
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
ORIC
Narnam Cobra Narnam Cobra 2 (2)
Artifact Creature — Snake (2/1)
Green: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
KLDC
Narnam Renegade Narnam Renegade Green (1)
Creature — Elf Warrior (1/2)
Deathtouch

Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

AERU
Natural Connection Natural Connection 2Green (3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
BFZC
Nature's Way Nature's Way 1Green (2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
KLDU
Nebelgast Herald Nebelgast Herald 2Blue (3)
Creature — Spirit (2/1)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

EMNU
Neck Breaker Neck Breaker (3)
Creature — Werewolf (4/3)
Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

SOIU
Necromantic Summons Necromantic Summons 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

ORIU
Necromantic Thirst Necromantic Thirst 2BlackBlack (4)
Enchantment — Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

DC
Needle Spires Needle Spires (0)
Land
Needle Spires enters the battlefield tapped.

Tap: Add Red or White to your mana pool.
2RedWhite: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

OGWR
Nef-Crop Entangler Nef-Crop Entangler 1Red (2)
Creature — Human Warrior (2/1)
Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

DC
Neglected Heirloom Neglected Heirloom 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1.

When equipped creature transforms, transform Neglected Heirloom.
Equip 1

SOIU
Neheb, the Worthy Neheb, the Worthy 1BlackRed (3)
Legendary Creature — Minotaur Warrior (2/2)
First strike

Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.

AKHR
Nest of Scarabs Nest of Scarabs 2Black (3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
AKHU
Nettle Drone Nettle Drone 2Red (3)
Creature — Eldrazi Drone (3/1)
Devoid (This card has no color.)

Tap: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.

BFZC
Never Never 1BlackBlack (3)
Sorcery
Destroy target creature or planeswalker.
AKHR
Niblis of Frost Niblis of Frost 2BlueBlue (4)
Creature — Spirit (3/3)
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

EMNR
Night Market Aeronaut Night Market Aeronaut 3Black (4)
Creature — Aetherborn Warrior (2/2)
Flying

Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

AERC
Night Market Guard Night Market Guard 3 (3)
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
AERC
Nightfire Giant Nightfire Giant 4Black (5)
Creature — Zombie Giant (4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain.

4Red: Nightfire Giant deals 2 damage to target creature or player.

DU
Nimble Innovator Nimble Innovator 3Blue (4)
Creature — Vedalken Artificer (2/2)
When Nimble Innovator enters the battlefield, draw a card.
KLDC
Nimbus Wings Nimbus Wings 1White (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.

DC
Nirkana Assassin Nirkana Assassin 2Black (3)
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
BFZC
Nissa's Judgment Nissa's Judgment 4Green (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

OGWU
Nissa's Pilgrimage Nissa's Pilgrimage 2Green (3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

ORIC
Nissa's Renewal Nissa's Renewal 5Green (6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
BFZR
Nissa's Revelation Nissa's Revelation 5GreenGreen (7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
ORIR
Nissa, Sage Animist Nissa, Sage Animist (3)
Planeswalker — Nissa (3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

ORIM
Nissa, Steward of Elements Nissa, Steward of Elements XGreenBlue (2)
Planeswalker — Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

AKHM
Nissa, Vastwood Seer Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

ORIM
Nissa, Vital Force Nissa, Vital Force 3GreenGreen (5)
Planeswalker — Nissa (5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

KLDM
Nissa, Voice of Zendikar Nissa, Voice of Zendikar 1GreenGreen (3)
Planeswalker — Nissa (3)
+1: Create a 0/1 green Plant creature token.

−2: Put a +1/+1 counter on each creature you control.
−7: You gain X life and draw X cards, where X is the number of lands you control.

OGWM
Noxious Gearhulk Noxious Gearhulk 4BlackBlack (6)
Artifact Creature — Construct (5/4)
Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

KLDM
Oashra Cultivator Oashra Cultivator Green (1)
Creature — Human Druid (0/3)
2Green, Tap, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHC
Oath of Ajani Oath of Ajani GreenWhite (2)
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost 1 less to cast.

AERR
Oath of Chandra Oath of Chandra 1Red (2)
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

OGWR
Oath of Gideon Oath of Gideon 2White (3)
Legendary Enchantment
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.

Each planeswalker you control enters the battlefield with an additional loyalty counter on it.

OGWR
Oath of Jace Oath of Jace 2Blue (3)
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

OGWR
Oath of Liliana Oath of Liliana 2Black (3)
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

EMNR
Oath of Nissa Oath of Nissa Green (1)
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.

OGWR
Ob Nixilis Reignited Ob Nixilis Reignited 3BlackBlack (5)
Planeswalker — Nixilis (5)
+1: You draw a card and you lose 1 life.

−3: Destroy target creature.
−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

BFZM
Oblivion Sower Oblivion Sower 6 (6)
Creature — Eldrazi (5/8)
When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
BFZM
Oblivion Strike Oblivion Strike 3Black (4)
Sorcery
Devoid (This card has no color.)

Exile target creature.

OGWC
Obsessive Skinner Obsessive Skinner 1Green (2)
Creature — Human Rogue (1/1)
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

SOIU
Oketra the True Oketra the True 3White (4)
Legendary Creature — God (3/6)
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.
3White: Create a 1/1 white Warrior creature token with vigilance.

AKHM
Oketra's Attendant Oketra's Attendant 3WhiteWhite (5)
Creature — Bird Soldier (3/3)
Flying

Cycling 2 (2, Discard this card: Draw a card.)
Embalm 3WhiteWhite (3WhiteWhite, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

AKHU
Oketra's Monument Oketra's Monument 3 (3)
Legendary Artifact
White creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

AKHU
Olivia's Bloodsworn Olivia's Bloodsworn 1Black (2)
Creature — Vampire Soldier (2/1)
Flying

Olivia's Bloodsworn can't block.
Red: Target Vampire gains haste until end of turn.

SOIU
Olivia's Dragoon Olivia's Dragoon 1Black (2)
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
EMNC
Olivia, Mobilized for War Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

SOIM
Omnath, Locus of Rage Omnath, Locus of Rage 3RedRedGreenGreen (7)
Legendary Creature — Elemental (5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

BFZM
Ondu Champion Ondu Champion 2RedRed (4)
Creature — Minotaur Warrior Ally (4/3)
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
DC
Ondu Greathorn Ondu Greathorn 3White (4)
Creature — Beast (2/3)
First strike

Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

BFZC
Ondu Rising Ondu Rising 1White (2)
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4—4White (If you cast this spell for 4White, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Ondu War Cleric Ondu War Cleric 1White (2)
Creature — Human Cleric Ally (2/2)
Cohort — Tap, Tap an untapped Ally you control: You gain 2 life.
OGWC
One of the Pack One of the Pack (4)
Creature — Werewolf (5/6)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
SOIC
Onward Onward 2Red (3)
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
AKHU
Open into Wonder Open into Wonder XBlueBlue (2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
AKHU
Oracle of Dust Oracle of Dust 4Blue (5)
Creature — Eldrazi Processor (3/5)
Devoid (This card has no color.)

2, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.

BFZC
Oracle's Vault Oracle's Vault 4 (4)
Artifact
2, Tap: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

Tap: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

AKHR
Oran-Rief Hydra Oran-Rief Hydra 4GreenGreen (6)
Creature — Hydra (5/5)
Trample

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

BFZR
Orchard Spirit Orchard Spirit 2Green (3)
Creature — Spirit (2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
ORIC
Ormendahl, Profane Prince Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)
Flying, lifelink, indestructible, haste
SOIR
Ornamental Courage Ornamental Courage Green (1)
Instant
Untap target creature. It gets +1/+3 until end of turn.
KLDC
Ornery Kudu Ornery Kudu 2Green (3)
Creature — Antelope (3/4)
When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control.
AKHC
Outland Boar Outland Boar 2RedGreen (4)
Creature — Boar (4/4)
Outland Boar can't be blocked by creatures with power 2 or less.
AERU
Outland Colossus Outland Colossus 3GreenGreen (5)
Creature — Giant (6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)

Outland Colossus can't be blocked by more than one creature.

ORIR
Ovalchase Daredevil Ovalchase Daredevil 3Black (4)
Creature — Human Pilot (4/2)
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
KLDU
Ovalchase Dragster Ovalchase Dragster 4 (4)
Artifact — Vehicle (6/1)
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDU
Oviya Pashiri, Sage Lifecrafter Oviya Pashiri, Sage Lifecrafter Green (1)
Legendary Creature — Human Artificer (1/2)
2Green, Tap: Create a 1/1 colorless Servo artifact creature token.

4Green, Tap: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.

KLDR
Pack Guardian Pack Guardian 2GreenGreen (4)
Creature — Wolf Spirit (4/3)
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

SOIU
Padeem, Consul of Innovation Padeem, Consul of Innovation 3Blue (4)
Legendary Creature — Vedalken Artificer (1/4)
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.

KLDR
Painful Lesson Painful Lesson 2Black (3)
Sorcery
Target player draws two cards and loses 2 life.
AKHC
Paranoid Parish-Blade Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)
Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
SOIU
Part the Waterveil Part the Waterveil 4BlueBlue (6)
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6—6BlueBlueBlue (If you cast this spell for 6BlueBlueBlue, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZM
Pathmaker Initiate Pathmaker Initiate 1Red (2)
Creature — Human Wizard (2/1)
Tap: Target creature with power 2 or less can't be blocked this turn.
AKHC
Patron of the Valiant Patron of the Valiant 3WhiteWhite (5)
Creature — Angel (4/4)
Flying

When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

ORIU
Peacewalker Colossus Peacewalker Colossus 3 (3)
Artifact — Vehicle (6/6)
1White: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

AERR
Peema Aether-Seer Peema Aether-Seer 3Green (4)
Creature — Elf Druid (3/2)
When Peema Aether-Seer enters the battlefield, you get an amount of Energy (energy counters) equal to the greatest power among creatures you control.

Pay EnergyEnergyEnergy: Target creature blocks this turn if able.

AERU
Peema Outrider Peema Outrider 2GreenGreen (4)
Creature — Elf Artificer (3/3)
Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Perfected Form Perfected Form (4)
Creature — Insect Horror (5/4)
Flying
SOIU
Pharika's Disciple Pharika's Disciple 3Green (4)
Creature — Centaur Warrior (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Pia Nalaar Pia Nalaar 2Red (3)
Legendary Creature — Human Artificer (2/2)
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1Red: Target artifact creature gets +1/+0 until end of turn.
1, Sacrifice an artifact: Target creature can't block this turn.

KLDR
Pia and Kiran Nalaar Pia and Kiran Nalaar 2RedRed (4)
Legendary Creature — Human Artificer (2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2Red, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.

ORIR
Pia's Revolution Pia's Revolution 2Red (3)
Enchantment
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.
AERR
Pieces of the Puzzle Pieces of the Puzzle 2Blue (3)
Sorcery
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
SOIC
Pilgrim's Eye Pilgrim's Eye 3 (3)
Artifact Creature — Thopter (1/1)
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

BFZC
Pious Evangel Pious Evangel 2White (3)
Creature — Human Cleric (2/2)
Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

2, Tap, Sacrifice another permanent: Transform Pious Evangel.

SOIU
Plague Belcher Plague Belcher 2Black (3)
Creature — Zombie Beast (5/4)
Menace

When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.

AKHR
Plains Plains (0)
Basic Land — Plains
DC
Planar Bridge Planar Bridge 6 (6)
Legendary Artifact
8, Tap: Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
AERM
Planar Outburst Planar Outburst 3WhiteWhite (5)
Sorcery
Destroy all nonland creatures.

Awaken 4—5WhiteWhiteWhite (If you cast this spell for 5WhiteWhiteWhite, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Plated Crusher Plated Crusher 4GreenGreenGreen (7)
Creature — Beast (7/6)
Trample, hexproof
BFZU
Plummet Plummet 1Green (2)
Instant
Destroy target creature with flying.
BFZC
Pore Over the Pages Pore Over the Pages 3BlueBlue (5)
Sorcery
Draw three cards, untap up to two lands, then discard a card.
SOIU
Possessed Skaab Possessed Skaab 3BlueBlack (5)
Creature — Zombie (3/2)
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.

ORIU
Pouncing Cheetah Pouncing Cheetah 2Green (3)
Creature — Cat (3/2)
Flash
AKHC
Prairie Stream Prairie Stream (0)
Land — Plains Island
(Tap: Add White or Blue to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

BFZR
Prakhata Club Security Prakhata Club Security 3Black (4)
Creature — Aetherborn Warrior (3/4)
KLDC
Prakhata Pillar-Bug Prakhata Pillar-Bug 3 (3)
Artifact Creature — Insect (2/3)
Black: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
KLDC
Prepare Prepare 1White (2)
Instant
Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
AKHR
Press for Answers Press for Answers 1Blue (2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC
Press into Service Press into Service 4Red (5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

OGWU
Prey Upon Prey Upon Green (1)
Sorcery
Target creature you control fights target creature you don't control.
EMNC
Priest of the Blood Rite Priest of the Blood Rite 3BlackBlack (5)
Creature — Human Cleric (2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

ORIR
Primal Bellow Primal Bellow Green (1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
DU
Primal Druid Primal Druid 1Green (2)
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
EMNC
Primal Huntbeast Primal Huntbeast 3Green (4)
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
DC
Prism Array Prism Array 4Blue (5)
Enchantment
Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.
WhiteBlueBlackRedGreen: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

BFZR
Prized Amalgam Prized Amalgam 1BlueBlack (3)
Creature — Zombie (3/3)
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
SOIR
Processor Assault Processor Assault 1Red (2)
Sorcery
Devoid (This card has no color.)

As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.

BFZU
Propeller Pioneer Propeller Pioneer 3White (4)
Creature — Human Artificer (2/1)
Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

KLDC
Prophet of Distortion Prophet of Distortion Blue (1)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

3Mana C: Draw a card. (Mana C represents colorless mana.)

OGWU
Prowling Serpopard Prowling Serpopard 1GreenGreen (3)
Creature — Cat Snake (4/3)
Prowling Serpopard can't be countered.

Creature spells you control can't be countered.

AKHR
Pull from Tomorrow Pull from Tomorrow XBlueBlue (2)
Instant
Draw X cards, then discard a card.
AKHR
Pulse of Murasa Pulse of Murasa 2Green (3)
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
OGWC
Puncturing Light Puncturing Light 1White (2)
Instant
Destroy target attacking or blocking creature with power 3 or less.
SOIC
Pursue Glory Pursue Glory 3Red (4)
Instant
Attacking creatures get +2/+0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

DC
Pyramid of the Pantheon Pyramid of the Pantheon 1 (1)
Artifact
2, Tap: Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

Tap: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

AKHR
Pyre Hound Pyre Hound 3Red (4)
Creature — Elemental Hound (2/3)
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.

SOIC
Pyromancer's Assault Pyromancer's Assault 3Red (4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
DU
Quarry Hauler Quarry Hauler 3Green (4)
Creature — Camel (4/3)
When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
AKHC
Quilled Wolf Quilled Wolf 1Green (2)
Creature — Wolf (2/2)
5Green: Quilled Wolf gets +4/+4 until end of turn.
SOIC
Rabid Bite Rabid Bite 1Green (2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
SOIC
Rabid Bloodsucker Rabid Bloodsucker 4Black (5)
Creature — Vampire (3/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rabid Bloodsucker enters the battlefield, each player loses 2 life.

ORIC
Radiant Flames Radiant Flames 2Red (3)
Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
BFZR
Rags Rags 2BlackBlack (4)
Sorcery
All creatures get -2/-2 until end of turn.
AKHR
Rancid Rats Rancid Rats 1Black (2)
Creature — Zombie Rat (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

SOIC
Rattlechains Rattlechains 1Blue (2)
Creature — Spirit (2/1)
Flash

Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.

SOIR
Ravaging Blaze Ravaging Blaze XRedRed (2)
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.

ORIU
Ravenous Bloodseeker Ravenous Bloodseeker 1Red (2)
Creature — Vampire Berserker (1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
SOIU
Ravenous Intruder Ravenous Intruder 1Red (2)
Creature — Gremlin (1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
AERU
Razorfoot Griffin Razorfoot Griffin 3White (4)
Creature — Griffin (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

DC
Read the Bones Read the Bones 2Black (3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
ORIC
Reality Hemorrhage Reality Hemorrhage 1Red (2)
Instant
Devoid (This card has no color.)

Reality Hemorrhage deals 2 damage to target creature or player.

OGWC
Reality Smasher Reality Smasher 4Mana C (5)
Creature — Eldrazi (5/5)
(Mana C represents colorless mana.)

Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

OGWR
Reaper of Flight Moonsilver Reaper of Flight Moonsilver 3WhiteWhite (5)
Creature — Angel (3/3)
Flying

Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

SOIU
Reave Soul Reave Soul 1Black (2)
Sorcery
Destroy target creature with power 3 or less.
ORIC
Reaver Drone Reaver Drone Black (1)
Creature — Eldrazi Drone (2/1)
Devoid (This card has no color.)

At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.

OGWU
Reckless Cohort Reckless Cohort 1Red (2)
Creature — Human Warrior Ally (2/2)
Reckless Cohort attacks each combat if able unless you control another Ally.
BFZC
Reckless Fireweaver Reckless Fireweaver 1Red (2)
Creature — Human Artificer (1/3)
Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent.
KLDC
Reckless Racer Reckless Racer 2Red (3)
Creature — Human Pilot (2/3)
First strike

Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.

DU
Reckless Scholar Reckless Scholar 2Blue (3)
Creature — Human Wizard (2/1)
Tap: Target player draws a card, then discards a card.
SOIU
Reclamation Sage Reclamation Sage 2Green (3)
Creature — Elf Shaman (2/1)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
DU
Reclusive Artificer Reclusive Artificer 2BlueRed (4)
Creature — Human Artificer (2/3)
Haste (This creature can attack and Tap as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

ORIU
Reduce Reduce 2Blue (3)
Instant
Counter target spell unless its controller pays 3.
AKHU
Reduce to Ashes Reduce to Ashes 4Red (5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
SOIC
Reflector Mage Reflector Mage 1WhiteBlue (3)
Creature — Human Wizard (2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
OGWU
Refurbish Refurbish 3White (4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
KLDU
Regal Caracal Regal Caracal 3WhiteWhite (5)
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.

When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.

AKHR
Relentless Hunter Relentless Hunter 1RedGreen (3)
Creature — Human Warrior (3/3)
1RedGreen: Relentless Hunter gets +1/+1 and gains trample until end of turn.
OGWU
Relic Seeker Relic Seeker 1White (2)
Creature — Human Soldier (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

ORIR
Renegade Freighter Renegade Freighter 3 (3)
Artifact — Vehicle (4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Renegade Map Renegade Map 1 (1)
Artifact
Renegade Map enters the battlefield tapped.

Tap, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

DC
Renegade Rallier Renegade Rallier 1GreenWhite (3)
Creature — Human Warrior (3/2)
Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
DU
Renegade Wheelsmith Renegade Wheelsmith 1RedWhite (3)
Creature — Dwarf Pilot (3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
DU
Renegade's Getaway Renegade's Getaway 2Black (3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
AERC
Renewed Faith Renewed Faith 2White (3)
Instant
You gain 6 life.

Cycling 1White (1White, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

AKHU
Reprisal Reprisal 1White (2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
DU
Reservoir Walker Reservoir Walker 5 (5)
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters).
AERC
Resourceful Return Resourceful Return 1Black (2)
Sorcery
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
AERC
Restoration Gearsmith Restoration Gearsmith 2WhiteBlack (4)
Creature — Human Artificer (3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
KLDU
Retreat to Coralhelm Retreat to Coralhelm 2Blue (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

BFZU
Retreat to Emeria Retreat to Emeria 3White (4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.

BFZU
Retreat to Hagra Retreat to Hagra 2Black (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.

BFZU
Retreat to Kazandu Retreat to Kazandu 2Green (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.
• You gain 2 life.

BFZU
Retreat to Valakut Retreat to Valakut 2Red (3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.

BFZU
Return Return 3Black (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR
Reverse Engineer Reverse Engineer 3BlueBlue (5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Draw three cards.

AERU
Revoke Privileges Revoke Privileges 2White (3)
Enchantment — Aura
Enchant creature

Enchanted creature can't attack, block, or crew Vehicles.

KLDC
Rhet-Crop Spearmaster Rhet-Crop Spearmaster 2White (3)
Creature — Human Warrior (3/1)
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.)
DC
Rhonas the Indomitable Rhonas the Indomitable 2Green (3)
Legendary Creature — God (5/5)
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
2Green: Another target creature gets +2/+0 and gains trample until end of turn.

AKHM
Rhonas's Monument Rhonas's Monument 3 (3)
Legendary Artifact
Green creature spells you cast cost 1 less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

AKHU
Rhox Maulers Rhox Maulers 4Green (5)
Creature — Rhino Soldier (4/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

ORIC
Ribbons Ribbons XBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR
Riches Riches 5BlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

AKHR
Ride Down Ride Down RedWhite (2)
Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
EMNU
Ridgescale Tusker Ridgescale Tusker 3GreenGreen (5)
Creature — Beast (5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
AERU
Ringwarden Owl Ringwarden Owl 3BlueBlue (5)
Creature — Bird (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

ORIC
Riparian Tiger Riparian Tiger 3GreenGreen (5)
Creature — Cat (4/4)
Trample

When Riparian Tiger enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Riparian Tiger attacks, you may pay EnergyEnergy. If you do, it gets +2/+2 until end of turn.

DC
Rise from the Grave Rise from the Grave 4Black (5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
DU
Rise from the Tides Rise from the Tides 5Blue (6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
SOIU
Rishkar's Expertise Rishkar's Expertise 4GreenGreen (6)
Sorcery
Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

AERR
Rising Miasma Rising Miasma 3Black (4)
Sorcery
All creatures get -2/-2 until end of turn.

Awaken 3—5BlackBlack (If you cast this spell for 5BlackBlack, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
River Serpent River Serpent 5Blue (6)
Creature — Serpent (5/5)
River Serpent can't attack unless there are five or more cards in your graveyard.

Cycling Blue (Blue, Discard this card: Draw a card.)

AKHC
Rogue Refiner Rogue Refiner 1GreenBlue (3)
Creature — Human Rogue (3/2)
When Rogue Refiner enters the battlefield, draw a card and you get EnergyEnergy (two energy counters).
AERU
Rogue's Passage Rogue's Passage (0)
Land
Tap: Add Mana C to your mana pool.

4, Tap: Target creature can't be blocked this turn.

ORIU
Roil Spout Roil Spout 1WhiteBlue (3)
Sorcery
Put target creature on top of its owner's library.

Awaken 4—4WhiteBlue (If you cast this spell for 4WhiteBlue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZU
Roil's Retribution Roil's Retribution 3WhiteWhite (5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
BFZU
Roiling Waters Roiling Waters 5BlueBlue (7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
OGWU
Rolling Thunder Rolling Thunder XRedRed (2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
BFZU
Rootbound Crag Rootbound Crag (0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red or Green to your mana pool.

DR
Rot Shambler Rot Shambler 1Green (2)
Creature — Fungus (1/1)
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
BFZU
Rotted Hulk Rotted Hulk 3Black (4)
Creature — Elemental (2/5)
DC
Rubble Rubble 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU
Ruin in Their Wake Ruin in Their Wake 1Green (2)
Sorcery
Devoid (This card has no color.)

Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library.

OGWU
Ruin Processor Ruin Processor 7 (7)
Creature — Eldrazi Processor (7/8)
When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
DC
Ruinous Gremlin Ruinous Gremlin Red (1)
Creature — Gremlin (1/1)
2Red, Sacrifice Ruinous Gremlin: Destroy target artifact.
KLDC
Ruins of Oran-Rief Ruins of Oran-Rief (0)
Land
Ruins of Oran-Rief enters the battlefield tapped.

Tap: Add Mana C to your mana pool. (Mana C represents colorless mana.)
Tap: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

OGWR
Runed Servitor Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)
When Runed Servitor dies, each player draws a card.
ORIU
Rush of Adrenaline Rush of Adrenaline Red (1)
Instant
Target creature gets +2/+1 and gains trample until end of turn.
SOIC
Rush of Vitality Rush of Vitality 1Black (2)
Instant
Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
KLDC
Ruthless Sniper Ruthless Sniper Black (1)
Creature — Human Archer (1/2)
Whenever you cycle or discard a card, you may pay 1. If you do, put a -1/-1 counter on target creature.
DU
Sacred Cat Sacred Cat White (1)
Creature — Cat (1/1)
Lifelink

Embalm White (White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)

AKHC
Saddleback Lagac Saddleback Lagac 3Green (4)
Creature — Lizard (3/1)
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
OGWC
Sage of Ancient Lore Sage of Ancient Lore 4Green (5)
Creature — Human Shaman Werewolf (*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

SOIR
Sage of Shaila's Claim Sage of Shaila's Claim 1Green (2)
Creature — Elf Druid (2/1)
When Sage of Shaila's Claim enters the battlefield, you get EnergyEnergyEnergy (three energy counters).
DC
Saheeli Rai Saheeli Rai 1BlueRed (3)
Planeswalker — Saheeli (3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

−2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
−7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.

KLDM
Saheeli's Artistry Saheeli's Artistry 4BlueBlue (6)
Sorcery
Choose one or both —

• Create a token that's a copy of target artifact.
• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

KLDR
Salivating Gremlins Salivating Gremlins 2Red (3)
Creature — Gremlin (2/3)
Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
DC
Salvage Drone Salvage Drone Blue (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Salvage Drone dies, you may draw a card. If you do, discard a card.

BFZC
Samut, Voice of Dissent Samut, Voice of Dissent 3RedGreen (5)
Legendary Creature — Human Warrior (3/4)
Flash

Double strike, vigilance, haste
Other creatures you control have haste.
White, Tap: Untap another target creature.

AKHM
Sandstone Bridge Sandstone Bridge (0)
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.
Tap: Add White to your mana pool.

BFZC
Sandwurm Convergence Sandwurm Convergence 6GreenGreen (8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

AKHR
Sanitarium Skeleton Sanitarium Skeleton Black (1)
Creature — Skeleton (1/2)
2Black: Return Sanitarium Skeleton from your graveyard to your hand.
SOIC
Savage Alliance Savage Alliance 2Red (3)
Instant
Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.

EMNU
Scarab Feast Scarab Feast Black (1)
Instant
Exile up to three target cards from a single graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

AKHC
Scarred Vinebreeder Scarred Vinebreeder 1Black (2)
Creature — Elf Shaman (1/1)
2Black, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
DC
Scatter to the Winds Scatter to the Winds 1BlueBlue (3)
Instant
Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZR
Scion Summoner Scion Summoner 2Green (3)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)

OGWC
Scour the Laboratory Scour the Laboratory 4BlueBlue (6)
Instant
Delirium — Scour the Laboratory costs 2 less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

EMNU
Scourge Wolf Scourge Wolf RedRed (2)
Creature — Wolf Horror (2/2)
First strike

Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.

SOIR
Scrap Trawler Scrap Trawler 3 (3)
Artifact Creature — Construct (3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost.
AERR
Scrapheap Scrounger Scrapheap Scrounger 2 (2)
Artifact Creature — Construct (3/2)
Scrapheap Scrounger can't block.

1Black, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.

KLDR
Scrapper Champion Scrapper Champion 3Red (4)
Creature — Human Artificer (2/2)
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

AERU
Scrapskin Drake Scrapskin Drake 2Blue (3)
Creature — Zombie Drake (2/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Scrapskin Drake can block only creatures with flying.

ORIC
Scrapyard Mongrel Scrapyard Mongrel 3Red (4)
Creature — Hound (3/3)
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
DC
Screeching Skaab Screeching Skaab 1Blue (2)
Creature — Zombie (2/1)
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
ORIC
Scribe of the Mindful Scribe of the Mindful 2Blue (3)
Creature — Human Cleric (2/2)
1, Tap, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
AKHC
Scrounged Scythe Scrounged Scythe (3)
Artifact — Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)
Equip 2

SOIU
Scrounging Bandar Scrounging Bandar 1Green (2)
Creature — Cat Monkey (0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

AERC
Scythe Leopard Scythe Leopard Green (1)
Creature — Cat (1/1)
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
BFZU
Seed Guardian Seed Guardian 2GreenGreen (4)
Creature — Elemental (3/4)
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.

OGWU
Seer's Lantern Seer's Lantern 3 (3)
Artifact
Tap: Add Mana C to your mana pool. (Mana C represents colorless mana.)

2, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

OGWC
Select for Inspection Select for Inspection Blue (1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
KLDC
Self-Assembler Self-Assembler 5 (5)
Artifact Creature — Assembly-Worker (4/4)
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library.
KLDC
Selfless Spirit Selfless Spirit 1White (2)
Creature — Spirit Cleric (2/1)
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

EMNR
Senseless Rage Senseless Rage 1Red (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+2.
Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIC
Separatist Voidmage Separatist Voidmage 3Blue (4)
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
ORIC
Serene Steward Serene Steward 1White (2)
Creature — Human Cleric Ally (2/2)
Whenever you gain life, you may pay White. If you do, put a +1/+1 counter on target creature.
BFZU
Servo Schematic Servo Schematic 2 (2)
Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
AERU
Shadow Glider Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)
Flying
BFZC
Shadows of the Past Shadows of the Past 1Black (2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4Black: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard.

ORIU
Shadowstorm Vizier Shadowstorm Vizier BlueBlack (2)
Creature — Human Cleric (1/3)
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.

AKHU
Shaman of the Pack Shaman of the Pack 1BlackGreen (3)
Creature — Elf Shaman (3/2)
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
ORIU
Shambling Ghoul Shambling Ghoul 1Black (2)
Creature — Zombie (2/3)
Shambling Ghoul enters the battlefield tapped.
ORIC
Shambling Vent Shambling Vent (0)
Land
Shambling Vent enters the battlefield tapped.

Tap: Add White or Black to your mana pool.
1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

BFZR
Shatterskull Recruit Shatterskull Recruit 3RedRed (5)
Creature — Giant Warrior Ally (4/4)
Menace (This creature can't be blocked except by two or more creatures.)
BFZC
Shed Weakness Shed Weakness Green (1)
Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
AKHC
Sheer Drop Sheer Drop 2White (3)
Sorcery
Destroy target tapped creature.

Awaken 3—5White (If you cast this spell for 5White, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

BFZC
Shielded Aether Thief Shielded Aether Thief 1Blue (2)
Creature — Vedalken Rogue (0/4)
Flash (You may cast this spell any time you could cast an instant.)

Whenever Shielded Aether Thief blocks, you get Energy (an energy counter).
Tap, Pay EnergyEnergyEnergy: Draw a card.

AERU
Shimmerscale Drake Shimmerscale Drake 4Blue (5)
Creature — Drake (3/4)
Flying

Cycling 2 (2, Discard this card: Draw a card.)

AKHC
Shipwreck Moray Shipwreck Moray 3Blue (4)
Creature — Fish (0/5)
When Shipwreck Moray enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).

Pay Energy: Shipwreck Moray gets +2/-2 until end of turn.

AERC
Shock Shock Red (1)
Instant
Shock deals 2 damage to target creature or player.
AERC
Shoulder to Shoulder Shoulder to Shoulder 2White (3)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Draw a card.

OGWC
Shrewd Negotiation Shrewd Negotiation 4Blue (5)
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
KLDU
Shrill Howler Shrill Howler 2Green (3)
Creature — Werewolf Horror (3/1)
Creatures with power less than Shrill Howler's power can't block it.

5Green: Transform Shrill Howler.

EMNU
Siege Mastodon Siege Mastodon 4White (5)
Creature — Elephant (3/5)
DC
Siege Modification Siege Modification 1RedRed (3)
Enchantment — Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

DU
Siegecraft Siegecraft 3White (4)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+4.

DC
Sifter of Skulls Sifter of Skulls 3Black (4)
Creature — Eldrazi (4/3)
Devoid (This card has no color.)

Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool." (Mana C represents colorless mana.)

OGWR
Sigardian Priest Sigardian Priest 1White (2)
Creature — Human Cleric (1/2)
1, Tap: Tap target non-Human creature.
EMNC
Sigil of Valor Sigil of Valor 2 (2)
Artifact — Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Sigil of the Empty Throne Sigil of the Empty Throne 3WhiteWhite (5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
ORIR
Sigiled Starfish Sigiled Starfish 1Blue (2)
Creature — Starfish (0/3)
Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIU
Silkweaver Elite Silkweaver Elite 2Green (3)
Creature — Elf Archer (2/2)
Reach (This creature can block creatures with flying.)

Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

AERC
Silverfur Partisan Silverfur Partisan 2Green (3)
Creature — Wolf Warrior (2/2)
Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

SOIR
Sinister Concoction Sinister Concoction Black (1)
Enchantment
Black, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
SOIU
Sinuous Predator Sinuous Predator (1)
Creature — Eldrazi Werewolf (4/4)
Sinuous Predator can't be blocked by more than one creature.
EMNU
Sire of Stagnation Sire of Stagnation 4BlueBlack (6)
Creature — Eldrazi (5/7)
Devoid (This card has no color.)

Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.

BFZM
Skeleton Key Skeleton Key 1 (1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)

Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip 2

SOIU
Skitterskin Skitterskin 3Black (4)
Creature — Eldrazi Drone (4/3)
Devoid (This card has no color.)

Skitterskin can't block.
1Black: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.

BFZU
Sky Scourer Sky Scourer 1Black (2)
Creature — Eldrazi Drone (1/2)
Devoid (This card has no color.)

Flying
Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.

DC
Sky Skiff Sky Skiff 2 (2)
Artifact — Vehicle (2/3)
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDC
Sky-Eel School Sky-Eel School 3BlueBlue (5)
Creature — Fish (3/3)
Flying

When Sky-Eel School enters the battlefield, draw a card, then discard a card.

DC
Skyhunter Skirmisher Skyhunter Skirmisher 1WhiteWhite (3)
Creature — Cat Knight (1/1)
Flying, double strike
DU
Skyline Cascade Skyline Cascade (0)
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
Tap: Add Blue to your mana pool.

BFZC
Skyrider Elf Skyrider Elf XGreenBlue (2)
Creature — Elf Warrior Ally (0/0)
Flying

Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZU
Skyship Plunderer Skyship Plunderer 1Blue (2)
Creature — Human Pirate (2/1)
Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

AERU
Skysovereign, Consul Flagship Skysovereign, Consul Flagship 5 (5)
Legendary Artifact — Vehicle (6/5)
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDM
Skyswirl Harrier Skyswirl Harrier 4White (5)
Creature — Bird (3/4)
Flying
KLDC
Skywhaler's Shot Skywhaler's Shot 2White (3)
Instant
Destroy target creature with power 3 or greater. Scry 1.
KLDU
Slab Hammer Slab Hammer 2 (2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip 2

BFZU
Slaughter Drone Slaughter Drone 1Black (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mana C: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. Mana C represents colorless mana.)

OGWC
Slayer's Plate Slayer's Plate 3 (3)
Artifact — Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip 3

SOIR
Sleep Paralysis Sleep Paralysis 3Blue (4)
Enchantment — Aura
Enchant creature

When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

SOIC
Slip Through Space Slip Through Space Blue (1)
Sorcery
Devoid (This card has no color.)

Target creature can't be blocked this turn.
Draw a card.

OGWC
Sludge Crawler Sludge Crawler Black (1)
Creature — Eldrazi Drone (1/1)
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
2: Sludge Crawler gets +1/+1 until end of turn.

BFZC
Sly Requisitioner Sly Requisitioner 4Black (5)
Creature — Human Artificer (2/2)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

AERU
Smoldering Marsh Smoldering Marsh (0)
Land — Swamp Mountain
(Tap: Add Black or Red to your mana pool.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

BFZR
Smoldering Werewolf Smoldering Werewolf 2RedRed (4)
Creature — Werewolf Horror (3/2)
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

4RedRed: Transform Smoldering Werewolf.

EMNU
Smothering Abomination Smothering Abomination 2BlackBlack (4)
Creature — Eldrazi (4/3)
Devoid (This card has no color.)

Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.

BFZR
Smuggler's Copter Smuggler's Copter 2 (2)
Artifact — Vehicle (3/3)
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

KLDR
Snapping Gnarlid Snapping Gnarlid 1Green (2)
Creature — Beast (2/2)
Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
BFZC
Snare Thopter Snare Thopter 4 (4)
Artifact Creature — Thopter (3/2)
Flying, haste
KLDU
Solemn Offering Solemn Offering 2White (3)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
DC
Solemn Recruit Solemn Recruit 1WhiteWhite (3)
Creature — Dwarf Warrior (2/2)
Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

AERR
Solitary Hunter Solitary Hunter 3Green (4)
Creature — Human Warrior Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
SOIC
Sorin, Grim Nemesis Sorin, Grim Nemesis 4WhiteBlack (6)
Planeswalker — Sorin (6)
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

SOIM
Soulblade Djinn Soulblade Djinn 3BlueBlue (5)
Creature — Djinn (4/3)
Flying

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

ORIR
Soulstinger Soulstinger 3Black (4)
Creature — Scorpion Demon (4/5)
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.

When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

AKHC
Sparkmage's Gambit Sparkmage's Gambit 1Red (2)
Sorcery
Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
OGWC
Sparring Mummy Sparring Mummy 3White (4)
Creature — Zombie (3/3)
When Sparring Mummy enters the battlefield, untap target creature.
AKHC
Spatial Contortion Spatial Contortion 1Mana C (2)
Instant
(Mana C represents colorless mana.)

Target creature gets +3/-3 until end of turn.

OGWU
Spawnbinder Mage Spawnbinder Mage 3White (4)
Creature — Human Wizard Ally (2/4)
Cohort — Tap, Tap an untapped Ally you control: Tap target creature.
OGWC
Spectral Reserves Spectral Reserves 3White (4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
EMNC
Spectral Shepherd Spectral Shepherd 2White (3)
Creature — Spirit (2/2)
Flying

1Blue: Return target Spirit you control to its owner's hand.

SOIU
Speedway Fanatic Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)
Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

KLDU
Spell Queller Spell Queller 1WhiteBlue (3)
Creature — Spirit (2/3)
Flash

Flying
When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

EMNR
Spell Shrivel Spell Shrivel 2Blue (3)
Instant
Devoid (This card has no color.)

Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

BFZC
Sphinx's Tutelage Sphinx's Tutelage 2Blue (3)
Enchantment
Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.

5Blue: Draw a card, then discard a card.

ORIU
Spined Wurm Spined Wurm 4Green (5)
Creature — Wurm (5/4)
DC
Spire Patrol Spire Patrol 2WhiteBlue (4)
Creature — Human Soldier (3/2)
Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

AERU
Spirit of the Hunt Spirit of the Hunt 1GreenGreen (3)
Creature — Wolf Spirit (3/3)
Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

EMNR
Splendid Agony Splendid Agony 2Black (3)
Instant
Distribute two -1/-1 counters among one or two target creatures.
AKHC
Spontaneous Artist Spontaneous Artist 3Red (4)
Creature — Human Rogue (3/3)
When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

KLDC
Spontaneous Mutation Spontaneous Mutation Blue (1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

EMNC
Spring Spring 2Green (3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
AKHU
Sram's Expertise Sram's Expertise 2WhiteWhite (4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR
Sram, Senior Edificer Sram, Senior Edificer 1White (2)
Legendary Creature — Dwarf Advisor (2/2)
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
AERR
Stalking Drone Stalking Drone 1Green (2)
Creature — Eldrazi Drone (2/2)
Devoid (This card has no color.)

Mana C: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. (Mana C represents colorless mana.)

DC
Stallion of Ashmouth Stallion of Ashmouth 3Black (4)
Creature — Nightmare Horse (3/3)
Delirium — 1Black: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.
DC
Stalwart Aven Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Start Start 2White (3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance.
AKHU
Start Your Engines Start Your Engines 3Red (4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
KLDU
Steadfast Cathar Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
EMNC
Stensia Banquet Stensia Banquet 2Red (3)
Sorcery
Stensia Banquet deals damage to target opponent equal to the number of Vampires you control.

Draw a card.

EMNC
Stensia Innkeeper Stensia Innkeeper 3Red (4)
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
EMNC
Stensia Masquerade Stensia Masquerade 2Red (3)
Enchantment
Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

SOIU
Steppe Glider Steppe Glider 4White (5)
Creature — Elemental (2/4)
Flying, vigilance

1White: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.

OGWU
Stir the Sands Stir the Sands 4BlackBlack (6)
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

DU
Stitched Mangler Stitched Mangler 2Blue (3)
Creature — Zombie Horror (2/3)
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

SOIC
Stoic Builder Stoic Builder 2Green (3)
Creature — Human (2/3)
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
SOIC
Stone Haven Medic Stone Haven Medic 1White (2)
Creature — Kor Cleric (1/3)
White, Tap: You gain 1 life.
BFZC
Stone Quarry Stone Quarry (0)
Land
Stone Quarry enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

DC
Stoneforge Acolyte Stoneforge Acolyte White (1)
Creature — Kor Artificer Ally (1/2)
Cohort — Tap, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
OGWU
Stoneforge Masterwork Stoneforge Masterwork 1 (1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip 2

OGWR
Stonefury Stonefury 3RedRed (5)
Instant
Stonefury deals damage to target creature equal to the number of lands you control.
BFZC
Stonewing Antagonizer Stonewing Antagonizer (1)
Artifact Creature — Gargoyle Horror (4/2)
Flying
SOIU
Stonework Puma Stonework Puma 3 (3)
Artifact Creature — Cat Ally (2/2)
DC
Stormchaser Mage Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

OGWU
Stormrider Spirit Stormrider Spirit 4Blue (5)
Creature — Spirit (3/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying

SOIC
Strider Harness Strider Harness 3 (3)
Artifact — Equipment
Equipped creature gets +1/+1 and has haste.

Equip 1

DC
Stromkirk Condemned Stromkirk Condemned BlackBlack (2)
Creature — Vampire Horror (2/2)
Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.
EMNR
Stromkirk Mentor Stromkirk Mentor 3Black (4)
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
DC
Subjugator Angel Subjugator Angel 4WhiteWhite (6)
Creature — Angel (4/3)
Flying

When Subjugator Angel enters the battlefield, tap all creatures your opponents control.

EMNU
Submerged Boneyard Submerged Boneyard (0)
Land
Submerged Boneyard enters the battlefield tapped.

Tap: Add Blue or Black to your mana pool.

DC
Subterranean Scout Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
ORIC
Subtle Strike Subtle Strike 1Black (2)
Instant
Choose one or both —

• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.

KLDC
Sulfur Falls Sulfur Falls (0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

Tap: Add Blue or Red to your mana pool.

DR
Sunblade Elf Sunblade Elf Green (1)
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.

4White: Creatures you control get +1/+1 until end of turn.

DU
Sunken Hollow Sunken Hollow (0)
Land — Island Swamp
(Tap: Add Blue or Black to your mana pool.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

BFZR
Sunpetal Grove Sunpetal Grove (0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green or White to your mana pool.

DR
Sunscorched Desert Sunscorched Desert (0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.

Tap: Add Mana C to your mana pool.

AKHC
Suntail Hawk Suntail Hawk White (1)
Creature — Bird (1/1)
Flying
DC
Supernatural Stamina Supernatural Stamina Black (1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
AKHC
Suppression Bonds Suppression Bonds 3White (4)
Enchantment — Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

DC
Survive the Night Survive the Night 2White (3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

SOIC
Swamp Swamp (0)
Basic Land — Swamp
DC
Sweatworks Brawler Sweatworks Brawler 3Red (4)
Creature — Human Artificer (3/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Menace

AERC
Sweep Away Sweep Away 2Blue (3)
Instant
Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.
OGWC
Swell of Growth Swell of Growth 1Green (2)
Instant
Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
BFZC
Sylvan Advocate Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

OGWR
Synchronized Strike Synchronized Strike 2Green (3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
AKHU
Syndicate Trafficker Syndicate Trafficker 1Black (2)
Creature — Aetherborn Rogue (3/1)
1, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.
KLDR
Tah-Crop Elite Tah-Crop Elite 3White (4)
Creature — Bird Warrior (2/2)
Flying

You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)

AKHC
Tah-Crop Skirmisher Tah-Crop Skirmisher 1Blue (2)
Creature — Naga Warrior (2/1)
Embalm 3Blue (3Blue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Naga Warrior with no mana cost. Embalm only as a sorcery.)
AKHC
Tainted Remedy Tainted Remedy 2Black (3)
Enchantment
If an opponent would gain life, that player loses that much life instead.
ORIR
Tajuru Pathwarden Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)
Vigilance, trample
OGWC
Tajuru Stalwart Tajuru Stalwart 2Green (3)
Creature — Elf Scout Ally (0/1)
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
BFZC
Take Inventory Take Inventory 1Blue (2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
EMNC
Take into Custody Take into Custody Blue (1)
Instant
Tap target creature. It doesn't untap during its controller's next untap step.
AERC
Talent of the Telepath Talent of the Telepath 2BlueBlue (4)
Sorcery
Target opponent reveals the top seven cards of his or her library. You may cast an instant or sorcery card from among them without paying its mana cost. Then that player puts the rest into his or her graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two revealed instant and/or sorcery cards instead of one.

ORIR
Tamiyo's Journal Tamiyo's Journal 5 (5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Tap, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.

SOIR
Tamiyo, Field Researcher Tamiyo, Field Researcher 1GreenWhiteBlue (4)
Planeswalker — Tamiyo (4)
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

EMNM
Tandem Tactics Tandem Tactics 1White (2)
Instant
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
BFZC
Tar Snare Tar Snare 2Black (3)
Instant
Target creature gets -3/-2 until end of turn.
OGWC
Tattered Haunter Tattered Haunter 1Blue (2)
Creature — Spirit (2/1)
Flying

Tattered Haunter can block only creatures with flying.

EMNC
Telling Time Telling Time 1Blue (2)
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
DU
Temmet, Vizier of Naktamun Temmet, Vizier of Naktamun WhiteBlue (2)
Legendary Creature — Human Cleric (2/2)
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm 3WhiteBlue (3WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

AKHR
Tenacity Tenacity 3White (4)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
SOIU
Terrain Elemental Terrain Elemental 1Green (2)
Creature — Elemental (3/2)
KLDC
Territorial Baloth Territorial Baloth 4Green (5)
Creature — Beast (4/4)
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
BFZC
Territorial Gorger Territorial Gorger 3Red (4)
Creature — Gremlin (2/2)
Trample

Whenever you get one or more Energy (energy counters), Territorial Gorger gets +2/+2 until end of turn.

KLDR
Tezzeret the Schemer Tezzeret the Schemer 2BlueBlack (4)
Planeswalker — Tezzeret (5)
+1: Create a colorless artifact token named Etherium Cell with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."

−2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.
−7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."

AERM
Tezzeret's Touch Tezzeret's Touch 1BlueBlack (3)
Enchantment — Aura
Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.

AERU
Thalia's Lieutenant Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

SOIR
Thalia, Heretic Cathar Thalia, Heretic Cathar 2White (3)
Legendary Creature — Human Soldier (3/2)
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

EMNR
The Gitrog Monster The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

SOIM
Thermo-Alchemist Thermo-Alchemist 1Red (2)
Creature — Human Shaman (0/3)
Defender

Tap: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

EMNC
Thing in the Ice Thing in the Ice 1Blue (2)
Creature — Horror (0/4)
Defender

Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

SOIR
Thopter Arrest Thopter Arrest 2White (3)
Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
AERU
Thopter Engineer Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

ORIU
Thopter Spy Network Thopter Spy Network 2BlueBlue (4)
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

ORIR
Thornbow Archer Thornbow Archer Black (1)
Creature — Elf Archer (1/2)
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
ORIC
Thornhide Wolves Thornhide Wolves 4Green (5)
Creature — Wolf (4/5)
SOIC
Those Who Serve Those Who Serve 2White (3)
Creature — Zombie (2/4)
AKHC
Thought Harvester Thought Harvester 3Blue (4)
Creature — Eldrazi Drone (2/4)
Devoid (This card has no color.)

Flying
Whenever you cast a colorless spell, target opponent exiles the top card of his or her library.

OGWU
Thought-Knot Seer Thought-Knot Seer 3Mana C (4)
Creature — Eldrazi (4/4)
(Mana C represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.

OGWR
Thraben Foulbloods Thraben Foulbloods 2Black (3)
Creature — Zombie Hound (3/2)
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
EMNC
Thraben Gargoyle Thraben Gargoyle 1 (1)
Artifact Creature — Gargoyle (2/2)
Defender

6: Transform Thraben Gargoyle.

SOIU
Thresher Lizard Thresher Lizard 2Red (3)
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
AKHC
Thriving Grubs Thriving Grubs 1Red (2)
Creature — Gremlin (2/1)
When Thriving Grubs enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Grubs attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

KLDC
Thriving Ibex Thriving Ibex 3White (4)
Creature — Goat (2/4)
When Thriving Ibex enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Ibex attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

KLDC
Thriving Rats Thriving Rats 1Black (2)
Creature — Rat (1/2)
When Thriving Rats enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rats attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

KLDC
Thriving Rhino Thriving Rhino 2Green (3)
Creature — Rhino (2/3)
When Thriving Rhino enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rhino attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

DC
Thriving Turtle Thriving Turtle Blue (1)
Creature — Turtle (0/3)
When Thriving Turtle enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Turtle attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

DC
Throne of the God-Pharaoh Throne of the God-Pharaoh 2 (2)
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
AKHR
Throttle Throttle 4Black (5)
Instant
Target creature gets -4/-4 until end of turn.
SOIC
Throwing Knife Throwing Knife 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to target creature or player.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

ORIU
Thunderclap Wyvern Thunderclap Wyvern 2WhiteBlue (4)
Creature — Drake (2/3)
Flash (You may cast this spell any time you could cast an instant.)

Flying
Other creatures you control with flying get +1/+1.

ORIU
Tide Drifter Tide Drifter 1Blue (2)
Creature — Eldrazi Drone (0/5)
Devoid (This card has no color.)

Other colorless creatures you control get +0/+1.

BFZU
Tidy Conclusion Tidy Conclusion 3BlackBlack (5)
Instant
Destroy target creature. You gain 1 life for each artifact you control.
KLDC
Tightening Coils Tightening Coils 1Blue (2)
Enchantment — Aura
Enchant creature

Enchanted creature gets -6/-0 and loses flying.

BFZC
Timber Gorge Timber Gorge (0)
Land
Timber Gorge enters the battlefield tapped.

Tap: Add Red or Green to your mana pool.

DC
Timber Shredder Timber Shredder (2)
Creature — Werewolf (4/2)
Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

SOIC
Timberland Guide Timberland Guide 1Green (2)
Creature — Human Scout (1/1)
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
DC
Timberpack Wolf Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)
Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
ORIC
Time to Reflect Time to Reflect White (1)
Instant
Exile target creature that blocked or was blocked by a Zombie this turn.
AKHU
Tireless Tracker Tireless Tracker 2Green (3)
Creature — Human Scout (3/2)
Whenever a land enters the battlefield under your control, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

SOIR
Titan's Presence Titan's Presence 3 (3)
Instant
As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

BFZU
Titan's Strength Titan's Strength Red (1)
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
ORIC
Titanic Growth Titanic Growth 1Green (2)
Instant
Target creature gets +4/+4 until end of turn.
ORIC
Toolcraft Exemplar Toolcraft Exemplar White (1)
Creature — Dwarf Artificer (1/1)
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
KLDR
Tooth Collector Tooth Collector 2Black (3)
Creature — Human Rogue (3/2)
When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

SOIU
Topan Freeblade Topan Freeblade 1White (2)
Creature — Human Soldier (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

ORIC
Topplegeist Topplegeist White (1)
Creature — Spirit (1/1)
Flying

When Topplegeist enters the battlefield, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.

SOIU
Torch Gauntlet Torch Gauntlet 2 (2)
Artifact — Equipment
Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

KLDC
Torrential Gearhulk Torrential Gearhulk 4BlueBlue (6)
Artifact Creature — Construct (5/6)
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

KLDM
Totem-Guide Hartebeest Totem-Guide Hartebeest 4White (5)
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
ORIU
Touch of the Void Touch of the Void 2Red (3)
Sorcery
Devoid (This card has no color.)

Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

BFZC
Tower Geist Tower Geist 3Blue (4)
Creature — Spirit (2/2)
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

ORIU
Tragic Arrogance Tragic Arrogance 3WhiteWhite (5)
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents he or she controls.
ORIR
Traitorous Instinct Traitorous Instinct 3Red (4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
DC
Tranquil Expanse Tranquil Expanse (0)
Land
Tranquil Expanse enters the battlefield tapped.

Tap: Add Green or White to your mana pool.

DC
Treasure Keeper Treasure Keeper 4 (4)
Artifact Creature — Construct (3/3)
When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
AERU
Trial of Ambition Trial of Ambition 1Black (2)
Enchantment
When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.

When a Cartouche enters the battlefield under your control, return Trial of Ambition to its owner's hand.

AKHU
Trial of Knowledge Trial of Knowledge 3Blue (4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

AKHU
Trial of Solidarity Trial of Solidarity 2White (3)
Enchantment
When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

DU
Trial of Strength Trial of Strength 2Green (3)
Enchantment
When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token.

When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.

AKHU
Trial of Zeal Trial of Zeal 2Red (3)
Enchantment
When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

AKHU
Trophy Mage Trophy Mage 2Blue (3)
Creature — Human Wizard (2/2)
When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library.
AERU
Trueheart Duelist Trueheart Duelist 1White (2)
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.

Embalm 2White (2White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHU
Trueheart Twins Trueheart Twins 4Red (5)
Creature — Jackal Warrior (4/4)
You may exert Trueheart Twins as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

DU
Trusty Companion Trusty Companion 1White (2)
Creature — Hyena (3/2)
Vigilance

Trusty Companion can't attack alone.

KLDU
Twin Bolt Twin Bolt 1Red (2)
Instant
Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
DC
Twins of Maurer Estate Twins of Maurer Estate 4Black (5)
Creature — Vampire (3/5)
Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
SOIC
Ulamog's Despoiler Ulamog's Despoiler 6 (6)
Creature — Eldrazi Processor (5/5)
As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
BFZU
Ulamog's Nullifier Ulamog's Nullifier 2BlueBlack (4)
Creature — Eldrazi Processor (2/3)
Devoid (This card has no color.)

Flash
Flying
When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

BFZU
Ulamog's Reclaimer Ulamog's Reclaimer 4Blue (5)
Creature — Eldrazi Processor (2/5)
Devoid (This card has no color.)

When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.

BFZU
Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger 10 (10)
Legendary Creature — Eldrazi (10/10)
When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.

Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.

BFZM
Ulrich of the Krallenhorde Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

EMNM
Ulrich's Kindred Ulrich's Kindred 2Red (3)
Creature — Wolf (3/2)
Trample

3Green: Target attacking Wolf or Werewolf gains indestructible until end of turn.

SOIU
Ulrich, Uncontested Alpha Ulrich, Uncontested Alpha (5)
Legendary Creature — Werewolf (6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.

EMNM
Ulvenwald Hydra Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)
Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

SOIM
Ulvenwald Mysteries Ulvenwald Mysteries 2Green (3)
Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

SOIU
Ulvenwald Observer Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)
Whenever a creature you control with toughness 4 or greater dies, draw a card.
EMNR
Umara Entangler Umara Entangler 1Blue (2)
Creature — Merfolk Rogue Ally (2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
OGWC
Unbridled Growth Unbridled Growth Green (1)
Enchantment — Aura
Enchant land

Enchanted land has "Tap: Add one mana of any color to your mana pool."
Sacrifice Unbridled Growth: Draw a card.

DC
Unburden Unburden 1BlackBlack (3)
Sorcery
Target player discards two cards.

Cycling 2 (2, Discard this card: Draw a card.)

AKHC
Undead Servant Undead Servant 3Black (4)
Creature — Zombie (3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
ORIC
Undercity Troll Undercity Troll 1Green (2)
Creature — Troll (2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

ORIU
Underhanded Designs Underhanded Designs 1Black (2)
Enchantment
Whenever an artifact enters the battlefield under your control, you may pay 1. If you do, each opponent loses 1 life and you gain 1 life.

1Black, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

KLDU
Unholy Hunger Unholy Hunger 3BlackBlack (5)
Instant
Destroy target creature.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.

ORIC
Unified Front Unified Front 3White (4)
Sorcery
Converge — Create a 1/1 white Kor Ally creature token for each color of mana spent to cast Unified Front.
BFZU
Unity of Purpose Unity of Purpose 3Blue (4)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Untap each creature you control with a +1/+1 counter on it.

OGWU
Universal Solvent Universal Solvent 1 (1)
Artifact
7, Tap, Sacrifice Universal Solvent: Destroy target permanent.
AERC
Unlicensed Disintegration Unlicensed Disintegration 1BlackRed (3)
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
KLDU
Unnatural Aggression Unnatural Aggression 2Green (3)
Instant
Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

BFZC
Unsubstantiate Unsubstantiate 1Blue (2)
Instant
Return target spell or creature to its owner's hand.
EMNU
Untamed Hunger Untamed Hunger 2Black (3)
Enchantment — Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

OGWC
Untethered Express Untethered Express 4 (4)
Artifact — Vehicle (4/4)
Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

AERU
Unwavering Initiate Unwavering Initiate 2White (3)
Creature — Human Warrior (3/2)
Vigilance

Embalm 4White (4White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)

AKHC
Valakut Invoker Valakut Invoker 2Red (3)
Creature — Human Shaman (2/3)
8: Valakut Invoker deals 3 damage to target creature or player.
BFZC
Valeron Wardens Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

ORIU
Valor in Akros Valor in Akros 3White (4)
Enchantment
Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
ORIU
Vampire Envoy Vampire Envoy 2Black (3)
Creature — Vampire Cleric Ally (1/4)
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.

OGWC
Vampiric Rites Vampiric Rites Black (1)
Enchantment
1Black, Sacrifice a creature: You gain 1 life and draw a card.
BFZU
Vedalken Blademaster Vedalken Blademaster 2Blue (3)
Creature — Vedalken Soldier (2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
KLDC
Vengeful Rebel Vengeful Rebel 2Black (3)
Creature — Aetherborn Warrior (3/2)
Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
AERU
Verdurous Gearhulk Verdurous Gearhulk 3GreenGreen (5)
Artifact Creature — Construct (4/4)
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.

KLDM
Vessel of Ephemera Vessel of Ephemera 1White (2)
Enchantment
2White, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
SOIC
Vessel of Malignity Vessel of Malignity 1Black (2)
Enchantment
1Black, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.
SOIC
Vessel of Nascency Vessel of Nascency Green (1)
Enchantment
1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
DC
Vessel of Paramnesia Vessel of Paramnesia 1Blue (2)
Enchantment
Blue, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.
SOIC
Vessel of Volatility Vessel of Volatility 1Red (2)
Enchantment
1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed to your mana pool.
SOIC
Vestige of Emrakul Vestige of Emrakul 3Red (4)
Creature — Eldrazi Drone (3/4)
Devoid (This card has no color.)

Trample

BFZC
Veteran Cathar Veteran Cathar 1Green (2)
Creature — Human Soldier (2/2)
3White: Target Human gains double strike until end of turn.
SOIU
Veteran Motorist Veteran Motorist RedWhite (2)
Creature — Dwarf Pilot (3/1)
When Veteran Motorist enters the battlefield, scry 2.

Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.

KLDU
Veteran Warleader Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

BFZR
Veteran's Sidearm Veteran's Sidearm 2 (2)
Artifact — Equipment
Equipped creature gets +1/+1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

ORIC
Vexing Scuttler Vexing Scuttler 8 (8)
Creature — Eldrazi Crab (4/5)
Emerge 6Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.

EMNU
Victory Victory 2White (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU
Vildin-Pack Alpha Vildin-Pack Alpha (3)
Creature — Werewolf (4/3)
Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

SOIR
Vildin-Pack Outcast Vildin-Pack Outcast 4Red (5)
Creature — Werewolf Horror (4/4)
Trample

Red: Vildin-Pack Outcast gets +1/-1 until end of turn.
5RedRed: Transform Vildin-Pack Outcast.

EMNC
Vile Aggregate Vile Aggregate 2Red (3)
Creature — Eldrazi Drone (*/5)
Devoid (This card has no color.)

Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

BFZU
Vile Redeemer Vile Redeemer 2Green (3)
Creature — Eldrazi (3/3)
Devoid (This card has no color.)

Flash
When you cast Vile Redeemer, you may pay Mana C. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add Mana C to your mana pool."

OGWR
Vines of the Recluse Vines of the Recluse Green (1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
OGWC
Visionary Augmenter Visionary Augmenter 2WhiteWhite (4)
Creature — Dwarf Artificer (2/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
KLDU
Visions of Brutality Visions of Brutality 1Black (2)
Enchantment — Aura
Devoid (This card has no color.)

Enchant creature
Enchanted creature can't block.
Whenever enchanted creature deals damage, its controller loses that much life.

OGWU
Vizier of Tumbling Sands Vizier of Tumbling Sands 2Blue (3)
Creature — Human Cleric (1/3)
Tap: Untap another target permanent.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.

AKHU
Void Attendant Void Attendant 2Green (3)
Creature — Eldrazi Processor (2/3)
Devoid (This card has no color.)

1Green, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

BFZU
Void Grafter Void Grafter 1GreenBlue (3)
Creature — Eldrazi Drone (2/4)
Devoid (This card has no color.)

Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

OGWU
Voldaren Duelist Voldaren Duelist 3Red (4)
Creature — Vampire Warrior (3/2)
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

SOIC
Voltaic Brawler Voltaic Brawler RedGreen (2)
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Voltaic Brawler attacks, you may pay Energy. If you do, it gets +1/+1 and gains trample until end of turn.

KLDU
Voracious Null Voracious Null 2Black (3)
Creature — Zombie (2/2)
1Black, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.
BFZC
Vryn Wingmare Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)
Flying

Noncreature spells cost 1 more to cast.

ORIR
Walker of the Wastes Walker of the Wastes 4Mana C (5)
Creature — Eldrazi (4/4)
(Mana C represents colorless mana.)

Trample
Walker of the Wastes gets +1/+1 for each land you control named Wastes.

OGWU
Walking Ballista Walking Ballista XX (0)
Artifact Creature — Construct (0/0)
Walking Ballista enters the battlefield with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.

AERR
Wall of Resurgence Wall of Resurgence 2White (3)
Creature — Wall (0/6)
Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

OGWU
Wandering Fumarole Wandering Fumarole (0)
Land
Wandering Fumarole enters the battlefield tapped.

Tap: Add Blue or Red to your mana pool.
2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

OGWR
Warden of Geometries Warden of Geometries 4 (4)
Creature — Eldrazi Drone (2/3)
Vigilance

Tap: Add Mana C to your mana pool. (Mana C represents colorless mana.)

OGWC
Warfire Javelineer Warfire Javelineer 3Red (4)
Creature — Minotaur Warrior (2/3)
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
AKHU
Warped Landscape Warped Landscape (0)
Land
Tap: Add Mana C to your mana pool.

2, Tap, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

SOIC
Warping Wail Warping Wail 1Mana C (2)
Instant
(Mana C represents colorless mana.)

Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Mana C to your mana pool."

OGWU
Wasteland Strangler Wasteland Strangler 2Black (3)
Creature — Eldrazi Processor (3/2)
Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

BFZR
Wastes Wastes (0)
Basic Land
DC
Watchers of the Dead Watchers of the Dead 2 (2)
Artifact Creature — Cat (2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
AKHU
Watchful Naga Watchful Naga 2Green (3)
Creature — Naga Wizard (2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
AKHU
Wave-Wing Elemental Wave-Wing Elemental 5Blue (6)
Creature — Elemental (3/4)
Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

BFZC
Waxing Moon Waxing Moon 1Green (2)
Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
EMNC
Wayward Disciple Wayward Disciple (3)
Creature — Human Cleric (2/4)
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.
SOIU
Wayward Giant Wayward Giant 4Red (5)
Creature — Giant (4/5)
Menace
KLDC
Wayward Servant Wayward Servant WhiteBlack (2)
Creature — Zombie (2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
AKHU
Weaponcraft Enthusiast Weaponcraft Enthusiast 2Black (3)
Creature — Aetherborn Artificer (0/1)
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
KLDU
Weapons Trainer Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
OGWU
Weaver of Currents Weaver of Currents 1GreenBlue (3)
Creature — Naga Druid (2/2)
Tap: Add Mana CMana C to your mana pool.
AKHU
Weaver of Lightning Weaver of Lightning 2Red (3)
Creature — Human Shaman (1/4)
Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

EMNU
Weirded Vampire Weirded Vampire 3Black (4)
Creature — Vampire Horror (3/3)
Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
EMNC
Welcome to the Fold Welcome to the Fold 2BlueBlue (4)
Sorcery
Madness XBlueBlue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

SOIR
Weldfast Engineer Weldfast Engineer 1BlackRed (3)
Creature — Human Artificer (3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
AERU
Weldfast Monitor Weldfast Monitor 3 (3)
Artifact Creature — Lizard (3/2)
Red: Weldfast Monitor gains menace until end of turn.
KLDC
Weldfast Wingsmith Weldfast Wingsmith 3Blue (4)
Creature — Human Artificer (3/3)
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
DC
Welding Sparks Welding Sparks 2Red (3)
Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
KLDC
Welkin Tern Welkin Tern 1Blue (2)
Creature — Bird (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

DC
Werewolf of Ancient Hunger Werewolf of Ancient Hunger (5)
Creature — Werewolf (*/*)
Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

SOIR
Westvale Abbey Westvale Abbey (0)
Land
Tap: Add Mana C to your mana pool.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
5, Tap, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

SOIR
Westvale Cult Leader Westvale Cult Leader (2)
Creature — Human Cleric (*/*)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

SOIR
Wharf Infiltrator Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

EMNR
Whir of Invention Whir of Invention XBlueBlueBlue (3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

AERR
Whirler Rogue Whirler Rogue 2BlueBlue (4)
Creature — Human Rogue Artificer (2/2)
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

ORIU
Whirler Virtuoso Whirler Virtuoso 1BlueRed (3)
Creature — Vedalken Artificer (2/3)
When Whirler Virtuoso enters the battlefield, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Create a 1/1 colorless Thopter artifact creature token with flying.

KLDU
Whispers of Emrakul Whispers of Emrakul 1Black (2)
Sorcery
Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

EMNU
Wild Instincts Wild Instincts 3Green (4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
ORIC
Wild-Field Scarecrow Wild-Field Scarecrow 3 (3)
Artifact Creature — Scarecrow (1/4)
Defender

2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

SOIU
Wildsize Wildsize 2Green (3)
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

DC
Willbreaker Willbreaker 3BlueBlue (5)
Creature — Human Wizard (2/3)
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
ORIR
Wind-Kin Raiders Wind-Kin Raiders 4BlueBlue (6)
Creature — Human Artificer (4/3)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Flying

AERU
Winding Constrictor Winding Constrictor BlackGreen (2)
Creature — Snake (2/3)
If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.

AERU
Windrider Patrol Windrider Patrol 3BlueBlue (5)
Creature — Merfolk Wizard (4/3)
Flying

Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

BFZU
Wispweaver Angel Wispweaver Angel 4WhiteWhite (6)
Creature — Angel (4/4)
Flying

When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

KLDU
Witness the End Witness the End 3Black (4)
Sorcery
Devoid (This card has no color.)

Target opponent exiles two cards from his or her hand and loses 2 life.

OGWC
Wolf of Devil's Breach Wolf of Devil's Breach 3RedRed (5)
Creature — Elemental Wolf (5/5)
Whenever Wolf of Devil's Breach attacks, you may pay 1Red and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost.
SOIM
Wolfkin Bond Wolfkin Bond 4Green (5)
Enchantment — Aura
Enchant creature

When Wolfkin Bond enters the battlefield, Create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.

EMNC
Woodcutter's Grit Woodcutter's Grit 2Green (3)
Instant
Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
EMNC
Woodland Bellower Woodland Bellower 4GreenGreen (6)
Creature — Beast (6/5)
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
ORIM
Woodland Cemetery Woodland Cemetery (0)
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

Tap: Add Black or Green to your mana pool.

DR
Woodland Patrol Woodland Patrol 2Green (3)
Creature — Human Scout (3/2)
Vigilance
EMNC
Woodland Stream Woodland Stream (0)
Land
Woodland Stream enters the battlefield tapped.

Tap: Add Green or Blue to your mana pool.

DC
Woodland Wanderer Woodland Wanderer 3Green (4)
Creature — Elemental (2/2)
Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

BFZR
Workshop Assistant Workshop Assistant 3 (3)
Artifact Creature — Construct (1/2)
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
KLDC
Wrangle Wrangle 1Red (2)
Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
AERC
Wretched Gryff Wretched Gryff 7 (7)
Creature — Eldrazi Hippogriff (3/4)
Emerge 5Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Wretched Gryff, draw a card.
Flying

DC
Yahenni's Expertise Yahenni's Expertise 2BlackBlack (4)
Sorcery
All creatures get -3/-3 until end of turn.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

AERR
Yahenni, Undying Partisan Yahenni, Undying Partisan 2Black (3)
Legendary Creature — Aetherborn Vampire (2/2)
Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.

AERR
Yavimaya Wurm Yavimaya Wurm 4GreenGreen (6)
Creature — Wurm (6/4)
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
DC
Yeva's Forcemage Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
ORIC
Zada's Commando Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)
First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent.

OGWC
Zendikar Incarnate Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)
Zendikar Incarnate's power is equal to the number of lands you control.
ORIU
Zendikar's Roil Zendikar's Roil 3GreenGreen (5)
Enchantment
Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
ORIU
Zulaport Chainmage Zulaport Chainmage 3Black (4)
Creature — Human Shaman Ally (4/2)
Cohort — Tap, Tap an untapped Ally you control: Target opponent loses 2 life.
OGWC
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