Aftermath is an ability found on split cards that let you play spells from your graveyard.
Note: These cards, however, are formatted as double-faced cards in-game instead for convenience.
Ingame Description[]
coming soon
Color Distribution[]
coming soon
Expansion Info[]
Aftermath was introduced into Magic Duels with the eighth expansion Amonkhet.
Skill Quest[]
coming soon
Video[]
Watch this explanatory video to see how this game concept works.
Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.
Archetype Deck[]
coming soon (if available)
Comprehensive Rules[]
702.126. Aftermath
702.126a Aftermath is an ability found on some split cards (see rule 708, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”'[1]
Aftermath Cardlist[]
14 results | ||
Dawn (5) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Earth (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Earth deals X damage to each creature without flying. |
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Feed (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
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Fight (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
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Finish (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. |
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Injury (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player. |
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Lead (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
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Memory (6) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. |
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Mind (6) Instant Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards. |
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Return (4) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token. |
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Ribbons (2) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life. |
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Riches (7) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent chooses a creature he or she controls. You gain control of those creatures. |
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Rubble (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step. |
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Victory (3) Sorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn. |