Card name: | Breakneck Rider |
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Mana Cost: | ![]() ![]() ![]() |
Converted Mana Cost: | 3 |
Types: | Creature — Human Scout Werewolf |
Card Text: | At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. |
Flavor Text: | Only the most skillful riders brave the Breakneck Ride through Kessig. |
P/T: | (3/3) |
Expansion: | ![]() |
Rarity: | Uncommon |
2016-04-08 | The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. |
2016-07-13 | For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). |
Neck Breaker
Card name: | Neck Breaker |
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Converted Mana Cost: | 3 |
Types: | Creature — Werewolf |
Card Text: | Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. |
Flavor Text: | He can't outrun what he is. |
P/T: | (4/3) |
Expansion: | ![]() |
Rarity: | Uncommon |
2016-04-08 | The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn. |
2016-04-08 | To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger. |