Magic Duels Wikia
Magic Duels Wikia
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Aftermath is an ability found on split cards that let you play spells from your graveyard.

Note: These cards, however, are formatted as double-faced cards in-game instead for convenience.

Ingame Description[]

coming soon

Color Distribution[]

coming soon

Expansion Info[]

Aftermath was introduced into Magic Duels with the eighth expansion Amonkhet.

Skill Quest[]

coming soon

Video[]

Watch this explanatory video to see how this game concept works.

Amonkhet_Spotlight_Aftermath

Amonkhet Spotlight Aftermath

Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.

Archetype Deck[]

coming soon (if available)

Comprehensive Rules[]

702.126. Aftermath

702.126a Aftermath is an ability found on some split cards (see rule 708, “Split Cards”). It represents three static abilities. “Aftermath” means “You may cast this half of this split card from your graveyard,” “This half of this split card can’t be cast from any zone other than a graveyard,” and “If this spell was cast from a graveyard, exile it instead of putting it anywhere else any time it would leave the stack.”'[1]

Aftermath Cardlist[]

14 results
Dawn Dawn 3WhiteWhite (5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Return all creature cards with power 2 or less from your graveyard to your hand.

AKHR
Earth Earth XRedRed (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

AKHR
Feed Feed 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.

AKHR
Fight Fight 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

AKHR
Finish Finish 2Black (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.

AKHU
Injury Injury 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player.

AKHR
Lead Lead 3Green (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

AKHU
Memory Memory 4BlueBlue (6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

AKHR
Mind Mind 4BlueBlue (6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

AKHU
Return Return 3Black (4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile target card from a graveyard. Create a 2/2 black Zombie creature token.

AKHR
Ribbons Ribbons XBlackBlack (2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

AKHR
Riches Riches 5BlueBlue (7)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent chooses a creature he or she controls. You gain control of those creatures.

AKHR
Rubble Rubble 2Red (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Up to three target lands don't untap during their controller's next untap step.

AKHU
Victory Victory 2White (3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

AKHU

References[]

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